mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 06:08:42 +00:00
merge
This commit is contained in:
commit
2255bbc7ca
24 changed files with 895 additions and 539 deletions
|
@ -84,7 +84,6 @@ Using this widget you can set the color(RGBA) using the four sliders or through
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CDirectionWidget
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</b><br>
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This widget helps to choose from several preset directions, or to choose a custom one.
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To use it you have to create a wrapper.
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<br><br>
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<img src="cdirection_widget.png" alt="CDirectionWidget">
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@see
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@ -25,12 +25,11 @@
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// NeL includes
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#include <nel/misc/vector.h>
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#include <nel/3d/particle_system.h>
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namespace NLQT {
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CDirectionWidget::CDirectionWidget(QWidget *parent)
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: QWidget(parent), _Wrapper(NULL), _DirectionWrapper(NULL), _globalName("")
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: QWidget(parent), _globalName("")
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{
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_ui.setupUi(this);
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@ -59,31 +58,10 @@ CDirectionWidget::~CDirectionWidget()
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{
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}
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void CDirectionWidget::enableGlobalVariable()
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void CDirectionWidget::enabledGlobalVariable(bool enabled)
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{
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_ui.globalPushButton->setVisible(true);
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_globalName = "";
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}
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void CDirectionWidget::setWrapper(IPSWrapper<NLMISC::CVector> *wrapper)
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{
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_Wrapper = wrapper;
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_ui.globalPushButton->hide();
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}
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void CDirectionWidget::setDirectionWrapper(NL3D::CPSDirection *wrapper)
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{
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_DirectionWrapper = wrapper;
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if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue())
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_ui.globalPushButton->show();
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else
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_ui.globalPushButton->hide();
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}
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void CDirectionWidget::updateUi()
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{
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setValue(_Wrapper->get(), false);
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checkEnabledGlobalDirection();
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_ui.globalPushButton->setVisible(enabled);
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setGlobalName("", false);
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}
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void CDirectionWidget::setValue(const NLMISC::CVector &value, bool emit)
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@ -97,8 +75,6 @@ void CDirectionWidget::setValue(const NLMISC::CVector &value, bool emit)
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if (emit)
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{
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Q_EMIT valueChanged(_value);
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if (_Wrapper)
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_Wrapper->setAndUpdateModifiedFlag(_value);
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}
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}
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@ -122,24 +98,13 @@ void CDirectionWidget::setGlobalName(const QString &globalName, bool emit)
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void CDirectionWidget::setGlobalDirection()
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{
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nlassert(_DirectionWrapper);
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bool ok;
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QString text = QInputDialog::getText(this, tr("Enter Name"),
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"", QLineEdit::Normal,
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QString(_DirectionWrapper->getGlobalVectorValueName().c_str()), &ok);
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QString(_globalName), &ok);
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if (ok)
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{
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setGlobalName(text);
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_DirectionWrapper->enableGlobalVectorValue(text.toStdString());
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if (!_globalName.isEmpty())
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{
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// take a non NULL value for the direction
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NL3D::CParticleSystem::setGlobalVectorValue(text.toStdString(), NLMISC::CVector::I);
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}
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}
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}
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void CDirectionWidget::incVecI()
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@ -175,11 +140,7 @@ void CDirectionWidget::decVecK()
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void CDirectionWidget::setNewVecXZ(float x, float y)
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{
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const float epsilon = 10E-3f;
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NLMISC::CVector v;
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if (_Wrapper)
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v = _Wrapper->get();
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else
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v = _value;
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NLMISC::CVector v = _value;
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v.x = x;
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v.z = y;
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@ -202,11 +163,7 @@ void CDirectionWidget::setNewVecXZ(float x, float y)
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void CDirectionWidget::setNewVecYZ(float x, float y)
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{
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const float epsilon = 10E-3f;
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NLMISC::CVector v;
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if (_Wrapper)
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v = _Wrapper->get();
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else
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v = _value;
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NLMISC::CVector v = _value;
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v.y = x;
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v.z = y;
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@ -226,23 +183,4 @@ void CDirectionWidget::setNewVecYZ(float x, float y)
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setValue(v);
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}
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void CDirectionWidget::checkEnabledGlobalDirection()
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{
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bool enableUserDirection = true;
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_ui.xzWidget->show();
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_ui.yzWidget->show();
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if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue() && !_DirectionWrapper->getGlobalVectorValueName().empty())
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{
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enableUserDirection = false;
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_ui.xzWidget->hide();
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_ui.yzWidget->hide();
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}
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_ui.incVecIPushButton->setEnabled(enableUserDirection);
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_ui.incVecJPushButton->setEnabled(enableUserDirection);
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_ui.incVecKPushButton->setEnabled(enableUserDirection);
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_ui.decVecIPushButton->setEnabled(enableUserDirection);
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_ui.decVecJPushButton->setEnabled(enableUserDirection);
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_ui.decVecKPushButton->setEnabled(enableUserDirection);
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}
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} /* namespace NLQT */
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@ -28,7 +28,6 @@
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#include <nel/3d/ps_direction.h>
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// Project includes
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#include "ps_wrapper.h"
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namespace NLQT {
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@ -45,13 +44,7 @@ public:
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CDirectionWidget(QWidget *parent = 0);
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~CDirectionWidget();
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void enableGlobalVariable();
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void setWrapper(IPSWrapper<NLMISC::CVector> *wrapper);
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/// The CPSDirection object is used to see if a global variable can be bound to the direction.
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/// When set to NULL it has no effect (the default)
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void setDirectionWrapper(NL3D::CPSDirection *wrapper);
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void updateUi();
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void enabledGlobalVariable(bool enabled);
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Q_SIGNALS:
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void valueChanged(const NLMISC::CVector &value);
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@ -73,10 +66,6 @@ private Q_SLOTS:
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void setNewVecYZ(float x, float y);
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private:
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void checkEnabledGlobalDirection();
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IPSWrapper<NLMISC::CVector> *_Wrapper ;
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NL3D::CPSDirection *_DirectionWrapper;
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NLMISC::CVector _value;
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QString _globalName;
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@ -280,17 +280,20 @@ void CEmitterPage::setDirectionMode(int index)
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void CEmitterPage::setSpeedInheritanceFactor(float value)
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{
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_Emitter->setSpeedInheritanceFactor(value);
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updateModifiedFlag();
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}
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void CEmitterPage::setConicEmitterRadius(float value)
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{
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dynamic_cast<NL3D::CPSEmitterConic *>(_Emitter)->setRadius(value);
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updateModifiedFlag();
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}
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void CEmitterPage::setEmitDelay(float value)
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{
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_Emitter->setEmitDelay(value);
