mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-19 07:28:43 +00:00
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
|
||
|
#include "slot_equipment.h"
|
||
|
#include "nel/misc/string_conversion.h"
|
||
|
|
||
|
using namespace std;
|
||
|
using namespace NLMISC;
|
||
|
|
||
|
namespace SLOT_EQUIPMENT
|
||
|
{
|
||
|
// The conversion table
|
||
|
const CStringConversion<TSlotEquipment>::CPair stringTable [] =
|
||
|
{
|
||
|
{ "Headdress", HEADDRESS },
|
||
|
{ "Head", HEAD },
|
||
|
{ "Face", FACE },
|
||
|
{ "EarL", EARL },
|
||
|
{ "EarR", EARR },
|
||
|
{ "Neck", NECKLACE },
|
||
|
{ "Body", CHEST },
|
||
|
{ "Arms", ARMS },
|
||
|
{ "WristL", WRISTL },
|
||
|
{ "WristR", WRISTR },
|
||
|
{ "Hands", HANDS },
|
||
|
{ "HandL", HANDL },
|
||
|
{ "HandR", HANDR },
|
||
|
{ "FingerL", FINGERL },
|
||
|
{ "FingerR", FINGERR },
|
||
|
{ "Legs", LEGS },
|
||
|
{ "AnkleL", ANKLEL },
|
||
|
{ "AnkleR", ANKLER },
|
||
|
{ "Feet", FEET },
|
||
|
};
|
||
|
|
||
|
CStringConversion<TSlotEquipment> conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), UNDEFINED);
|
||
|
|
||
|
// convert type id to type name string
|
||
|
const std::string& toString( TSlotEquipment slot_equipment )
|
||
|
{
|
||
|
return conversion.toString(slot_equipment);
|
||
|
}
|
||
|
|
||
|
// convert type name to type enum value
|
||
|
TSlotEquipment stringToSlotEquipment( const std::string& str )
|
||
|
{
|
||
|
return conversion.fromString(str);
|
||
|
}
|
||
|
}; // SLOT_EQUIPMENT
|