Changed: #1150 reactivated 3d view and improved behaviour

This commit is contained in:
aquiles 2010-11-22 21:21:07 +01:00
parent 0f39bf77cc
commit 17d224f762
13 changed files with 730 additions and 311 deletions

View file

@ -3,7 +3,7 @@ INCLUDE( ${QT_USE_FILE} )
FILE(GLOB GEORGES_EDITOR_SRC *.cpp *.h) FILE(GLOB GEORGES_EDITOR_SRC *.cpp *.h)
SET(GEORGES_EDITOR_HDR georges_dirtree_dialog.h georges_treeview_dialog.h main_window.h SET(GEORGES_EDITOR_HDR georges_dirtree_dialog.h georges_treeview_dialog.h main_window.h
objectviewer_dialog.h settings_dialog.h progress_dialog.h) objectviewer_dialog.h settings_dialog.h progress_dialog.h object_viewer_widget.h)
SET(GEORGES_EDITOR_UIS settings_form.ui objectviewer_form.ui log_form.ui georges_treeview_form.ui georges_dirtree_form.ui) SET(GEORGES_EDITOR_UIS settings_form.ui objectviewer_form.ui log_form.ui georges_treeview_form.ui georges_dirtree_form.ui)
SET(GEORGES_EDITOR_RCS georges_editor_qt.qrc) SET(GEORGES_EDITOR_RCS georges_editor_qt.qrc)

View file

@ -1,32 +1,32 @@
/* /*
Georges Editor Qt Object Viewer Qt
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com> Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or the Free Software Foundation, either version 3 of the License, or
(at your option) any later version. (at your option) any later version.
This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "stdpch.h"
#include "entity.h" #include "entity.h"
#include <QtCore/QString>
// NeL includes // NeL includes
#include <nel/misc/path.h> #include <nel/misc/path.h>
#include <nel/3d/u_camera.h>
#include <nel/3d/u_driver.h> #include <nel/3d/u_driver.h>
#include <nel/3d/u_text_context.h>
#include <nel/3d/u_instance.h> #include <nel/3d/u_instance.h>
#include <nel/3d/u_scene.h> #include <nel/3d/u_scene.h>
#include <nel/3d/u_material.h>
#include <nel/3d/u_landscape.h>
#include <nel/3d/u_skeleton.h> #include <nel/3d/u_skeleton.h>
#include <nel/3d/u_animation_set.h> #include <nel/3d/u_animation_set.h>
#include <nel/3d/u_animation.h> #include <nel/3d/u_animation.h>
@ -63,14 +63,38 @@ CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo)
} }
CEntity::CEntity(void): CEntity::CEntity(void):
_Name("<Unknown>"), _Name("<Unknown>"), _FileNameShape(""),
_FileNameSkeleton(""), _inPlace(false), _incPos(false),
_Instance(NULL), _Skeleton(NULL), _Instance(NULL), _Skeleton(NULL),
_PlayList(NULL), _AnimationSet(NULL) _PlayList(NULL), _AnimationSet(NULL)
{ {
_CharacterScalePos = 1;
} }
CEntity::~CEntity(void) CEntity::~CEntity(void)
{ {
if (_PlayList != NULL)
{
_PlayList->resetAllChannels();
Modules::objView().getPlayListManager()->deletePlayList (_PlayList);
_PlayList = NULL;
}
if (_AnimationSet != NULL)
{
Modules::objView().getDriver()->deleteAnimationSet(_AnimationSet);
_AnimationSet = NULL;
}
if (!_Skeleton.empty())
{
_Skeleton.detachSkeletonSon(_Instance);
Modules::objView().getScene()->deleteSkeleton(_Skeleton);
_Skeleton = NULL;
}
if (!_Instance.empty())
{
Modules::objView().getScene()->deleteInstance(_Instance);
_Instance = NULL;
}
} }
void CEntity::loadAnimation(std::string &fileName) void CEntity::loadAnimation(std::string &fileName)
@ -93,6 +117,8 @@ void CEntity::addAnimToPlayList(std::string &name)
_PlayListAnimation.push_back(name); _PlayListAnimation.push_back(name);
_AnimationStatus.EndAnim = this->getPlayListLength(); _AnimationStatus.EndAnim = this->getPlayListLength();
_Instance.start();
} }
void CEntity::removeAnimToPlayList(uint row) void CEntity::removeAnimToPlayList(uint row)
@ -112,6 +138,11 @@ void CEntity::swapAnimToPlayList(uint row1, uint row2)
void CEntity::playbackAnim(bool play) void CEntity::playbackAnim(bool play)
{ {
_AnimationStatus.PlayAnim = play; _AnimationStatus.PlayAnim = play;
if (play)
_Instance.start();
else
_Instance.freezeHRC();
} }
void CEntity::reset() void CEntity::reset()
@ -144,22 +175,97 @@ void CEntity::update(NL3D::TAnimationTime time)
this->resetChannel(); this->resetChannel();
switch (_AnimationStatus.Mode) switch (_AnimationStatus.Mode)
{ {
case Mode::PlayList: case Mode::PlayList:
animatePlayList(time); animatePlayList(time);
break; break;
case Mode::Mixer: case Mode::Mixer:
animateChannelMixer(); animateChannelMixer();
break; break;
} }
} }
void CEntity::resetChannel() void CEntity::resetChannel()
{ {
for(size_t i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++) for(uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++)
_PlayList->setAnimation(i, UPlayList::empty); _PlayList->setAnimation(i, UPlayList::empty);
} }
void CEntity::addTransformation (CMatrix &current, UAnimation *anim, float begin, float end, UTrack *posTrack, UTrack *rotquatTrack,
UTrack *nextPosTrack, UTrack *nextRotquatTrack, bool removeLast)
{
// In place ?
if (_inPlace)
{
// Just identity
current.identity();
}
else
{
// Remove the start of the animation
CQuat rotEnd (0,0,0,1);
CVector posEnd (0,0,0);
if (rotquatTrack)
{
// Interpolate the rotation
rotquatTrack->interpolate (end, rotEnd);
}
if (posTrack)
{
// Interpolate the position
posTrack->interpolate (end, posEnd);
}
// Add the final rotation and position
CMatrix tmp;
tmp.identity ();
tmp.setRot (rotEnd);
tmp.setPos (posEnd);
// Incremental ?
if (_incPos)
current *= tmp;
else
current = tmp;
if (removeLast)
{
CQuat rotStart (0,0,0,1);
CVector posStart (0,0,0);
if (nextRotquatTrack)
{
// Interpolate the rotation
nextRotquatTrack->interpolate (begin, rotStart);
}
if (nextPosTrack)
{
// Interpolate the position
nextPosTrack->interpolate (begin, posStart);
}
// Remove the init rotation and position of the next animation
tmp.identity ();
tmp.setRot (rotStart);
tmp.setPos (posStart);
tmp.invert ();
current *= tmp;
// Normalize the mt
CVector I = current.getI ();
CVector J = current.getJ ();
I.z = 0;
J.z = 0;
J.normalize ();
CVector K = I^J;
K.normalize ();
I = J^K;
I.normalize ();
tmp.setRot (I, J, K);
tmp.setPos (current.getPos ());
current = tmp;
}
}
}
void CEntity::animatePlayList(NL3D::TAnimationTime time) void CEntity::animatePlayList(NL3D::TAnimationTime time)
{ {
if (!_PlayListAnimation.empty()) if (!_PlayListAnimation.empty())
@ -170,6 +276,21 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
// Try channel AnimationSet // Try channel AnimationSet
NL3D::UAnimation *anim = _AnimationSet->getAnimation(id); NL3D::UAnimation *anim = _AnimationSet->getAnimation(id);
bool there = false;
UTrack *posTrack = NULL;
UTrack *rotQuatTrack = NULL;
// Current matrix
CMatrix current;
current.identity();
// read an animation for init matrix
rotQuatTrack = anim->getTrackByName("rotquat");
posTrack = anim->getTrackByName("pos");
there = posTrack || rotQuatTrack;
// Accumul time // Accumul time
float startTime = 0; float startTime = 0;
float endTime = anim->getEndTime() - anim->getBeginTime(); float endTime = anim->getEndTime() - anim->getBeginTime();
@ -181,14 +302,29 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
if (index < _PlayListAnimation.size()) if (index < _PlayListAnimation.size())
{ {
id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str()); id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
anim = _AnimationSet->getAnimation(id); NL3D::UAnimation *newAnim = _AnimationSet->getAnimation(id);
UTrack *newPosTrack = newAnim->getTrackByName ("pos");
UTrack *newRotquatTrack = newAnim->getTrackByName ("rotquat");
// Add the transformation
addTransformation (current, anim, newAnim->getBeginTime(), anim->getEndTime(), posTrack, rotQuatTrack, newPosTrack, newRotquatTrack, true);
anim = newAnim;
posTrack = newPosTrack;
rotQuatTrack = newRotquatTrack;
// Add start time // Add start time
startTime = endTime; startTime = endTime;
endTime = startTime + (anim->getEndTime() - anim->getBeginTime()); endTime = startTime + (anim->getEndTime() - anim->getBeginTime());
} }
else else
break; {
// Add the transformation
addTransformation (current, anim, 0, anim->getEndTime(), posTrack, rotQuatTrack, NULL, NULL, false);
break;
}
} }
// Time cropped ? // Time cropped ?
@ -205,6 +341,10 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
else else
{ {
// No // No
// Add the transformation
addTransformation (current, anim, 0, anim->getBeginTime() + time - startTime, posTrack, rotQuatTrack, NULL, NULL, false);
id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str()); id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
anim = _AnimationSet->getAnimation(id); anim = _AnimationSet->getAnimation(id);
@ -215,10 +355,31 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time)
// Set the slot // Set the slot
_PlayList->setAnimation(0, id); _PlayList->setAnimation(0, id);
_PlayList->setTimeOrigin(0, startTime); _PlayList->setTimeOrigin(0, startTime);
_PlayList->setSpeedFactor(0, 1.0f);
_PlayList->setWeightSmoothness(0, 1.0f); _PlayList->setWeightSmoothness(0, 1.0f);
_PlayList->setStartWeight(0, 1, 0); _PlayList->setStartWeight(0, 1, 0);
_PlayList->setEndWeight(0, 1, 1); _PlayList->setEndWeight(0, 1, 1);
_PlayList->setWrapMode(0, UPlayList::Clamp); _PlayList->setWrapMode(0, UPlayList::Clamp);
// Setup the pos and rot for this shape
if (there)
{
CVector pos = current.getPos();
// If a skeleton model
if(!_Skeleton.empty())
{
// scale animated pos value with the CFG scale
pos *= _CharacterScalePos;
_Skeleton.setPos(pos);
_Skeleton.setRotQuat(current.getRot());
}
else
{
_Instance.setPos(pos);
_Instance.setRotQuat(current.getRot());
}
}
} }
} }
@ -252,15 +413,15 @@ void CEntity::animateChannelMixer()
// Switch between wrap modes // Switch between wrap modes
switch (_SlotInfo[i].ClampMode) switch (_SlotInfo[i].ClampMode)
{ {
case 0: case 0:
_PlayList->setWrapMode (i, UPlayList::Clamp); _PlayList->setWrapMode (i, UPlayList::Clamp);
break; break;
case 1: case 1:
_PlayList->setWrapMode (i, UPlayList::Repeat); _PlayList->setWrapMode (i, UPlayList::Repeat);
break; break;
case 2: case 2:
_PlayList->setWrapMode (i, UPlayList::Disable); _PlayList->setWrapMode (i, UPlayList::Disable);
break; break;
} }
} }
} }

