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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 01:09:50 +00:00
Fixed: Steam latest client API changes
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a11e74f18e
commit
31cf9a5349
1 changed files with 60 additions and 23 deletions
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@ -29,11 +29,9 @@
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// prototypes definitions for Steam API functions we'll call
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typedef bool (__cdecl *SteamAPI_InitFuncPtr)();
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typedef void (__cdecl *SteamAPI_ShutdownFuncPtr)();
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typedef ISteamApps* (__cdecl *SteamAppsFuncPtr)();
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typedef ISteamClient* (__cdecl *SteamClientFuncPtr)();
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typedef ISteamFriends* (__cdecl *SteamFriendsFuncPtr)();
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typedef ISteamUser* (__cdecl *SteamUserFuncPtr)();
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typedef ISteamUtils* (__cdecl *SteamUtilsFuncPtr)();
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typedef HSteamUser (__cdecl *SteamAPI_GetHSteamUserFuncPtr)();
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typedef HSteamPipe (__cdecl *SteamAPI_GetHSteamPipeFuncPtr)();
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typedef void* (__cdecl *SteamInternal_CreateInterfaceFuncPtr)(const char *ver);
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typedef void (__cdecl *SteamAPI_RegisterCallbackFuncPtr)(class CCallbackBase *pCallback, int iCallback);
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typedef void (__cdecl *SteamAPI_UnregisterCallbackFuncPtr)(class CCallbackBase *pCallback);
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typedef void (__cdecl *SteamAPI_RunCallbacksFuncPtr)();
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@ -46,15 +44,22 @@ if (nl##symbol == NULL) return false
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NL_DECLARE_SYMBOL(SteamAPI_Init);
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NL_DECLARE_SYMBOL(SteamAPI_Shutdown);
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NL_DECLARE_SYMBOL(SteamApps);
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NL_DECLARE_SYMBOL(SteamClient);
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NL_DECLARE_SYMBOL(SteamFriends);
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NL_DECLARE_SYMBOL(SteamUser);
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NL_DECLARE_SYMBOL(SteamUtils);
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NL_DECLARE_SYMBOL(SteamAPI_GetHSteamUser);
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NL_DECLARE_SYMBOL(SteamAPI_GetHSteamPipe);
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NL_DECLARE_SYMBOL(SteamInternal_CreateInterface);
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NL_DECLARE_SYMBOL(SteamAPI_RegisterCallback);
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NL_DECLARE_SYMBOL(SteamAPI_UnregisterCallback);
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NL_DECLARE_SYMBOL(SteamAPI_RunCallbacks);
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// instances of classes
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static ISteamClient *s_SteamClient = NULL;
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static ISteamUser *s_SteamUser = NULL;
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static ISteamApps *s_SteamApps = NULL;
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static ISteamFriends *s_SteamFriends = NULL;
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static ISteamUtils *s_SteamUtils = NULL;
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// taken from steam_api.h, we needed to change it to use our dynamically loaded functions
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// Declares a callback member function plus a helper member variable which
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@ -172,7 +177,7 @@ public:
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bool waitTicket(uint32 ms)
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{
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// call Steam method
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_AuthSessionTicketHandle = nlSteamUser()->GetAuthSessionTicket(_AuthSessionTicketData, sizeof(_AuthSessionTicketData), &_AuthSessionTicketSize);
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_AuthSessionTicketHandle = s_SteamUser->GetAuthSessionTicket(_AuthSessionTicketData, sizeof(_AuthSessionTicketData), &_AuthSessionTicketSize);
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nldebug("GetAuthSessionTicket returned %u bytes, handle %u", _AuthSessionTicketSize, _AuthSessionTicketHandle);
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@ -338,24 +343,56 @@ bool CSteamClient::init()
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_Initialized = true;
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// load more Steam functions
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NL_LOAD_SYMBOL(SteamApps);
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NL_LOAD_SYMBOL(SteamClient);
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NL_LOAD_SYMBOL(SteamFriends);
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NL_LOAD_SYMBOL(SteamUser);
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NL_LOAD_SYMBOL(SteamUtils);
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NL_LOAD_SYMBOL(SteamAPI_GetHSteamUser);
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NL_LOAD_SYMBOL(SteamAPI_GetHSteamPipe);
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NL_LOAD_SYMBOL(SteamInternal_CreateInterface);
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HSteamUser hSteamUser = nlSteamAPI_GetHSteamUser();
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HSteamPipe hSteamPipe = nlSteamAPI_GetHSteamPipe();
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if (!hSteamPipe)
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{
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nlwarning("Unable to get Steam pipe");
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return false;
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}
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// instanciate all used Steam classes
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s_SteamClient = (ISteamClient*)nlSteamInternal_CreateInterface(STEAMCLIENT_INTERFACE_VERSION);
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if (!s_SteamClient)
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return false;
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s_SteamUser = s_SteamClient->GetISteamUser(hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION);
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if (!s_SteamUser)
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return false;
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s_SteamApps = s_SteamClient->GetISteamApps(hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION);
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if (!s_SteamApps)
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return false;
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s_SteamFriends = s_SteamClient->GetISteamFriends(hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION);
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if (!s_SteamFriends)
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return false;
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s_SteamUtils = s_SteamClient->GetISteamUtils(hSteamPipe, STEAMUTILS_INTERFACE_VERSION);
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if (!s_SteamUtils)
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return false;
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// set warning messages hook
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nlSteamClient()->SetWarningMessageHook(SteamWarningMessageHook);
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s_SteamClient->SetWarningMessageHook(SteamWarningMessageHook);
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bool loggedOn = nlSteamUser()->BLoggedOn();
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const char *lang = nlSteamApps()->GetCurrentGameLanguage();
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bool loggedOn = s_SteamUser->BLoggedOn();
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nlinfo("Steam AppID: %u", nlSteamUtils()->GetAppID());
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nlinfo("Steam login: %s", nlSteamFriends()->GetPersonaName());
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nlinfo("Steam AppID: %u", s_SteamUtils->GetAppID());
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nlinfo("Steam login: %s", s_SteamFriends->GetPersonaName());
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nlinfo("Steam user logged: %s", loggedOn ? "yes":"no");
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nlinfo("Steam language: %s", lang);
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const char *lang = s_SteamApps->GetCurrentGameLanguage();
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if (lang && strlen(lang) > 0)
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{
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nlinfo("Steam language: %s", lang);
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NLMISC::CI18N::setSystemLanguageCode(lang);
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}
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// don't need to continue, if not connected
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if (!loggedOn) return false;
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