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Modules::psEdit().resetAutoCount(_Node);
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updateModifiedFlag();
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}
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void CEmitterPage::setMaxEmissionCount(uint32 value)
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@ -304,6 +307,7 @@ void CEmitterPage::setMaxEmissionCount(uint32 value)
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QMessageBox::Ok);
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_ui.maxEmissionCountWidget->setValue((uint32)_Emitter->getMaxEmissionCount(), false);
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updateModifiedFlag();
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}
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Modules::psEdit().resetAutoCount(_Node);
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}
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@ -311,6 +315,7 @@ void CEmitterPage::setMaxEmissionCount(uint32 value)
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void CEmitterPage::setDir(const NLMISC::CVector &value)
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{
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dynamic_cast<NL3D::CPSDirection *>(_Emitter)->setDir(value);
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updateModifiedFlag();
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}
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void CEmitterPage::updatePeriodWidget()
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@ -41,18 +41,17 @@ CForcePage::CForcePage(QWidget *parent)
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_ui.forceIntensityWidget->init();
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_ui.parametricFactorWidget->setRange(0.0, 64.0);
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_ui.parametricFactorWidget->setWrapper(&_ParamFactorWrapper);
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_ui.radialViscosityWidget->setRange(0.0, 1.0);
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_ui.radialViscosityWidget->setWrapper(&_RadialViscosityWrapper);
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_ui.tangentialViscosityWidget->setRange(0, 1);
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_ui.tangentialViscosityWidget->setWrapper(&_TangentialViscosityWrapper);
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_ui.directionWidget->setWrapper(&_DirectionWrapper);
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connect(_ui.toTargetsPushButton, SIGNAL(clicked()), this, SLOT(addTarget()));
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connect(_ui.toAvaibleTargetsPushButton, SIGNAL(clicked()), this, SLOT(removeTarget()));
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connect(_ui.parametricFactorWidget, SIGNAL(valueChanged(float)), this, SLOT(setFactorBrownianForce(float)));
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connect(_ui.radialViscosityWidget, SIGNAL(valueChanged(float)), this, SLOT(setRadialViscosity(float)));
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connect(_ui.tangentialViscosityWidget, SIGNAL(valueChanged(float)), this, SLOT(setTangentialViscosity(float)));
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connect(_ui.directionWidget, SIGNAL(valueChanged(NLMISC::CVector)), this, SLOT(setDir(NLMISC::CVector)));
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connect(_ui.directionWidget, SIGNAL(globalNameChanged(QString)), this, SLOT(setGlobalName(QString)));
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}
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CForcePage::~CForcePage()
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@ -61,10 +60,11 @@ CForcePage::~CForcePage()
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void CForcePage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindable *locatedBindable)
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{
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hideWrappersWidget();
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nlassert(locatedBindable);
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hideAdditionalWidget();
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_Node = ownerNode;
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_LBTarget = static_cast<NL3D::CPSTargetLocatedBindable *>(locatedBindable);
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updateTargets();
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// force with intensity case
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@ -77,41 +77,33 @@ void CForcePage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindab
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}
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// vortex (to tune viscosity)
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if (dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget))
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NL3D::CPSCylindricVortex *cylindricVortex = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
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if (cylindricVortex)
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{
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_RadialViscosityWrapper.OwnerNode = _Node;
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_RadialViscosityWrapper.V = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
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_ui.radialViscosityWidget->updateUi();
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_ui.radialViscosityWidget->setValue(cylindricVortex->getRadialViscosity(), false);
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_ui.radialViscosityLabel->show();
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_ui.radialViscosityWidget->show();
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_TangentialViscosityWrapper.OwnerNode = _Node;
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_TangentialViscosityWrapper.V = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
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_ui.tangentialViscosityWidget->updateUi();
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_ui.tangentialViscosityWidget->setValue(cylindricVortex->getTangentialViscosity(), false);
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_ui.tangentialViscosityLabel->show();
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_ui.tangentialViscosityWidget->show();
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}
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// deals with emitters that have a direction
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if (dynamic_cast<NL3D::CPSDirection *>(_LBTarget))
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NL3D::CPSDirection *direction = dynamic_cast<NL3D::CPSDirection *>(_LBTarget);
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if (direction)
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{
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_DirectionWrapper.OwnerNode = _Node;
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_DirectionWrapper.E = dynamic_cast<NL3D::CPSDirection *>(_LBTarget);
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_ui.directionWidget->setDirectionWrapper(dynamic_cast<NL3D::CPSDirection *>(_LBTarget));
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_ui.directionWidget->updateUi();
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_ui.directionWidget->setValue(direction->getDir(), false);
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_ui.directionWidget->enabledGlobalVariable(direction->supportGlobalVectorValue());
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_ui.directionWidget->setGlobalName(QString(direction->getGlobalVectorValueName().c_str()), false);
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_ui.directionWidget->show();
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}
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// Brownian (to tune parametric factor)
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if (dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget))
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NL3D::CPSBrownianForce *brownianForce = dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget);
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if (brownianForce)
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{
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_ParamFactorWrapper.OwnerNode = _Node;
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_ParamFactorWrapper.F = static_cast<NL3D::CPSBrownianForce *>(_LBTarget);
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_ui.parametricFactorWidget->updateUi();
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_ui.parametricFactorWidget->setValue(brownianForce->getParametricFactor(), false);
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_ui.parametricFactorLabel->show();
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_ui.parametricFactorWidget->show();
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}
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@ -168,8 +160,47 @@ void CForcePage::removeTarget()
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_ui.avaibleTargetsListWidget->addItem(item);
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updateModifiedFlag();
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}
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void CForcePage::setRadialViscosity(float value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget)->setRadialViscosity(value);
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updateModifiedFlag();
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}
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void CForcePage::hideWrappersWidget()
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void CForcePage::setTangentialViscosity(float value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget)->setTangentialViscosity(value);
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updateModifiedFlag();
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}
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void CForcePage::setDir(const NLMISC::CVector &value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSDirection *>(_LBTarget)->setDir(value);
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updateModifiedFlag();
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}
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void CForcePage::setGlobalName(const QString &globalName)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSDirection *>(_LBTarget)->enableGlobalVectorValue(globalName.toStdString());
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if (!globalName.isEmpty())
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{
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// take a non NULL value for the direction
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NL3D::CParticleSystem::setGlobalVectorValue(globalName.toStdString(), NLMISC::CVector::I);
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}
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updateModifiedFlag();
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}
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void CForcePage::setFactorBrownianForce(float value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget)->setParametricFactor(value);
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updateModifiedFlag();
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}
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void CForcePage::hideAdditionalWidget()
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{
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_ui.directionWidget->hide();
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_ui.parametricFactorLabel->hide();
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|
@ -182,6 +213,7 @@ void CForcePage::hideWrappersWidget()
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void CForcePage::updateTargets()
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{
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nlassert(_LBTarget);
|
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uint k;
|
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uint nbTarg = _LBTarget->getNbTargets();
|
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|
||||
|
|
|
@ -72,6 +72,12 @@ private Q_SLOTS:
|
|||
void addTarget();
|
||||
void removeTarget();
|
||||
|
||||
void setRadialViscosity(float value);
|
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void setTangentialViscosity(float value);
|
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void setDir(const NLMISC::CVector &value);
|
||||
void setGlobalName(const QString &globalName);
|
||||
void setFactorBrownianForce(float value);
|
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|
||||
private:
|
||||
|
||||
/// wrapper to tune the intensity of a force
|
||||
|
@ -84,40 +90,7 @@ private:
|
|||
void setScheme(scheme_type *s) {F->setIntensityScheme(s); }
|
||||
} _ForceIntensityWrapper;
|
||||
|
||||
/// wrapper to tune the radial viscosity for vortices
|
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struct CRadialViscosityWrapper : public IPSWrapperFloat
|
||||
{
|
||||
NL3D::CPSCylindricVortex *V;
|
||||
float get(void) const { return V->getRadialViscosity(); }