View file

@ -1,6 +1,6 @@
/* /*
Georges Editor Qt Object Viewer Qt
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com> Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@ -14,21 +14,27 @@
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef ENTITY_H #ifndef ENTITY_H
#define ENTITY_H #define ENTITY_H
#include <nel/misc/types_nl.h>
// STL includes // STL includes
#include <map> #include <map>
#include <string> #include <string>
#include <vector> #include <vector>
// NeL includes // NeL includes
#include "nel/3d/animation_time.h" #include <nel/misc/vector.h>
#include <nel/misc/vectord.h>
#include <nel/misc/quat.h>
#include <nel/3d/animation_time.h>
#include <nel/3d/u_instance.h> #include <nel/3d/u_instance.h>
#include <nel/3d/u_skeleton.h> #include <nel/3d/u_skeleton.h>
#include "nel/3d/channel_mixer.h" #include <nel/3d/channel_mixer.h>
namespace NL3D { namespace NL3D {
class UPlayList; class UPlayList;
@ -40,7 +46,7 @@ namespace NLQT {
class CSlotInfo class CSlotInfo
{ {
public: public:
CSlotInfo (): CSlotInfo ():
Animation("empty"), Skeleton("empty"), Animation("empty"), Skeleton("empty"),
Offset(0), StartTime(0), EndTime(0), Offset(0), StartTime(0), EndTime(0),
StartBlend(1), EndBlend (1), Smoothness(1), StartBlend(1), EndBlend (1), Smoothness(1),
@ -68,13 +74,15 @@ public:
/** /**
@class CEntity @class CEntity
Animated object. Allows you to upload animations for the shape. @brief Class manage animated shape.
@details
Allows you to load animations for shape and skeleton weight.
Contains a built-in playlist. Has management and playback Playlists or Mixer. Contains a built-in playlist. Has management and playback Playlists or Mixer.
*/ */
class CEntity class CEntity
{ {
public: public:
struct Mode struct Mode
{ {
enum List enum List
{ {
@ -83,7 +91,7 @@ public:
}; };
}; };
// will need for a single or multiple reproduction /// Will need for a single or multiple animation shape
struct SAnimationStatus struct SAnimationStatus
{ {
bool LoopAnim; bool LoopAnim;
@ -99,10 +107,7 @@ public:
CurrentTimeAnim(0), StartAnim(0), CurrentTimeAnim(0), StartAnim(0),
EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {} EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {}
}; };
/// Constructor
CEntity(void);
/// Destructor /// Destructor
~CEntity(void); ~CEntity(void);
@ -143,18 +148,38 @@ public:
void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; } void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; }
/// Set use mode playlist or mixer /// Set use mode playlist or mixer
void setMode(int mode) { _AnimationStatus.Mode = mode; } void setMode(int mode) { _AnimationStatus.Mode = mode; }
/// Set in place mode animation
void setInPlace(bool enabled) { _inPlace = enabled; }
/// Get in place mode
bool getInPlace() { return _inPlace; }
/// Set inc position
void setIncPos(bool enabled) { _incPos = enabled; }
/// Get inc position
bool getIncPos() { return _incPos; }
/// Get information about the current status of playing a playlist /// Get information about the current status of playing a playlist
/// @return struct containing current information playback /// @return struct containing current information playback
SAnimationStatus& getStatus() { return _AnimationStatus; } SAnimationStatus getStatus() { return _AnimationStatus; }
/// Get name entity /// Get name entity
/// @return name entity /// @return name entity
std::string &getName() { return _Name; } std::string getName() { return _Name; }
/// Get file name shape
/// @return file name shape
std::string getFileNameShape() { return _FileNameShape; }
/// Get file name skeleton
/// @return file name skeleton
std::string getFileNameSkeleton() { return _FileNameSkeleton; }
/// Get slot information /// Get slot information
CSlotInfo& getSlotInfo(uint num) { return _SlotInfo[num]; } CSlotInfo getSlotInfo(uint num) { return _SlotInfo[num]; }
/// Get list loaded animations files /// Get list loaded animations files
std::vector<std::string>& getAnimationList() { return _AnimationList; } std::vector<std::string>& getAnimationList() { return _AnimationList; }
@ -164,9 +189,14 @@ public:
/// Get list loaded skeleton weight template files /// Get list loaded skeleton weight template files
std::vector<std::string>& getSWTList() { return _SWTList; } std::vector<std::string>& getSWTList() { return _SWTList; }
/// Get game interface for manipulating Skeleton.
NL3D::USkeleton getSkeleton() const { return _Skeleton; }
private: private:
/// Constructor
CEntity(void);
/// Update the animate from the playlist or channel mixer /// Update the animate from the playlist or channel mixer
/// @param time - current time in second /// @param time - current time in second
void update(NL3D::TAnimationTime time); void update(NL3D::TAnimationTime time);
@ -178,11 +208,23 @@ private:
/// Update the animate from the mixer /// Update the animate from the mixer
void animateChannelMixer(); void animateChannelMixer();
void addTransformation (NLMISC::CMatrix &current, NL3D::UAnimation *anim,
float begin, float end,
NL3D::UTrack *posTrack, NL3D::UTrack *rotquatTrack,
NL3D::UTrack *nextPosTrack, NL3D::UTrack *nextRotquatTrack,
bool removeLast);
// The name of the entity // The name of the entity
std::string _Name; std::string _Name;
std::string _FileNameShape;
std::string _FileNameSkeleton;
SAnimationStatus _AnimationStatus; SAnimationStatus _AnimationStatus;
bool _inPlace;
bool _incPos;
float _CharacterScalePos;
// The mesh instance associated to this entity // The mesh instance associated to this entity
NL3D::UInstance _Instance; NL3D::UInstance _Instance;
@ -207,6 +249,7 @@ private:
CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot]; CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot];
friend class CObjectViewer; friend class CObjectViewer;
friend class CObjectViewerWidget;
}; /* class CEntity */ }; /* class CEntity */
typedef std::map<std::string, CEntity> CEntities; typedef std::map<std::string, CEntity> CEntities;

View file

@ -258,41 +258,35 @@ namespace NLQT
if(value.contains(".tga") || value.contains(".png")) if(value.contains(".tga") || value.contains(".png"))
{ {
QString file = QFileDialog::getOpenFileName( QString file = QFileDialog::getOpenFileName(
this, this,
"Select a new image", "Select a new image",
path, path,
"Images (*.png *.tga)" "Images (*.png *.tga)"
); );
QFileInfo info = QFileInfo(file); QFileInfo info = QFileInfo(file);
// TODO? // TODO?
// right way would be another delegate but im too lazy :) // right way would be another delegate but im too lazy :)
// so for now i just call it directly // so for now i just call it directly
m->setData(in2, info.fileName()); m->setData(in2, info.fileName());
return;
} }
return; else
} {
if (path.contains(".shape"))
{
Modules::objView().resetScene();
//Modules::config().configRemapExtensions();
Modules::objView().loadMesh(path.toStdString(),"");
return;
}
}
// col containing the display values // open eg parent files
if (index.column() == 1) if (!path.isEmpty())
{ Q_EMIT changeFile(path);
//TODO rework this
CFormItem *item = m->getItem(in);
QString value = item->data(1).toString();
QString path = CPath::lookup(value.toStdString(),false).c_str();
// open eg parent files
if (!path.isEmpty() && !path.contains(".shape"))
Q_EMIT changeFile(path);
if (path.contains(".shape"))
{
Modules::objView().resetScene();
//Modules::config().configRemapExtensions();
Modules::objView().loadMesh(path.toStdString(),"");
}
int i = 0;
} }
} }

View file

@ -45,7 +45,7 @@ namespace NLQT
QString comment, QStringList parents, QObject *parent) : QAbstractItemModel(parent) QString comment, QStringList parents, QObject *parent) : QAbstractItemModel(parent)
{ {
QList<QVariant> rootData; QList<QVariant> rootData;
rootData << "Value" << "Data" << "Extra" << "Type"; rootData << "Value" << "Data" << "Extra";// << "Type";
_rootElm = rootElm; _rootElm = rootElm;
_rootItem = new CFormItem(_rootElm, rootData); _rootItem = new CFormItem(_rootElm, rootData);
_dependencies = deps; _dependencies = deps;

