Changed: #825 Remove all warning when compiling Ryzom

This commit is contained in:
kervala 2010-08-01 14:16:44 +02:00
parent 7e45b27f35
commit 3b09bcd927

View file

@ -922,6 +922,7 @@ bool CDriverGL::swapBuffers()
bool CDriverGL::release() bool CDriverGL::release()
{ {
H_AUTO_OGL(CDriverGL_release) H_AUTO_OGL(CDriverGL_release)
// release only if the driver was initialized // release only if the driver was initialized
if (!_Initialized) return true; if (!_Initialized) return true;
@ -1000,13 +1001,13 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
// Setup gl viewport // Setup gl viewport
sint ix=(sint)((float)clientWidth*x+0.5f); sint ix=(sint)((float)clientWidth*x+0.5f);
clamp (ix, 0, clientWidth); clamp (ix, 0, (sint)clientWidth);
sint iy=(sint)((float)clientHeight*y+0.5f); sint iy=(sint)((float)clientHeight*y+0.5f);
clamp (iy, 0, clientHeight); clamp (iy, 0, (sint)clientHeight);
sint iwidth=(sint)((float)clientWidth*width+0.5f); sint iwidth=(sint)((float)clientWidth*width+0.5f);
clamp (iwidth, 0, clientWidth-ix); clamp (iwidth, 0, (sint)clientWidth-ix);
sint iheight=(sint)((float)clientHeight*height+0.5f); sint iheight=(sint)((float)clientHeight*height+0.5f);
clamp (iheight, 0, clientHeight-iy); clamp (iheight, 0, (sint)clientHeight-iy);
glViewport (ix, iy, iwidth, iheight); glViewport (ix, iy, iwidth, iheight);
} }
@ -1061,19 +1062,19 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
{ {
// Setup gl scissor // Setup gl scissor
sint ix0=(sint)floor((float)clientWidth * x + 0.5f); sint ix0=(sint)floor((float)clientWidth * x + 0.5f);
clamp (ix0, 0, clientWidth); clamp (ix0, 0, (sint)clientWidth);
sint iy0=(sint)floor((float)clientHeight* y + 0.5f); sint iy0=(sint)floor((float)clientHeight* y + 0.5f);
clamp (iy0, 0, clientHeight); clamp (iy0, 0, (sint)clientHeight);
sint ix1=(sint)floor((float)clientWidth * (x+width) + 0.5f ); sint ix1=(sint)floor((float)clientWidth * (x+width) + 0.5f );
clamp (ix1, 0, clientWidth); clamp (ix1, 0, (sint)clientWidth);
sint iy1=(sint)floor((float)clientHeight* (y+height) + 0.5f ); sint iy1=(sint)floor((float)clientHeight* (y+height) + 0.5f );
clamp (iy1, 0, clientHeight); clamp (iy1, 0, (sint)clientHeight);
sint iwidth= ix1 - ix0; sint iwidth= ix1 - ix0;
clamp (iwidth, 0, clientWidth); clamp (iwidth, 0, (sint)clientWidth);
sint iheight= iy1 - iy0; sint iheight= iy1 - iy0;
clamp (iheight, 0, clientHeight); clamp (iheight, 0, (sint)clientHeight);
glScissor (ix0, iy0, iwidth, iheight); glScissor (ix0, iy0, iwidth, iheight);
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);