mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 20:23:47 +00:00
Moved an action handler, from the view manager's source to the game action handlers' source.
This commit is contained in:
parent
ab7fca81c9
commit
4544a5ffda
2 changed files with 121 additions and 124 deletions
|
@ -4106,3 +4106,124 @@ public:
|
|||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER(CHandlerConfigureQuitDialogBox, "configure_quit_dialog_box");
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
static bool isSwimming()
|
||||
{
|
||||
if (UserEntity != NULL)
|
||||
return (UserEntity->mode() == MBEHAV::SWIM || UserEntity->mode() == MBEHAV::MOUNT_SWIM);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool isStunned()
|
||||
{
|
||||
if (UserEntity != NULL)
|
||||
return (UserEntity->behaviour() == MBEHAV::STUNNED);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool isDead()
|
||||
{
|
||||
if (UserEntity != NULL)
|
||||
return (UserEntity->mode() == MBEHAV::DEATH);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
class CHandlerEmote : public IActionHandler
|
||||
{
|
||||
public:
|
||||
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
||||
{
|
||||
// An emote is 2 things : a phrase and an animation
|
||||
// Phrase is the phrase that server returns in chat system
|
||||
// Behav is the animation played
|
||||
// CustomPhrase is an user phrase which can replace default phrase
|
||||
string sPhraseNb = getParam(sParams, "nb");
|
||||
string sBehav = getParam(sParams, "behav");
|
||||
string sCustomPhrase = getParam(sParams, "custom_phrase");
|
||||
|
||||
uint32 phraseNb;
|
||||
fromString(sPhraseNb, phraseNb);
|
||||
uint8 behaviour;
|
||||
fromString(sBehav, behaviour);
|
||||
|
||||
MBEHAV::EBehaviour behavToSend = (MBEHAV::EBehaviour)(MBEHAV::EMOTE_BEGIN + behaviour);
|
||||
uint16 phraseNbToSend = (uint16)phraseNb;
|
||||
|
||||
if (EAM)
|
||||
{
|
||||
const uint nbBehav = EAM->getNbEmots(); // Miscalled: this is the number of behaviour for all emotes
|
||||
if ((behaviour >= nbBehav) || (behaviour == 255))
|
||||
behavToSend = MBEHAV::IDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (behaviour == 255)
|
||||
behavToSend = MBEHAV::IDLE;
|
||||
}
|
||||
|
||||
/* Emotes forbidden when dead, emotes with behav forbidden when
|
||||
* stunned or swimming */
|
||||
if ( ( behavToSend != MBEHAV::IDLE && (isSwimming() || isStunned() || isDead() ) ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( sCustomPhrase.empty() )
|
||||
{
|
||||
// Create the message and send.
|
||||
const string msgName = "COMMAND:EMOTE";
|
||||
CBitMemStream out;
|
||||
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
||||
{
|
||||
out.serialEnum(behavToSend);
|
||||
out.serial(phraseNbToSend);
|
||||
NetMngr.push(out);
|
||||
//nlinfo("impulseCallBack : %s %d %d sent", msgName.c_str(), (uint32)behavToSend, phraseNbToSend);
|
||||
}
|
||||
else
|
||||
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create the message and send.
|
||||
const string msgName = "COMMAND:CUSTOM_EMOTE";
|
||||
CBitMemStream out;
|
||||
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
||||
{
|
||||
ucstring ucstr;
|
||||
ucstr.fromUtf8(sCustomPhrase);
|
||||
|
||||
if( sCustomPhrase == "none" )
|
||||
{
|
||||
if( behavToSend == MBEHAV::IDLE )
|
||||
{
|
||||
// display "no animation for emote"
|
||||
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
||||
ucstring msg = CI18N::get("msgCustomizedEmoteNoAnim");
|
||||
string cat = getStringCategory(msg, msg);
|
||||
pIM->displaySystemInfo(msg, cat);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ucstr = ucstring("&EMT&") + UserEntity->getDisplayName() + ucstring(" ") + ucstr;
|
||||
}
|
||||
|
||||
out.serialEnum(behavToSend);
|
||||
out.serial(ucstr);
|
||||
NetMngr.push(out);
|
||||
//nlinfo("impulseCallBack : %s %d %s sent", msgName.c_str(), (uint32)behavToSend, sCustomPhrase.c_str());
|
||||
}
|
||||
else
|
||||
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
|
||||
}
|
||||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER( CHandlerEmote, "emote");
|
|
@ -29,7 +29,6 @@
|
|||
|
||||
// Globals
|
||||
#include "interface_manager.h"
|
||||
#include "input_handler_manager.h"
|
||||
#include "interface_config.h"
|
||||
#include "task_bar_manager.h"
|
||||
#include "guild_manager.h"
|
||||
|
@ -97,7 +96,6 @@
|
|||
#include "../login.h"
|
||||
|
||||
#include "../sheet_manager.h" // for emotes
|
||||
//#include "../global.h" // for emotes
|
||||
#include "../entity_animation_manager.h" // for emotes
|
||||
