Changed: Add more checks for data

This commit is contained in:
kervala 2016-05-16 16:30:46 +02:00
parent afb3daca3e
commit 31210fac85

View file

@ -410,11 +410,20 @@ bool CConfigFile::areRyzomDataInstalledIn(const QString &directory) const
// directory doesn't exist // directory doesn't exist
if (!dir.exists()) return false; if (!dir.exists()) return false;
if (!dir.cd("data") && dir.exists()) return false; if (!dir.cd("data") || !dir.exists()) return false;
// at least 200 BNP in data directory // at least 200 BNP in data directory
if (dir.entryList(QStringList() << "*.bnp", QDir::Files).size() < 200) return false; if (dir.entryList(QStringList() << "*.bnp", QDir::Files).size() < 200) return false;
// fonts.bnp is required
if (!dir.exists("fonts.bnp")) return false;
// gamedev.bnp is required
if (!dir.exists("gamedev.bnp")) return false;
// interfaces.bnp is required
if (!dir.exists("interfaces.bnp")) return false;
// TODO: more checks // TODO: more checks
return true; return true;
@ -550,17 +559,19 @@ CConfigFile::InstallationStep CConfigFile::getNextStep() const
{ {
// user decided to copy files // user decided to copy files
// selected directory contains Ryzom files (shouldn't fail)
if (!areRyzomDataInstalledIn(getSrcServerDirectory()))
{
return ShowWizard;
}
// data are not copied // data are not copied
if (!areRyzomDataInstalledIn(serverDirectory)) if (!areRyzomDataInstalledIn(serverDirectory))
{
// selected directory contains Ryzom files (shouldn't fail)
if (areRyzomDataInstalledIn(getSrcServerDirectory()))
{ {
return CopyServerFiles; return CopyServerFiles;
} }
else
{
return ShowWizard;
}
}
// client is not extracted from BNP // client is not extracted from BNP
if (!isRyzomClientInstalledIn(serverDirectory)) if (!isRyzomClientInstalledIn(serverDirectory))