2012-05-29 13:31:11 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
//
|
|
|
|
// Includes
|
|
|
|
//
|
|
|
|
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
#include <nel/misc/event_listener.h>
|
|
|
|
#include <nel/misc/command.h>
|
|
|
|
#include <nel/misc/log.h>
|
|
|
|
#include <nel/misc/displayer.h>
|
|
|
|
#include <nel/misc/vectord.h>
|
|
|
|
|
|
|
|
#include <nel/net/login_client.h>
|
|
|
|
#include <nel/net/login_cookie.h>
|
|
|
|
|
|
|
|
#include <nel/3d/u_text_context.h>
|
|
|
|
|
|
|
|
#include <nel/pacs/u_move_primitive.h>
|
|
|
|
|
|
|
|
#include "snowballs_client.h"
|
|
|
|
#include "commands.h"
|
|
|
|
#include "network.h"
|
|
|
|
#include "entities.h"
|
|
|
|
#include "interface.h"
|
|
|
|
#include "graph.h"
|
|
|
|
#include "mouse_listener.h"
|
|
|
|
|
|
|
|
//
|
|
|
|
// Namespaces
|
|
|
|
//
|
|
|
|
|
|
|
|
using namespace std;
|
|
|
|
using namespace NLMISC;
|
|
|
|
using namespace NLNET;
|
|
|
|
using namespace NL3D;
|
|
|
|
|
|
|
|
namespace SBCLIENT {
|
|
|
|
|
|
|
|
// -- -- random note: most of this needs to change completely anyway
|
|
|
|
|
|
|
|
//
|
|
|
|
// Variables
|
|
|
|
//
|
|
|
|
|
|
|
|
CCallbackClient *Connection = NULL;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Functions
|
|
|
|
//
|
|
|
|
|
|
|
|
static void cbClientDisconnected (TSockId from, void *arg)
|
|
|
|
{
|
|
|
|
nlwarning ("You lost the connection to the server");
|
|
|
|
|
|
|
|
askString ("You lost the connection to the server!!!", "", 2, CRGBA(64,0,0,128));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbAddEntity (CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
uint32 id;
|
|
|
|
string name;
|
|
|
|
uint8 race;
|
|
|
|
CVector startPosition;
|
|
|
|
|
|
|
|
msgin.serial (id, name, race, startPosition);
|
|
|
|
|
|
|
|
// nlinfo ("%s", stringFromVector (msgin.bufferAsVector()));
|
|
|
|
|
|
|
|
// nlinfo ("Receive add entity %u '%s' %s (%f,%f,%f)", id, name.c_str(), race==0?"penguin":"gnu", startPosition.x, startPosition.y, startPosition.z);
|
|
|
|
|
|
|
|
nlinfo ("New player named '%s' comes in at position (%8.2f, %8.2f, %8.2f)", name.c_str(), startPosition.x, startPosition.y, startPosition.z);
|
|
|
|
|
|
|
|
if (Self == NULL && name == Login.toUtf8())
|
|
|
|
{
|
|
|
|
addEntity(id, name, CEntity::Self, startPosition, startPosition);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
addEntity(id, name, CEntity::Other, startPosition, startPosition);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbRemoveEntity (CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
uint32 id;
|
|
|
|
|
|
|
|
msgin.serial (id);
|
|
|
|
|
|
|
|
// nlinfo ("Receive remove entity %u", id);
|
|
|
|
|
|
|
|
EIT eit = findEntity (id);
|
|
|
|
CEntity &entity = (*eit).second;
|
|
|
|
|
|
|
|
nlinfo ("Player named '%s' goes offline", entity.Name.c_str());
|
|
|
|
|
|
|
|
removeEntity (id);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbEntityPos (CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
uint32 id;
|
|
|
|
CVector position;
|
|
|
|
float angle;
|
|
|
|
uint32 state;
|
|
|
|
|
|
|
|