View file

@ -20,6 +20,7 @@
NLQT::CConfiguration *Modules::_configuration = NULL; NLQT::CConfiguration *Modules::_configuration = NULL;
NLQT::CObjectViewer *Modules::_objectViewer = NULL; NLQT::CObjectViewer *Modules::_objectViewer = NULL;
NLQT::CObjectViewerWidget *Modules::_objectViewerWidget = NULL;
NLQT::CGeorges *Modules::_georges = NULL; NLQT::CGeorges *Modules::_georges = NULL;
NLQT::CMainWindow *Modules::_mainWindow = NULL; NLQT::CMainWindow *Modules::_mainWindow = NULL;
@ -29,6 +30,7 @@ void Modules::init()
config().init(); config().init();
if (_objectViewer == NULL) _objectViewer = new NLQT::CObjectViewer; if (_objectViewer == NULL) _objectViewer = new NLQT::CObjectViewer;
if (_objectViewerWidget == NULL) _objectViewerWidget = new NLQT::CObjectViewerWidget;
if (_georges == NULL) _georges = new NLQT::CGeorges; if (_georges == NULL) _georges = new NLQT::CGeorges;
if (_mainWindow == NULL) _mainWindow = new NLQT::CMainWindow; if (_mainWindow == NULL) _mainWindow = new NLQT::CMainWindow;
} }
@ -37,6 +39,7 @@ void Modules::release()
{ {
delete _mainWindow; _mainWindow = NULL; delete _mainWindow; _mainWindow = NULL;
delete _objectViewer; _objectViewer = NULL; delete _objectViewer; _objectViewer = NULL;
//delete _objectViewerWidget; _objectViewerWidget = NULL;
delete _georges; _georges = NULL; delete _georges; _georges = NULL;
config().release(); config().release();

View file

@ -21,6 +21,7 @@
#include "configuration.h" #include "configuration.h"
#include "object_viewer.h" #include "object_viewer.h"
#include "object_viewer_widget.h"
#include "main_window.h" #include "main_window.h"
#include "georges.h" #include "georges.h"
@ -32,11 +33,13 @@ public:
static NLQT::CConfiguration &config() { return *_configuration; } static NLQT::CConfiguration &config() { return *_configuration; }
static NLQT::CObjectViewer &objView() { return *_objectViewer; } static NLQT::CObjectViewer &objView() { return *_objectViewer; }
static NLQT::CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; }
static NLQT::CGeorges &georges() { return *_georges;} static NLQT::CGeorges &georges() { return *_georges;}
static NLQT::CMainWindow &mainWin() { return *_mainWindow; } static NLQT::CMainWindow &mainWin() { return *_mainWindow; }
private: private:
static NLQT::CConfiguration *_configuration; static NLQT::CConfiguration *_configuration;
static NLQT::CObjectViewer *_objectViewer; static NLQT::CObjectViewer *_objectViewer;
static NLQT::CObjectViewerWidget *_objectViewerWidget;
static NLQT::CMainWindow *_mainWindow; static NLQT::CMainWindow *_mainWindow;
static NLQT::CGeorges *_georges; static NLQT::CGeorges *_georges;
}; };

