mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-24 08:06:13 +00:00
Merged develop.
This commit is contained in:
parent
dabbfc0f31
commit
2a7452d2da
8 changed files with 93 additions and 60 deletions
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@ -1320,6 +1320,16 @@ namespace NLGUI
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}
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}
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}
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}
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// if click, and not frozen, then get the focus
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if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouseleftup && !_Frozen)
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{
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_SelectingText = false;
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if (_SelectCursorPos == _CursorPos)
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_CurrSelection = NULL;
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return true;
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}
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if (!isIn(eventDesc.getX(), eventDesc.getY()))
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if (!isIn(eventDesc.getX(), eventDesc.getY()))
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return false;
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return false;
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@ -1329,6 +1339,7 @@ namespace NLGUI
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_SelectingText = true;
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_SelectingText = true;
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stopParentBlink();
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stopParentBlink();
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CWidgetManager::getInstance()->setCaptureKeyboard (this);
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CWidgetManager::getInstance()->setCaptureKeyboard (this);
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CWidgetManager::getInstance()->setCapturePointerLeft (this);
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// set the right cursor position
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// set the right cursor position
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uint newCurPos;
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uint newCurPos;
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bool cursorAtPreviousLineEnd;
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bool cursorAtPreviousLineEnd;
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@ -1356,16 +1367,6 @@ namespace NLGUI
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return true;
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return true;
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}
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}
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// if click, and not frozen, then get the focus
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if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouseleftup && !_Frozen)
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{
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_SelectingText = false;
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if (_SelectCursorPos == _CursorPos)
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_CurrSelection = NULL;
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return true;
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}
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if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouserightdown)
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if (eventDesc.getEventTypeExtended() == NLGUI::CEventDescriptorMouse::mouserightdown)
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{
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{
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CWidgetManager::getInstance()->setCapturePointerRight(this);
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CWidgetManager::getInstance()->setCapturePointerRight(this);
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@ -2312,7 +2312,9 @@ namespace NLGUI
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getCapturePointerLeft() != getCapturePointerRight() )
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getCapturePointerLeft() != getCapturePointerRight() )
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handled|= getCapturePointerRight()->handleEvent(evnt);
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handled|= getCapturePointerRight()->handleEvent(evnt);
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if( _CapturedView != NULL )
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if( _CapturedView != NULL &&
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_CapturedView != getCapturePointerLeft() &&
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_CapturedView != getCapturePointerRight() )
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_CapturedView->handleEvent( evnt );
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_CapturedView->handleEvent( evnt );
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CInterfaceGroup *ptr = getWindowUnder (eventDesc.getX(), eventDesc.getY());
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CInterfaceGroup *ptr = getWindowUnder (eventDesc.getX(), eventDesc.getY());
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@ -2537,6 +2539,12 @@ namespace NLGUI
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{
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{
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if ( getCapturePointerLeft() != NULL)
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if ( getCapturePointerLeft() != NULL)
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{
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{
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if( !handled )
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{
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CCtrlBase *c = getCapturePointerLeft();
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c->handleEvent( evnt );
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}
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setCapturePointerLeft(NULL);
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setCapturePointerLeft(NULL);
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handled = true;
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handled = true;
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}
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}
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@ -52,6 +52,10 @@ if not os.path.isfile(ClientDevDirectory + "/client.cfg"):
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cfg.write("PreDataPath = {\n")
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cfg.write("PreDataPath = {\n")
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cfg.write("\t\"" + InstallDirectory + "\", \"user\", \"patch\", \"data\", \"examples\" \n")
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cfg.write("\t\"" + InstallDirectory + "\", \"user\", \"patch\", \"data\", \"examples\" \n")
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cfg.write("};\n")
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cfg.write("};\n")
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cfg.write("PatchWanted = 0;\n")
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cfg.write("DisplayLuaDebugInfo = 1;\n")
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cfg.write("AllowDebugLua = 1;\n")
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cfg.write("FullScreen = 0;\n")
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printLog(log, "")
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printLog(log, "")
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printLog(log, ">>> Install data <<<")
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printLog(log, ">>> Install data <<<")
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11
code/nel/tools/build_gamedata/characters_dev.bat
Normal file
11
code/nel/tools/build_gamedata/characters_dev.bat
Normal file
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@ -0,0 +1,11 @@
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title Ryzom Core: 1_export.py (CHARACTERS)
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1_export.py -ipj common/characters common/characters_maps_hr
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title Ryzom Core: 2_build.py (CHARACTERS)
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2_build.py -ipj common/characters common/characters_maps_hr
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title Ryzom Core: 3_install.py (CHARACTERS)
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3_install.py -ipj common/characters common/characters_maps_hr
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title Ryzom Core: b1_client_dev.py (CHARACTERS)
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b1_client_dev.py
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title Ryzom Core: b2_shard_data.py (CHARACTERS)
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b2_shard_data.py
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title Ryzom Core: Ready (CHARACTERS)
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11
code/nel/tools/build_gamedata/panoply_dev.bat
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11
code/nel/tools/build_gamedata/panoply_dev.bat
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@ -0,0 +1,11 @@
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title Ryzom Core: 1_export.py (PANOPLY)
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1_export.py -ipj common/characters_maps_hr
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title Ryzom Core: 2_build.py (PANOPLY)
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2_build.py -ipj common/characters_maps_hr
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title Ryzom Core: 3_install.py (PANOPLY)
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3_install.py -ipj common/characters_maps_hr
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title Ryzom Core: b1_client_dev.py (PANOPLY)
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b1_client_dev.py
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title Ryzom Core: b2_shard_data.py (PANOPLY)
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b2_shard_data.py
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title Ryzom Core: Ready (PANOPLY)
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@ -225,7 +225,7 @@ void CProgress::internalProgress (float value)
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if (!stereoHMD || StereoDisplay->wantInterface2D())
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if (!stereoHMD || StereoDisplay->wantInterface2D())
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{
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{
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nldebug("Draw progress 2D");
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// nldebug("Draw progress 2D");
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// Font factor
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// Font factor
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float fontFactor = 1;