|
||||
void set(const float &value) { V->setRadialViscosity(value); }
|
||||
} _RadialViscosityWrapper;
|
||||
|
||||
/// wrapper to tune the tangential viscosity for vortices
|
||||
struct CTangentialViscosityWrapper : public IPSWrapperFloat
|
||||
{
|
||||
NL3D::CPSCylindricVortex *V;
|
||||
float get(void) const { return V->getTangentialViscosity(); }
|
||||
void set(const float &value) { V->setTangentialViscosity(value); }
|
||||
} _TangentialViscosityWrapper;
|
||||
|
||||
/// wrappers to tune the direction
|
||||
struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
|
||||
{
|
||||
NL3D::CPSDirection *E;
|
||||
NLMISC::CVector get(void) const { return E->getDir(); }
|
||||
void set(const NLMISC::CVector &d){ E->setDir(d); }
|
||||
} _DirectionWrapper;
|
||||
|
||||
/// wrappers to tune the parametric factor of brownian force
|
||||
struct CParamFactorWrapper : public IPSWrapperFloat
|
||||
{
|
||||
NL3D::CPSBrownianForce *F;
|
||||
float get(void) const { return F->getParametricFactor(); }
|
||||
void set(const float &f){ F->setParametricFactor(f); }
|
||||
} _ParamFactorWrapper;
|
||||
|
||||
|
||||
void hideWrappersWidget();
|
||||
void hideAdditionalWidget();
|
||||
|
||||
void updateTargets();
|
||||
|
||||
|
|
|
@ -48,12 +48,14 @@ CPSMoverPage::CPSMoverPage(QWidget *parent)
|
|||
_ui.scaleZWidget->setRange(0.f, 4.f);
|
||||
_ui.scaleZWidget->setWrapper(&_ZScaleWrapper);
|
||||
|
||||
_ui.directionWidget->setWrapper(&_DirectionWrapper);
|
||||
//_ui.directionWidget->setWrapper(&_DirectionWrapper);
|
||||
|
||||
connect(_ui.xDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(setXPosition(double)));
|
||||
connect(_ui.yDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(setYPosition(double)));
|
||||
connect(_ui.zDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(setZPosition(double)));
|
||||
|
||||
connect(_ui.directionWidget, SIGNAL(valueChanged(NLMISC::CVector)), this, SLOT(setDir(NLMISC::CVector)));
|
||||
|
||||
connect(_ui.listWidget, SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
|
||||
this, SLOT(changeSubComponent()));
|
||||
}
|
||||
|
@ -71,7 +73,7 @@ void CPSMoverPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocated *lo
|
|||
updatePosition();
|
||||
|
||||
_ui.listWidget->clear();
|
||||
hideWrappersWidget();
|
||||
hideAdditionalWidget();
|
||||
|
||||
uint numBound = _EditedLocated->getNbBoundObjects();
|
||||
|
||||
|
@ -101,7 +103,7 @@ void CPSMoverPage::updatePosition(void)
|
|||
|
||||
}
|
||||
|
||||
void CPSMoverPage::hideWrappersWidget()
|
||||
void CPSMoverPage::hideAdditionalWidget()
|
||||
{
|
||||
_ui.scaleLabel->hide();
|
||||
_ui.scaleXLabel->hide();
|
||||
|
@ -162,7 +164,7 @@ void CPSMoverPage::setZPosition(double value)
|
|||
|
||||
void CPSMoverPage::changeSubComponent()
|
||||
{
|
||||
hideWrappersWidget();
|
||||
hideAdditionalWidget();
|
||||
NL3D::IPSMover *m = getMoverInterface();
|
||||
if (!m) return;
|
||||
|
||||
|
@ -213,15 +215,17 @@ void CPSMoverPage::changeSubComponent()
|
|||
|
||||
if (m->onlyStoreNormal())
|
||||
{
|
||||
_DirectionWrapper.OwnerNode = _Node;
|
||||
_DirectionWrapper.M = m;
|
||||
_DirectionWrapper.Index = _EditedLocatedIndex;
|
||||
|
||||
_ui.directionWidget->updateUi();
|
||||
_ui.directionWidget->setValue(getMoverInterface()->getNormal(getLocatedIndex()), false);
|
||||
_ui.directionWidget->show();
|
||||
}
|
||||
}
|
||||
|
||||
void CPSMoverPage::setDir(const NLMISC::CVector &value)
|
||||
{
|
||||
getMoverInterface()->setNormal(getLocatedIndex(), value);
|
||||
updateModifiedFlag();
|
||||
}
|
||||
|
||||
NL3D::IPSMover *CPSMoverPage::getMoverInterface(void)
|
||||
{
|
||||
nlassert(_EditedLocated);
|
||||
|
|
|
@ -92,6 +92,8 @@ private Q_SLOTS:
|
|||
void setZPosition(double value);
|
||||
void changeSubComponent();
|
||||
|
||||
void setDir(const NLMISC::CVector &value);
|
||||
|
||||
private:
|
||||
|
||||
/// wrappers to scale objects
|
||||
|
@ -142,18 +144,9 @@ private:
|
|||
}
|
||||
} _ZScaleWrapper ;
|
||||
|
||||
/// wrapper for direction
|
||||
struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
|
||||
{
|
||||
uint32 Index ;
|
||||
NL3D::IPSMover *M ;
|
||||
NLMISC::CVector get(void) const { return M->getNormal(Index) ; }
|
||||
void set(const NLMISC::CVector &v) { M->setNormal(Index, v) ; }
|
||||
void hideAdditionalWidget();
|
||||
|
||||
|
||||
} _DirectionWrapper ;
|
||||
|
||||
void hideWrappersWidget();
|
||||
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
|
||||
|
||||
/// update the mouse listener position when the user entered a value with the keyboard
|
||||
void updateListener(void) ;
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
/*
|
||||
Object Viewer Qt
|
||||
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
Object Viewer Qt
|
||||
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
|
@ -23,46 +23,57 @@
|
|||
namespace NLQT {
|
||||
|
||||
CSpinnerDialog::CSpinnerDialog(NL3D::CPSBasisSpinner *sf, CWorkspaceNode *ownerNode, QWidget *parent)
|
||||
: QDialog(parent)
|
||||
: QDialog(parent), _Node(ownerNode), _BasicSpinner(sf)
|
||||
{
|
||||
_verticalLayout = new QVBoxLayout(this);
|
||||
_nbSamplesLabel = new QLabel(this);
|
||||
_verticalLayout->addWidget(_nbSamplesLabel);
|
||||
nlassert(_BasicSpinner);
|
||||
|
||||
_nbSamplesWidget = new NLQT::CEditRangeUIntWidget(this);
|
||||
QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
|
||||
sizePolicy.setHorizontalStretch(0);
|
||||
sizePolicy.setVerticalStretch(0);
|
||||
sizePolicy.setHeightForWidth(_nbSamplesWidget->sizePolicy().hasHeightForWidth());
|
||||
_nbSamplesWidget->setSizePolicy(sizePolicy);
|
||||
_verticalLayout->addWidget(_nbSamplesWidget);
|
||||
_verticalLayout = new QVBoxLayout(this);
|
||||
_nbSamplesLabel = new QLabel(this);
|
||||
_verticalLayout->addWidget(_nbSamplesLabel);
|
||||
|
||||
_dirWidget = new NLQT::CDirectionWidget(this);
|
||||
sizePolicy.setHeightForWidth(_dirWidget->sizePolicy().hasHeightForWidth());
|
||||
_dirWidget->setSizePolicy(sizePolicy);
|
||||
_verticalLayout->addWidget(_dirWidget);
|
||||
_nbSamplesWidget = new NLQT::CEditRangeUIntWidget(this);
|
||||
QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
|
||||
sizePolicy.setHorizontalStretch(0);
|
||||
sizePolicy.setVerticalStretch(0);
|
||||
sizePolicy.setHeightForWidth(_nbSamplesWidget->sizePolicy().hasHeightForWidth());
|
||||
_nbSamplesWidget->setSizePolicy(sizePolicy);
|
||||
_verticalLayout->addWidget(_nbSamplesWidget);
|
||||
|
||||
_dirWidget = new NLQT::CDirectionWidget(this);
|
||||
sizePolicy.setHeightForWidth(_dirWidget->sizePolicy().hasHeightForWidth());
|
||||
_dirWidget->setSizePolicy(sizePolicy);
|
||||
_verticalLayout->addWidget(_dirWidget);
|
||||
|
||||
setWindowTitle(tr("Edit spinner"));
|
||||
_nbSamplesLabel->setText(tr("Nb samples:"));
|
||||
|
||||
_AxisWrapper.OwnerNode = ownerNode;
|
||||
_NbSampleWrapper.OwnerNode = ownerNode;
|
||||
_NbSampleWrapper.S = sf;
|
||||
_AxisWrapper.S = sf;
|
||||
|
||||
_nbSamplesLabel->setText(tr("Nb samples:"));
|
||||
_nbSamplesWidget->setRange(1, 512);
|
||||
_nbSamplesWidget->setWrapper(&_NbSampleWrapper);
|
||||
_nbSamplesWidget->enableLowerBound(0, true);
|
||||
_nbSamplesWidget->updateUi();
|
||||
|
||||
_dirWidget->setWrapper(&_AxisWrapper);
|
||||
_dirWidget->updateUi();
|
||||
_nbSamplesWidget->setValue(_BasicSpinner->_F.getNumSamples(), false);
|
||||
_dirWidget->setValue(_BasicSpinner->_F.getAxis());
|
||||
|
||||
setFixedHeight(sizeHint().height());
|
||||
|
||||
connect(_nbSamplesWidget, SIGNAL(valueChanged(uint32)), this, SLOT(setNumSamples(uint32)));
|
||||
connect(_dirWidget, SIGNAL(valueChanged(NLMISC::CVector)), this, SLOT(setAxis(NLMISC::CVector)));
|
||||
}
|
||||
|
||||
CSpinnerDialog::~CSpinnerDialog()
|
||||
{
|
||||
}
|
||||
|
||||
void CSpinnerDialog::setNumSamples(uint32 value)
|
||||
{
|
||||
nlassert(_BasicSpinner);
|
||||
_BasicSpinner->_F.setNumSamples(value);
|
||||
updateModifiedFlag();
|
||||
}
|
||||
|
||||
void CSpinnerDialog::setAxis(const NLMISC::CVector &axis)
|
||||
{
|
||||
nlassert(_BasicSpinner);
|
||||
_BasicSpinner->_F.setAxis(axis);
|
||||
updateModifiedFlag();
|
||||
}
|
||||
|
||||
} /* namespace NLQT */
|
|
@ -43,29 +43,20 @@ public:
|
|||
CSpinnerDialog(NL3D::CPSBasisSpinner *sf, CWorkspaceNode *ownerNode, QWidget *parent = 0);
|
||||
~CSpinnerDialog();
|
||||
|
||||
private Q_SLOTS:
|
||||
void setNumSamples(uint32 value);
|
||||
void setAxis(const NLMISC::CVector &axis);
|
||||
|
||||
protected:
|
||||
|
||||
/// Wrapper to set the number of samples in the spinner
|
||||
struct CNbSampleWrapper : public IPSWrapperUInt
|
||||
{
|
||||
NL3D::CPSBasisSpinner *S;
|
||||
uint32 get(void) const { return S->_F.getNumSamples(); }
|
||||
void set(const uint32 &val) { S->_F.setNumSamples(val); }
|
||||
} _NbSampleWrapper;
|
||||
|
||||
|
||||
/// Wrapper to set the axis of the spinner
|
||||
struct CAxisWrapper : public IPSWrapper<NLMISC::CVector>
|
||||
{
|
||||
NL3D::CPSBasisSpinner *S;
|
||||
NLMISC::CVector get(void) const { return S->_F.getAxis(); }
|
||||
void set(const NLMISC::CVector &axis) { S->_F.setAxis(axis); }
|
||||
} _AxisWrapper;
|
||||
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
|
||||
|
||||
QLabel *_nbSamplesLabel;
|
||||
QVBoxLayout *_verticalLayout;
|
||||
CEditRangeUIntWidget *_nbSamplesWidget;
|
||||
CDirectionWidget *_dirWidget;
|
||||
|
||||
CWorkspaceNode *_Node;
|
||||
NL3D::CPSBasisSpinner *_BasicSpinner;
|
||||
};
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
|
|
@ -3,7 +3,7 @@ INCLUDE( ${QT_USE_FILE} )
|
|||
|
||||
FILE(GLOB GEORGES_EDITOR_SRC *.cpp *.h)
|
||||
SET(GEORGES_EDITOR_HDR georges_dirtree_dialog.h georges_treeview_dialog.h main_window.h
|
||||
objectviewer_dialog.h settings_dialog.h progress_dialog.h)
|
||||
objectviewer_dialog.h settings_dialog.h progress_dialog.h object_viewer_widget.h)
|
||||
SET(GEORGES_EDITOR_UIS settings_form.ui objectviewer_form.ui log_form.ui georges_treeview_form.ui georges_dirtree_form.ui)
|
||||
SET(GEORGES_EDITOR_RCS georges_editor_qt.qrc)
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Georges Editor Qt
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
Object Viewer Qt
|
||||
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -14,19 +14,19 @@
|
|||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
#include "stdpch.h"
|
||||
#include "entity.h"
|
||||
|
||||
#include <QtCore/QString>
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/path.h>
|
||||
#include <nel/3d/u_camera.h>
|
||||
#include <nel/3d/u_driver.h>
|
||||
#include <nel/3d/u_text_context.h>
|
||||
#include <nel/3d/u_instance.h>
|
||||
#include <nel/3d/u_scene.h>
|
||||
#include <nel/3d/u_material.h>
|
||||
#include <nel/3d/u_landscape.h>
|
||||
#include <nel/3d/u_skeleton.h>
|
||||
#include <nel/3d/u_animation_set.h>
|
||||
#include <nel/3d/u_animation.h>
|
||||
|
@ -63,14 +63,38 @@ CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo)
|
|||
}
|
||||
|
||||
CEntity::CEntity(void):
|
||||
_Name("<Unknown>"),
|
||||
_Name("<Unknown>"), _FileNameShape(""),
|
||||
_FileNameSkeleton(""), _inPlace(false), _incPos(false),
|
||||
_Instance(NULL), _Skeleton(NULL),
|
||||
_PlayList(NULL), _AnimationSet(NULL)
|
||||
{
|
||||
_CharacterScalePos = 1;
|
||||
}
|
||||
|
||||
CEntity::~CEntity(void)
|
||||
{
|
||||
if (_PlayList != NULL)
|
||||
{
|
||||
_PlayList->resetAllChannels();
|
||||
Modules::objView().getPlayListManager()->deletePlayList (_PlayList);
|
||||
_PlayList = NULL;
|
||||
}
|
||||
if (_AnimationSet != NULL)
|
||||
{
|
||||
Modules::objView().getDriver()->deleteAnimationSet(_AnimationSet);
|
||||
_AnimationSet = NULL;
|
||||
}
|
||||
if (!_Skeleton.empty())
|
||||
{
|
||||
_Skeleton.detachSkeletonSon(_Instance);
|
||||
Modules::objView().getScene()->deleteSkeleton(_Skeleton);
|
||||
_Skeleton = NULL;
|
||||
}
|
||||
if (!_Instance.empty())
|
||||
{
|
||||
Modules::objView().getScene()->deleteInstance(_Instance);
|
||||
_Instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CEntity::loadAnimation(std::string &fileName)
|
||||
|
@ -93,6 +117,8 @@ void CEntity::addAnimToPlayList(std::string &name)
|
|||
_PlayListAnimation.push_back(name);
|
||||
|
||||
_AnimationStatus.EndAnim = this->getPlayListLength();
|
||||
|
||||
_Instance.start();
|
||||
}
|
||||
|
||||
void CEntity::removeAnimToPlayList(uint row)
|
||||
|
@ -112,6 +138,11 @@ void CEntity::swapAnimToPlayList(uint row1, uint row2)
|
|||
void CEntity::playbackAnim(bool play)
|
||||
{
|
||||
_AnimationStatus.PlayAnim = play;
|
||||
|
||||
if (play)
|
||||
_Instance.start();
|
||||
else
|
||||
_Instance.freezeHRC();
|
||||
}
|
||||
|
||||
void CEntity::reset()
|
||||
|
@ -144,22 +175,97 @@ void CEntity::update(NL3D::TAnimationTime time)
|
|||
this->resetChannel();
|
||||
switch (_AnimationStatus.Mode)
|
||||
{
|
||||
case Mode::PlayList:
|
||||
animatePlayList(time);
|
||||
break;
|
||||
case Mode::Mixer:
|
||||
animateChannelMixer();
|
||||
break;
|
||||
case Mode::PlayList:
|
||||
animatePlayList(time);
|
||||
break;
|
||||
case Mode::Mixer:
|
||||
animateChannelMixer();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CEntity::resetChannel()
|
||||
{
|
||||
for(size_t i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++)
|
||||
for(uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++)
|
||||
_PlayList->setAnimation(i, UPlayList::empty);
|
||||
}
|
||||
|
||||
void CEntity::addTransformation (CMatrix ¤t, UAnimation *anim, float begin, float end, UTrack *posTrack, UTrack *rotquatTrack,
|
||||
UTrack *nextPosTrack, UTrack *nextRotquatTrack, bool removeLast)
|
||||
{
|
||||
// In place ?
