mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
Changed: #1304: Implementation of the "guild" parameter for the "recv_fame" action
This commit is contained in:
parent
0604109b52
commit
2bc250b332
1 changed files with 50 additions and 8 deletions
|
@ -1813,6 +1813,11 @@ class CMissionActionRecvFame : public IMissionAction
|
|||
LOGMISSIONACTION("recv_fame");
|
||||
std::vector<TDataSetRow> entities;
|
||||
instance->getEntities(entities);
|
||||
|
||||
// If there is no "guild" parameter we give the fame to every user
|
||||
if (!_Guild)
|
||||
{
|
||||
|
||||
for ( uint i = 0; i < entities.size(); i++ )
|
||||
{
|
||||
CEntityId eid = TheDataset.getEntityId(entities[i]);
|
||||
|
@ -1824,6 +1829,43 @@ class CMissionActionRecvFame : public IMissionAction
|
|||
character->sendEventForMissionAvailabilityCheck();
|
||||
}
|
||||
|
||||
}
|
||||
// Else we just give it to the guild
|
||||
else
|
||||
{
|
||||
|
||||
if (entities.size() == 0)
|
||||
return;
|
||||
|
||||
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||
if (!user)
|
||||
{
|
||||
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||
return;
|
||||
}
|
||||
|
||||
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||
if (guild)
|
||||
{
|
||||
CFameInterface::getInstance().addFameIndexed(guild->getEId(), _Faction, _Value, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
// tell everyone some money has been given to the guild
|
||||
for ( uint i = 0; i < entities.size(); i++ )
|
||||
{
|
||||
// Make the client refresh the icons on mission giver NPCs, at once
|
||||
CCharacter *character = PlayerManager.getChar(entities[i]);
|
||||
if (character)
|
||||
character->sendEventForMissionAvailabilityCheck();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
uint32 _Faction;
|
||||
sint32 _Value;
|
||||
|
|
Loading…
Reference in a new issue