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75 lines
2 KiB
C
75 lines
2 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_WEATHER_SETUP
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#define CL_WEATHER_SETUP
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#include "nel/misc/rgba.h"
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#include "client_sheets/weather_setup_sheet.h"
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#include "nel/misc/string_mapper.h"
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#include "game_share/fog_type.h"
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#include "game_share/time_weather_season/weather_setup.h"
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#include <vector>
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namespace NLGEORGES
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{
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class UFormElm;
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}
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class CPrecipitation;
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/** Weather state client part.
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* This includes pointer on precipitation fxs, that are not needed on server side
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CWeatherStateClient
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{
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public:
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// struct describing a fx and its intensity
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struct CFXDesc
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{
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float Ratio;
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CPrecipitation *Precipitation; // the precipitation object
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};
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// FX
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std::vector<CFXDesc> FXs;
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// create vector of fx by using precipitation in the map
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void setup(const CWeatherState &ws, std::map<std::string, CPrecipitation> &precipitationMap);
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/** Blend 2 weather state together
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* Blend factor is clamped to [0, 1]
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*/
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static void blend(CWeatherStateClient &dest, const CWeatherStateClient &s1, const CWeatherStateClient &s2, float blendFactor);
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};
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class CWeatherSetupClient : public CWeatherSetup
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{
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public:
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CWeatherStateClient WeatherStateClient;
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};
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#endif
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