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Fixed: Use 32 bits libraries from Windows SDK in 64 bits
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1 changed files with 4 additions and 1 deletions
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@ -43,10 +43,13 @@ FOREACH(_VERSION ${WINSDK_VERSIONS})
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DETECT_WINSDK_VERSION(${_VERSION})
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DETECT_WINSDK_VERSION(${_VERSION})
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ENDFOREACH(_VERSION)
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ENDFOREACH(_VERSION)
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SET(WINSDK_SUFFIX)
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IF(TARGET_ARM)
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IF(TARGET_ARM)
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SET(WINSDK8_SUFFIX "arm")
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SET(WINSDK8_SUFFIX "arm")
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ELSEIF(TARGET_X64)
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ELSEIF(TARGET_X64)
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SET(WINSDK8_SUFFIX "x64")
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SET(WINSDK8_SUFFIX "x64")
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SET(WINSDK_SUFFIX "x64")
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ELSEIF(TARGET_X86)
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ELSEIF(TARGET_X86)
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SET(WINSDK8_SUFFIX "x86")
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SET(WINSDK8_SUFFIX "x86")
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ENDIF(TARGET_ARM)
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ENDIF(TARGET_ARM)
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@ -133,7 +136,7 @@ FIND_PATH(WINSDK_SHARED_INCLUDE_DIR d3d9.h
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FIND_PATH(WINSDK_LIBRARY_DIR ComCtl32.lib
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FIND_PATH(WINSDK_LIBRARY_DIR ComCtl32.lib
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HINTS
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HINTS
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${WINSDK_DIR}/Lib/win8/um/${WINSDK8_SUFFIX}
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${WINSDK_DIR}/Lib/win8/um/${WINSDK8_SUFFIX}
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${WINSDK_DIR}/Lib
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${WINSDK_DIR}/Lib/${WINSDK_SUFFIX}
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)
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)
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# signtool is used to sign executables
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# signtool is used to sign executables
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