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Remove dead code (CCharacterAchievements, CKnownBrickInfo)
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276da5f1be
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7 changed files with 1 additions and 243 deletions
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@ -26,7 +26,6 @@
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#include "character_structure/pact_class.h"
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#include "character_structure/character_sentence.h"
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#include "character_structure/known_brick_info.h"
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#include "game_item_manager/game_item.h"
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/**
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@ -1,49 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_KNOWN_BRICK_INFO_H
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#define RY_KNOWN_BRICK_INFO_H
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/*
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// ---------------------------------------------------------------------------
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class CStaticGameBrick;
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// ---------------------------------------------------------------------------
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struct CKnownBrickInfo
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{
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const CStaticGameBrick* Form;
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uint32 LatencyEndDate;
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bool OldLatentState;
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CKnownBrickInfo( const CStaticGameBrick *form = NULL ) : Form(form)
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{
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LatencyEndDate = 0;
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OldLatentState = false;
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}
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/// Serialisation
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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// f.serial( LatencyEndDate );
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// f.serial( OldLatentState );
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// nothing to serial here, the date are no longer meaningful, all bricks are available when the character connects to the game
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// and the Form is set while setting the databse in the setDatabase() method
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}
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};
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*/
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#endif // RY_KNOWN_BRICK_INFO_H
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/* known_brick_info.h */
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@ -147,8 +147,6 @@
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#include "server_share/log_character_gen.h"
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#include "server_share/log_item_gen.h"
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#include "player_manager/character_achievements.h"
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///////////
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// USING //
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///////////
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@ -604,7 +602,6 @@ CCharacter::CCharacter(): CEntityBase(false),
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_CurrentParrySkill = BarehandCombatSkill;
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_EncycloChar = new CCharacterEncyclopedia(*this);
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_AchievementsChar = new CCharacterAchievements(*this);
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_GameEvent = new CCharacterGameEvent(*this);
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_RespawnPoints = new CCharacterRespawnPoints(*this);
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_PlayerRoom = new CPlayerRoomInterface;
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@ -1536,8 +1533,6 @@ uint32 CCharacter::tickUpdate()
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nextUpdate = 8;
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}
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//_AchievementsPlayer->tickUpdate();
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return nextUpdate;
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} // tickUpdate //
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@ -2797,7 +2792,6 @@ CCharacter::~CCharacter()
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_BarUpdateTimer.reset();
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delete _EncycloChar;
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delete _AchievementsChar;
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delete _GameEvent;
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delete _RespawnPoints;
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delete _PlayerRoom;
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@ -2815,11 +2809,6 @@ CCharacter::~CCharacter()
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} // destructor //
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void CCharacter::mobKill(TDataSetRow creatureRowId)
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{
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_AchievementsChar->mobKill(creatureRowId);
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}
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//---------------------------------------------------
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// prepareToLoad: method called before applying a pdr save record
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//
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@ -13138,7 +13127,6 @@ void CCharacter::setPlaces(const std::vector<const CPlace*> & places)
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for ( uint i = 0; i < size; i++ )
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{
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_Places[i] = places[i]->getId();
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_AchievementsChar->inPlace(places[i]);
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}
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}
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@ -14200,11 +14188,6 @@ void CCharacter::sendCloseTempInventoryImpulsion()
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//-----------------------------------------------
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void CCharacter::setFameValuePlayer(uint32 factionIndex, sint32 playerFame, sint32 fameMax, uint16 fameTrend)
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{
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if (playerFame != NO_FAME)
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{
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_AchievementsChar->fameValue(factionIndex, playerFame);
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}
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uint32 firstTribeFameIndex = CStaticFames::getInstance().getFirstTribeFameIndex();
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uint32 firstTribeDbIndex = CStaticFames::getInstance().getDatabaseIndex( firstTribeFameIndex );
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uint32 fameIndexInDatabase = CStaticFames::getInstance().getDatabaseIndex( factionIndex );
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@ -115,7 +115,6 @@ class CMissionEvent;
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class CMissionSolo;
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class CCharacterVersionAdapter;
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class CCharacterEncyclopedia;
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class CCharacterAchievements;
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class CCharacterGameEvent;
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class CCharacterRespawnPoints;
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class CCharacterShoppingList;
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@ -443,10 +442,8 @@ private:
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static const std::string &contactListActionToString(TConctactListAction e);
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NL_INSTANCE_COUNTER_DECL(CCharacter);
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public:
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void mobKill(TDataSetRow creatureRowId);
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// Start by declaring methods for persistent load/ save operations
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// The following macro is defined in persistent_data.h
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// At time of writing it evaluated to:
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@ -3505,8 +3502,6 @@ private:
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CCharacterEncyclopedia *_EncycloChar;