|
||||
if (_inPlace)
|
||||
{
|
||||
// Just identity
|
||||
current.identity();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove the start of the animation
|
||||
CQuat rotEnd (0,0,0,1);
|
||||
CVector posEnd (0,0,0);
|
||||
if (rotquatTrack)
|
||||
{
|
||||
// Interpolate the rotation
|
||||
rotquatTrack->interpolate (end, rotEnd);
|
||||
}
|
||||
if (posTrack)
|
||||
{
|
||||
// Interpolate the position
|
||||
posTrack->interpolate (end, posEnd);
|
||||
}
|
||||
|
||||
// Add the final rotation and position
|
||||
CMatrix tmp;
|
||||
tmp.identity ();
|
||||
tmp.setRot (rotEnd);
|
||||
tmp.setPos (posEnd);
|
||||
|
||||
// Incremental ?
|
||||
if (_incPos)
|
||||
current *= tmp;
|
||||
else
|
||||
current = tmp;
|
||||
|
||||
if (removeLast)
|
||||
{
|
||||
CQuat rotStart (0,0,0,1);
|
||||
CVector posStart (0,0,0);
|
||||
if (nextRotquatTrack)
|
||||
{
|
||||
// Interpolate the rotation
|
||||
nextRotquatTrack->interpolate (begin, rotStart);
|
||||
}
|
||||
if (nextPosTrack)
|
||||
{
|
||||
// Interpolate the position
|
||||
nextPosTrack->interpolate (begin, posStart);
|
||||
}
|
||||
// Remove the init rotation and position of the next animation
|
||||
tmp.identity ();
|
||||
tmp.setRot (rotStart);
|
||||
tmp.setPos (posStart);
|
||||
tmp.invert ();
|
||||
current *= tmp;
|
||||
|
||||
// Normalize the mt
|
||||
CVector I = current.getI ();
|
||||
CVector J = current.getJ ();
|
||||
I.z = 0;
|
||||
J.z = 0;
|
||||
J.normalize ();
|
||||
CVector K = I^J;
|
||||
K.normalize ();
|
||||
I = J^K;
|
||||
I.normalize ();
|
||||
tmp.setRot (I, J, K);
|
||||
tmp.setPos (current.getPos ());
|
||||
current = tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CEntity::animatePlayList(NL3D::TAnimationTime time)
|
||||
{
|
||||
if (!_PlayListAnimation.empty())
|
||||
|
@ -170,6 +276,21 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
|
|||
// Try channel AnimationSet
|
||||
NL3D::UAnimation *anim = _AnimationSet->getAnimation(id);
|
||||
|
||||
bool there = false;
|
||||
|
||||
UTrack *posTrack = NULL;
|
||||
UTrack *rotQuatTrack = NULL;
|
||||
|
||||
// Current matrix
|
||||
CMatrix current;
|
||||
current.identity();
|
||||
|
||||
// read an animation for init matrix
|
||||
rotQuatTrack = anim->getTrackByName("rotquat");
|
||||
posTrack = anim->getTrackByName("pos");
|
||||
|
||||
there = posTrack || rotQuatTrack;
|
||||
|
||||
// Accumul time
|
||||
float startTime = 0;
|
||||
float endTime = anim->getEndTime() - anim->getBeginTime();
|
||||
|
@ -181,14 +302,29 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
|
|||
if (index < _PlayListAnimation.size())
|
||||
{
|
||||
id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
|
||||
anim = _AnimationSet->getAnimation(id);
|
||||
NL3D::UAnimation *newAnim = _AnimationSet->getAnimation(id);
|
||||
|
||||
UTrack *newPosTrack = newAnim->getTrackByName ("pos");
|
||||
UTrack *newRotquatTrack = newAnim->getTrackByName ("rotquat");
|
||||
|
||||
// Add the transformation
|
||||
addTransformation (current, anim, newAnim->getBeginTime(), anim->getEndTime(), posTrack, rotQuatTrack, newPosTrack, newRotquatTrack, true);
|
||||
|
||||
|
||||
anim = newAnim;
|
||||
posTrack = newPosTrack;
|
||||
rotQuatTrack = newRotquatTrack;
|
||||
|
||||
// Add start time
|
||||
startTime = endTime;
|
||||
endTime = startTime + (anim->getEndTime() - anim->getBeginTime());
|
||||
}
|
||||
else
|
||||
break;
|
||||
{
|
||||
// Add the transformation
|
||||
addTransformation (current, anim, 0, anim->getEndTime(), posTrack, rotQuatTrack, NULL, NULL, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Time cropped ?
|
||||
|
@ -205,6 +341,10 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
|
|||
else
|
||||
{
|
||||
// No
|
||||
|
||||
// Add the transformation
|
||||
addTransformation (current, anim, 0, anim->getBeginTime() + time - startTime, posTrack, rotQuatTrack, NULL, NULL, false);
|
||||
|
||||
id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
|
||||
anim = _AnimationSet->getAnimation(id);
|
||||
|
||||
|
@ -215,10 +355,31 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
|
|||
// Set the slot
|
||||
_PlayList->setAnimation(0, id);
|
||||
_PlayList->setTimeOrigin(0, startTime);
|
||||
_PlayList->setSpeedFactor(0, 1.0f);
|
||||
_PlayList->setWeightSmoothness(0, 1.0f);
|
||||
_PlayList->setStartWeight(0, 1, 0);
|
||||
_PlayList->setEndWeight(0, 1, 1);
|
||||
_PlayList->setWrapMode(0, UPlayList::Clamp);
|
||||
|
||||
// Setup the pos and rot for this shape
|
||||
if (there)
|
||||
{
|
||||
CVector pos = current.getPos();
|
||||
|
||||
// If a skeleton model
|
||||
if(!_Skeleton.empty())
|
||||
{
|
||||
// scale animated pos value with the CFG scale
|
||||
pos *= _CharacterScalePos;
|
||||
_Skeleton.setPos(pos);
|
||||
_Skeleton.setRotQuat(current.getRot());
|
||||
}
|
||||
else
|
||||
{
|
||||
_Instance.setPos(pos);
|
||||
_Instance.setRotQuat(current.getRot());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -252,15 +413,15 @@ void CEntity::animateChannelMixer()
|
|||
// Switch between wrap modes
|
||||
switch (_SlotInfo[i].ClampMode)
|
||||
{
|
||||
case 0:
|
||||
_PlayList->setWrapMode (i, UPlayList::Clamp);
|
||||
break;
|
||||
case 1:
|
||||
_PlayList->setWrapMode (i, UPlayList::Repeat);
|
||||
break;
|
||||
case 2:
|
||||
_PlayList->setWrapMode (i, UPlayList::Disable);
|
||||
break;
|
||||
case 0:
|
||||
_PlayList->setWrapMode (i, UPlayList::Clamp);
|
||||
break;
|
||||
case 1:
|
||||
_PlayList->setWrapMode (i, UPlayList::Repeat);
|
||||
break;
|
||||
case 2:
|
||||
_PlayList->setWrapMode (i, UPlayList::Disable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Georges Editor Qt
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
Object Viewer Qt
|
||||
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -14,21 +14,27 @@
|
|||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef ENTITY_H
|
||||
#define ENTITY_H
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// NeL includes
|
||||
#include "nel/3d/animation_time.h"
|
||||
#include <nel/misc/vector.h>
|
||||
#include <nel/misc/vectord.h>
|
||||
#include <nel/misc/quat.h>
|
||||
#include <nel/3d/animation_time.h>
|
||||
#include <nel/3d/u_instance.h>
|
||||
#include <nel/3d/u_skeleton.h>
|
||||
#include "nel/3d/channel_mixer.h"
|
||||
#include <nel/3d/channel_mixer.h>
|
||||
|
||||
namespace NL3D {
|
||||
class UPlayList;
|
||||
|
@ -68,13 +74,15 @@ public:
|
|||
|
||||
/**
|
||||
@class CEntity
|
||||
Animated object. Allows you to upload animations for the shape.
|
||||
@brief Class manage animated shape.
