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Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
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1 changed files with 4 additions and 1 deletions
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@ -382,6 +382,8 @@ CGameContextMenu GameContextMenu;
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NLMISC::CValueSmoother smoothFPS;
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NLMISC::CValueSmoother smoothFPS;
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NLMISC::CValueSmoother moreSmoothFPS(64);
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NLMISC::CValueSmoother moreSmoothFPS(64);
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static CRefPtr<CCDBNodeLeaf> s_FpsLeaf;
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// Profile
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// Profile
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/*
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/*
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@ -2296,7 +2298,8 @@ bool mainLoop()
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deltaTime = smoothFPS.getSmoothValue ();
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deltaTime = smoothFPS.getSmoothValue ();
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if (deltaTime > 0.0)
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if (deltaTime > 0.0)
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{
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{
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CCDBNodeLeaf*pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS");
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CCDBNodeLeaf *pNL = (CCDBNodeLeaf *)s_FpsLeaf ? &*s_FpsLeaf
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: (s_FpsLeaf = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:FPS"));
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pNL->setValue64((sint64)(1.f/deltaTime));
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pNL->setValue64((sint64)(1.f/deltaTime));
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}
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}
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}
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}
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