khanat-opennel-code/code/nel/src/3d/ps_util.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/matrix.h"
#include "nel/3d/ps_util.h"
#include "nel/3d/particle_system.h"
#include "nel/3d/driver.h"
#include "nel/3d/vertex_buffer.h"
#include "nel/3d/index_buffer.h"
#include "nel/3d/material.h"
#include "nel/3d/nelu.h"
#include "nel/3d/font_generator.h"
#include "nel/3d/font_manager.h"
#include "nel/3d/computed_string.h"
#include "nel/3d/dru.h"
#include "nel/3d/ps_located.h"
#include "nel/3d/ps_sound.h"
#include "nel/3d/ps_light.h"
#include "nel/3d/particle_system_shape.h"
namespace NL3D {
using NLMISC::CVector;
//#ifdef NL_DEBUG
bool CPSUtil::_CosTableInitialized = false;
bool CPSUtil::_PerlinNoiseTableInitialized = false;
//#endif
float CPSUtil::_CosTable[256];
float CPSUtil::_SinTable[256];
float CPSUtil::_PerlinNoiseTab[1024];
//==========================================================================
void CPSUtil::initPerlinNoiseTable(void)
{
NL_PS_FUNC(CPSUtil_initPerlinNoiseTable)
for (uint32 k = 0; k < 1024; ++k)
{
_PerlinNoiseTab[k] = (rand() % 30000) / 30000.f;
}
//#ifdef NL_DEBUG
_PerlinNoiseTableInitialized = true;
//#endif
}
//==========================================================================
void CPSUtil::initFastCosNSinTable(void)
{
NL_PS_FUNC(CPSUtil_initFastCosNSinTable)
for (uint32 k = 0; k < 256; k++)
{
const float angle = k / 256.0f * 2.0f * float(NLMISC::Pi);
_CosTable[k] = (float) cos( angle );
_SinTable[k] = (float) sin( angle );
}
//#ifdef NL_DEBUG
_CosTableInitialized = true;
//#endif
}
//==========================================================================
void CPSUtil::registerSerialParticleSystem(void)
{
NL_PS_FUNC(CPSUtil_registerSerialParticleSystem)
NLMISC_REGISTER_CLASS(CPSLocated);
NLMISC_REGISTER_CLASS(CParticleSystemShape);
NLMISC_REGISTER_CLASS(CPSSound);
NLMISC_REGISTER_CLASS(CPSLight);
registerParticles();
registerForces();
registerEmitters();
registerZones();
registerAttribs();
// while we are here, we perform some important inits
initFastCosNSinTable(); // init fast cosine lookup table
initPerlinNoiseTable(); // init perlin noise table
}
//==========================================================================
void CPSUtil::displayBBox(NL3D::IDriver *driver, const NLMISC::CAABBox &box, NLMISC::CRGBA col /* = NLMISC::CRGBA::White */)
{
NL_PS_FUNC(CPSUtil_displayBBox)
CVector max = box.getMax()
,min = box.getMin();
CVertexBuffer vb;
vb.setVertexFormat(CVertexBuffer::PositionFlag);
vb.setNumVertices(8);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
vba.setVertexCoord(0, min);
vba.setVertexCoord(1, CVector(max.x, min.y, min.z));
vba.setVertexCoord(2, CVector(min.x, max.y, min.z));
vba.setVertexCoord(3, CVector(max.x, max.y, min.z));
vba.setVertexCoord(4, CVector(min.x, min.y, max.z));
vba.setVertexCoord(5, CVector(max.x, min.y, max.z));
vba.setVertexCoord(6, CVector(min.x, max.y, max.z));
vba.setVertexCoord(7, max);
}
CMaterial material;
material.setColor(col);
material.setLighting(false);
material.setBlendFunc(CMaterial::one, CMaterial::one);
material.setZWrite(false);
material.setBlend(true);
CIndexBuffer pb;
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
pb.setNumIndexes(2*12);
{
CIndexBufferReadWrite ibaWrite;
pb.lock (ibaWrite);
ibaWrite.setLine(0, 0, 1);
ibaWrite.setLine(2, 1, 5);
ibaWrite.setLine(4, 5, 4);
ibaWrite.setLine(6, 4, 0);
ibaWrite.setLine(8, 0, 2);
ibaWrite.setLine(10, 1, 3);
ibaWrite.setLine(12, 4, 6);
ibaWrite.setLine(14, 5, 7);