|
||||
@details
|
||||
Allows you to load animations for shape and skeleton weight.
|
||||
Contains a built-in playlist. Has management and playback Playlists or Mixer.
|
||||
*/
|
||||
class CEntity
|
||||
{
|
||||
public:
|
||||
struct Mode
|
||||
struct Mode
|
||||
{
|
||||
enum List
|
||||
{
|
||||
|
@ -83,7 +91,7 @@ public:
|
|||
};
|
||||
};
|
||||
|
||||
// will need for a single or multiple reproduction
|
||||
/// Will need for a single or multiple animation shape
|
||||
struct SAnimationStatus
|
||||
{
|
||||
bool LoopAnim;
|
||||
|
@ -100,9 +108,6 @@ public:
|
|||
EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {}
|
||||
};
|
||||
|
||||
/// Constructor
|
||||
CEntity(void);
|
||||
|
||||
/// Destructor
|
||||
~CEntity(void);
|
||||
|
||||
|
@ -143,18 +148,38 @@ public:
|
|||
void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; }
|
||||
|
||||
/// Set use mode playlist or mixer
|
||||
void setMode(int mode) { _AnimationStatus.Mode = mode; }
|
||||
void setMode(int mode) { _AnimationStatus.Mode = mode; }
|
||||
|
||||
/// Set in place mode animation
|
||||
void setInPlace(bool enabled) { _inPlace = enabled; }
|
||||
|
||||
/// Get in place mode
|
||||
bool getInPlace() { return _inPlace; }
|
||||
|
||||
/// Set inc position
|
||||
void setIncPos(bool enabled) { _incPos = enabled; }
|
||||
|
||||
/// Get inc position
|
||||
bool getIncPos() { return _incPos; }
|
||||
|
||||
/// Get information about the current status of playing a playlist
|
||||
/// @return struct containing current information playback
|
||||
SAnimationStatus& getStatus() { return _AnimationStatus; }
|
||||
SAnimationStatus getStatus() { return _AnimationStatus; }
|
||||
|
||||
/// Get name entity
|
||||
/// @return name entity
|
||||
std::string &getName() { return _Name; }
|
||||
std::string getName() { return _Name; }
|
||||
|
||||
/// Get file name shape
|
||||
/// @return file name shape
|
||||
std::string getFileNameShape() { return _FileNameShape; }
|
||||
|
||||
/// Get file name skeleton
|
||||
/// @return file name skeleton
|
||||
std::string getFileNameSkeleton() { return _FileNameSkeleton; }
|
||||
|
||||
/// Get slot information
|
||||
CSlotInfo& getSlotInfo(uint num) { return _SlotInfo[num]; }
|
||||
CSlotInfo getSlotInfo(uint num) { return _SlotInfo[num]; }
|
||||
|
||||
/// Get list loaded animations files
|
||||
std::vector<std::string>& getAnimationList() { return _AnimationList; }
|
||||
|
@ -165,7 +190,12 @@ public:
|
|||
/// Get list loaded skeleton weight template files
|
||||
std::vector<std::string>& getSWTList() { return _SWTList; }
|
||||
|
||||
/// Get game interface for manipulating Skeleton.
|
||||
NL3D::USkeleton getSkeleton() const { return _Skeleton; }
|
||||
|
||||
private:
|
||||
/// Constructor
|
||||
CEntity(void);
|
||||
|
||||
/// Update the animate from the playlist or channel mixer
|
||||
/// @param time - current time in second
|
||||
|
@ -178,12 +208,24 @@ private:
|
|||
|
||||
/// Update the animate from the mixer
|
||||
void animateChannelMixer();
|
||||
void addTransformation (NLMISC::CMatrix ¤t, NL3D::UAnimation *anim,
|
||||
float begin, float end,
|
||||
NL3D::UTrack *posTrack, NL3D::UTrack *rotquatTrack,
|
||||
NL3D::UTrack *nextPosTrack, NL3D::UTrack *nextRotquatTrack,
|
||||
bool removeLast);
|
||||
|
||||
// The name of the entity
|
||||
std::string _Name;
|
||||
std::string _FileNameShape;
|
||||
std::string _FileNameSkeleton;
|
||||
|
||||
SAnimationStatus _AnimationStatus;
|
||||
|
||||
bool _inPlace;
|
||||
bool _incPos;
|
||||
|
||||
float _CharacterScalePos;
|
||||
|
||||
// The mesh instance associated to this entity
|
||||
NL3D::UInstance _Instance;
|
||||
|
||||
|
@ -207,6 +249,7 @@ private:
|
|||
CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot];
|
||||
|
||||
friend class CObjectViewer;
|
||||
friend class CObjectViewerWidget;
|
||||
}; /* class CEntity */
|
||||
|
||||
typedef std::map<std::string, CEntity> CEntities;
|
||||
|
|
|
@ -258,41 +258,35 @@ namespace NLQT
|
|||
|
||||
if(value.contains(".tga") || value.contains(".png"))
|
||||
{
|
||||
QString file = QFileDialog::getOpenFileName(
|
||||
this,
|
||||
"Select a new image",
|
||||
path,
|
||||
"Images (*.png *.tga)"
|
||||
);
|
||||
QFileInfo info = QFileInfo(file);
|
||||
QString file = QFileDialog::getOpenFileName(
|
||||
this,
|
||||
"Select a new image",
|
||||
path,
|
||||
"Images (*.png *.tga)"
|
||||
);
|
||||
QFileInfo info = QFileInfo(file);
|
||||
|
||||
// TODO?
|
||||
// right way would be another delegate but im too lazy :)
|
||||
// so for now i just call it directly
|
||||
m->setData(in2, info.fileName());
|
||||
// TODO?
|
||||
// right way would be another delegate but im too lazy :)
|
||||
// so for now i just call it directly
|
||||
m->setData(in2, info.fileName());
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (path.contains(".shape"))
|
||||
{
|
||||
Modules::objView().resetScene();
|
||||
//Modules::config().configRemapExtensions();
|
||||
Modules::objView().loadMesh(path.toStdString(),"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// col containing the display values
|
||||
if (index.column() == 1)
|
||||
{
|
||||
//TODO rework this
|
||||
CFormItem *item = m->getItem(in);
|
||||
// open eg parent files
|
||||
if (!path.isEmpty())
|
||||
Q_EMIT changeFile(path);
|
||||
|
||||
QString value = item->data(1).toString();
|
||||
QString path = CPath::lookup(value.toStdString(),false).c_str();
|
||||
|
||||
// open eg parent files
|
||||
if (!path.isEmpty() && !path.contains(".shape"))
|
||||
Q_EMIT changeFile(path);
|
||||
if (path.contains(".shape"))
|
||||
{
|
||||
Modules::objView().resetScene();
|
||||
//Modules::config().configRemapExtensions();
|
||||
Modules::objView().loadMesh(path.toStdString(),"");
|
||||
}
|
||||
int i = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace NLQT
|
|||
QString comment, QStringList parents, QObject *parent) : QAbstractItemModel(parent)
|
||||
{
|
||||
QList<QVariant> rootData;
|
||||
rootData << "Value" << "Data" << "Extra" << "Type";
|
||||
rootData << "Value" << "Data" << "Extra";// << "Type";
|
||||
_rootElm = rootElm;
|
||||
_rootItem = new CFormItem(_rootElm, rootData);
|
||||
_dependencies = deps;
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
NLQT::CConfiguration *Modules::_configuration = NULL;
|
||||
NLQT::CObjectViewer *Modules::_objectViewer = NULL;
|
||||
NLQT::CObjectViewerWidget *Modules::_objectViewerWidget = NULL;
|
||||
NLQT::CGeorges *Modules::_georges = NULL;
|
||||
NLQT::CMainWindow *Modules::_mainWindow = NULL;
|
||||
|
||||
|
@ -29,6 +30,7 @@ void Modules::init()
|
|||
config().init();
|
||||
|
||||
if (_objectViewer == NULL) _objectViewer = new NLQT::CObjectViewer;
|
||||
if (_objectViewerWidget == NULL) _objectViewerWidget = new NLQT::CObjectViewerWidget;
|
||||
if (_georges == NULL) _georges = new NLQT::CGeorges;
|
||||
if (_mainWindow == NULL) _mainWindow = new NLQT::CMainWindow;
|
||||
}
|
||||
|
@ -37,6 +39,7 @@ void Modules::release()
|
|||
{
|
||||
delete _mainWindow; _mainWindow = NULL;
|
||||
delete _objectViewer; _objectViewer = NULL;
|
||||
//delete _objectViewerWidget; _objectViewerWidget = NULL;
|
||||
delete _georges; _georges = NULL;
|
||||
|
||||
config().release();
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
#include "configuration.h"
|
||||
#include "object_viewer.h"
|
||||
#include "object_viewer_widget.h"
|
||||
#include "main_window.h"
|
||||
#include "georges.h"
|
||||
|
||||
|
@ -32,11 +33,13 @@ public:
|
|||
|
||||
static NLQT::CConfiguration &config() { return *_configuration; }
|
||||
static NLQT::CObjectViewer &objView() { return *_objectViewer; }
|
||||
static NLQT::CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; }
|
||||
static NLQT::CGeorges &georges() { return *_georges;}
|
||||
static NLQT::CMainWindow &mainWin() { return *_mainWindow; }
|
||||
private:
|
||||
static NLQT::CConfiguration *_configuration;
|
||||
static NLQT::CObjectViewer *_objectViewer;
|
||||
static NLQT::CObjectViewerWidget *_objectViewerWidget;
|
||||
static NLQT::CMainWindow *_mainWindow;
|
||||
static NLQT::CGeorges *_georges;
|
||||
};
|
||||
|
|
|
@ -38,8 +38,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <nel/3d/u_animation.h>
|
||||
#include <nel/3d/u_play_list_manager.h>
|
||||
#include <nel/3d/u_3d_mouse_listener.h>
|
||||
#include <nel/3d/bloom_effect.h>
|
||||
|
||||
#include <nel/3d/event_mouse_listener.h>
|
||||