View file

@ -38,8 +38,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/3d/u_animation.h> #include <nel/3d/u_animation.h>
#include <nel/3d/u_play_list_manager.h> #include <nel/3d/u_play_list_manager.h>
#include <nel/3d/u_3d_mouse_listener.h> #include <nel/3d/u_3d_mouse_listener.h>
#include <nel/3d/bloom_effect.h>
#include <nel/3d/event_mouse_listener.h> //#include <nel/3d/event_mouse_listener.h>
// Project includes // Project includes
#include "modules.h" #include "modules.h"
@ -52,10 +53,12 @@ using namespace NL3D;
namespace NLQT namespace NLQT
{ {
CObjectViewer::CObjectViewer() CObjectViewer::CObjectViewer()
: _Driver(NULL), : _Driver(NULL), _Light(0),
_phi(0), _psi(0),_dist(20), _phi(0), _psi(0),_dist(2),
_CurrentInstance("") _CameraFocal(75),
_CurrentInstance(""),
_BloomEffect(false), _Scene(0)
{ {
} }
@ -71,20 +74,13 @@ namespace NLQT
//release(); //release();
//init(wnd, w, h); //init(wnd, w, h);
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); //_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
} }
void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h) void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
{ {
//H_AUTO2
nldebug("CObjectViewer::init"); nldebug("CObjectViewer::init");
// load and set remap extensions from config
//Modules::config().configRemapExtensions();
// load and set search paths from config
//Modules::config().configSearchPaths();
// set background color from config // set background color from config
NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor"); NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor");
_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2)); _BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2));
@ -101,36 +97,39 @@ namespace NLQT
else nlwarning("Invalid driver specified, defaulting to OpenGL"); else nlwarning("Invalid driver specified, defaulting to OpenGL");
#endif #endif
//Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal));
//Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect));
// create the driver // create the driver
nlassert(!_Driver); nlassert(!_Driver);
_Driver = UDriver::createDriver(NULL, _Direct3D, NULL); _Driver = UDriver::createDriver(0, _Direct3D, 0);
nlassert(_Driver); nlassert(_Driver);
// initialize the window with config file values // initialize the window with config file values
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); _Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
_Light = ULight::createLight(); //_Light = ULight::createLight();
// set mode of the light //// set mode of the light
_Light->setMode(ULight::DirectionalLight); //_Light->setMode(ULight::DirectionalLight);
// set position of the light //// set position of the light
_Light->setPosition(CVector(-20.f, 30.f, 10.f)); //_Light->setPosition(CVector(-20.f, 30.f, 10.f));
// white light //// white light
_Light->setAmbiant(CRGBA(255, 255, 255)); //_Light->setAmbiant(CRGBA(255, 255, 255));
// set and enable the light //// set and enable the light
_Driver->setLight(0, *_Light); //_Driver->setLight(0, *_Light);
_Driver->enableLight(0); //_Driver->enableLight(0);
// Create a scene // Create a scene
_Scene = _Driver->createScene(true); _Scene = _Driver->createScene(true);
_PlayListManager = _Scene->createPlayListManager(); _PlayListManager = _Scene->createPlayListManager();
_Scene->enableLightingSystem(true); //_Scene->enableLightingSystem(true);
// create the camera // create the camera
UCamera camera = _Scene->getCam(); UCamera camera = _Scene->getCam();
@ -140,21 +139,27 @@ namespace NLQT
setSizeViewport(w, h); setSizeViewport(w, h);
// camera will look at entities // camera will look at entities
updateCamera(0,0,0); camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5));
NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0); NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
_MouseListener = _Driver->create3dMouseListener(); _MouseListener = _Driver->create3dMouseListener();
_MouseListener->setMatrix(Modules::objView().getScene()->getCam().getMatrix()); _MouseListener->setMatrix(_Scene->getCam().getMatrix());
_MouseListener->setFrustrum(Modules::objView().getScene()->getCam().getFrustum()); _MouseListener->setFrustrum(_Scene->getCam().getFrustum());
_MouseListener->setHotSpot(hotSpot); _MouseListener->setHotSpot(hotSpot);
_MouseListener->setMouseMode(U3dMouseListener::edit3d); _MouseListener->setMouseMode(U3dMouseListener::edit3d);
NL3D::CBloomEffect::instance().setDriver(_Driver);
NL3D::CBloomEffect::instance().setScene(_Scene);
NL3D::CBloomEffect::instance().init(!_Direct3D);
//NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt());
//NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool());
} }
void CObjectViewer::release() void CObjectViewer::release()
{ {
//H_AUTO2 //H_AUTO2
nldebug("CObjectViewer::release"); nldebug("");
_Driver->delete3dMouseListener(_MouseListener); _Driver->delete3dMouseListener(_MouseListener);
@ -183,10 +188,17 @@ namespace NLQT
// New matrix from camera // New matrix from camera
_Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix); _Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix);
_Scene->getCam().setMatrix (_MouseListener->getViewMatrix()); _Scene->getCam().setMatrix (_MouseListener->getViewMatrix());
//nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str());
} }
void CObjectViewer::renderDriver() void CObjectViewer::renderDriver()
{ {
// Render the scene.
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
{
NL3D::CBloomEffect::instance().initBloom();
}
_Driver->clearBuffers(_BackgroundColor); _Driver->clearBuffers(_BackgroundColor);
} }
@ -194,6 +206,12 @@ namespace NLQT
{ {
// render the scene // render the scene
_Scene->render(); _Scene->render();
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
{
NL3D::CBloomEffect::instance().endBloom();
NL3D::CBloomEffect::instance().endInterfacesDisplayBloom();
}
} }
void CObjectViewer::renderDebug2D() void CObjectViewer::renderDebug2D()
@ -238,10 +256,20 @@ namespace NLQT
bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string &skelFileName) bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string &skelFileName)
{ {
std::string fileName = CFile::getFilenameWithoutExtension(meshFileName);