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CCharacterAchievements *_AchievementsChar;
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CCharacterGameEvent *_GameEvent;
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CCharacterRespawnPoints *_RespawnPoints;
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@ -1,90 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "stdpch.h"
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//#include "egs_sheets/egs_sheets.h"
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//#include "egs_sheets/egs_static_encyclo.h"
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//#include "game_share/msg_encyclopedia.h"
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//#include "game_share/string_manager_sender.h"
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//#include "player_manager/player_manager.h"
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//#include "player_manager/player.h"
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//#include "mission_manager/mission_manager.h"
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#include "player_manager/character_achievements.h"
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#include "player_manager/character.h"
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#include "phrase_manager/phrase_utilities_functions.h"
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//-----------------------------------------------------------------------------
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// namespaces
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//-----------------------------------------------------------------------------
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using namespace std;
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using namespace NLMISC;
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NL_INSTANCE_COUNTER_IMPL(CCharacterAchievements);
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//-----------------------------------------------------------------------------
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// methods CCharacterEncyclopedia
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//-----------------------------------------------------------------------------
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CCharacterAchievements::CCharacterAchievements(CCharacter &c) : _Char(c)
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{
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init();
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}
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//-----------------------------------------------------------------------------
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void CCharacterAchievements::init()
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{
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nlinfo("hello achievements");
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//load atoms
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}
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//-----------------------------------------------------------------------------
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void CCharacterAchievements::clear()
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{
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//clear atoms
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}
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//-----------------------------------------------------------------------------
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void CCharacterAchievements::mobKill(TDataSetRow creatureRowId)
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{
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const CCreature *creature = CreatureManager.getCreature(creatureRowId);
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if (creature)
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{
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nlinfo("player has killed a mob: %s!",creature->getType().toString().c_str());
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}
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}
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void CCharacterAchievements::inPlace(const CPlace *region)
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{
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nlinfo("player in region %u",region->getId());
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}
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void CCharacterAchievements::fameValue(uint32 factionIndex, sint32 playerFame)
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{
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nlinfo("fame: f(%u)=>v(%u)",factionIndex,playerFame);
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}
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void CCharacterAchievements::tickUpdate()
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{
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//evaluate atoms
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}
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@ -1,78 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EGS_CHARACTER_ACHIEVEMENTS_H
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#define EGS_CHARACTER_ACHIEVEMENTS_H
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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// game share
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//#include "game_share/persistent_data.h"
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#include "zone_manager.h"
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#include "creature_manager/creature.h"
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#include "creature_manager/creature_manager.h"
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//-----------------------------------------------------------------------------
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class CCharacter;
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/**
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* Dynamic part of the encyclopedia stored in a character
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* This structure is optimized for size because its stored directly in the player persistant data stuff
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* We use CEncyMsgXXX for sending info to the player
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* \author Matthieu 'Trap' Besson
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* \author Nevrax France
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* \date November 2004
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*/
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class CCharacterAchievements
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{
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NL_INSTANCE_COUNTER_DECL(CCharacterAchievements);
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public:
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CCharacterAchievements(CCharacter &c);
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// Construct the encyclopedia album structure from the static sheet that defines encyclopedia
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// This method ensure that we have at least the same number of album and the same number of thema by album
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// as in the sheets defines the encyclopedia
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void init();
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// remove all
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void clear();
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void mobKill(TDataSetRow creatureRowId);
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void inPlace(const CPlace *region);
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void fameValue(uint32 factionIndex, sint32 playerFame);
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void tickUpdate();
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private:
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private:
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// The parent class
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CCharacter &_Char;
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};
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#endif // EGS_CHARACTER_ACHIEVEMENTS_H
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@ -1980,8 +1980,6 @@ bool CCharacterActions::dispatchXpGain( TDataSetRow actor, TDataSetRow creatureR
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// compute xp gain on creature, cap xp gain per player to MaxXPGainPerPlayer
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const float xpGainPerOpponent = min( MaxXPGainPerPlayer.get(), float(xpFactor * maxXPGain / equivalentXpMembers) );
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c->mobKill(creatureRowId);
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TSkillProgressPerOpponentContainer::iterator it = _SkillProgressPerOpponent.find( creatureRowId );
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if( it != _SkillProgressPerOpponent.end() )
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{
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