Disable build of dataset packed sheets in build pipeline

This commit is contained in:
kaetemi 2014-02-20 20:15:18 +01:00
parent 86f86c6170
commit 020bfb775e
2 changed files with 6 additions and 5 deletions

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@ -1,9 +1,9 @@
title Ryzom Core: 1_export.py (LEVELDESIGN)
1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign
1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: 2_build.py (LEVELDESIGN)
2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign
2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: 3_install.py (LEVELDESIGN)
3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign
3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: b1_client_dev.py (LEVELDESIGN)
b1_client_dev.py
title Ryzom Core: b2_shard_data.py (LEVELDESIGN)

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@ -124,8 +124,9 @@ int main(int nNbArg, char **ppArgs)
// Used by mirror_service.cpp
// Used by range_mirror_manager.cpp
// Used by mirror.cpp
TSDataSetSheets sDataSetSheets;
loadForm("dataset", exportDir + "/datasets.packed_sheets", sDataSetSheets);
// TSDataSetSheets sDataSetSheets;
// loadForm("dataset", exportDir + "/datasets.packed_sheets", sDataSetSheets);
// FIXME: Somehow mirror.cpp overwrites the packed_sheets with an empty one... (the other cpp's don't do this, though.)
}
// IOS