msgin.serial (id, position, angle, state);
|
|
|
|
|
|
|
|
// nlinfo ("(%5d) Receive entity pos %u (%f,%f,%f) %f, %u", msgin.length(), id, position.x, position.y, position.z, angle, state);
|
|
|
|
|
|
|
|
if (Self->Id == id)
|
|
|
|
{
|
|
|
|
// receive my info, ignore them, i know where i am
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
EIT eit = findEntity (id, false);
|
|
|
|
if (eit == Entities.end ())
|
|
|
|
{
|
|
|
|
nlwarning ("can't find entity %u", id);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CEntity &entity = (*eit).second;
|
|
|
|
|
|
|
|
entity.ServerPosition = position;
|
|
|
|
entity.AuxiliaryAngle = angle;
|
|
|
|
if (state&1)
|
|
|
|
{
|
|
|
|
entity.IsAiming = true;
|
|
|
|
entity.IsWalking = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbEntityTeleport(CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
// temp
|
|
|
|
uint32 id;
|
|
|
|
CVector position;
|
|
|
|
msgin.serial(id, position);
|
|
|
|
nldebug("Received entity %u teleport %f,%f,%f", id, position.x, position.y, position.z);
|
|
|
|
EIT eit = findEntity(id, false);
|
|
|
|
if (eit == Entities.end()) nlwarning("can't find entity %u", id);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CEntity &entity = eit->second;
|
|
|
|
entity.ServerPosition = position;
|
|
|
|
entity.Position = position;
|
|
|
|
entity.MovePrimitive->setGlobalPosition(CVectorD(position.x, position.y, position.z), 0);
|
|
|
|
if (&entity == Self) MouseListener->setPosition(position);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbHit(CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
uint32 sid, eid;
|
|
|
|
bool direct;
|
|
|
|
|
|
|
|
msgin.serial (sid, eid, direct);
|
|
|
|
|
|
|
|
// nlinfo ("Receive hit msg %u %u %d", sid, eid, direct);
|
|
|
|
|
|
|
|
EIT eit = findEntity (eid);
|
|
|
|
CEntity &entity = (*eit).second;
|
|
|
|
|
|
|
|
if (!entity.AnimQueue.empty())
|
|
|
|
{
|
|
|
|
EAnim a = entity.AnimQueue.front ();
|
|
|
|
playAnimation (entity, HitAnim, true);
|
|
|
|
playAnimation (entity, a);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
playAnimation (entity, HitAnim, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
removeEntity (sid);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbSnowball (CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
uint32 eid, sid;
|
|
|
|
CVector position, target;
|
|
|
|
float speed, deflagRadius;
|
|
|
|
|
|
|
|
msgin.serial (sid, eid, position, target, speed, deflagRadius);
|
|
|
|
|
|
|
|
// nlinfo ("Receive a snowball message");
|
|
|
|
|
|
|
|
shotSnowball (sid, eid, position, target, speed, deflagRadius);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbChat (CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
string line;
|
|
|
|
msgin.serial (line);
|
|
|
|
addLine (line);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void cbIdentification (CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
uint32 id;
|
|
|
|
msgin.serial (id);
|
|
|
|
|
|
|
|
// nlinfo ("my online id is %u", id);
|
|
|
|
|
|
|
|
// if (Self == NULL)
|
|
|
|
// nlerror ("Self is NULL");
|
|
|