if ( _Entities.count(fileName) != 0)
return false;
CPath::addSearchPath(CFile::getPath(meshFileName), false, false); CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
// create instance of the mesh character // create instance of the mesh character
UInstance Entity = _Scene->createInstance(meshFileName); UInstance Entity = _Scene->createInstance(meshFileName);
CAABBox bbox;
Entity.getShapeAABBox(bbox);
setCamera(bbox , Entity, true);
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
USkeleton Skeleton = _Scene->createSkeleton(skelFileName); USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
@ -249,19 +277,21 @@ namespace NLQT
if (Entity.empty()) return false; if (Entity.empty()) return false;
// create a new entity // create a new entity
EIT eit = (_Entities.insert (make_pair (CFile::getFilenameWithoutExtension(meshFileName), CEntity()))).first; EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
CEntity &entity = (*eit).second; CEntity &entity = (*eit).second;
// set the entity up // set the entity up
entity._Name = CFile::getFilenameWithoutExtension(meshFileName); entity._Name = fileName;
entity._Instance = Entity; entity._FileNameShape = meshFileName;
if (!Skeleton.empty()) entity._FileNameSkeleton = skelFileName;
{ entity._Instance = Entity;
entity._Skeleton = Skeleton; if (!Skeleton.empty())
entity._Skeleton.bindSkin (entity._Instance); {
} entity._Skeleton = Skeleton;
entity._AnimationSet = _Driver->createAnimationSet(false); entity._Skeleton.bindSkin (entity._Instance);
entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet); }
entity._AnimationSet = _Driver->createAnimationSet(false);
entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet);
return true; return true;
} }
@ -285,27 +315,7 @@ namespace NLQT
void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist) void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist)
{ {
_phi += deltaPhi;
_psi += deltaPsi;
_dist += deltaDist;
if(_phi < -NLMISC::Pi/2) _phi -= deltaPhi;
if(_phi > NLMISC::Pi/2) _phi -= deltaPsi;
if (_dist < 1) _dist = 1;
NLMISC::CQuat q0,q1,q2;
NLMISC::CVector up(0,0,1);
NLMISC::CVector v(0,0,1);
q0.setAngleAxis(v,_psi);
v = NLMISC::CVector(0,1,0);
q1.setAngleAxis(v,_phi);
q2 = q0 * q1;
NLMISC::CMatrix m0;
m0.setRot(q2);
NLMISC::CVector camera = m0 * NLMISC::CVector(_dist,0,0);
_Scene->getCam().lookAt(camera, up);
} }
void CObjectViewer::setBackgroundColor(NLMISC::CRGBA backgroundColor) void CObjectViewer::setBackgroundColor(NLMISC::CRGBA backgroundColor)
@ -328,13 +338,7 @@ namespace NLQT
void CObjectViewer::setSizeViewport(uint16 w, uint16 h) void CObjectViewer::setSizeViewport(uint16 w, uint16 h)
{ {
_Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000); _Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
}
void CObjectViewer::getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar)
{
//_Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000);
_Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar);
} }
void CObjectViewer::setCurrentObject(const std::string &name) void CObjectViewer::setCurrentObject(const std::string &name)
@ -397,4 +401,141 @@ namespace NLQT
_Entities.clear(); _Entities.clear();
} }
void CObjectViewer::setCamera(CAABBox &bbox, UTransform &entity, bool high_z)
{
CVector pos(0.f, 0.f, 0.f);
CQuat quat(0.f, 0.f, 0.f, 0.f);
NL3D::UInstance inst;
inst.cast(entity);
if (!inst.empty())
{
inst.getDefaultPos(pos);
inst.getDefaultRotQuat(quat);
/*
if (quat.getAxis().isNull())
{
quat.set(0, 0, 0, 0);
inst.setRotQuat(quat);
}
*/
// quat.set(1.f, 1.f, 0.f, 0.f);
// inst.setRotQuat(quat);
// inst.getRotQuat(quat);
// check for presence of all textures from each sets
//bool allGood = true;
//for(uint s = 0; s < 5; ++s)
//{
// inst.selectTextureSet(s);
// uint numMat = inst.getNumMaterials();
// // by default, all textures are present
// allGood = true;
// for(uint i = 0; i < numMat; ++i)
// {
// UInstanceMaterial mat = inst.getMaterial(i);
// for(sint j = 0; j <= mat.getLastTextureStage(); ++j)
// {
// // if a texture is missing
// if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy")
// allGood = false;
// }
// }
// // if all textures have been found for this set, skip other sets
// if (allGood)
// break;
//}
}
// fix scale (some shapes have a different value)
entity.setScale(1.f, 1.f, 1.f);
UCamera Camera = _Scene->getCam();
CVector max_radius = bbox.getHalfSize();
CVector center = bbox.getCenter();
entity.setPivot(center);
center += pos;
//_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
float fov = float(_CameraFocal * (float)Pi/180.0);
//Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f);
float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
if (radius == 0.f) radius = 1.f;
float left, right, bottom, top, znear, zfar;
Camera.getFrustum(left, right, bottom, top, znear, zfar);
float dist = radius / (tan(fov/2));
CVector eye(center);
/* if (axis == CVector::I)
eye.y -= dist+radius;
else if (axis == CVector::J)
eye.x += dist+radius;
*/
// quat.normalize();
CVector ax(quat.getAxis());
// float angle = quat.getAngle();
/*
if (ax.isNull())
{
if (int(angle*100.f) == int(NLMISC::Pi * 200.f))
{
ax = CVector::J;
}
}
else
*/
if (ax.isNull() || ax == CVector::I)
{
ax = CVector::J;
}
else if (ax == -CVector::K)
{
ax = -CVector::J;
}
/* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f)
{
ax = -CVector::J ;
}
*/
// ax.normalize();
eye -= ax * (dist+radius);
if (high_z)
eye.z += max_radius.z/1.0f;
Camera.lookAt(eye, center);
setupLight(eye, center - eye);
}
bool CObjectViewer::setupLight(const CVector &position, const CVector &direction)
{
if (!_Light)
_Light = ULight::createLight();
if (!_Light) return false;
// set mode of the light
_Light->setMode(ULight::DirectionalLight);
// set position of the light
// Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction);
NLMISC::CRGBA light_ambiant = CRGBA(0,0,0);
NLMISC::CRGBA light_diffuse = CRGBA(255,255,255);
NLMISC::CRGBA light_specular = CRGBA(255,255,255);
NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25);
_Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction);
// set and enable the light
_Driver->setLight(0, *_Light);
_Driver->enableLight(0);
return true;
}
} /* namespace NLQT */ } /* namespace NLQT */

