khanat-opennel-code/code/nel/tools/3d/plugin_max/tile_utility/DllEntry.cpp

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2014-03-22 15:23:17 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "tile_utility.h"
#include <nel/misc/common.h>
#include <nel/misc/debug.h>
#include "nel/misc/app_context.h"
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
#include <vector>
#include <maxversion.h>
extern ClassDesc2* GetTile_utilityDesc();
extern ClassDesc* GetRGBAddDesc();
HINSTANCE hInstance;
int controlsInit = FALSE;
// This function is called by Windows when the DLL is loaded. This
// function may also be called many times during time critical operations
// like rendering. Therefore developers need to be careful what they
// do inside this function. In the code below, note how after the DLL is
// loaded the first time only a few statements are executed.
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Tile Utility: DllMain");
}
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit) {
controlsInit = TRUE;
#if MAX_VERSION_MAJOR < 14
InitCustomControls(hInstance); // Initialize MAX's custom controls
#endif
InitCommonControls(); // Initialize Win95 controls
}
return (TRUE);
}
// This function returns a string that describes the DLL and where the user
// could purchase the DLL if they don't have it.
__declspec( dllexport ) const TCHAR* LibDescription()
{
return GetString(IDS_LIBDESCRIPTION);
}
// This function returns the number of plug-in classes this DLL
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
return 2;
}
// This function returns the number of plug-in classes this DLL
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
switch(i) {
case 0: return GetTile_utilityDesc();
case 1: return GetRGBAddDesc();
default: return 0;
}
}
// This function returns a pre-defined constant indicating the version of
// the system under which it was compiled. It is used to allow the system
// to catch obsolete DLLs.
__declspec( dllexport ) ULONG LibVersion()
{
return VERSION_3DSMAX;
}
TCHAR *GetString(int id)
{
static TCHAR buf[256];
if (hInstance)
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}