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float fontFactor = 1;
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@ -237,24 +237,12 @@ void SItemSpecialEffects::serial(class NLMISC::IStream &f)
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// init()
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// init()
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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void CStaticItem::init()
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void CStaticItem::init(bool doDelete)
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{
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{
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Family = ITEMFAMILY::UNDEFINED;
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Family = ITEMFAMILY::UNDEFINED;
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Type = ITEM_TYPE::UNDEFINED;
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Type = ITEM_TYPE::UNDEFINED;
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Armor = NULL;
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clearPtrs(doDelete);
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MeleeWeapon = NULL;
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RangeWeapon = NULL;
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Ammo = NULL;
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Shield = NULL;
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TamingTool = NULL;
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Mp = NULL;
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GuildOption = NULL;
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Cosmetics = NULL;
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ItemServiceData = NULL;
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ConsumableItem = NULL;
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XpCatalyser = NULL;
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CommandTicket = NULL;
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Skill = SKILLS::unknown;
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Skill = SKILLS::unknown;
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MinSkill = 0;
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MinSkill = 0;
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RequiredCharacQualityFactor = 0.0f;
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RequiredCharacQualityFactor = 0.0f;
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RequiredCharacQualityOffset = 0;
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RequiredCharacQualityOffset = 0;
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ItemSpecialEffects = NULL;
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} // init //
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} // init //
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// ***************************************************************************
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void CStaticItem::clearPtrs(bool doDelete)
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{
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if (doDelete)
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{
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delete Armor;
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delete MeleeWeapon;
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delete RangeWeapon;
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delete Ammo;
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delete Shield;
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delete TamingTool;
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delete Mp;
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delete GuildOption;
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delete Cosmetics;
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delete ItemServiceData;
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delete ConsumableItem;
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delete XpCatalyser;
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delete CommandTicket;
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delete ItemSpecialEffects;
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}
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Armor = NULL;
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MeleeWeapon = NULL;
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RangeWeapon = NULL;
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Ammo = NULL;
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Shield = NULL;
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TamingTool = NULL;
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Mp = NULL;
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GuildOption = NULL;
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Cosmetics = NULL;
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ItemServiceData = NULL;
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ConsumableItem = NULL;
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XpCatalyser = NULL;
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CommandTicket = NULL;
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ItemSpecialEffects = NULL;
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}
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// copy constructor
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// copy constructor
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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CStaticItem::CStaticItem( const CStaticItem& itm )
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CStaticItem::CStaticItem( const CStaticItem& itm )
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{
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{
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clearPtrs(false);
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*this = itm;
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*this = itm;
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if(itm.Armor)
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if(itm.Armor)
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{
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{
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if (form == NULL)
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if (form == NULL)
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return;
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return;
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// Clear pointers to previous data
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clearPtrs(true);
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// Get the root node, always exist
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// Get the root node, always exist
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UFormElm &root = form->getRootNode ();
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UFormElm &root = form->getRootNode ();
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@ -1993,37 +2022,6 @@ float CStaticItem::getBaseWeight() const
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}
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}
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#endif
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#endif
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// ***************************************************************************
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void CStaticItem::clearPtrs(bool doDelete)
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{
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if(doDelete)
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{
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if (Ammo != NULL ) delete Ammo;
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if (Armor != NULL ) delete Armor;
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if (MeleeWeapon != NULL ) delete MeleeWeapon;
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if (RangeWeapon != NULL ) delete RangeWeapon;
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if (Cosmetics != NULL ) delete Cosmetics;
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if (Mp != NULL ) delete Mp;
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if (GuildOption != NULL ) delete GuildOption;
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if (Shield != NULL ) delete Shield;
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if (TamingTool != NULL) delete TamingTool;
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if (ItemServiceData != NULL) delete ItemServiceData;
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if (CommandTicket != NULL) delete CommandTicket;
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}
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Ammo = NULL;
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Armor = NULL;
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MeleeWeapon = NULL;
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RangeWeapon = NULL;
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Cosmetics = NULL;
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Mp = NULL;
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GuildOption = NULL;
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Shield = NULL;
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TamingTool = NULL;
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ItemServiceData = NULL;
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CommandTicket = NULL;
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}
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uint32 CStaticItem::getMaxStackSize() const
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uint32 CStaticItem::getMaxStackSize() const
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{
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{
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@ -812,13 +812,13 @@ public:
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public:
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public:
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/// Constructor
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/// Constructor
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CStaticItem() { init(); }
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CStaticItem() { init(false); }
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/// copy constructor
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/// copy constructor
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CStaticItem( const CStaticItem& itm );
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CStaticItem( const CStaticItem& itm );
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/// init method
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/// init method
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void init();
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void init(bool doDelete = true);
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/// destructor
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/// destructor
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virtual ~CStaticItem();
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virtual ~CStaticItem();
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