khanat-opennel-code/code/ryzom/tools/leveldesign/mission_compiler_fe/AddPathDlg.cpp

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2013-07-24 18:58:43 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// AddPathDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mission_compiler_fe.h"
#include "AddPathDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CAddPathDlg dialog
CAddPathDlg::CAddPathDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAddPathDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAddPathDlg)
m_addPathLog = _T("");
//}}AFX_DATA_INIT
}
void CAddPathDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAddPathDlg)
DDX_Text(pDX, IDC_ADD_PATH, m_addPathLog);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAddPathDlg, CDialog)
//{{AFX_MSG_MAP(CAddPathDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAddPathDlg message handlers