CHANGED: #1471 The procedure list window is now fully implemented ( can add/remove/edit procedures ).

This commit is contained in:
dfighter1985 2012-07-24 06:58:47 +02:00
parent 92d74a2dbd
commit 0d52596ac2
8 changed files with 179 additions and 10 deletions

View file

@ -233,6 +233,15 @@ namespace NLGUI
void removeAll(); void removeAll();
// @} // @}
protected:
/// Procedure list
typedef TProcedureMap::iterator ItProcedureMap;
typedef TProcedureMap::const_iterator CstItProcedureMap;
TProcedureMap _ProcedureMap;
public:
// get info on procedure. return 0 if procedure not found // get info on procedure. return 0 if procedure not found
uint getProcedureNumActions( const std::string &procName ) const; uint getProcedureNumActions( const std::string &procName ) const;
@ -245,6 +254,8 @@ namespace NLGUI
CProcedure* getProc( const std::string &name ); CProcedure* getProc( const std::string &name );
const TProcedureMap& getProcMap() const{ return _ProcedureMap; }
protected: protected:
/** /**
@ -288,12 +299,6 @@ namespace NLGUI
}; };
/// Procedure list
typedef std::map<std::string,CProcedure> TProcedureMap;
typedef TProcedureMap::iterator ItProcedureMap;
typedef TProcedureMap::const_iterator CstItProcedureMap;
TProcedureMap _ProcedureMap;
// mgt of sheet selections (inventory, buy, sell..) // mgt of sheet selections (inventory, buy, sell..)
CCtrlSheetSelection _CtrlSheetSelection; CCtrlSheetSelection _CtrlSheetSelection;
@ -331,6 +336,10 @@ namespace NLGUI
void reloadAllLuaFileScripts(); void reloadAllLuaFileScripts();
void setSetupOptionsCallback( ISetupOptionCallbackClass *cb ){ setupCallback = cb; } void setSetupOptionsCallback( ISetupOptionCallbackClass *cb ){ setupCallback = cb; }
bool hasProc( const std::string &name ) const;
bool addProc( const std::string &name );
bool removeProc( const std::string &name );
}; };
} }

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@ -21,13 +21,13 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "nel/gui/proc.h"
namespace NLGUI namespace NLGUI
{ {
class CInterfaceElement; class CInterfaceElement;
class CInterfaceGroup; class CInterfaceGroup;
class CInterfaceAnim; class CInterfaceAnim;
class CProcedure;
class CCtrlSheetSelection; class CCtrlSheetSelection;
class CInterfaceLink; class CInterfaceLink;
@ -52,6 +52,7 @@ namespace NLGUI
virtual const std::string& getDefine(const std::string &id) const = 0; virtual const std::string& getDefine(const std::string &id) const = 0;
virtual CInterfaceAnim* getAnim( const std::string &name ) const = 0; virtual CInterfaceAnim* getAnim( const std::string &name ) const = 0;
virtual CProcedure* getProc( const std::string &name ) = 0; virtual CProcedure* getProc( const std::string &name ) = 0;
virtual const TProcedureMap& getProcMap() const = 0;
virtual bool parseInterface( const std::vector< std::string > &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false ) = 0; virtual bool parseInterface( const std::vector< std::string > &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false ) = 0;
virtual void initLUA() = 0; virtual void initLUA() = 0;
virtual void uninitLUA() = 0; virtual void uninitLUA() = 0;
@ -67,6 +68,9 @@ namespace NLGUI
virtual bool addLink( CInterfaceLink *link, const std::string &id ) = 0; virtual bool addLink( CInterfaceLink *link, const std::string &id ) = 0;
virtual bool removeLink( const std::string &id ) = 0; virtual bool removeLink( const std::string &id ) = 0;
virtual void removeAll() = 0; virtual void removeAll() = 0;
virtual bool hasProc( const std::string &name ) const = 0;
virtual bool addProc( const std::string &name ) = 0;
virtual bool removeProc( const std::string &name ) = 0;
}; };
} }

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@ -21,6 +21,7 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include <string> #include <string>
#include <vector> #include <vector>
#include <map>
namespace NLGUI namespace NLGUI
{ {
@ -65,12 +66,46 @@ namespace NLGUI
}; };
class CActionNameIs
{
public:
CActionNameIs( const std::string &n )
{
name = n;
}
bool operator()( const CProcAction &action )
{
if( action.Action == name )
return true;
else
return false;
}
private:
std::string name;
};
class CProcedure class CProcedure
{ {
public: public:
// List of the actions // List of the actions
std::vector< CProcAction > Actions; std::vector< CProcAction > Actions;
bool hasAction( const std::string &name ) const
{
std::vector< CProcAction >::const_iterator itr
= std::find_if( Actions.begin(), Actions.end(), CActionNameIs( name ) );
if( itr != Actions.end() )
return true;
else
return false;
}
}; };
typedef std::map< std::string, CProcedure > TProcedureMap;
} }
#endif #endif

View file

@ -2777,5 +2777,36 @@ namespace NLGUI
} }
} }
} }
bool CInterfaceParser::hasProc( const std::string &name ) const
{
TProcedureMap::const_iterator itr
= _ProcedureMap.find( name );
if( itr != _ProcedureMap.end() )
return true;
else
return false;
}
bool CInterfaceParser::addProc( const std::string &name )
{
if( hasProc( name ) )
return false;
_ProcedureMap[ name ] = CProcedure();
return true;
}
bool CInterfaceParser::removeProc( const std::string &name )
{
TProcedureMap::iterator itr =
_ProcedureMap.find( name );
if( itr == _ProcedureMap.end() )
return false;
_ProcedureMap.erase( itr );
return true;
}
} }

