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Changed: #1028 Implement GlWndProc for X11
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@ -971,8 +971,6 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
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uint32 clientWidth, clientHeight;
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uint32 clientWidth, clientHeight;
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NL3D::MAC::getWindowSize(_win, clientWidth, clientHeight);
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NL3D::MAC::getWindowSize(_win, clientWidth, clientHeight);
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getWindowSize(clientWidth, clientHeight);
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#else
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#else
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// Setup gl viewport
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// Setup gl viewport
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