#include "../net_manager.h" // for emotes
|
||||
#include "../client_chat_manager.h" // for emotes
|
||||
|
@ -127,7 +125,6 @@ extern CContinentManager ContinentMngr;
|
|||
extern CStringMapper *_UIStringMapper;
|
||||
extern bool IsInRingSession;
|
||||
extern CEventsListener EventsListener;
|
||||
extern CEntityAnimationManager *EAM;
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
@ -164,7 +161,6 @@ using namespace NLNET;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
//extern NL3D::UDriver *Driver;
|
||||
extern bool loginFinished;
|
||||
// Edit actions
|
||||
CActionsManager EditActions;
|
||||
|
@ -5497,126 +5493,6 @@ bool CInterfaceManager::CEmoteCmd::execute(const std::string &/* rawCommandStrin
|
|||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
static bool isSwimming()
|
||||
{
|
||||
if (UserEntity != NULL)
|
||||
return (UserEntity->mode() == MBEHAV::SWIM || UserEntity->mode() == MBEHAV::MOUNT_SWIM);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool isStunned()
|
||||
{
|
||||
if (UserEntity != NULL)
|
||||
return (UserEntity->behaviour() == MBEHAV::STUNNED);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool isDead()
|
||||
{
|
||||
if (UserEntity != NULL)
|
||||
return (UserEntity->mode() == MBEHAV::DEATH);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
class CHandlerEmote : public IActionHandler
|
||||
{
|
||||
public:
|
||||
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
|
||||
{
|
||||
// An emote is 2 things : a phrase and an animation
|
||||
// Phrase is the phrase that server returns in chat system
|
||||
// Behav is the animation played
|
||||
// CustomPhrase is an user phrase which can replace default phrase
|
||||
string sPhraseNb = getParam(sParams, "nb");
|
||||
string sBehav = getParam(sParams, "behav");
|
||||
string sCustomPhrase = getParam(sParams, "custom_phrase");
|
||||
|
||||
uint32 phraseNb;
|
||||
fromString(sPhraseNb, phraseNb);
|
||||
uint8 behaviour;
|
||||
fromString(sBehav, behaviour);
|
||||
|
||||
MBEHAV::EBehaviour behavToSend = (MBEHAV::EBehaviour)(MBEHAV::EMOTE_BEGIN + behaviour);
|
||||
uint16 phraseNbToSend = (uint16)phraseNb;
|
||||
|
||||
if (EAM)
|
||||
{
|
||||
const uint nbBehav = EAM->getNbEmots(); // Miscalled: this is the number of behaviour for all emotes
|
||||
if ((behaviour >= nbBehav) || (behaviour == 255))
|
||||
behavToSend = MBEHAV::IDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (behaviour == 255)
|
||||
behavToSend = MBEHAV::IDLE;
|
||||
}
|
||||
|
||||
/* Emotes forbidden when dead, emotes with behav forbidden when
|
||||
* stunned or swimming */
|
||||
if ( ( behavToSend != MBEHAV::IDLE && (isSwimming() || isStunned() || isDead() ) ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( sCustomPhrase.empty() )
|
||||
{
|
||||
// Create the message and send.
|
||||
const string msgName = "COMMAND:EMOTE";
|
||||
CBitMemStream out;
|
||||
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
||||
{
|
||||
out.serialEnum(behavToSend);
|
||||
out.serial(phraseNbToSend);
|
||||
NetMngr.push(out);
|
||||
//nlinfo("impulseCallBack : %s %d %d sent", msgName.c_str(), (uint32)behavToSend, phraseNbToSend);
|
||||
}
|
||||
else
|
||||
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create the message and send.
|
||||
const string msgName = "COMMAND:CUSTOM_EMOTE";
|
||||
CBitMemStream out;
|
||||
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
|
||||
{
|
||||
ucstring ucstr;
|
||||
ucstr.fromUtf8(sCustomPhrase);
|
||||
|
||||
if( sCustomPhrase == "none" )
|
||||
{
|
||||
if( behavToSend == MBEHAV::IDLE )
|
||||
{
|
||||
// display "no animation for emote"
|
||||
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
||||
ucstring msg = CI18N::get("msgCustomizedEmoteNoAnim");
|
||||
string cat = getStringCategory(msg, msg);
|
||||
pIM->displaySystemInfo(msg, cat);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ucstr = ucstring("&EMT&") + UserEntity->getDisplayName() + ucstring(" ") + ucstr;
|
||||
}
|
||||
|
||||
out.serialEnum(behavToSend);
|
||||
out.serial(ucstr);
|
||||
NetMngr.push(out);
|
||||
//nlinfo("impulseCallBack : %s %d %s sent", msgName.c_str(), (uint32)behavToSend, sCustomPhrase.c_str());
|
||||
}
|
||||
else
|
||||
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
|
||||
}
|
||||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER( CHandlerEmote, "emote");
|
||||
|
||||
// ***************************************************************************
|
||||
bool CInterfaceManager::testDragCopyKey()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue