mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 01:26:30 +00:00
Some more debug functions moved, see #43
--HG-- branch : multipass-stereo
This commit is contained in:
parent
7fa2a05195
commit
3912bee50e
2 changed files with 221 additions and 203 deletions
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@ -2536,6 +2536,9 @@ bool mainLoop()
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frameToSkip--;
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}
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///////////////
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// FAR_TP -> //
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///////////////
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// Enter a network loop during the FarTP process, without doing the whole real main loop.
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// This code must remain at the very end of the main loop.
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if(LoginSM.getCurrentState() == CLoginStateMachine::st_enter_far_tp_main_loop)
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@ -2620,6 +2623,9 @@ bool mainLoop()
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CLuaManager::getInstance().executeLuaScript("game:onFarTpEnd()");
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}
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///////////////
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// <- FAR_TP //
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///////////////
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} // end of main loop
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@ -2687,208 +2693,6 @@ bool mainLoop()
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return ryzom_exit || (Driver == NULL) || (!Driver->isActive ());
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}// mainLoop //
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//---------------------------------------------------
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// displayDebug :
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// Display some debug infos.
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//---------------------------------------------------
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void displayDebugFps()
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{
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float lineStep = ClientCfg.DebugLineStep;
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float line;
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// Initialize Pen //
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//----------------//
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// Create a shadow when displaying a text.
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TextContext->setShaded(true);
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// Set the font size.
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TextContext->setFontSize(ClientCfg.DebugFontSize);
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// Set the text color
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TextContext->setColor(ClientCfg.DebugFontColor);
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// TOP LEFT //
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//----------//
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TextContext->setHotSpot(UTextContext::TopLeft);
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line = 0.9f;
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// Ms per frame
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{
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float spf = smoothFPS.getSmoothValue ();
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// Ms per frame
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TextContext->printfAt(0.1f, line, "FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf);
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line-= lineStep;
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// More Smoothed Ms per frame
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spf = moreSmoothFPS.getSmoothValue ();
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TextContext->printfAt(0.1f, line, "Smoothed FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf);
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line-= lineStep;
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}
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}
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static NLMISC::CRefPtr<CInterfaceElement> HighlightedDebugUI;
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// displayDebug :
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// Display information about ui elements that are under the mouse
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//---------------------------------------------------
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void displayDebugUIUnderMouse()
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{
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float lineStep = ClientCfg.DebugLineStep;
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float line;
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// Initialize Pen //
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//----------------//
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// Create a shadow when displaying a text.
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TextContext->setShaded(true);
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// Set the font size.
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TextContext->setFontSize(ClientCfg.DebugFontSize);
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// TOP LEFT //
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//----------//
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TextContext->setHotSpot(UTextContext::TopLeft);
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line = 0.9f;
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// for now only accessible with R2ED
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if (ClientCfg.R2EDEnabled)
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{
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TextContext->setColor(CRGBA::Cyan);
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TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+A) to cycle prev");
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line-= lineStep;
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TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+Q) to cycle next");
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line-= lineStep;
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TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+W) to inspect element");
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line-= 2 * lineStep;
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}
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//
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const vector<CCtrlBase *> &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer ();
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const vector<CInterfaceGroup *> &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer ();
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// If previous highlighted element is found in the list, then keep it, else reset to first element
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if (std::find(rICL.begin(), rICL.end(), HighlightedDebugUI) == rICL.end() &&
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std::find(rIGL.begin(), rIGL.end(), HighlightedDebugUI) == rIGL.end())
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{
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if (!rICL.empty())
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{
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HighlightedDebugUI = rICL[0];
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}
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else
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if (!rIGL.empty())
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{
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HighlightedDebugUI = rIGL[0];
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}
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else
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{
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HighlightedDebugUI = NULL;
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}
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}
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//
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TextContext->setColor(CRGBA::Green);
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TextContext->printfAt(0.1f, line, "Controls under cursor ");
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line -= lineStep * 1.4f;
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TextContext->printfAt(0.1f, line, "----------------------");
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line -= lineStep;
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for(uint k = 0; k < rICL.size(); ++k)
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{
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if (rICL[k])
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{
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TextContext->setColor(rICL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red);
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TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rICL[k]->getId().c_str(), rICL[k], rICL[k]->getParent());
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}
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else
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{
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TextContext->setColor(CRGBA::Blue);
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TextContext->printfAt(0.1f, line, "<NULL> control found !!!");
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}
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line-= lineStep;
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}
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//
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TextContext->setColor(CRGBA::Green);
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TextContext->printfAt(0.1f, line, "Groups under cursor ");
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line -= lineStep * 1.4f;
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TextContext->printfAt(0.1f, line, "----------------------");
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line-= lineStep;
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for(uint k = 0; k < rIGL.size(); ++k)
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{
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if (rIGL[k])
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{
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TextContext->setColor(rIGL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red);