View file

@ -29,6 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/config_file.h> #include <nel/misc/config_file.h>
#include <nel/misc/rgba.h> #include <nel/misc/rgba.h>
#include <nel/3d/event_mouse_listener.h> #include <nel/3d/event_mouse_listener.h>
#include <nel/misc/aabbox.h>
// Project includes // Project includes
#include "entity.h" #include "entity.h"
@ -117,7 +118,8 @@ namespace NLQT
/// @param w - width window. /// @param w - width window.
/// @param h - height window. /// @param h - height window.
void setSizeViewport(uint16 w, uint16 h); void setSizeViewport(uint16 w, uint16 h);
void getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar);
void setBloomEffect(bool enabled) { _BloomEffect = enabled; }
/// Select instance from the scene /// Select instance from the scene
/// @param name - name instance, "" if no instance edited /// @param name - name instance, "" if no instance edited
@ -143,6 +145,8 @@ namespace NLQT
/// @return true if have used Direct3D driver, false OpenGL driver. /// @return true if have used Direct3D driver, false OpenGL driver.
inline bool getDirect3D() { return _Direct3D; } inline bool getDirect3D() { return _Direct3D; }
inline bool getBloomEffect() const { return _BloomEffect; }
/// Get a pointer to the driver. /// Get a pointer to the driver.
/// @return pointer to the driver. /// @return pointer to the driver.
inline NL3D::UDriver *getDriver() { return _Driver; } inline NL3D::UDriver *getDriver() { return _Driver; }
@ -155,6 +159,9 @@ namespace NLQT
/// @return pointer to the UPlayListManager /// @return pointer to the UPlayListManager
inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; } inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; }
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction);
private: private:
void deleteEntity (CEntity &entity); void deleteEntity (CEntity &entity);
@ -165,18 +172,20 @@ namespace NLQT
NL3D::UDriver *_Driver; NL3D::UDriver *_Driver;
NL3D::UScene *_Scene; NL3D::UScene *_Scene;
NL3D::UPlayListManager *_PlayListManager; NL3D::UPlayListManager *_PlayListManager;
NL3D::ULight *_Light; NL3D::ULight *_Light;
NL3D::UCamera *_Camera; NL3D::UCamera *_Camera;
NL3D::U3dMouseListener *_MouseListener; NL3D::U3dMouseListener *_MouseListener;
// The entities storage // The entities storage
CEntities _Entities; CEntities _Entities;
/// Camera parameters. /// Camera parameters.
float _phi, _psi, _dist; float _phi, _psi, _dist;
float _CameraFocal;
bool _Direct3D; bool _Direct3D;
bool _BloomEffect;
std::string _CurrentInstance; std::string _CurrentInstance;

View file

@ -0,0 +1,119 @@
/*
Georges Editor Qt
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "object_viewer_widget.h"
// STL includes
// NeL includes
#include <nel/3d/driver_user.h>
// Project includes
#include "modules.h"
namespace NLQT
{
CObjectViewerWidget::CObjectViewerWidget()
{
}
CObjectViewerWidget::~CObjectViewerWidget()
{
}
void CObjectViewerWidget::setVisible(bool visible)
{
// called by show()
// code assuming visible window needed to init the 3d driver
nldebug("%d", visible);
if (visible)
{
QWidget::setVisible(true);
}
else
{
QWidget::setVisible(false);
}
}
#if defined(NL_OS_WINDOWS)
typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
bool CObjectViewerWidget::winEvent(MSG * message, long * result)
{
if (Modules::objView().getDriver() &&
Modules::objView().getDriver()->isActive())
{
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
if (driver)
{
winProc proc = (winProc)driver->getWindowProc();
return proc(driver, message->hwnd, message->message, message->wParam, message->lParam);
}
}
return false;
}
#elif defined(NL_OS_MAC)
typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e);
bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event)
{
if(caller)
nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt");
if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive())
{
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
if (driver)
{
cocoaProc proc = (cocoaProc)driver->getWindowProc();
return proc(driver, event);
}
}
return false;
}
#elif defined(NL_OS_UNIX)
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
bool CObjectViewerWidget::x11Event(XEvent *event)
{
if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive())
{
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(Modules::objView().getDriver())->getDriver();
if (driver)
{
x11Proc proc = (x11Proc)driver->getWindowProc();
return proc(driver, event);
}
}
return false;
}
#endif
} /* namespace NLQT */

