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Merge with develop
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3 changed files with 7 additions and 4 deletions
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@ -79,8 +79,7 @@ using namespace std;
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#define LOG_IN_FILE NEL_LOG_IN_FILE
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#define LOG_IN_FILE NEL_LOG_IN_FILE
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// If true, debug system will trap crash even if the application is in debugger
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// If true, debug system will trap crash even if the application is in debugger
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//static const bool TrapCrashInDebugger = false;
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static const bool TrapCrashInDebugger = false;
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static const bool TrapCrashInDebugger = true;
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#ifdef DEBUG_NEW
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#define new DEBUG_NEW
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@ -630,7 +630,11 @@ void CSoundDriverAL::commit3DChanges()
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/// Write information about the driver to the output stream.
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/// Write information about the driver to the output stream.
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void CSoundDriverAL::writeProfile(std::string& out)
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void CSoundDriverAL::writeProfile(std::string& out)
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{
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{
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// TODO
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out = toString("OpenAL\n");
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out += toString("Source size: %u\n", (uint32)_Sources.size());
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out += toString("Effects size: %u\n", (uint32)_Effects.size());
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// TODO: write other useful information like OpenAL version and supported extensions
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}
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}
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// Does not create a sound loader .. what does it do then?
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// Does not create a sound loader .. what does it do then?
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@ -179,7 +179,7 @@ CSoundDriverXAudio2::CSoundDriverXAudio2(ISoundDriver::IStringMapperProvider * /
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uint32 flags = 0;
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uint32 flags = 0;
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#ifdef NL_DEBUG
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#ifdef NL_DEBUG
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flags |= XAUDIO2_DEBUG_ENGINE; // comment when done using this :)
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// flags |= XAUDIO2_DEBUG_ENGINE; // comment when done using this :)
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#endif
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#endif
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// XAudio2
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// XAudio2
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