mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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122 lines
3.4 KiB
C
122 lines
3.4 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_BUTTON_H
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#define CL_BUTTON_H
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//////////////
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// Includes //
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//////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/ucstring.h"
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// Client.
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#include "control.h"
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#include "button_base.h"
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#include "pen.h"
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#include <string>
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///////////
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// Using //
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///////////
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using std::string;
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/**
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* Manages "Button" control in Interface.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CButton : public CControl, public CButtonBase
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{
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public:
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enum TState
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{
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released, // unselected
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left_clicked, // selected with a single click with the left mouse button
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right_clicked, // selected with a single click with the right mouse button
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double_clicked, // selected with a double click with the left mouse button
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};
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private:
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/// Initialize the button (1 function called for all constructors -> easier).
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inline void init(uint numFuncOn, uint numFuncR, uint numFuncD);
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protected:
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/// Text of the button.
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ucstring _Text;
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/// Pen used to display the text.
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CPen _Pen;
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/// function called with a left click on the button
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uint _NumFuncOn;
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/// function called with a right click on the button
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uint _NumFuncRightClick;
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/// function called with a double (left) click on the button
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uint _NumFuncDbleClick;
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/// state of the button
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TState _State;
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public:
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/// Constructor
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CButton(uint id = 0);
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explicit CButton(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR, uint numFuncD, const CButtonBase &buttonBase);
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explicit CButton(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR, uint numFuncD, CRGBA on, CRGBA off, CRGBA disable);
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/// Set the Pen to use for the Text of the button.
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void pen(const CPen &pen);
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/// unSelect the button.
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virtual void unSelect();
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/// Display the Bitmap.
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virtual void display();
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/// Manage the click of the mouse for the Button.
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virtual void click(float x, float y, bool &taken);
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/// Manage the right click of the mouse for the Button.
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virtual void clickRight(float x, float y, bool &taken);
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/// get the state of the button (clicked, released (unselected), etc...)
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TState getState() const { return _State; }
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/**
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* set the text displayed in the button.
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* \param text : the new text to display.
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*/
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void text(const ucstring &text) { _Text = text; }
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/**
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* get the text displayed in the button
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* \return cont ucstring& : the text displayed by the button.
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*/
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const ucstring &text() const { return _Text; }
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};
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#endif // CL_BUTTON_H
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/* End of button.h */
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