//#include <nel/3d/event_mouse_listener.h>
|
||||
|
||||
// Project includes
|
||||
#include "modules.h"
|
||||
|
@ -53,9 +54,11 @@ namespace NLQT
|
|||
{
|
||||
|
||||
CObjectViewer::CObjectViewer()
|
||||
: _Driver(NULL),
|
||||
_phi(0), _psi(0),_dist(20),
|
||||
_CurrentInstance("")
|
||||
: _Driver(NULL), _Light(0),
|
||||
_phi(0), _psi(0),_dist(2),
|
||||
_CameraFocal(75),
|
||||
_CurrentInstance(""),
|
||||
_BloomEffect(false), _Scene(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -71,20 +74,13 @@ namespace NLQT
|
|||
|
||||
//release();
|
||||
//init(wnd, w, h);
|
||||
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
||||
//_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
||||
}
|
||||
|
||||
void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewer::init");
|
||||
|
||||
// load and set remap extensions from config
|
||||
//Modules::config().configRemapExtensions();
|
||||
|
||||
// load and set search paths from config
|
||||
//Modules::config().configSearchPaths();
|
||||
|
||||
// set background color from config
|
||||
NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor");
|
||||
_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2));
|
||||
|
@ -101,36 +97,39 @@ namespace NLQT
|
|||
else nlwarning("Invalid driver specified, defaulting to OpenGL");
|
||||
#endif
|
||||
|
||||
//Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal));
|
||||
//Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect));
|
||||
|
||||
// create the driver
|
||||
nlassert(!_Driver);
|
||||
|
||||
_Driver = UDriver::createDriver(NULL, _Direct3D, NULL);
|
||||
_Driver = UDriver::createDriver(0, _Direct3D, 0);
|
||||
nlassert(_Driver);
|
||||
|
||||
// initialize the window with config file values
|
||||
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
||||
|
||||
_Light = ULight::createLight();
|
||||
//_Light = ULight::createLight();
|
||||
|
||||
// set mode of the light
|
||||
_Light->setMode(ULight::DirectionalLight);
|
||||
//// set mode of the light
|
||||
//_Light->setMode(ULight::DirectionalLight);
|
||||
|
||||
// set position of the light
|
||||
_Light->setPosition(CVector(-20.f, 30.f, 10.f));
|
||||
//// set position of the light
|
||||
//_Light->setPosition(CVector(-20.f, 30.f, 10.f));
|
||||
|
||||
// white light
|
||||
_Light->setAmbiant(CRGBA(255, 255, 255));
|
||||
//// white light
|
||||
//_Light->setAmbiant(CRGBA(255, 255, 255));
|
||||
|
||||
// set and enable the light
|
||||
_Driver->setLight(0, *_Light);
|
||||
_Driver->enableLight(0);
|
||||
//// set and enable the light
|
||||
//_Driver->setLight(0, *_Light);
|
||||
//_Driver->enableLight(0);
|
||||
|
||||
// Create a scene
|
||||
_Scene = _Driver->createScene(true);
|
||||
|
||||
_PlayListManager = _Scene->createPlayListManager();
|
||||
|
||||
_Scene->enableLightingSystem(true);
|
||||
//_Scene->enableLightingSystem(true);
|
||||
|
||||
// create the camera
|
||||
UCamera camera = _Scene->getCam();
|
||||
|
@ -140,21 +139,27 @@ namespace NLQT
|
|||
setSizeViewport(w, h);
|
||||
|
||||
// camera will look at entities
|
||||
updateCamera(0,0,0);
|
||||
camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5));
|
||||
|
||||
NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
|
||||
|
||||
_MouseListener = _Driver->create3dMouseListener();
|
||||
_MouseListener->setMatrix(Modules::objView().getScene()->getCam().getMatrix());
|
||||
_MouseListener->setFrustrum(Modules::objView().getScene()->getCam().getFrustum());
|
||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
||||
_MouseListener->setFrustrum(_Scene->getCam().getFrustum());
|
||||
_MouseListener->setHotSpot(hotSpot);
|
||||
_MouseListener->setMouseMode(U3dMouseListener::edit3d);
|
||||
|
||||
NL3D::CBloomEffect::instance().setDriver(_Driver);
|
||||
NL3D::CBloomEffect::instance().setScene(_Scene);
|
||||
NL3D::CBloomEffect::instance().init(!_Direct3D);
|
||||
//NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt());
|
||||
//NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool());
|
||||
}
|
||||
|
||||
void CObjectViewer::release()
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewer::release");
|
||||
nldebug("");
|
||||
|
||||
_Driver->delete3dMouseListener(_MouseListener);
|
||||
|
||||
|
@ -183,10 +188,17 @@ namespace NLQT
|
|||
// New matrix from camera
|
||||
_Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix);
|
||||
_Scene->getCam().setMatrix (_MouseListener->getViewMatrix());
|
||||
|
||||
//nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str());
|
||||
}
|
||||
|
||||
void CObjectViewer::renderDriver()
|
||||
{
|
||||
// Render the scene.
|
||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
||||
{
|
||||
NL3D::CBloomEffect::instance().initBloom();
|
||||
}
|
||||
_Driver->clearBuffers(_BackgroundColor);
|
||||
}
|
||||
|
||||
|
@ -194,6 +206,12 @@ namespace NLQT
|
|||
{
|
||||
// render the scene
|
||||
_Scene->render();
|
||||
|
||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
||||
{
|
||||
NL3D::CBloomEffect::instance().endBloom();
|
||||
NL3D::CBloomEffect::instance().endInterfacesDisplayBloom();
|
||||
}
|
||||
}
|
||||
|
||||
void CObjectViewer::renderDebug2D()
|
||||
|
@ -238,22 +256,34 @@ namespace NLQT
|
|||
|
||||
bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string &skelFileName)
|
||||
{
|
||||
std::string fileName = CFile::getFilenameWithoutExtension(meshFileName);
|
||||
if ( _Entities.count(fileName) != 0)
|
||||
return false;
|
||||
|
||||
CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
|
||||
|
||||
// create instance of the mesh character
|
||||
UInstance Entity = _Scene->createInstance(meshFileName);
|
||||
|
||||
CAABBox bbox;
|
||||
Entity.getShapeAABBox(bbox);
|
||||
setCamera(bbox , Entity, true);
|
||||
|
||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
||||
|
||||
USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
|
||||
|
||||
// if we can't create entity, skip it
|
||||
if (Entity.empty()) return false;
|
||||
|
||||
// create a new entity
|
||||
EIT eit = (_Entities.insert (make_pair (CFile::getFilenameWithoutExtension(meshFileName), CEntity()))).first;
|
||||
EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
|
||||
CEntity &entity = (*eit).second;
|
||||
|
||||
// set the entity up
|
||||
entity._Name = CFile::getFilenameWithoutExtension(meshFileName);
|
||||
entity._Name = fileName;
|
||||
entity._FileNameShape = meshFileName;
|
||||
entity._FileNameSkeleton = skelFileName;
|
||||
entity._Instance = Entity;
|
||||
if (!Skeleton.empty())
|
||||
{
|
||||
|
@ -285,27 +315,7 @@ namespace NLQT
|
|||
|
||||
void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist)
|
||||
{
|
||||
_phi += deltaPhi;
|
||||
_psi += deltaPsi;
|
||||
_dist += deltaDist;
|
||||
|
||||
if(_phi < -NLMISC::Pi/2) _phi -= deltaPhi;
|
||||
if(_phi > NLMISC::Pi/2) _phi -= deltaPsi;
|
||||
if (_dist < 1) _dist = 1;
|
||||
|
||||
NLMISC::CQuat q0,q1,q2;
|
||||
NLMISC::CVector up(0,0,1);
|
||||
NLMISC::CVector v(0,0,1);
|
||||
|
||||
q0.setAngleAxis(v,_psi);
|
||||
v = NLMISC::CVector(0,1,0);
|
||||
q1.setAngleAxis(v,_phi);
|
||||
q2 = q0 * q1;
|
||||
NLMISC::CMatrix m0;
|
||||
m0.setRot(q2);
|
||||
NLMISC::CVector camera = m0 * NLMISC::CVector(_dist,0,0);
|
||||
|
||||
_Scene->getCam().lookAt(camera, up);
|
||||
}
|
||||
|
||||
void CObjectViewer::setBackgroundColor(NLMISC::CRGBA backgroundColor)
|
||||
|
@ -328,13 +338,7 @@ namespace NLQT
|
|||
|
||||
void CObjectViewer::setSizeViewport(uint16 w, uint16 h)
|
||||
{
|
||||
_Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000);
|
||||
}
|
||||
|
||||
void CObjectViewer::getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar)
|
||||
{
|
||||
//_Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000);
|
||||
_Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar);
|
||||
_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
||||
}
|
||||
|
||||
void CObjectViewer::setCurrentObject(const std::string &name)
|
||||
|
@ -397,4 +401,141 @@ namespace NLQT
|
|||
_Entities.clear();
|
||||
}
|
||||
|
||||
void CObjectViewer::setCamera(CAABBox &bbox, UTransform &entity, bool high_z)
|
||||
{
|
||||
CVector pos(0.f, 0.f, 0.f);
|
||||
CQuat quat(0.f, 0.f, 0.f, 0.f);
|
||||
NL3D::UInstance inst;
|
||||
inst.cast(entity);
|
||||
if (!inst.empty())
|
||||
{
|
||||
inst.getDefaultPos(pos);
|
||||
inst.getDefaultRotQuat(quat);
|
||||
/*
|
||||
if (quat.getAxis().isNull())
|
||||
{
|
||||
quat.set(0, 0, 0, 0);
