Changed: Use of _CurrentMode instead of several variables (similar to Direct3D driver)

This commit is contained in:
kervala 2010-11-21 22:04:18 +01:00
parent ae132f650d
commit 19c5ffef3b
4 changed files with 82 additions and 79 deletions

View file

@ -227,19 +227,27 @@ CDriverGL::CDriverGL()
_MouseCaptured = false;
_NeedToRestaureGammaRamp = false;
_Interval = 1;
_win = EmptyWindow;
_WindowX = 0;
_WindowY = 0;
_WindowVisible = true;
_DestroyWindow = false;
_Maximized = false;
_CurrentMode.Width = 0;
_CurrentMode.Height = 0;
_CurrentMode.Depth = 0;
_CurrentMode.OffScreen = false;
_CurrentMode.Windowed = true;
_CurrentMode.AntiAlias = -1;
_Interval = 1;
_Resizable = false;
_DecorationWidth = 0;
_DecorationHeight = 0;
_OffScreen = false;
_FullScreen = false;
_Resizable = false;
_AntiAliasing = -1;
_CurrentMaterial=NULL;
_Initialized = false;
@ -410,10 +418,10 @@ bool CDriverGL::setupDisplay()
// Init OpenGL/Driver defaults.
//=============================
glViewport(0,0,_WindowWidth,_WindowHeight);
glViewport(0,0,_CurrentMode.Width,_CurrentMode.Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,_WindowWidth,_WindowHeight,0,-1.0f,1.0f);
glOrtho(0,_CurrentMode.Width,_CurrentMode.Height,0,-1.0f,1.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_AUTO_NORMAL);
@ -1115,7 +1123,7 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
uint8 CDriverGL::getBitPerPixel ()
{
H_AUTO_OGL(CDriverGL_getBitPerPixel )
return _Depth;
return _CurrentMode.Depth;
}
const char *CDriverGL::getVideocardInformation ()

View file

@ -695,18 +695,17 @@ private:
// Version of the driver. Not the interface version!! Increment when implementation of the driver change.
static const uint32 ReleaseVersion;
bool _FullScreen;
bool _OffScreen;
bool _Resizable;
uint _Interval;
sint8 _AntiAliasing;
bool _WindowVisible;
uint32 _WindowWidth, _WindowHeight;
sint32 _WindowX, _WindowY;
// Windows
nlWindow _win;
sint32 _WindowX;
sint32 _WindowY;
bool _WindowVisible;
bool _DestroyWindow;
bool _Maximized;
GfxMode _CurrentMode;
uint _Interval;
bool _Resizable;
sint32 _DecorationWidth;
sint32 _DecorationHeight;
@ -833,9 +832,6 @@ private:
// @}
// Depth of the driver in Bit Per Pixel
uint8 _Depth;
// The forceNormalize() state.
bool _ForceNormalize;

View file

@ -508,8 +508,8 @@ void CDriverGL::setMousePos(float x, float y)
if (_win == EmptyWindow)
return;
sint x1 = (sint)((float)_WindowWidth*x);
sint y1 = (sint)((float)_WindowHeight*(1.0f-y));
sint x1 = (sint)((float)_CurrentMode.Width*x);
sint y1 = (sint)((float)_CurrentMode.Height*(1.0f-y));
#ifdef NL_OS_WINDOWS
@ -603,7 +603,7 @@ void CDriverGL::setCapture (bool b)
// ***************************************************************************
bool CDriverGL::isSystemCursorInClientArea()
{
if (_FullScreen /* || !IsMouseCursorHardware() */)
if (!_CurrentMode.Windowed)
{
#ifdef NL_OS_WINDOWS
return IsWindowVisible(_win) != FALSE;

