diff --git a/code/nel/include/nel/3d/event_mouse_listener.h b/code/nel/include/nel/3d/event_mouse_listener.h index 226ba9590..1543e0c15 100644 --- a/code/nel/include/nel/3d/event_mouse_listener.h +++ b/code/nel/include/nel/3d/event_mouse_listener.h @@ -24,6 +24,9 @@ #include "nel/3d/frustum.h" #include "nel/3d/u_3d_mouse_listener.h" +#ifdef _X +# undef _X +#endif namespace NL3D { diff --git a/code/nel/include/nel/3d/motion_blur.h b/code/nel/include/nel/3d/motion_blur.h index 3a5b6f3d0..194c28a36 100644 --- a/code/nel/include/nel/3d/motion_blur.h +++ b/code/nel/include/nel/3d/motion_blur.h @@ -20,6 +20,9 @@ #include "nel/misc/types_nl.h" #include "nel/misc/smart_ptr.h" +#ifdef _X +# undef _X +#endif namespace NL3D { diff --git a/code/nel/include/nel/3d/quad_grid_clip_manager.h b/code/nel/include/nel/3d/quad_grid_clip_manager.h index 60f1a784b..71f4a0193 100644 --- a/code/nel/include/nel/3d/quad_grid_clip_manager.h +++ b/code/nel/include/nel/3d/quad_grid_clip_manager.h @@ -24,6 +24,9 @@ #include "nel/3d/fast_ptr_list.h" #include "nel/3d/transform.h" +#ifdef _X +# undef _X +#endif namespace NL3D { diff --git a/code/nel/include/nel/3d/viewport.h b/code/nel/include/nel/3d/viewport.h index 8a258841c..b98adada4 100644 --- a/code/nel/include/nel/3d/viewport.h +++ b/code/nel/include/nel/3d/viewport.h @@ -22,6 +22,9 @@ #include "nel/misc/matrix.h" #include "nel/3d/frustum.h" +#ifdef _X +# undef _X +#endif namespace NL3D { diff --git a/code/nel/include/nel/3d/water_height_map.h b/code/nel/include/nel/3d/water_height_map.h index 896f39abb..8f416331b 100644 --- a/code/nel/include/nel/3d/water_height_map.h +++ b/code/nel/include/nel/3d/water_height_map.h @@ -29,6 +29,9 @@ #include +#ifdef _X +# undef _X +#endif namespace NL3D diff --git a/code/nel/src/pacs/edge_quad.h b/code/nel/src/pacs/edge_quad.h index 2ae4c2789..666fc5a57 100644 --- a/code/nel/src/pacs/edge_quad.h +++ b/code/nel/src/pacs/edge_quad.h @@ -23,6 +23,10 @@ #include "collision_surface_temp.h" #include +#ifdef _X +# undef _X +#endif + namespace NLMISC { class IStream;