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Fixed: Frequency checks useless because it can be 0 or a wrong value, 16 bits depth requirement
--HG-- branch : develop
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@ -162,7 +162,7 @@ void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driv
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for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr )
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for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr )
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{
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{
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if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth == 32 ) && ( itr->Frequency >= 60 ) )
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if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth >= 16 ) )
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{
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{
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CVideoMode mode;
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CVideoMode mode;
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mode.depth = itr->Depth;
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mode.depth = itr->Depth;
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