View file

@ -64,19 +64,19 @@ bool GlWndProc(CDriverGL *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM
if(message == WM_SIZE)
{
if (!driver->_FullScreen)
if (driver->_CurrentMode.Windowed)
{
RECT rect;
GetClientRect (driver->_win, &rect);
// Setup gl viewport
driver->_WindowWidth = rect.right-rect.left;
driver->_WindowHeight = rect.bottom-rect.top;
driver->_CurrentMode.Width = (uint16)(rect.right-rect.left);
driver->_CurrentMode.Height = (uint16)(rect.bottom-rect.top);
}
}
else if(message == WM_MOVE)
{
if (!driver->_FullScreen)
if (driver->_CurrentMode.Windowed)
{
RECT rect;
GetWindowRect (hWnd, &rect);
@ -226,7 +226,7 @@ bool GlWndProc(CDriverGL *driver, XEvent &e)
case ConfigureNotify:
if (!driver->_FullScreen && driver->_WndActive)
if (driver->_CurrentMode.Windowed && driver->_WndActive)
{
// first time setting decoration sizes
if ((driver->_DecorationWidth == -1) || (driver->_DecorationWidth == 0))
@ -237,8 +237,8 @@ bool GlWndProc(CDriverGL *driver, XEvent &e)
nlwarning("Decoration size x = %d, y = %d", driver->_DecorationWidth, driver->_DecorationHeight);
}
driver->_WindowWidth = e.xconfigure.width;
driver->_WindowHeight = e.xconfigure.height;
driver->_CurrentMode.Width = e.xconfigure.width;
driver->_CurrentMode.Height = e.xconfigure.height;
driver->_WindowX = e.xconfigure.x - driver->_DecorationWidth;
driver->_WindowY = e.xconfigure.y - driver->_DecorationHeight;
@ -385,12 +385,12 @@ bool CDriverGL::unInit()
{
H_AUTO_OGL(CDriverGL_unInit)
if (_FullScreen)
if (!_CurrentMode.Windowed)
{
restoreScreenMode();
showCursor(true);
_FullScreen = false;
_CurrentMode.Windowed = true;
}
#ifdef NL_OS_WINDOWS
@ -546,11 +546,11 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
H_AUTO_OGL(CDriverGL_setDisplay)
_win = EmptyWindow;
_WindowWidth = _WindowHeight = _WindowX = _WindowY = 0;
_CurrentMode = mode;
_WindowVisible = false;
_FullScreen = false;
_Resizable = resizeable;
_OffScreen = mode.OffScreen;
_DestroyWindow = false;
#ifdef NL_OS_WINDOWS
@ -566,7 +566,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
int pf;
// Offscreen mode ?
if (_OffScreen)
if (_CurrentMode.OffScreen)
{
#if 0
if (!createWindow(mode))
@ -581,7 +581,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
// Get the
HDC tempHDC = GetDC(tmpHWND);
_Depth=uint8(GetDeviceCaps(tempHDC,BITSPIXEL));
_CurrentMode.Depth = uint8(GetDeviceCaps(tempHDC,BITSPIXEL));
// ---
memset(&_pfd,0,sizeof(_pfd));
@ -589,10 +589,10 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_pfd.nVersion = 1;
_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
_pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = (char)_Depth;
_pfd.cColorBits = (char)_CurrentMode.Depth;
// Choose best suited Depth Buffer.
if(_Depth<=16)
if(_CurrentMode.Depth<=16)
{
_pfd.cDepthBits = 16;
}
@ -760,8 +760,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
return false;
}
_WindowWidth = width;
_WindowHeight = height;
_CurrentMode.Width = width;
_CurrentMode.Height = height;
/* The next step is to create a device context for the newly created pbuffer. To do this,
call to the function: */
@ -801,7 +801,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
}
// Get the depth
_Depth = uint8(GetDeviceCaps (_hDC, BITSPIXEL));
_CurrentMode.Depth = uint8(GetDeviceCaps (_hDC, BITSPIXEL));
// Destroy the temp gl context
if (!wglDeleteContext (tempGLRC))
@ -852,16 +852,16 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_hDC=GetDC(_win);
wglMakeCurrent(_hDC,NULL);
_Depth=uint8(GetDeviceCaps(_hDC,BITSPIXEL));
_CurrentMode.Depth = uint8(GetDeviceCaps(_hDC,BITSPIXEL));
// ---
memset(&_pfd,0,sizeof(_pfd));
_pfd.nSize = sizeof(_pfd);
_pfd.nVersion = 1;
_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
_pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = (char)_Depth;
_pfd.cColorBits = _CurrentMode.Depth;
// Choose best suited Depth Buffer.
if(_Depth<=16)
if(_CurrentMode.Depth <= 16)
{
_pfd.cDepthBits = 16;
}
@ -963,8 +963,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
nlerror("cannot create NSOpenGLPixelFormat");
// intially set height/width, further updates through CocoaOpenGLView
_WindowHeight = mode.Height;
_WindowWidth = mode.Width;
_CurrentMode.Height = mode.Height;
_CurrentMode.Width = mode.Width;
// create a opengl view with the created format
_glView = [[CocoaOpenGLView alloc]
@ -1087,7 +1087,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
if (!setMode(mode))
return false;
if (show || _FullScreen)
if (show || !_CurrentMode.Windowed)
showWindow(true);
return true;
@ -1261,14 +1261,14 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
