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Changed: #945 Reverted because it brokes mouse under Windows (if we really need to have both motion and click events, we can send them directly from NeL driver)
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1 changed files with 0 additions and 5 deletions
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@ -325,7 +325,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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_MouseButtonsState = (TMouseButton) (_MouseButtonsState | pEvent->Button);
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rIP.setButtonState(_MouseButtonsState);
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updateMousePos((CEventMouse&)event, eventDesc);
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// handle Event
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if(pEvent->Button & leftButton)
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@ -350,7 +349,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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_MouseButtonsState = (TMouseButton) (_MouseButtonsState & ~(pEvent->Button));
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rIP.setButtonState(_MouseButtonsState);
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updateMousePos((CEventMouse&)event, eventDesc);
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// handle Event
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if(pEvent->Button & leftButton)
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@ -370,7 +368,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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// TODO: yoyo make it work if needed (for now, seems preferable to manage in each ActionHandler)
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CEventMouseDblClk* pEvent=(CEventMouseDblClk*)&event;
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updateMousePos((CEventMouse&)event, eventDesc);
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// handle Event
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if(pEvent->Button & leftButton)
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@ -398,8 +395,6 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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else
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_MouseWheel -= 1;
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updateMousePos((CEventMouse&)event, eventDesc);
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// handle Event now.
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if (_MouseWheel != 0)
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{
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