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TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rIGL[k]->getId().c_str(), rIGL[k], rIGL[k]->getParent());
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}
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else
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{
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TextContext->setColor(CRGBA::Blue);
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TextContext->printfAt(0.1f, line, "<NULL> group found !!!");
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}
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line-= lineStep;
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}
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}
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// get all element under the mouse in a single vector
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static void getElementsUnderMouse(vector<CInterfaceElement *> &ielem)
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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const vector<CCtrlBase *> &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer();
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const vector<CInterfaceGroup *> &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer();
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ielem.clear();
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ielem.insert(ielem.end(), rICL.begin(), rICL.end());
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ielem.insert(ielem.end(), rIGL.begin(), rIGL.end());
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}
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class CHandlerDebugUiPrevElementUnderMouse : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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vector<CInterfaceElement *> ielem;
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getElementsUnderMouse(ielem);
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for(uint k = 0; k < ielem.size(); ++k)
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{
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if (HighlightedDebugUI == ielem[k])
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{
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HighlightedDebugUI = ielem[k == 0 ? ielem.size() - 1 : k - 1];
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return;
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}
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}
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerDebugUiPrevElementUnderMouse, "debug_ui_prev_element_under_mouse");
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class CHandlerDebugUiNextElementUnderMouse : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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vector<CInterfaceElement *> ielem;
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getElementsUnderMouse(ielem);
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for(uint k = 0; k < ielem.size(); ++k)
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{
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if (HighlightedDebugUI == ielem[k])
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{
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HighlightedDebugUI = ielem[(k + 1) % ielem.size()];
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return;
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}
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}
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerDebugUiNextElementUnderMouse, "debug_ui_next_element_under_mouse");
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class CHandlerDebugUiDumpElementUnderMouse : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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if (HighlightedDebugUI == NULL) return;
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CLuaState *lua = CLuaManager::getInstance().getLuaState();
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if (!lua) return;
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CLuaStackRestorer lsr(lua, 0);
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CLuaIHM::pushUIOnStack(*lua, HighlightedDebugUI);
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lua->pushGlobalTable();
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CLuaObject env(*lua);
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env["inspect"].callNoThrow(1, 0);
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect_element_under_mouse");
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//---------------------------------------------------
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// Just Display some text with ... anim at some place.
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//---------------------------------------------------
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@ -18,6 +18,7 @@
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#include "main_loop_debug.h"
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#include <nel/3d/u_text_context.h>
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#include <nel/gui/lua_ihm.h>
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#include "game_share/ryzom_version.h"
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@ -40,9 +41,12 @@
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#include "client_sheets/weather_function_params_sheet.h"
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#include "weather_manager_client.h"
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#include "fog_map.h"
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#include "misc.h"
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#include "interface_v3/interface_manager.h"
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NLGUI;
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// ********************************************************************
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// ********************************************************************
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@ -54,6 +58,7 @@ extern std::set<std::string> LodCharactersNotFound;
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extern uint32 NbDatabaseChanges;
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extern CFogState MainFogState;
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extern CPing Ping;
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extern bool Filter3D[RYZOM_MAX_FILTER_3D];
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//namespace /* anonymous */ {
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@ -473,6 +478,215 @@ void displayDebug()
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// ********************************************************************
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// ********************************************************************
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//---------------------------------------------------
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// displayDebug :
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// Display some debug infos.
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//---------------------------------------------------
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void displayDebugFps()
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{
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float lineStep = ClientCfg.DebugLineStep;
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float line;
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// Initialize Pen //
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//----------------//
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// Create a shadow when displaying a text.
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TextContext->setShaded(true);
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// Set the font size.
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TextContext->setFontSize(ClientCfg.DebugFontSize);
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// Set the text color
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TextContext->setColor(ClientCfg.DebugFontColor);
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// TOP LEFT //
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//----------//
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TextContext->setHotSpot(UTextContext::TopLeft);
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line = 0.9f;
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// Ms per frame
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{
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float spf = smoothFPS.getSmoothValue ();
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// Ms per frame
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TextContext->printfAt(0.1f, line, "FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf);
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line-= lineStep;
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// More Smoothed Ms per frame
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spf = moreSmoothFPS.getSmoothValue ();
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TextContext->printfAt(0.1f, line, "Smoothed FPS %.1f ms - %.1f fps", spf*1000, 1.f/spf);
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line-= lineStep;
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}
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}
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// ********************************************************************
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// ********************************************************************
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// ********************************************************************
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// ********************************************************************
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// ********************************************************************
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static NLMISC::CRefPtr<CInterfaceElement> HighlightedDebugUI;
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// displayDebug :
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// Display information about ui elements that are under the mouse
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//---------------------------------------------------
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void displayDebugUIUnderMouse()
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{
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float lineStep = ClientCfg.DebugLineStep;
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float line;
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// Initialize Pen //
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//----------------//
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// Create a shadow when displaying a text.
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TextContext->setShaded(true);
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// Set the font size.