|
//
|
|
|
|
// if (Self->Id != id)
|
|
|
|
// {
|
|
|
|
//// nlinfo ("remaping my entity from %u to %u", Self->Id, id);
|
|
|
|
//
|
|
|
|
// // copy my old entity
|
|
|
|
// CEntity me = *Self;
|
|
|
|
//
|
|
|
|
// // set my new online id
|
|
|
|
// me.Id = id;
|
|
|
|
//
|
|
|
|
// // add my new entity in the array
|
|
|
|
// EIT eit = (Entities.insert (make_pair (id, me))).first;
|
|
|
|
//
|
|
|
|
// // remove my old entity
|
|
|
|
// Entities.erase (Self->Id);
|
|
|
|
//
|
|
|
|
// // remap Self
|
|
|
|
// Self = &((*eit).second);
|
|
|
|
// }
|
|
|
|
|
|
|
|
// send to the network my entity
|
|
|
|
std::string login_name(Login.toUtf8());
|
|
|
|
sendAddEntity(id, login_name, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Array that contains all callback that could comes from the server
|
|
|
|
static TCallbackItem ClientCallbackArray[] =
|
|
|
|
{
|
|
|
|
{ "ADD_ENTITY", cbAddEntity },
|
|
|
|
{ "REMOVE_ENTITY", cbRemoveEntity },
|
|
|
|
{ "ENTITY_POS", cbEntityPos },
|
|
|
|
{ "ENTITY_TP", cbEntityTeleport },
|
|
|
|
{ "HIT", cbHit },
|
|
|
|
{ "CHAT", cbChat },
|
|
|
|
{ "SNOWBALL", cbSnowball },
|
|
|
|
{ "IDENTIFICATION", cbIdentification },
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
bool isOnline ()
|
|
|
|
{
|
|
|
|
return Connection != NULL && Connection->connected ();
|
|
|
|
}
|
|
|
|
|
|
|
|
void sendAddEntity (uint32 id, string &name, uint8 race)
|
|
|
|
{
|
|
|
|
if (!isOnline ()) return;
|
|
|
|
|
|
|
|
CMessage msgout("ADD_ENTITY");
|
|
|
|
msgout.serial(id, name, race);
|
|
|
|
Connection->send(msgout);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sendChatLine (string Line)
|
|
|
|
{
|
|
|
|
if (!isOnline ()) return;
|
|
|
|
|
|
|
|
CMessage msgout ("CHAT");
|
|
|
|
string s;
|
|
|
|
if (Self != NULL)
|
|
|
|
{
|
|
|
|
string line = Self->Name + string("> ") + Line;
|
|
|
|
msgout.serial (line);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
string line = string("Unknown> ") + Line;
|
|
|
|
msgout.serial (line);
|
|
|
|
}
|
|
|
|
|
|
|
|
Connection->send (msgout);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sendEntityPos (CEntity &entity)
|
|
|
|
{
|
|
|
|
if (!isOnline ()) return;
|
|
|
|
|
|
|
|
// is aiming? is launching etc...
|
|
|
|
uint32 state = 0;
|
|
|
|
state |= (entity.IsAiming?1:0);
|
|
|
|
|
|
|
|
CMessage msgout ("ENTITY_POS");
|
|
|
|
msgout.serial (entity.Id, entity.Position, entity.Angle, state);
|
|
|
|
|
|
|
|
Connection->send (msgout);
|
|
|
|
|
|
|
|
// nlinfo("(%5d) Sending pos to network (%f,%f,%f, %f), %u", msgout.length(), entity.Position.x, entity.Position.y, entity.Position.z, entity.Angle, state);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius)
|
|
|
|
{
|
|
|
|
if (!isOnline ()) return;
|
|
|
|
|
|
|
|
CMessage msgout ("SNOWBALL");
|
|
|
|
msgout.serial (eid, const_cast<CVector &>(position), const_cast<CVector &>(target), speed, deflagRadius);
|
|
|
|
Connection->send (msgout);
|
|
|
|
|
|
|
|
// nlinfo("Sending snowball to network (%f,%f,%f) to (%f,%f,%f) with %f %f", position.x, position.y, position.z, target.x, target.y, target.z, speed, deflagRadius);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TTime LastPosSended;
