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Apply bayer dither to TGA16 export for smoother lightmaps
--HG-- branch : develop
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5bb34b12f4
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1 changed files with 27 additions and 0 deletions
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@ -359,6 +359,13 @@ void dividSize (CBitmap &bitmap)
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}
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}
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const int bayerDiv8[4][4] = {
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0, 4, 1, 5,
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6, 2, 7, 3,
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1, 5, 0, 4,
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7, 3, 6, 2,
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};
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// ***************************************************************************
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int main(int argc, char **argv)
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{
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@ -601,6 +608,26 @@ int main(int argc, char **argv)
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Reduce--;
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}
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if (algo == TGA16)
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{
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// Apply bayer dither
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CObjectVector<uint8> &rgba = picSrc.getPixels(0);
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const uint32 w = picSrc.getWidth(0);
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uint32 x = 0;
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uint32 y = 0;
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for (uint32 i = 0; i < rgba.size(); i += 4)
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{
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NLMISC::CRGBA &c = reinterpret_cast<NLMISC::CRGBA &>(rgba[i]);
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c.R = (uint8)std::min(255, (int)c.R + bayerDiv8[x % 4][y % 4]);
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c.G = (uint8)std::min(255, (int)c.G + bayerDiv8[x % 4][y % 4]);
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c.B = (uint8)std::min(255, (int)c.B + bayerDiv8[x % 4][y % 4]);
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++x;
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x %= w;
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if (x == 0)
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++y;
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}
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}
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// 8 or 16 bits TGA or PNG ?
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if ((algo == TGA16) || (algo == TGA8) || (algo == PNG16) || (algo == PNG8))
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{
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