View file

@ -17,7 +17,8 @@
#include "proc_editor.h" #include "proc_editor.h"
#include "action_editor.h" #include "action_editor.h"
#include "nel/gui/interface_group.h"
#include "nel/gui/widget_manager.h"
namespace GUIEditor namespace GUIEditor
{ {
@ -28,7 +29,6 @@ namespace GUIEditor
connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) ); connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) ); connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
connect( editButton, SIGNAL( clicked( bool ) ), actionEditor, SLOT( show() ) ); connect( editButton, SIGNAL( clicked( bool ) ), actionEditor, SLOT( show() ) );
} }
ProcEditor::~ProcEditor() ProcEditor::~ProcEditor()
@ -36,4 +36,21 @@ namespace GUIEditor
delete actionEditor; delete actionEditor;
actionEditor = NULL; actionEditor = NULL;
} }
void ProcEditor::setCurrentProc( const QString &name )
{
actionList->clear();
currentProc = name;
IParser *parser = CWidgetManager::getInstance()->getParser();
CProcedure *proc = parser->getProc( name.toStdString() );
std::vector< CProcAction >::const_iterator itr;
for( itr = proc->Actions.begin(); itr != proc->Actions.end(); ++itr )
{
actionList->addItem( itr->Action.c_str() );
}
setWindowTitle( QString( "Procedure Editor - %1" ).arg( currentProc ) );
}
} }

View file

@ -31,8 +31,11 @@ namespace GUIEditor
ProcEditor( QWidget *parent = NULL ); ProcEditor( QWidget *parent = NULL );
~ProcEditor(); ~ProcEditor();
void setCurrentProc( const QString &name );
private: private:
ActionEditor *actionEditor; ActionEditor *actionEditor;
QString currentProc;
}; };
} }

View file

@ -17,6 +17,10 @@
#include "proc_list.h" #include "proc_list.h"
#include "proc_editor.h" #include "proc_editor.h"
#include <QMessageBox>
#include <QInputDialog>
#include "nel/gui/interface_group.h"
#include "nel/gui/widget_manager.h"
namespace GUIEditor namespace GUIEditor
{ {
@ -29,6 +33,8 @@ namespace GUIEditor
connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( onOkButtonClicked() ) ); connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( onOkButtonClicked() ) );
connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) ); connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
connect( editButton, SIGNAL( clicked( bool ) ), this, SLOT( onEditButtonClicked() ) ); connect( editButton, SIGNAL( clicked( bool ) ), this, SLOT( onEditButtonClicked() ) );
connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddButtonClicked() ) );
connect( removeButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveButtonClicked() ) );
} }
ProcList::~ProcList() ProcList::~ProcList()
@ -38,7 +44,7 @@ namespace GUIEditor
void ProcList::onGUILoaded() void ProcList::onGUILoaded()
{ {
setupProcList();
} }
void ProcList::onOkButtonClicked() void ProcList::onOkButtonClicked()
@ -48,7 +54,68 @@ namespace GUIEditor
void ProcList::onEditButtonClicked() void ProcList::onEditButtonClicked()
{ {
IParser *parser = CWidgetManager::getInstance()->getParser();
QListWidgetItem *item = procList->item( procList->currentRow() );
if( item == NULL )
return;
CProcedure *proc = parser->getProc( item->text().toStdString() );
if( proc == NULL )
return;
procEditor->setCurrentProc( item->text() );
procEditor->show(); procEditor->show();
} }
void ProcList::onAddButtonClicked()
{
bool ok;
QString newProc =
QInputDialog::getText( this,
tr( "Adding a new procedure" ),
tr( "Please specify the name of the new procedure" ),
QLineEdit::Normal,
QString(),
&ok );
if( ok )
{
IParser *parser = CWidgetManager::getInstance()->getParser();
if( !parser->addProc( newProc.toStdString() ) )
{
QMessageBox::critical( this,
tr( "Cannot add new procedure" ),
tr( "There was an error adding the new procedure" ) );
}
procList->addItem( newProc );
procList->sortItems();
}
}
void ProcList::onRemoveButtonClicked()
{
IParser *parser = CWidgetManager::getInstance()->getParser();
QListWidgetItem *item = procList->item( procList->currentRow() );
if( item == NULL )
return;
if( !parser->removeProc( item->text().toStdString() ) )
return;
item = procList->takeItem( procList->currentRow() );
delete item;
}
void ProcList::setupProcList()
{
procList->clear();
const TProcedureMap& procMap =
CWidgetManager::getInstance()->getParser()->getProcMap();
TProcedureMap::const_iterator itr;
for( itr = procMap.begin(); itr != procMap.end(); ++itr )
{
procList->addItem( itr->first.c_str() );
}
}
} }

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@ -37,8 +37,11 @@ namespace GUIEditor
private Q_SLOTS: private Q_SLOTS:
void onOkButtonClicked(); void onOkButtonClicked();
void onEditButtonClicked(); void onEditButtonClicked();
void onAddButtonClicked();
void onRemoveButtonClicked();
private: private:
void setupProcList();
ProcEditor *procEditor; ProcEditor *procEditor;
}; };
} }