View file

@ -0,0 +1,61 @@
/*
Georges Editor Qt
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OBJECT_VIEWER_WIDGET_H
#define OBJECT_VIEWER_WIDGET_H
// STL includes
// NeL includes
// Qt includes
#include <QtOpenGL/QGLWidget>
// Project includes
/**
namespace NLQT
@brief namespace NLQT
*/
namespace NLQT
{
class CObjectViewerWidget: public QWidget
{
Q_OBJECT
public:
/// Default constructor.
CObjectViewerWidget();
virtual ~CObjectViewerWidget();
virtual void setVisible(bool visible);
protected:
#if defined(NL_OS_WINDOWS)
virtual bool winEvent(MSG * message, long * result);
#elif defined(NL_OS_MAC)
virtual bool macEvent(EventHandlerCallRef caller, EventRef event);
#elif defined(NL_OS_UNIX)
virtual bool x11Event(XEvent *event);
#endif
};/* class CObjectViewerWidget */
} /* namespace NLQT */
#endif // OBJECT_VIEWER_WIDGET_H

View file

@ -30,8 +30,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/events.h> #include <nel/misc/events.h>
#include <nel/3d/u_driver.h> #include <nel/3d/u_driver.h>
#include <nel/3d/u_camera.h> #include <nel/3d/driver_user.h>
#include <nel/3d/u_scene.h>
// Project includes // Project includes
#include "modules.h" #include "modules.h"
@ -47,9 +46,11 @@ namespace NLQT
{ {
_ui.setupUi(this); _ui.setupUi(this);
_nlw = new QNLWidget(_ui.dockWidgetContents); // _nlw = new QNLWidget(_ui.dockWidgetContents);
_nlw->setObjectName(QString::fromUtf8("nlwidget")); _nlw = &Modules::objViewWid();
_ui.gridLayout->addWidget(_nlw, 0, 0, 1, 1); //_nlw->setObjectName(QString::fromUtf8("nlwidget"));
_ui.gridLayout->addWidget(_nlw, 0, 0);
//nlw->setLayout(new QGridLayout(nlw)); //nlw->setLayout(new QGridLayout(nlw));
//_ui.widget = nlw; //_ui.widget = nlw;
//QWidget * w = widget(); //QWidget * w = widget();
@ -62,7 +63,7 @@ namespace NLQT
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender())); connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
// timer->start(); // <- timeout 0 // timer->start(); // <- timeout 0
// it's heavy on cpu, though, when no 3d driver initialized :) // it's heavy on cpu, though, when no 3d driver initialized :)
_mainTimer->start(5); // 25fps _mainTimer->start(25); // 25fps
} }
CObjectViewerDialog::~CObjectViewerDialog() CObjectViewerDialog::~CObjectViewerDialog()
@ -75,28 +76,38 @@ namespace NLQT
connect(this, SIGNAL(topLevelChanged(bool)), connect(this, SIGNAL(topLevelChanged(bool)),
this, SLOT(topLevelChanged(bool))); this, SLOT(topLevelChanged(bool)));
//H_AUTO2 //H_AUTO2
nldebug("CObjectViewerDialog::init %d",_nlw->winId()); //nldebug("%d %d %d",_nlw->winId(), width(), height());
#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC) #if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
dynamic_cast<QNLWidget*>(widget())->makeCurrent(); dynamic_cast<QNLWidget*>(widget())->makeCurrent();
#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC) #endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
Modules::objView().init((nlWindow)_nlw->winId(), 20, 20); Modules::objView().init((nlWindow)_nlw->winId(), width(), height());
setMouseTracking(true); setMouseTracking(true);
} }
void CObjectViewerDialog::release()
{
nldebug("");
Modules::objView().release();
}
void CObjectViewerDialog::setVisible(bool visible) void CObjectViewerDialog::setVisible(bool visible)
{ {
// called by show() // called by show()
// code assuming visible window needed to init the 3d driver // code assuming visible window needed to init the 3d driver
nldebug("%d", visible);
if (visible) if (visible)
{ {
QDockWidget::setVisible(true); QDockWidget::setVisible(true);
updateInitialization(true); _mainTimer->start(25);
//updateInitialization(true);
//_nlw->show();
} }
else else
{ {
updateInitialization(false); //updateInitialization(false);
QDockWidget::setVisible(false); QDockWidget::setVisible(false);
} }
} }
@ -121,12 +132,11 @@ namespace NLQT
{ {
if (!wantGraphics) if (!wantGraphics)
{ {
_isGraphicsInitialized = false; //_isGraphicsInitialized = false;
release(); //release();
_mainTimer->stop(); _mainTimer->stop();
done = false; //done = false;
} }
} }
else else
{ {
@ -134,8 +144,8 @@ namespace NLQT
{ {
init(); init();
_isGraphicsInitialized = true; _isGraphicsInitialized = true;
_mainTimer->start(5); _mainTimer->start(25);
done = false; //done = false;
} }
} }
} }
@ -237,23 +247,6 @@ namespace NLQT
} }
} }
void CObjectViewerDialog::release()
{
//H_AUTO2
nldebug("CObjectViewerDialog::release");
Modules::objView().release();
}
void CObjectViewerDialog::reinit()
{
//H_AUTO2
nldebug("CObjectViewerDialog::reinit");
Modules::objView().release();
//Modules::objView().reinit(_ui.frame->winId(), width(), height());
}
QAction *CObjectViewerDialog::createSaveScreenshotAction(QObject *parent) QAction *CObjectViewerDialog::createSaveScreenshotAction(QObject *parent)
{ {
QAction *action = new QAction(parent); QAction *action = new QAction(parent);
@ -283,18 +276,18 @@ namespace NLQT
void CObjectViewerDialog::topLevelChanged ( bool topLevel ) { void CObjectViewerDialog::topLevelChanged ( bool topLevel ) {
//nldebug("CObjectViewerDialog::topLevelChanged topLevel:%d",topLevel); //nldebug("CObjectViewerDialog::topLevelChanged topLevel:%d",topLevel);
nldebug("CObjectViewerDialog::topLevelChanged winId:%d",winId()); //nldebug("%d %d",winId(), _nlw->winId());
// winId changing when re/docking // winId changing when re/docking
//Modules::georges().init(); //Modules::georges().init();
Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height()); //Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height());
} }
void CObjectViewerDialog::resizeEvent(QResizeEvent *resizeEvent) void CObjectViewerDialog::resizeEvent(QResizeEvent *resizeEvent)
{ {
//nldebug("%d %d",_nlw->width(), _nlw->height());
QDockWidget::resizeEvent(resizeEvent); QDockWidget::resizeEvent(resizeEvent);
if (Modules::objView().getDriver()) if (Modules::objView().getDriver())
Modules::objView().setSizeViewport(resizeEvent->size().width(), resizeEvent->size().height()); Modules::objView().setSizeViewport(resizeEvent->size().width(), resizeEvent->size().height());
// The OpenGL driver does not resize automatically. // The OpenGL driver does not resize automatically.
// The Direct3D driver breaks the window mode to include window borders when calling setMode windowed. // The Direct3D driver breaks the window mode to include window borders when calling setMode windowed.
@ -302,105 +295,4 @@ namespace NLQT
// There is probably something inside the drivers not being released properly. // There is probably something inside the drivers not being released properly.
} }
void CObjectViewerDialog::wheelEvent(QWheelEvent *event)
{
//nldebug("CObjectViewerDialog::wheelEvent");
// Get relative positions.
float fX = 1.0f - (float)event->pos().x() / this->width();
float fY = 1.0f - (float)event->pos().y() / this->height();
// Set the buttons currently pressed.
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
if(event->delta() > 0)
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, true, this));
else
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, false, this));
}
uint32 CObjectViewerDialog::getNelButtons(QMouseEvent *event)
{
//nldebug("CObjectViewerDialog::getNelButtons");
uint32 buttons = NLMISC::noButton;
if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton;
if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton;
if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton;
if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton;
if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton;
if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton;
return buttons;
}
uint32 CObjectViewerDialog::getNelButtons(QWheelEvent *event)
{
//nldebug("CObjectViewerDialog::getNelButtons");
uint32 buttons = NLMISC::noButton;
if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton;
if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton;
if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton;
if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton;
if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton;
if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton;
return buttons;
}
void CObjectViewerDialog::mousePressEvent(QMouseEvent *event)
{
//nldebug("CObjectViewerDialog::mousePressEvent");
// Get relative positions.
float fX = 1.0f - (float)event->pos().x() / this->width();
float fY = 1.0f - (float)event->pos().y() / this->height();
// Set the buttons currently pressed.
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
if(event->button() == Qt::LeftButton)
Modules::objView().getDriver()->EventServer.postEvent(
new NLMISC::CEventMouseDown( -fX, fY,
(NLMISC::TMouseButton)(NLMISC::leftButton|(buttons&~(NLMISC::leftButton|NLMISC::middleButton|NLMISC::rightButton))), this));
if(event->button() == Qt::MidButton)
Modules::objView().getDriver()->EventServer.postEvent(
new NLMISC::CEventMouseDown( -fX, fY,
(NLMISC::TMouseButton)(NLMISC::middleButton|(buttons&~(NLMISC::middleButton|NLMISC::leftButton|NLMISC::rightButton))), this));
if(event->button() == Qt::RightButton)
Modules::objView().getDriver()->EventServer.postEvent(
new NLMISC::CEventMouseDown( -fX, fY,
(NLMISC::TMouseButton)(NLMISC::rightButton|(buttons&~(NLMISC::rightButton|NLMISC::leftButton|NLMISC::middleButton))), this));
}
void CObjectViewerDialog::mouseReleaseEvent(QMouseEvent *event)
{
//nldebug("CObjectViewerDialog::mouseReleaseEvent");
// Get relative positions.
float fX = 1.0f - (float)event->pos().x() / this->width();
float fY = 1.0f - (float)event->pos().y() / this->height();
// Set the buttons currently pressed.
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
if(event->button() == Qt::LeftButton)
Modules::objView().getDriver()->EventServer.postEvent(
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::leftButton, this));
if(event->button() == Qt::MidButton)
Modules::objView().getDriver()->EventServer.postEvent(
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::middleButton, this));
if(event->button() == Qt::RightButton)
Modules::objView().getDriver()->EventServer.postEvent(
new NLMISC::CEventMouseUp( -fX, fY, NLMISC::rightButton, this));
}
void CObjectViewerDialog::mouseMoveEvent(QMouseEvent *event)
{
//nldebug("CObjectViewerDialog::mouseMoveEvent");
// Get relative positions.
float fX = 1.0f - (float)event->pos().x() / this->width();
float fY = 1.0f - (float)event->pos().y() / this->height();
if ((fX == 0.5f) && (fY == 0.5f)) return;
NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event);
Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseMove(-fX, fY, buttons, this));
}
} /* namespace NLQT */ } /* namespace NLQT */

