mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 08:36:14 +00:00
Move some more updates out of the render code, see #43
This commit is contained in:
parent
df2835df4d
commit
358fe91bbf
1 changed files with 49 additions and 44 deletions
|
@ -1575,9 +1575,9 @@ bool mainLoop()
|
|||
}
|
||||
}
|
||||
|
||||
//////////////////////////
|
||||
// RENDER THE FRAME 3D //
|
||||
//////////////////////////
|
||||
///////////////////
|
||||
// SETUP CAMERAS //
|
||||
///////////////////
|
||||
|
||||
if (StereoDisplay)
|
||||
{
|
||||
|
@ -1603,6 +1603,10 @@ bool mainLoop()
|
|||
// Commit camera changes
|
||||
commitCamera();
|
||||
|
||||
//////////////////////////
|
||||
// RENDER THE FRAME 3D //
|
||||
//////////////////////////
|
||||
|
||||
if (!ClientCfg.Light)
|
||||
{
|
||||
// Render
|
||||
|
@ -1711,17 +1715,6 @@ bool mainLoop()
|
|||
// Display some things not in the scene like the name, the entity path, etc.
|
||||
EntitiesMngr.updatePostRender();
|
||||
|
||||
// R2ED pre render update
|
||||
if (ClientCfg.R2EDEnabled)
|
||||
{
|
||||
// IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because
|
||||
// entity may be added / removed there !
|
||||
R2::getEditor().updateAfterRender();
|
||||
}
|
||||
|
||||
// Update FXs (remove them).
|
||||
FXMngr.update();
|
||||
|
||||
// Render the stat graphs if needed
|
||||
{
|
||||
H_AUTO_USE ( RZ_Client_Main_Loop_Debug )
|
||||
|
@ -1738,6 +1731,7 @@ bool mainLoop()
|
|||
Driver->drawQuad(0, 0, 1, 1, ThunderColor);
|
||||
|
||||
// TODO : boris : add sound here !
|
||||
// Needs more explosions
|
||||
}
|
||||
|
||||
// Update the contextual menu
|
||||
|
@ -1827,39 +1821,50 @@ bool mainLoop()
|
|||
Driver->drawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// FPS
|
||||
{
|
||||
static TTicks oldTick = CTime::getPerformanceTime();
|
||||
TTicks newTick = CTime::getPerformanceTime();
|
||||
double deltaTime = CTime::ticksToSecond (newTick-oldTick);
|
||||
oldTick = newTick;
|
||||
smoothFPS.addValue((float)deltaTime);
|
||||
moreSmoothFPS.addValue((float)deltaTime);
|
||||
deltaTime = smoothFPS.getSmoothValue ();
|
||||
if (deltaTime > 0.0)
|
||||
{
|
||||
CCDBNodeLeaf*pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS");
|
||||
pNL->setValue64((sint64)(1.f/deltaTime));
|
||||
}
|
||||
}
|
||||
|
||||
// Detect disconnection / server down: display information text
|
||||
// but keep the rendering so that the player can remember where he is
|
||||
// and what he was doing. He can't move because the connection quality returns false.
|
||||
|
||||
if ((connectionState == CNetworkConnection::Disconnect) && (lastConnectionState != CNetworkConnection::Disconnect) && (!FarTP.isFarTPInProgress()))
|
||||
{
|
||||
UserControls.stopFreeLook(); // let the player click on Exit
|
||||
pIMinstance->messageBoxWithHelp(CI18N::get("uiDisconnected"));
|
||||
|
||||
// If we have started a Far TP sequence and are waiting for onServerQuitOK()
|
||||
// from the EGS, resume the sequence because the EGS is down and won't reply.
|
||||
FarTP.onServerQuitOk();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FPS
|
||||
{
|
||||
static TTicks oldTick = CTime::getPerformanceTime();
|
||||
TTicks newTick = CTime::getPerformanceTime();
|
||||
double deltaTime = CTime::ticksToSecond (newTick-oldTick);
|
||||
oldTick = newTick;
|
||||
smoothFPS.addValue((float)deltaTime);
|
||||
moreSmoothFPS.addValue((float)deltaTime);
|
||||
deltaTime = smoothFPS.getSmoothValue ();
|
||||
if (deltaTime > 0.0)
|
||||
{
|
||||
CCDBNodeLeaf*pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS");
|
||||
pNL->setValue64((sint64)(1.f/deltaTime));
|
||||
}
|
||||
}
|
||||
|
||||
// R2ED post render update
|
||||
if (ClientCfg.R2EDEnabled)
|
||||
{
|
||||
// IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because
|
||||
// entity may be added / removed there !
|
||||
R2::getEditor().updateAfterRender();
|
||||
}
|
||||
|
||||
// Update FXs (remove them).
|
||||
FXMngr.update();
|
||||
|
||||
// Detect disconnection / server down: display information text
|
||||
// but keep the rendering so that the player can remember where he is
|
||||
// and what he was doing. He can't move because the connection quality returns false.
|
||||
|
||||
if ((connectionState == CNetworkConnection::Disconnect) && (lastConnectionState != CNetworkConnection::Disconnect) && (!FarTP.isFarTPInProgress()))
|
||||
{
|
||||
UserControls.stopFreeLook(); // let the player click on Exit
|
||||
pIMinstance->messageBoxWithHelp(CI18N::get("uiDisconnected"));
|
||||
|
||||
// If we have started a Far TP sequence and are waiting for onServerQuitOK()
|
||||
// from the EGS, resume the sequence because the EGS is down and won't reply.
|
||||
FarTP.onServerQuitOk();
|
||||
}
|
||||
|
||||
// Yoyo: MovieShooter.
|
||||
if(MovieShooterSaving)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue