From 37bd76838e71ce64d427b8468a3f38c21ce7639c Mon Sep 17 00:00:00 2001 From: kaetemi Date: Wed, 3 Dec 2014 15:16:39 +0100 Subject: [PATCH] Increase patch painter distance --- code/nel/tools/3d/plugin_max/nel_patch_paint/paint.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/nel/tools/3d/plugin_max/nel_patch_paint/paint.cpp b/code/nel/tools/3d/plugin_max/nel_patch_paint/paint.cpp index 3fd00f000..0f615b5ed 100644 --- a/code/nel/tools/3d/plugin_max/nel_patch_paint/paint.cpp +++ b/code/nel/tools/3d/plugin_max/nel_patch_paint/paint.cpp @@ -4095,7 +4095,7 @@ DWORD WINAPI myThread (LPVOID vData) // Create a Landscape. CLandscapeModel *TheLand= (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId); - TheLand->Landscape.setTileNear (1000.f); + TheLand->Landscape.setTileNear (10000.f); TheLand->Landscape.TileBank=bank; // Enbable automatique lighting @@ -4192,7 +4192,7 @@ DWORD WINAPI myThread (LPVOID vData) mat.setPos(P); CNELU::Camera->setTransformMode (ITransformable::DirectMatrix); CNELU::Camera->setMatrix (mat); - CNELU::Camera->setPerspective( 75.f*(float)Pi/180.f/*vp->GetFOV()*/, 1.33f, 0.1f, 1000.f); + CNELU::Camera->setPerspective( 75.f*(float)Pi/180.f/*vp->GetFOV()*/, 1.33f, 0.1f, 10000.f); // Resize the sym vector symVector.resize (pData->VectMesh.size());