View file

@ -50,7 +50,7 @@ class QAction;
namespace NLQT namespace NLQT
{ {
class CObjectViewerDialog: public QDockWidget, public NLMISC::IEventEmitter class CObjectViewerDialog: public QDockWidget
{ {
Q_OBJECT Q_OBJECT
@ -59,7 +59,7 @@ namespace NLQT
~CObjectViewerDialog(); ~CObjectViewerDialog();
virtual void setVisible(bool visible); virtual void setVisible(bool visible);
// virtual QPaintEngine* paintEngine() const { return NULL; } virtual QPaintEngine* paintEngine() const { return NULL; }
void init(); void init();
void release(); void release();
@ -74,20 +74,13 @@ namespace NLQT
void saveScreenshot(); void saveScreenshot();
void setBackgroundColor(); void setBackgroundColor();
void submitEvents(NLMISC::CEventServer &server, bool allWindows) { }; void submitEvents(NLMISC::CEventServer &server, bool allWindows) { }
void emulateMouseRawMode(bool) { }; void emulateMouseRawMode(bool) { }
void topLevelChanged(bool topLevel); void topLevelChanged(bool topLevel);
protected: protected:
virtual void resizeEvent(QResizeEvent *resizeEvent); virtual void resizeEvent(QResizeEvent *resizeEvent);
virtual void mousePressEvent(QMouseEvent *event);
virtual void mouseReleaseEvent(QMouseEvent *event);
virtual void wheelEvent(QWheelEvent *event);
virtual void mouseMoveEvent(QMouseEvent *event);
uint32 getNelButtons(QMouseEvent *event);
uint32 getNelButtons(QWheelEvent *event);
private: private:
CObjectViewerDialog(const CObjectViewerDialog &); CObjectViewerDialog(const CObjectViewerDialog &);