Increase texturing limits (*4), ref #203 (TODO: Update config translations)

--HG--
branch : develop
This commit is contained in:
kaetemi 2014-09-13 12:14:45 +02:00
parent 7fed632c54
commit 433d83e2fc

View file

@ -153,8 +153,12 @@ bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING;
#define ENTITY_TEXTURE_NORMAL_LEVEL 1
#define ENTITY_TEXTURE_HIGH_LEVEL 0
// Size in MB of the cache for entity texturing.
#define ENTITY_TEXTURE_NORMAL_MEMORY 10
#define ENTITY_TEXTURE_HIGH_MEMORY 40
#define ENTITY_TEXTURE_NORMAL_MEMORY 40
#define ENTITY_TEXTURE_HIGH_MEMORY 160
// Size in KB of max upload per frame
#define ENTITY_TEXTURE_LOW_MAXUP 64
#define ENTITY_TEXTURE_NORMAL_MAXUP 128
#define ENTITY_TEXTURE_HIGH_MAXUP 256
// Don't Modify, set true for debug purpose only
const bool DBG_DisablePreloadShape= false;
@ -885,8 +889,10 @@ void initMainLoop()
{
// setup "v2 texture" (or 512*512)
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_HIGH_LEVEL);
// Allow a big cache for them (should be on 128 Mo card only)
// Allow a big cache for them (should be on 512 Mo card only)
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_HIGH_MEMORY*1024*1024);
// Allow high upload
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_HIGH_MAXUP*1024);
}
else
{
@ -894,6 +900,8 @@ void initMainLoop()
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_NORMAL_LEVEL);
// Allow a big cache for them
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
// Allow normal upload
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_NORMAL_MAXUP*1024);
}
}
else
@ -904,6 +912,8 @@ void initMainLoop()
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1);
// Allow a big cache for them
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
// Allow low upload
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024);
}
}