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TextContext->setFontSize(ClientCfg.DebugFontSize);
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// TOP LEFT //
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//----------//
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TextContext->setHotSpot(UTextContext::TopLeft);
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line = 0.9f;
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// for now only accessible with R2ED
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if (ClientCfg.R2EDEnabled)
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{
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TextContext->setColor(CRGBA::Cyan);
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TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+A) to cycle prev");
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line-= lineStep;
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TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+Q) to cycle next");
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line-= lineStep;
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TextContext->printfAt(0.1f, line, "Press default key (ctrl+shift+W) to inspect element");
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line-= 2 * lineStep;
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}
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//
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const std::vector<CCtrlBase *> &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer ();
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const std::vector<CInterfaceGroup *> &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer ();
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// If previous highlighted element is found in the list, then keep it, else reset to first element
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if (std::find(rICL.begin(), rICL.end(), HighlightedDebugUI) == rICL.end() &&
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std::find(rIGL.begin(), rIGL.end(), HighlightedDebugUI) == rIGL.end())
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{
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if (!rICL.empty())
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{
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HighlightedDebugUI = rICL[0];
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}
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else
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if (!rIGL.empty())
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{
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HighlightedDebugUI = rIGL[0];
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}
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else
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{
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HighlightedDebugUI = NULL;
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}
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}
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//
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TextContext->setColor(CRGBA::Green);
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TextContext->printfAt(0.1f, line, "Controls under cursor ");
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line -= lineStep * 1.4f;
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TextContext->printfAt(0.1f, line, "----------------------");
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line -= lineStep;
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for(uint k = 0; k < rICL.size(); ++k)
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{
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if (rICL[k])
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{
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TextContext->setColor(rICL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red);
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TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rICL[k]->getId().c_str(), rICL[k], rICL[k]->getParent());
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}
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else
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{
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TextContext->setColor(CRGBA::Blue);
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TextContext->printfAt(0.1f, line, "<NULL> control found !!!");
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}
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line-= lineStep;
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}
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//
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TextContext->setColor(CRGBA::Green);
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TextContext->printfAt(0.1f, line, "Groups under cursor ");
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line -= lineStep * 1.4f;
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TextContext->printfAt(0.1f, line, "----------------------");
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line-= lineStep;
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for(uint k = 0; k < rIGL.size(); ++k)
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{
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if (rIGL[k])
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{
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TextContext->setColor(rIGL[k] != HighlightedDebugUI ? ClientCfg.DebugFontColor : CRGBA::Red);
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TextContext->printfAt(0.1f, line, "id = %s, address = 0x%p, parent = 0x%p", rIGL[k]->getId().c_str(), rIGL[k], rIGL[k]->getParent());
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}
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else
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{
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TextContext->setColor(CRGBA::Blue);
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TextContext->printfAt(0.1f, line, "<NULL> group found !!!");
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}
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line-= lineStep;
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}
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}
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// get all element under the mouse in a single vector
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static void getElementsUnderMouse(std::vector<CInterfaceElement *> &ielem)
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{
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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const std::vector<CCtrlBase *> &rICL = CWidgetManager::getInstance()->getCtrlsUnderPointer();
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const std::vector<CInterfaceGroup *> &rIGL = CWidgetManager::getInstance()->getGroupsUnderPointer();
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ielem.clear();
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ielem.insert(ielem.end(), rICL.begin(), rICL.end());
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ielem.insert(ielem.end(), rIGL.begin(), rIGL.end());
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}
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class CHandlerDebugUiPrevElementUnderMouse : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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std::vector<CInterfaceElement *> ielem;
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getElementsUnderMouse(ielem);
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for(uint k = 0; k < ielem.size(); ++k)
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{
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if (HighlightedDebugUI == ielem[k])
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{
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HighlightedDebugUI = ielem[k == 0 ? ielem.size() - 1 : k - 1];
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return;
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}
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}
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerDebugUiPrevElementUnderMouse, "debug_ui_prev_element_under_mouse");
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class CHandlerDebugUiNextElementUnderMouse : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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std::vector<CInterfaceElement *> ielem;
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getElementsUnderMouse(ielem);
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for(uint k = 0; k < ielem.size(); ++k)
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{
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if (HighlightedDebugUI == ielem[k])
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{
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HighlightedDebugUI = ielem[(k + 1) % ielem.size()];
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return;
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}
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}
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerDebugUiNextElementUnderMouse, "debug_ui_next_element_under_mouse");
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class CHandlerDebugUiDumpElementUnderMouse : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */)
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{
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||||
if (HighlightedDebugUI == NULL) return;
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CLuaState *lua = CLuaManager::getInstance().getLuaState();
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if (!lua) return;
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CLuaStackRestorer lsr(lua, 0);
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||||
CLuaIHM::pushUIOnStack(*lua, HighlightedDebugUI);
|
||||
lua->pushGlobalTable();
|
||||
CLuaObject env(*lua);
|
||||
env["inspect"].callNoThrow(1, 0);
|
||||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER( CHandlerDebugUiDumpElementUnderMouse, "debug_ui_inspect_element_under_mouse");
|
||||
|
||||
// ********************************************************************
|
||||
// ********************************************************************
|
||||
// ********************************************************************
|
||||
// ********************************************************************
|
||||
// ********************************************************************
|
||||
|
||||
//-----------------------------------------------
|
||||
// Macro to Display a Text
|
||||
//-----------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue