2010-07-01 07:34:20 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#ifndef CL_ACTION_HANDLER_ITEM_H
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#define CL_ACTION_HANDLER_ITEM_H
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#include "inventory_manager.h"
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class CInterfaceItemEdition
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{
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private:
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class CItemEditionWindow : public IItemInfoWaiter
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{
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public:
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~CItemEditionWindow() { _CurrItemSheet = NULL; }
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// start that page (display and setup ui)
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void begin();
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// end that page (hide and deactivate ui)
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void end();
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// update function : it is called at each frame.
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void update();
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void validate();
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void infoReceived();
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public:
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CItemEditionWindow() : _CurrItemSheet(NULL) {}
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// If the window is in Edition or Display mode
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bool IsInEditionMode;
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// The window to modify
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std::string WindowName;
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// The item used to open this window
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CDBCtrlSheet *_CurrItemSheet;
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};
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public:
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~CInterfaceItemEdition() {}
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// Get the unique instance of that class
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static CInterfaceItemEdition *getInstance();
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// release singleton
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static void releaseInstance();
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// Update the current page. Should be called at each frame
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void update();
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// Validate the current page. send Message to server
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void validate();
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// Get current setupped page, or NULL if none
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CItemEditionWindow getCurrWindow() const { return _CurrWindow; }
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// Set the current page to display. Any previous page is hidden. Passing NULL just close all windows.
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void setCurrWindow(CDBCtrlSheet* ctrlSheet, const std::string &windowName = "", const bool &isInEditionMode = false);
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private:
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CInterfaceItemEdition() {}
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//Manage only one CItemWindow could be changed to a vector
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CItemEditionWindow _CurrWindow;
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static CInterfaceItemEdition *_Instance;
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};
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#endif
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