ibaWrite.setLine(16, 6, 7);
ibaWrite.setLine(18, 7, 3);
ibaWrite.setLine(20, 3, 2);
ibaWrite.setLine(22, 2, 6);
}
driver->activeVertexBuffer(vb);
driver->activeIndexBuffer(pb);
driver->renderLines(material, 0, pb.getNumIndexes()/2);
}
//==========================================================================
void CPSUtil::displayArrow(IDriver *driver, const CVector &start, const CVector &v, float size, CRGBA col1, CRGBA col2)
{
NL_PS_FUNC(CPSUtil_displayArrow)
const float coneSize = size * 0.1f;
static CIndexBuffer vTab;
static const TIndexType vTabIndexes[] =
{ 1, 2, 4,
4, 2, 3,
1, 2, 0,
2, 3, 0,
3, 4, 0,
4, 1, 0 };
vTab.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
if (vTab.getNumIndexes()==0)
{
vTab.setNumIndexes (sizeofarray(vTabIndexes));
CIndexBufferReadWrite iba;
vTab.lock(iba);
memcpy (iba.getPtr(), vTabIndexes, sizeof(vTabIndexes));
}
CVector end = start + size * v;
CDRU::drawLine(start, end, col1, *driver);
CMatrix m;
buildSchmidtBasis(v, m);
CVertexBuffer vb;
vb.setVertexFormat(CVertexBuffer::PositionFlag);
vb.setNumVertices(5);
{
CVertexBufferReadWrite vba;
vb.lock (vba);
vba.setVertexCoord(0, end + m * CVector(0, 0, 3.0f * coneSize) );
vba.setVertexCoord(1, end + m * CVector(-coneSize, -coneSize, 0) );
vba.setVertexCoord(2, end + m * CVector(coneSize, -coneSize, 0) );
vba.setVertexCoord(3, end + m * CVector(coneSize, coneSize, 0) );
vba.setVertexCoord(4, end + m * CVector(-coneSize, coneSize, 0) );
}
CMaterial material;
material.setColor(col2);
material.setLighting(false);
material.setBlendFunc(CMaterial::one, CMaterial::one);
material.setZWrite(false);
material.setBlend(true);
material.setDoubleSided(true);
driver->activeVertexBuffer(vb);
driver->activeIndexBuffer(vTab);
driver->renderTriangles(material, 0, 6);
}
//==========================================================================
void CPSUtil::displayBasis(IDriver *driver, const CMatrix &modelMat, const NLMISC::CMatrix &m, float size, CFontGenerator &fg, CFontManager &fm)
{
NL_PS_FUNC(CPSUtil_displayBasis)
CMaterial material;
driver->setupModelMatrix(modelMat);
displayArrow(driver, m.getPos(), m.getI(), size, CRGBA(127, 127, 127), CRGBA(0, 0, 80));
displayArrow(driver, m.getPos(), m.getJ(), size, CRGBA(127, 127, 127), CRGBA(0, 0, 80));
displayArrow(driver, m.getPos(), m.getK(), size, CRGBA(127, 127, 127), CRGBA(200, 0, 80));
// draw the letters
CPSUtil::print(driver, std::string("x"), fg, fm, modelMat * m * CVector(1.4f * size, 0, 0), 15.0f * size);
CPSUtil::print(driver, std::string("y"), fg, fm, modelMat * m * CVector(0, 1.4f * size, 0), 15.0f * size);
CPSUtil::print(driver, std::string("z"), fg, fm, modelMat * m * CVector(0, 0, 1.4f * size), 15.0f * size);
};
//==========================================================================
void CPSUtil::print(IDriver *driver, const std::string &text, CFontGenerator &fg, CFontManager &fm, const CVector &pos, float size, NLMISC::CRGBA col /*= NLMISC::CRGBA::White*/)
{
NL_PS_FUNC(CPSUtil_print)
CComputedString cptedString;
fm.computeString ( text,
&fg,
col,
16,
false,
false,
driver,
cptedString);
CMatrix mat = driver->getViewMatrix();
mat.setPos(CVector::Null);
mat.scale(CVector(size, size, size));
mat.transpose();
mat.setPos(pos);
cptedString.render3D(*driver, mat);
}
//==========================================================================
void CPSUtil::buildSchmidtBasis(const CVector &k_, NLMISC::CMatrix &result)
{
NL_PS_FUNC(CPSUtil_buildSchmidtBasis)
const float epsilon = 10E-4f;
