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Add some more practical data build batch scripts
--HG-- branch : develop
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code/nel/tools/build_gamedata/characters_dev.bat
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code/nel/tools/build_gamedata/characters_dev.bat
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title Ryzom Core: 1_export.py (CHARACTERS)
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1_export.py -ipj common/characters common/characters_maps_hr
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title Ryzom Core: 2_build.py (CHARACTERS)
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2_build.py -ipj common/characters common/characters_maps_hr
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title Ryzom Core: 3_install.py (CHARACTERS)
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3_install.py -ipj common/characters common/characters_maps_hr
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title Ryzom Core: b1_client_dev.py (CHARACTERS)
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b1_client_dev.py
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title Ryzom Core: b2_shard_data.py (CHARACTERS)
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b2_shard_data.py
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title Ryzom Core: Ready (CHARACTERS)
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code/nel/tools/build_gamedata/panoply_dev.bat
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code/nel/tools/build_gamedata/panoply_dev.bat
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title Ryzom Core: 1_export.py (PANOPLY)
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1_export.py -ipj common/characters_maps_hr
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title Ryzom Core: 2_build.py (PANOPLY)
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2_build.py -ipj common/characters_maps_hr
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title Ryzom Core: 3_install.py (PANOPLY)
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3_install.py -ipj common/characters_maps_hr
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title Ryzom Core: b1_client_dev.py (PANOPLY)
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b1_client_dev.py
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title Ryzom Core: b2_shard_data.py (PANOPLY)
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b2_shard_data.py
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title Ryzom Core: Ready (PANOPLY)
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