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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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65 lines
2.1 KiB
Makefile
65 lines
2.1 KiB
Makefile
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#############################################################################
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# A few basic default rules and intrinsic rules
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# Load objects dependencies
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ifeq (Dependencies.mk,$(wildcard Dependencies.mk))
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include Dependencies.mk
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check-deps:
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@echo
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@echo Dependencies found [OK]
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@echo
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else
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check-deps:
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@echo
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@echo "No dependencies found [ERROR]"
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@echo "You should try 'make update' first"
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@echo
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@exit 1
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endif
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# Start off by over-riding the default build rules with our own intrinsics
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.SUFFIXES:
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.SUFFIXES: .cpp .o
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.cpp.o:
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$(CXX) -c $(CXXFLAGS) $< -o $@
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# remove object files and core (if any)
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clean:
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find . -name "core*" -exec $(RM) {} \;
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find . -name "*.o" -exec $(RM) {} \;
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find . -name "*~" -exec $(RM) {} \;
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find . -name "Dependencies.mk" -exec $(RM) {} \;
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find . -name "Objects.mk" -exec $(RM) {} \;
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cleansheets:
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find . -name "*.packed_sheets" -exec $(RM) {} \;
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# remove object files, core dump, and executable (if any)
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distclean:
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$(MAKE) clean
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$(RM) $(TARGETS)
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$(RM) $(TARGETS)_debug
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# make the thing again from scratch
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again:
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$(MAKE) distclean
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$(MAKE) $(TARGETS)
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#UPDATE_OBJS=`cat $(DSP_TARGET) | grep SOURCE | sed -e 's/\r$$//' | grep "\.cpp$$" | cut -d\\\\ -f3- | tr '\n' ' ' | sed -e 's/=/..\\\\/g' | tr '\n' ' ' | sed -e 's/\\\\/\\//g' | sed -e 's/\.cpp /\.o /g'`
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#UPDATE_SRCS=`cat $(DSP_TARGET) | grep SOURCE | sed -e 's/\r$$//' | grep "\.cpp$$" | cut -d\\\\ -f3- | tr '\n' ' ' | sed -e 's/=/..\\\\/g' | tr '\n' ' ' | sed -e 's/\\\\/\\//g'`
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UPDATE_OBJS=`cat $(DSP_TARGET) | grep RelativePath | sed -e 's/\\"\r$$//' | grep "\.cpp$$" | cut -d\\\\ -f2- | tr '\n' ' ' | sed -e 's/\\\\/\\//g' | sed -e 's/\.cpp /\.o /g'`
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UPDATE_SRCS=`cat $(DSP_TARGET) | grep RelativePath | sed -e 's/\\"\r$$//' | grep "\.cpp$$" | cut -d\\\\ -f2- | tr '\n' ' ' | sed -e 's/\\\\/\\//g'`
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dep: update
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update:
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# ../gen_compile_flags.sh > RyzomCompilerFlags.mk
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$(RYZOM_PATH)/gen_deps.sh $(CXX) $(CXXFLAGS) -- $(UPDATE_SRCS) > Dependencies.mk
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echo "OBJS=$(UPDATE_OBJS)" > Objects.mk
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touch:
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$(RM) $(TARGETS)
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$(RM) $(TARGETS)_debug
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