if (mode.Windowed)
{
// if fullscreen, switch back to desktop screen mode
if (_FullScreen)
if (!_CurrentMode.Windowed)
restoreScreenMode();
return true;
}
// save previous screen mode only if switching from windowed to fullscreen
if (!_FullScreen)
if (_CurrentMode.Windowed)
saveScreenMode();
// if switching exactly to the same screen mode, doesn't change it
@ -1506,8 +1506,8 @@ bool CDriverGL::createWindow(const GfxMode &mode)
_win = window;
_WindowWidth = mode.Width;
_WindowHeight = mode.Height;
_CurrentMode.Width = mode.Width;
_CurrentMode.Height = mode.Height;
// Must destroy this window
_DestroyWindow = true;
@ -1597,7 +1597,7 @@ CDriverGL::EWindowStyle CDriverGL::getWindowStyle() const
{
H_AUTO_OGL(CDriverGL_getWindowStyle)
if (_FullScreen)
if (!_CurrentMode.Windowed)
return EWSFullscreen;
return EWSWindowed;
@ -1631,7 +1631,7 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
bool isMaximized = GetWindowPlacement(_win, &wndpl) && (wndpl.showCmd == SW_SHOWMAXIMIZED);
bool isVisible = false;
if (windowStyle == EWSWindowed && !_OffScreen)
if (windowStyle == EWSWindowed && !_CurrentMode.OffScreen)
{
dwNewStyle |= WS_OVERLAPPEDWINDOW;
@ -1764,7 +1764,7 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
#endif // NL_OS_WINDOWS
_FullScreen = (windowStyle == EWSFullscreen);
_CurrentMode.Windowed = (windowStyle == EWSWindowed);
return true;
}
@ -1784,13 +1784,12 @@ bool CDriverGL::setMode(const GfxMode& mode)
setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
if (!mode.Windowed)
_Depth = mode.Depth;
_CurrentMode.Depth = mode.Depth;
// to be sure window size is correct after changing style
setWindowSize(mode.Width, mode.Height);
setWindowPos(_WindowX, _WindowY);
switch (_Depth)
switch (_CurrentMode.Depth)
{
case 16: _ColorDepth = ColorDepth16; break;
case 24:
@ -2034,13 +2033,13 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
devmode.dmDriverExtra = 0;
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devmode);
mode.Windowed = !_FullScreen;
mode.OffScreen = false;
mode.Windowed = _CurrentMode.Windowed;
mode.OffScreen = _CurrentMode.OffScreen;
mode.Depth = (uint8)devmode.dmBitsPerPel;
mode.Frequency = devmode.dmDisplayFrequency,
mode.Frequency = devmode.dmDisplayFrequency;
mode.Width = (uint16)devmode.dmPelsWidth;
mode.Height = (uint16)devmode.dmPelsHeight;
mode.AntiAlias = _AntiAliasing;
mode.AntiAlias = _CurrentMode.AntiAlias;
#elif defined(NL_OS_MAC)
@ -2145,7 +2144,7 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
if (!found)
{
mode.Windowed = !_FullScreen;
mode.OffScreen = _OffScreen;
mode.OffScreen = _CurrentMode.OffScreen;
mode.Depth = (uint) DefaultDepth(_dpy, screen);
mode.Frequency = 0;
mode.Width = DisplayWidth(_dpy, screen);
@ -2199,7 +2198,7 @@ void CDriverGL::setWindowPos(sint32 x, sint32 y)
_WindowX = x;
_WindowY = y;
if (_win == EmptyWindow || _FullScreen)
if (_win == EmptyWindow || !_CurrentMode.Windowed)
return;
#ifdef NL_OS_WINDOWS
@ -2357,7 +2356,7 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
{
H_AUTO_OGL(CDriverGL_getWindowSize)
if (_OffScreen)
if (_CurrentMode.OffScreen)
{
#ifdef NL_OS_WINDOWS
if (_PBuffer)
@ -2377,8 +2376,8 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
return;
}
#endif
width = _WindowWidth;
height = _WindowHeight;
width = _CurrentMode.Width;
height = _CurrentMode.Height;
}
}
@ -2397,15 +2396,15 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
AdjustWindowRectEx(&rc, GetWindowStyle(_win), GetMenu(_win) != NULL, GetWindowExStyle(_win));
UINT flags = SWP_NOZORDER | SWP_NOACTIVATE;
// set position to (0, 0) if fullscreen
if (!_FullScreen)
if (_CurrentMode.Windowed)
flags |= SWP_NOMOVE;
SetWindowPos(_win, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, flags);
// init window width and height
RECT clientRect;
GetClientRect(_win, &clientRect);
_WindowWidth = clientRect.right-clientRect.left;
_WindowHeight = clientRect.bottom-clientRect.top;
_CurrentMode.Width = uint16(clientRect.right-clientRect.left);
_CurrentMode.Height = uint16(clientRect.bottom-clientRect.top);
GetWindowRect(_win, &clientRect);
_WindowX = clientRect.left;
_WindowY = clientRect.top;
@ -2457,8 +2456,8 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
// resize the window
XResizeWindow(_dpy, _win, width, height);
_WindowWidth = width;
_WindowHeight = height;
_CurrentMode.Width = width;
_CurrentMode.Height = height;
}
// Update WM hints (allow resizing)
@ -2484,7 +2483,7 @@ void CDriverGL::getWindowPos(sint32 &x, sint32 &y)
H_AUTO_OGL(CDriverGL_getWindowPos)
// Off-screen rendering ?
if (_OffScreen)
if (_CurrentMode.OffScreen)
{
x = y = 0;
}