Makes no sense, but doesn't seem to be crashing anymore o.O

--HG--
branch : gsoc2014-dfighter
This commit is contained in:
dfighter1985 2014-08-05 03:17:29 +02:00
parent d21aa2b678
commit 2a55904b3e

View file

@ -529,9 +529,7 @@ void TileModel::loadTileSet( int tileSet )
TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( tileSet ) ); TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( tileSet ) );
QList< TileImages > l; QList< TileImages > l;
//for( int i = TileConstants::Tile128; i < TileConstants::TileNodeTypeCount; i++ ) for( int i = TileConstants::Tile128; i < TileConstants::TileNodeTypeCount; i++ )
//for( int i = TileConstants::Tile128; i < TileConstants::TileTransition; i++ )
for( int i = TileConstants::Tile128; i < TileConstants::TileDisplacement; i++ )
{ {
TileConstants::TNodeTileType type = TileConstants::TNodeTileType( i ); TileConstants::TNodeTileType type = TileConstants::TNodeTileType( i );
l.clear(); l.clear();