Added: loadBackground(string) lua function to change the texture of next teleport

--HG--
branch : develop
This commit is contained in:
ulukyn@gmail.com 2017-08-22 23:23:00 +02:00
parent 5797b2d64e
commit 3c6dc5ea92
5 changed files with 26 additions and 10 deletions

View file

@ -65,6 +65,7 @@ bool InitCloudScape = true; // tells that the cloud scape must be reinitial
CEntityAnimationManager *EAM = NULL; CEntityAnimationManager *EAM = NULL;
CProgress ProgressBar; CProgress ProgressBar;
TBackground LoadingBackground = StartBackground; TBackground LoadingBackground = StartBackground;
string LoadingBackgroundBG;
string LoadingMusic; string LoadingMusic;
CContinent *LoadingContinent = NULL; CContinent *LoadingContinent = NULL;
bool ConnectionReadySent= false; bool ConnectionReadySent= false;

View file

@ -62,7 +62,7 @@ enum TBackground
ResurectKamiBackground, ResurectKamiBackground,
ResurectKaravanBackground, ResurectKaravanBackground,
EndBackground, EndBackground,
IntroNevrax, CustomBackground,
IntroNVidia, IntroNVidia,
LoadBackground, LoadBackground,
}; };
@ -119,6 +119,7 @@ extern bool InitCloudScape; // tells that the cloud scape must be reinitia
extern CEntityAnimationManager *EAM; extern CEntityAnimationManager *EAM;
extern CProgress ProgressBar; extern CProgress ProgressBar;
extern TBackground LoadingBackground; extern TBackground LoadingBackground;
extern std::string LoadingBackgroundBG;
extern std::string LoadingMusic; extern std::string LoadingMusic;
extern CContinent *LoadingContinent; extern CContinent *LoadingContinent;
extern bool ConnectionReadySent; extern bool ConnectionReadySent;

View file

@ -1464,8 +1464,8 @@ void loadBackgroundBitmap (TBackground background)
case EndBackground: case EndBackground:
filename = ClientCfg.End_BG; filename = ClientCfg.End_BG;
break; break;
case IntroNevrax: case CustomBackground: // SpecialCase
filename = ClientCfg.IntroNevrax_BG; filename = LoadingBackgroundBG;
break; break;
case IntroNVidia: case IntroNVidia:
filename = ClientCfg.IntroNVidia_BG; filename = ClientCfg.IntroNVidia_BG;
@ -1535,8 +1535,16 @@ void loadBackgroundBitmap (TBackground background)
void beginLoading (TBackground background) void beginLoading (TBackground background)
{ {
LoadingContinent = NULL; LoadingContinent = NULL;
if (!LoadingBackgroundBG.empty())
{
loadBackgroundBitmap(CustomBackground);
LoadingBackgroundBG = "";
}
else
{
loadBackgroundBitmap (background); loadBackgroundBitmap (background);
} }
}
// *************************************************************************** // ***************************************************************************

View file

@ -513,6 +513,7 @@ void CLuaIHMRyzom::RegisterRyzomFunctions(NLGUI::CLuaState &ls)
LUABIND_FUNC(unpauseBGDownloader), LUABIND_FUNC(unpauseBGDownloader),
LUABIND_FUNC(requestBGDownloaderPriority), LUABIND_FUNC(requestBGDownloaderPriority),
LUABIND_FUNC(getBGDownloaderPriority), LUABIND_FUNC(getBGDownloaderPriority),
LUABIND_FUNC(loadBackground),
LUABIND_FUNC(getPatchLastErrorMessage), LUABIND_FUNC(getPatchLastErrorMessage),
LUABIND_FUNC(getPlayerSelectedSlot), LUABIND_FUNC(getPlayerSelectedSlot),
LUABIND_FUNC(isInGame), LUABIND_FUNC(isInGame),
@ -2047,7 +2048,8 @@ int CLuaIHMRyzom::addShape(CLuaState &ls)
float x = 0.0f, y = 0.0f, z = 0.0f; float x = 0.0f, y = 0.0f, z = 0.0f;
float scale = 1.0f; float scale = 1.0f;
string context, url, skeleton, texture; string context, url, skeleton, texture;
bool highlight, transparency, collision = false; bool highlight, transparency = false;
bool collision = true;
if (ls.getTop() >= 2) if (ls.getTop() >= 2)
{ {
@ -2138,11 +2140,6 @@ int CLuaIHMRyzom::addShape(CLuaState &ls)
skeleton = ls.toString(13); skeleton = ls.toString(13);
} }
/// ???????????????
transparency = false;
highlight = false;
collision = true;
CShapeInstanceReference instref = EntitiesMngr.createInstance(shape, CVector(x, y, z), context, url, collision, idx); CShapeInstanceReference instref = EntitiesMngr.createInstance(shape, CVector(x, y, z), context, url, collision, idx);
UInstance instance = instref.Instance; UInstance instance = instref.Instance;
@ -3004,6 +3001,14 @@ sint CLuaIHMRyzom::getBGDownloaderPriority()
return CBGDownloaderAccess::getInstance().getDownloadThreadPriority(); return CBGDownloaderAccess::getInstance().getDownloadThreadPriority();
} }
// ***************************************************************************
void CLuaIHMRyzom::loadBackground(const std::string &bg)
{
LoadingBackground = CustomBackground;
LoadingBackgroundBG = bg;
}
// *************************************************************************** // ***************************************************************************
ucstring CLuaIHMRyzom::getPatchLastErrorMessage() ucstring CLuaIHMRyzom::getPatchLastErrorMessage()
{ {

View file

@ -169,6 +169,7 @@ private:
static void unpauseBGDownloader(); static void unpauseBGDownloader();
static void requestBGDownloaderPriority(uint priority); static void requestBGDownloaderPriority(uint priority);
static sint getBGDownloaderPriority(); static sint getBGDownloaderPriority();
static void loadBackground(const std::string &bg);
static ucstring getPatchLastErrorMessage(); static ucstring getPatchLastErrorMessage();
static bool isInGame(); static bool isInGame();
static uint32 getPlayerSelectedSlot(); static uint32 getPlayerSelectedSlot();