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Save and load the veget set filename.
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2 changed files with 4 additions and 0 deletions
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@ -125,6 +125,8 @@ public:
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loadTilesDisplacement( set, static_cast< TileTypeNode* >( node->child( 3 ) ) );
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node->setOriented( set->getOriented() );
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node->setVegetSet( set->getTileVegetableDescFileName().c_str() );
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}
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void loadTileSets( TileModel *model )
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@ -189,6 +189,8 @@ public:
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setupDisplacementTiles( set, n );
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set->setOriented( n->isOriented() );
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set->setTileVegetableDescFileName( n->vegetSet().toUtf8().constData() );
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}
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// Add tilesets to lands
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