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Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua
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160cf4c1c3
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2 changed files with 6 additions and 12 deletions
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@ -62,17 +62,10 @@ end
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function game:outpostUpdateTimeZone()
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-- update time zone auto?
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local tzAuto= getDbProp('UI:SAVE:OUTPOST:TIME_ZONE_AUTO');
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if(tzAuto==0) then
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return;
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end
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-- every 5 seconds?
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local curTick= getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
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if(curTick - game.Outpost.LastTimeZoneUpdate > 50) then
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game.Outpost.LastTimeZoneUpdate= curTick;
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runAH(nil,'outpost_update_time_zone_auto','');
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end
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local curTick = getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
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setDbProp('UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE', curTick + 50);
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game.Outpost.LastTimeZoneUpdate = curTick;
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runAH(nil,'outpost_update_time_zone_auto','');
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end
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------------------------------------------------------------------------------------------------------------
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@ -21,8 +21,9 @@
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<!-- Save the Time Zone config -->
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<variable entry="UI:SAVE:OUTPOST:TIME_ZONE" type="sint32" value="0" />
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<variable entry="UI:SAVE:OUTPOST:TIME_ZONE_AUTO" type="sint32" value="1" />
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<variable entry="UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE" type="sint32" value="0" />
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<!-- just a script called at init and every 5 seconds, to setup TIME_ZONE, if time_zone is auto-->
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<link expr="depends(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, @UI:VARIABLES:CURRENT_SERVER_TICK)" action="lua:game:outpostUpdateTimeZone()" />
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<link expr="depends(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, @UI:VARIABLES:CURRENT_SERVER_TICK)" cond="and(eq(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, 1), ge(@UI:VARIABLES:CURRENT_SERVER_TICK, @UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE))" action="lua:game:outpostUpdateTimeZone()" />
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<!-- Temp Variables -->
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