|
||||
inst.setRotQuat(quat);
|
||||
}
|
||||
*/
|
||||
// quat.set(1.f, 1.f, 0.f, 0.f);
|
||||
|
||||
// inst.setRotQuat(quat);
|
||||
// inst.getRotQuat(quat);
|
||||
|
||||
// check for presence of all textures from each sets
|
||||
//bool allGood = true;
|
||||
|
||||
//for(uint s = 0; s < 5; ++s)
|
||||
//{
|
||||
// inst.selectTextureSet(s);
|
||||
|
||||
// uint numMat = inst.getNumMaterials();
|
||||
|
||||
// // by default, all textures are present
|
||||
// allGood = true;
|
||||
|
||||
// for(uint i = 0; i < numMat; ++i)
|
||||
// {
|
||||
// UInstanceMaterial mat = inst.getMaterial(i);
|
||||
|
||||
// for(sint j = 0; j <= mat.getLastTextureStage(); ++j)
|
||||
// {
|
||||
// // if a texture is missing
|
||||
// if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy")
|
||||
// allGood = false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// // if all textures have been found for this set, skip other sets
|
||||
// if (allGood)
|
||||
// break;
|
||||
//}
|
||||
}
|
||||
|
||||
// fix scale (some shapes have a different value)
|
||||
entity.setScale(1.f, 1.f, 1.f);
|
||||
|
||||
UCamera Camera = _Scene->getCam();
|
||||
CVector max_radius = bbox.getHalfSize();
|
||||
|
||||
CVector center = bbox.getCenter();
|
||||
entity.setPivot(center);
|
||||
center += pos;
|
||||
|
||||
//_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
||||
float fov = float(_CameraFocal * (float)Pi/180.0);
|
||||
//Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f);
|
||||
float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
|
||||
if (radius == 0.f) radius = 1.f;
|
||||
float left, right, bottom, top, znear, zfar;
|
||||
Camera.getFrustum(left, right, bottom, top, znear, zfar);
|
||||
float dist = radius / (tan(fov/2));
|
||||
CVector eye(center);
|
||||
/* if (axis == CVector::I)
|
||||
eye.y -= dist+radius;
|
||||
else if (axis == CVector::J)
|
||||
eye.x += dist+radius;
|
||||
*/
|
||||
// quat.normalize();
|
||||
|
||||
CVector ax(quat.getAxis());
|
||||
|
||||
// float angle = quat.getAngle();
|
||||
/*
|
||||
if (ax.isNull())
|
||||
{
|
||||
if (int(angle*100.f) == int(NLMISC::Pi * 200.f))
|
||||
{
|
||||
ax = CVector::J;
|
||||
}
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (ax.isNull() || ax == CVector::I)
|
||||
{
|
||||
ax = CVector::J;
|
||||
}
|
||||
else if (ax == -CVector::K)
|
||||
{
|
||||
ax = -CVector::J;
|
||||
}
|
||||
/* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f)
|
||||
{
|
||||
ax = -CVector::J ;
|
||||
}
|
||||
*/
|
||||
// ax.normalize();
|
||||
|
||||
eye -= ax * (dist+radius);
|
||||
if (high_z)
|
||||
eye.z += max_radius.z/1.0f;
|
||||
Camera.lookAt(eye, center);
|
||||
setupLight(eye, center - eye);
|
||||
}
|
||||
|
||||
bool CObjectViewer::setupLight(const CVector &position, const CVector &direction)
|
||||
{
|
||||
if (!_Light)
|
||||
_Light = ULight::createLight();
|
||||
if (!_Light) return false;
|
||||
|
||||
// set mode of the light
|
||||
_Light->setMode(ULight::DirectionalLight);
|
||||
|
||||
// set position of the light
|
||||
// Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction);
|
||||
NLMISC::CRGBA light_ambiant = CRGBA(0,0,0);
|
||||
NLMISC::CRGBA light_diffuse = CRGBA(255,255,255);
|
||||
NLMISC::CRGBA light_specular = CRGBA(255,255,255);
|
||||
NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25);
|
||||
_Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction);
|
||||
|
||||
// set and enable the light
|
||||
_Driver->setLight(0, *_Light);
|
||||
_Driver->enableLight(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
|
|
@ -29,6 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <nel/misc/config_file.h>
|
||||
#include <nel/misc/rgba.h>
|
||||
#include <nel/3d/event_mouse_listener.h>
|
||||
#include <nel/misc/aabbox.h>
|
||||
|
||||
// Project includes
|
||||
#include "entity.h"
|
||||
|
@ -117,7 +118,8 @@ namespace NLQT
|
|||
/// @param w - width window.
|
||||
/// @param h - height window.
|
||||
void setSizeViewport(uint16 w, uint16 h);
|
||||
void getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar);
|
||||
|
||||
void setBloomEffect(bool enabled) { _BloomEffect = enabled; }
|
||||
|
||||
/// Select instance from the scene
|
||||
/// @param name - name instance, "" if no instance edited
|
||||
|
@ -143,6 +145,8 @@ namespace NLQT
|
|||
/// @return true if have used Direct3D driver, false OpenGL driver.
|
||||
inline bool getDirect3D() { return _Direct3D; }
|
||||
|
||||
inline bool getBloomEffect() const { return _BloomEffect; }
|
||||
|
||||
/// Get a pointer to the driver.
|
||||
/// @return pointer to the driver.
|
||||
inline NL3D::UDriver *getDriver() { return _Driver; }
|
||||
|
@ -155,6 +159,9 @@ namespace NLQT
|
|||
/// @return pointer to the UPlayListManager
|
||||
inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; }
|
||||
|
||||
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
|
||||
bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction);
|
||||
|
||||
private:
|
||||
void deleteEntity (CEntity &entity);
|
||||
|
||||
|
@ -165,18 +172,20 @@ namespace NLQT
|
|||
|
||||
NL3D::UDriver *_Driver;
|
||||
NL3D::UScene *_Scene;
|
||||
NL3D::UPlayListManager *_PlayListManager;
|
||||
NL3D::UPlayListManager *_PlayListManager;
|
||||
NL3D::ULight *_Light;
|
||||
NL3D::UCamera *_Camera;
|
||||
NL3D::U3dMouseListener *_MouseListener;
|
||||
NL3D::U3dMouseListener *_MouseListener;
|
||||
|
||||
// The entities storage
|
||||
CEntities _Entities;
|
||||
|
||||
/// Camera parameters.
|
||||
float _phi, _psi, _dist;
|
||||
float _CameraFocal;
|
||||
|
||||
bool _Direct3D;
|
||||
bool _BloomEffect;
|
||||
|
||||
std::string _CurrentInstance;
|
||||
|
||||
|
|
|
@ -0,0 +1,119 @@
|
|||
/*
|
||||
Georges Editor Qt
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "object_viewer_widget.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/3d/driver_user.h>
|
||||
|
||||
// Project includes
|
||||
#include "modules.h"
|
||||
|
||||
namespace NLQT
|
||||
{
|
||||
|
||||
CObjectViewerWidget::CObjectViewerWidget()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CObjectViewerWidget::~CObjectViewerWidget()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setVisible(bool visible)
|
||||
{
|
||||
// called by show()
|
||||
// code assuming visible window needed to init the 3d driver
|
||||
nldebug("%d", visible);
|
||||
if (visible)
|
||||
{
|
||||
QWidget::setVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
QWidget::setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(NL_OS_WINDOWS)
|
||||
|
||||
typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
bool CObjectViewerWidget::winEvent(MSG * message, long * result)
|
||||
{
|
||||
if (Modules::objView().getDriver() &&
|
||||
Modules::objView().getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
winProc proc = (winProc)driver->getWindowProc();
|
||||
return proc(driver, message->hwnd, message->message, message->wParam, message->lParam);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#elif defined(NL_OS_MAC)
|
||||
|
||||
typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e);
|
||||
|
||||
bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event)
|
||||
{
|
||||
if(caller)
|
||||
nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt");
|
||||
|
||||
if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
cocoaProc proc = (cocoaProc)driver->getWindowProc();
|
||||
return proc(driver, event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#elif defined(NL_OS_UNIX)
|
||||
|
||||
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
||||
|
||||
bool CObjectViewerWidget::x11Event(XEvent *event)
|
||||
{
|
||||
if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
x11Proc proc = (x11Proc)driver->getWindowProc();
|
||||
return proc(driver, event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
} /* namespace NLQT */
|
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
Georges Editor Qt
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef OBJECT_VIEWER_WIDGET_H
|
||||
#define OBJECT_VIEWER_WIDGET_H
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
|
||||
// Qt includes
|
||||
#include <QtOpenGL/QGLWidget>
|
||||
|
||||
// Project includes
|
||||
|
||||
/**
|
||||
namespace NLQT
|
||||
@brief namespace NLQT
|
||||
*/
|
||||
namespace NLQT
|
||||
{
|
||||
class CObjectViewerWidget: public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
/// Default constructor.