|
|
|
|
|
|
|
|
void initNetwork(const std::string &lc, const std::string &addr)
|
|
|
|
{
|
|
|
|
// if lc and addr is valid, directly connect to the fs
|
|
|
|
Connection = new CCallbackClient;
|
|
|
|
Connection->addCallbackArray (ClientCallbackArray, sizeof (ClientCallbackArray) / sizeof (ClientCallbackArray[0]));
|
|
|
|
Connection->setDisconnectionCallback (cbClientDisconnected, NULL);
|
|
|
|
|
|
|
|
string fsaddr;
|
|
|
|
if (addr.empty())
|
|
|
|
fsaddr = ConfigFile->getVar("FSHost").asString ();
|
|
|
|
else
|
|
|
|
fsaddr = addr;
|
|
|
|
|
|
|
|
if(fsaddr.find (":") == string::npos)
|
|
|
|
{
|
|
|
|
fsaddr += ":37000";
|
|
|
|
}
|
|
|
|
|
|
|
|
CLoginCookie loginCookie;
|
|
|
|
if (!lc.empty ())
|
|
|
|
{
|
|
|
|
loginCookie.setFromString (lc);
|
|
|
|
}
|
|
|
|
|
|
|
|
string res = CLoginClient::connectToShard (loginCookie, fsaddr, *Connection);
|
|
|
|
if (!res.empty ())
|
|
|
|
{
|
|
|
|
string err = string ("Connection to shard failed: ") + res;
|
|
|
|
askString (err, "", 2, CRGBA(64,0,0,128));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// we remove all offline entities
|
|
|
|
removeAllEntitiesExceptUs ();
|
|
|
|
|
|
|
|
askString ("You are online!!!", "", 2, CRGBA(0,64,0,128));
|
|
|
|
// now we have to wait the identification message to know my id
|
|
|
|
}
|
|
|
|
|
|
|
|
LastPosSended = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateNetwork()
|
|
|
|
{
|
|
|
|
if (Connection != NULL)
|
|
|
|
{
|
|
|
|
Connection->update ();
|
|
|
|
|
|
|
|
sint64 newBytesDownloaded = (sint64) Connection->newBytesDownloaded ();
|
|
|
|
sint64 newBytesUploaded = (sint64) Connection->newBytesUploaded ();
|
|
|
|
|
|
|
|
TextContext->setHotSpot (UTextContext::MiddleTop);
|
|
|
|
TextContext->setColor (CRGBA(255, 255, 255, 255));
|
|
|
|
TextContext->setFontSize (14);
|
|
|
|
TextContext->printfAt (0.5f, 0.99f, "d:%"NL_I64"u u:%"NL_I64"u / d:%"NL_I64"u u:%"NL_I64"u / d:%"NL_I64"u u:%"NL_I64"u",
|
|
|
|
Connection->bytesDownloaded (), Connection->bytesUploaded (),
|
|
|
|
Connection->getBytesReceived (),Connection->getBytesSent (),
|
|
|
|
newBytesDownloaded, newBytesUploaded);
|
|
|
|
|
|
|
|
DownloadGraph.addValue ((float)newBytesDownloaded);
|
|
|
|
UploadGraph.addValue ((float)newBytesUploaded);
|
|
|
|
|
|
|
|
if (isOnline () && Self != NULL)
|
|
|
|
{
|
|
|
|
static float oldAngle = 0.0f;
|
|
|
|
|
|
|
|
if ((Self->Angle != oldAngle || Self->IsAiming || Self->IsWalking) && CTime::getLocalTime () > LastPosSended + 100)
|
|
|
|
{
|
|
|
|
sendEntityPos (*Self);
|
|
|
|
|
|
|
|
LastPosSended = CTime::getLocalTime ();
|
|
|
|
|
|
|
|
oldAngle = Self->Angle;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void releaseNetwork()
|
|
|
|
{
|
|
|
|
if (Connection != NULL)
|
|
|
|
{
|
|
|
|
if (Connection->connected ())
|
|
|
|
Connection->disconnect ();
|
|
|
|
|
|
|
|
delete Connection;
|
|
|
|
Connection = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} /* namespace SBCLIENT */
|
|
|
|
|
|
|
|
/* end of file */
|