CVector k = k_;
k.normalize();
CVector i;
if ((1.0f - fabsf(k * CVector::I)) > epsilon)
{
i = k ^ CVector::I;
}
else
if ((1.0f - fabs(k * CVector::J)) > epsilon)
{
i = k ^ CVector::J;
}
else
{
i = k ^ CVector::K;
}
i = i - (k * i) * k;
i.normalize();
result.setRot(i, k ^ i, k, true);
}
//==========================================================================
void CPSUtil::displaySphere(IDriver &driver, float radius, const CVector &center, uint nbSubdiv, CRGBA color)
{
NL_PS_FUNC(CPSUtil_displaySphere)
uint x, y, k;
CVector p, p1, p2;
static const CVector lK[] = { CVector::I, -CVector::I
,CVector::J, -CVector::J
,CVector::K, -CVector::K };
/* static const CVector lI = { CVector::J, -CVector::J
,CVector::K, -CVector::K
,CVector::I, -CVector::I };*/
for (k = 0; k < 6; ++k)
{
const CVector &I = lK[(k + 2) % 6];
const CVector &K = lK[k];
const CVector J = K ^ I;
for (x = 0; x < nbSubdiv; ++x)
{
for (y = 0; y < nbSubdiv; ++y)
{
p = ((2.f * x / float(nbSubdiv) ) - 1.f) * I + ((2.f * y / float(nbSubdiv) ) - 1.f) * J + K;
p1 = p + 2.f / float(nbSubdiv) * I;
p2 = p + 2.f / float(nbSubdiv) * J;
p.normalize();
p1.normalize();
p2.normalize();
p = center + radius * p;
p1 = center + radius * p1;
p2 = center + radius * p2;
CDRU::drawLine(p, p1, color, driver);
CDRU::drawLine(p, p2, color, driver);
}
}
}
}
//==========================================================================
void CPSUtil::displayDisc(IDriver &driver, float radius, const CVector &center, const CMatrix &mat, uint nbSubdiv, CRGBA color)
{
NL_PS_FUNC(CPSUtil_displayDisc)
// not optimized, but for edition only
float thetaDelta = (float) NLMISC::Pi * 2.f / nbSubdiv;
float theta = 0.f;
const CVector &I = mat.getI();
const CVector &J = mat.getJ();
for (uint k = 0; k < nbSubdiv; ++k)
{
CDRU::drawLine(center + radius * ((float) cos(theta) * I + (float) sin(theta) * J)
, center + radius * ((float) cos(theta + thetaDelta) * I + (float) sin(theta + thetaDelta) * J)
, color, driver);
theta += thetaDelta;
}
}
//==========================================================================
void CPSUtil::displayCylinder(IDriver &driver, const CVector &center, const CMatrix &mat, const CVector &dim, uint nbSubdiv, CRGBA color)
{
NL_PS_FUNC(CPSUtil_displayCylinder)
// not optimized, but for edition only
float thetaDelta = (float) NLMISC::Pi * 2.f / nbSubdiv;
float theta = 0.f;
const CVector &I = mat.getI();
const CVector &J = mat.getJ();
const CVector &K = mat.getK();
for (uint k = 0; k < nbSubdiv; ++k)
{
CDRU::drawLine(center + dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
, center + dim.z * K + dim.x * cosf(theta + thetaDelta) * I + dim.y * sinf(theta + thetaDelta) * J
, color, driver);
CDRU::drawLine(center - dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
, center - dim.z * K + dim.x * cosf(theta + thetaDelta) * I + dim.y * sinf(theta + thetaDelta) * J
, color, driver);
CDRU::drawLine(center + dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
, center - dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
, color, driver);
theta += thetaDelta;
}
}
//==========================================================================
void CPSUtil::display3DQuad(IDriver &driver, const CVector &c1, const CVector &c2
,const CVector &c3, const CVector &c4, CRGBA color)
{
NL_PS_FUNC(CPSUtil_display3DQuad)
CDRU::drawLine(c1, c2, color, driver);
CDRU::drawLine(c2, c3, color, driver);
CDRU::drawLine(c3, c4, color, driver);
CDRU::drawLine(c4, c1, color, driver);
}
} // NL3D