|
||||
CObjectViewerWidget();
|
||||
virtual ~CObjectViewerWidget();
|
||||
|
||||
virtual void setVisible(bool visible);
|
||||
|
||||
protected:
|
||||
#if defined(NL_OS_WINDOWS)
|
||||
virtual bool winEvent(MSG * message, long * result);
|
||||
#elif defined(NL_OS_MAC)
|
||||
virtual bool macEvent(EventHandlerCallRef caller, EventRef event);
|
||||
#elif defined(NL_OS_UNIX)
|
||||
virtual bool x11Event(XEvent *event);
|
||||
#endif
|
||||
|
||||
};/* class CObjectViewerWidget */
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
||||
#endif // OBJECT_VIEWER_WIDGET_H
|
|
@ -30,8 +30,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <nel/misc/events.h>
|
||||
|
||||
#include <nel/3d/u_driver.h>
|
||||
#include <nel/3d/u_camera.h>
|
||||
#include <nel/3d/u_scene.h>
|
||||
#include <nel/3d/driver_user.h>
|
||||
|
||||
// Project includes
|
||||
#include "modules.h"
|
||||
|
@ -47,9 +46,11 @@ namespace NLQT
|
|||
{
|
||||
_ui.setupUi(this);
|
||||
|
||||
_nlw = new QNLWidget(_ui.dockWidgetContents);
|
||||
_nlw->setObjectName(QString::fromUtf8("nlwidget"));
|
||||
_ui.gridLayout->addWidget(_nlw, 0, 0, 1, 1);
|
||||
// _nlw = new QNLWidget(_ui.dockWidgetContents);
|
||||
_nlw = &Modules::objViewWid();
|
||||
//_nlw->setObjectName(QString::fromUtf8("nlwidget"));
|
||||
_ui.gridLayout->addWidget(_nlw, 0, 0);
|
||||
|
||||
//nlw->setLayout(new QGridLayout(nlw));
|
||||
//_ui.widget = nlw;
|
||||
//QWidget * w = widget();
|
||||
|
@ -62,7 +63,7 @@ namespace NLQT
|
|||
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
|
||||
// timer->start(); // <- timeout 0
|
||||
// it's heavy on cpu, though, when no 3d driver initialized :)
|
||||
_mainTimer->start(5); // 25fps
|
||||
_mainTimer->start(25); // 25fps
|
||||
}
|
||||
|
||||
CObjectViewerDialog::~CObjectViewerDialog()
|
||||
|
@ -75,28 +76,38 @@ namespace NLQT
|
|||
connect(this, SIGNAL(topLevelChanged(bool)),
|
||||
this, SLOT(topLevelChanged(bool)));
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewerDialog::init %d",_nlw->winId());
|
||||
//nldebug("%d %d %d",_nlw->winId(), width(), height());
|
||||
|
||||
#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
||||
dynamic_cast<QNLWidget*>(widget())->makeCurrent();
|
||||
#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
||||
|
||||
Modules::objView().init((nlWindow)_nlw->winId(), 20, 20);
|
||||
Modules::objView().init((nlWindow)_nlw->winId(), width(), height());
|
||||
setMouseTracking(true);
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::release()
|
||||
{
|
||||
nldebug("");
|
||||
|
||||
Modules::objView().release();
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::setVisible(bool visible)
|
||||
{
|
||||
// called by show()
|
||||
// code assuming visible window needed to init the 3d driver
|
||||
nldebug("%d", visible);
|
||||
if (visible)
|
||||
{
|
||||
QDockWidget::setVisible(true);
|
||||
updateInitialization(true);
|
||||
_mainTimer->start(25);
|
||||
//updateInitialization(true);
|
||||
//_nlw->show();
|
||||
}
|
||||
else
|
||||
{
|
||||
updateInitialization(false);
|
||||
//updateInitialization(false);
|
||||
QDockWidget::setVisible(false);
|
||||
}
|
||||
}
|
||||
|
@ -121,12 +132,11 @@ namespace NLQT
|
|||
{
|
||||
if (!wantGraphics)
|
||||
{
|
||||
_isGraphicsInitialized = false;
|
||||
release();
|
||||
//_isGraphicsInitialized = false;
|
||||
//release();
|
||||
_mainTimer->stop();
|
||||
done = false;
|
||||
//done = false;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -134,8 +144,8 @@ namespace NLQT
|
|||
{
|
||||
init();
|
||||
_isGraphicsInitialized = true;
|
||||
_mainTimer->start(5);
|
||||
done = false;
|
||||
_mainTimer->start(25);
|
||||
//done = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -237,23 +247,6 @@ namespace NLQT
|
|||
}
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::release()
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewerDialog::release");
|
||||
|
||||
Modules::objView().release();
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::reinit()
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("CObjectViewerDialog::reinit");
|
||||
|
||||
Modules::objView().release();
|
||||
//Modules::objView().reinit(_ui.frame->winId(), width(), height());
|
||||
}
|
||||
|
||||
QAction *CObjectViewerDialog::createSaveScreenshotAction(QObject *parent)
|
||||
{
|
||||
QAction *action = new QAction(parent);
|
||||
|
@ -283,18 +276,18 @@ namespace NLQT
|
|||
|
||||
void CObjectViewerDialog::topLevelChanged ( bool topLevel ) {
|
||||
//nldebug("CObjectViewerDialog::topLevelChanged topLevel:%d",topLevel);
|
||||
nldebug("CObjectViewerDialog::topLevelChanged winId:%d",winId());
|
||||
//nldebug("%d %d",winId(), _nlw->winId());
|
||||
// winId changing when re/docking
|
||||
//Modules::georges().init();
|
||||
Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height());
|
||||
//Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height());
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::resizeEvent(QResizeEvent *resizeEvent)
|
||||
{
|
||||
//nldebug("%d %d",_nlw->width(), _nlw->height());
|
||||
QDockWidget::resizeEvent(resizeEvent);
|
||||
if (Modules::objView().getDriver())
|
||||
Modules::objView().setSizeViewport(resizeEvent->size().width(), resizeEvent->size().height());
|
||||
|
||||
// The OpenGL driver does not resize automatically.
|
||||
// The Direct3D driver breaks the window mode to include window borders when calling setMode windowed.
|
||||
|
||||
|
@ -302,105 +295,4 @@ namespace NLQT
|
|||
// There is probably something inside the drivers not being released properly.
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::wheelEvent(QWheelEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::wheelEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
// Set the buttons currently pressed.
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
if(event->delta() > 0)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, true, this));
|
||||
else
|
||||
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, false, this));
|
||||
|
||||
}
|
||||
|
||||
uint32 CObjectViewerDialog::getNelButtons(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::getNelButtons");
|
||||
uint32 buttons = NLMISC::noButton;
|
||||
if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton;
|
||||
if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton;
|
||||
if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton;
|
||||
if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton;
|
||||
if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton;
|
||||
if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton;
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
uint32 CObjectViewerDialog::getNelButtons(QWheelEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::getNelButtons");
|
||||
uint32 buttons = NLMISC::noButton;
|
||||
if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton;
|
||||
if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton;
|
||||
if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton;
|
||||
if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton;
|
||||
if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton;
|
||||
if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton;
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::mousePressEvent(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::mousePressEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
// Set the buttons currently pressed.
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
|
||||
if(event->button() == Qt::LeftButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseDown( -fX, fY,
|
||||
(NLMISC::TMouseButton)(NLMISC::leftButton|(buttons&~(NLMISC::leftButton|NLMISC::middleButton|NLMISC::rightButton))), this));
|
||||
if(event->button() == Qt::MidButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseDown( -fX, fY,
|
||||
(NLMISC::TMouseButton)(NLMISC::middleButton|(buttons&~(NLMISC::middleButton|NLMISC::leftButton|NLMISC::rightButton))), this));
|
||||
if(event->button() == Qt::RightButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseDown( -fX, fY,
|
||||
(NLMISC::TMouseButton)(NLMISC::rightButton|(buttons&~(NLMISC::rightButton|NLMISC::leftButton|NLMISC::middleButton))), this));
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::mouseReleaseEvent(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::mouseReleaseEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
// Set the buttons currently pressed.
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
|
||||
if(event->button() == Qt::LeftButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::leftButton, this));
|
||||
if(event->button() == Qt::MidButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::middleButton, this));
|
||||
if(event->button() == Qt::RightButton)
|
||||
Modules::objView().getDriver()->EventServer.postEvent(
|
||||
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::rightButton, this));
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::mouseMoveEvent(QMouseEvent *event)
|
||||
{
|
||||
//nldebug("CObjectViewerDialog::mouseMoveEvent");
|
||||
// Get relative positions.
|
||||
float fX = 1.0f - (float)event->pos().x() / this->width();
|
||||
float fY = 1.0f - (float)event->pos().y() / this->height();
|
||||
|
||||
if ((fX == 0.5f) && (fY == 0.5f)) return;
|
||||
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
|
||||
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseMove(-fX, fY, buttons, this));
|
||||
}
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
|
|
@ -50,7 +50,7 @@ class QAction;
|
|||
namespace NLQT
|
||||
{
|
||||
|
||||
class CObjectViewerDialog: public QDockWidget, public NLMISC::IEventEmitter
|
||||
class CObjectViewerDialog: public QDockWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace NLQT
|
|||
~CObjectViewerDialog();
|
||||
|
||||
virtual void setVisible(bool visible);
|
||||
// virtual QPaintEngine* paintEngine() const { return NULL; }
|
||||
virtual QPaintEngine* paintEngine() const { return NULL; }
|
||||
|
||||
void init();
|
||||
void release();
|
||||
|
@ -74,20 +74,13 @@ namespace NLQT
|
|||
void saveScreenshot();
|
||||
void setBackgroundColor();
|
||||
|
||||
void submitEvents(NLMISC::CEventServer &server, bool allWindows) { };
|
||||
void emulateMouseRawMode(bool) { };
|
||||
void submitEvents(NLMISC::CEventServer &server, bool allWindows) { }
|
||||
void emulateMouseRawMode(bool) { }
|
||||
|
||||
void topLevelChanged(bool topLevel);
|
||||
|
||||
protected:
|
||||
virtual void resizeEvent(QResizeEvent *resizeEvent);
|
||||
virtual void mousePressEvent(QMouseEvent *event);
|
||||
virtual void mouseReleaseEvent(QMouseEvent *event);
|
||||
virtual void wheelEvent(QWheelEvent *event);
|
||||
virtual void mouseMoveEvent(QMouseEvent *event);
|
||||
|
||||
uint32 getNelButtons(QMouseEvent *event);
|
||||
uint32 getNelButtons(QWheelEvent *event);
|
||||
|
||||
private:
|
||||
CObjectViewerDialog(const CObjectViewerDialog &);
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
ADD_SUBDIRECTORY(land_export)
|
||||
ADD_SUBDIRECTORY(land_export_lib)
|
||||
|
||||
ADD_SUBDIRECTORY(world_editor)
|
||||
ADD_SUBDIRECTORY(world_editor_primitive_plugin)
|
||||
IF(WITH_MFC)
|
||||
ADD_SUBDIRECTORY(world_editor)
|
||||
ADD_SUBDIRECTORY(world_editor_primitive_plugin)
|
||||
ENDIF(WITH_MFC)
|
||||
|
||||
# This is an old plugin and is deprecated. It doesn't even compile anymore.
|
||||
#ADD_SUBDIRECTORY(world_editor_plugin)
|
||||
|
|
Loading…
Reference in a new issue