khanat-opennel-code/code/nel/src/3d/cluster.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/cluster.h"
#include "nel/3d/portal.h"
#include "nel/misc/stream.h"
#include "nel/misc/string_mapper.h"
#include "nel/3d/scene.h"
#include "nel/3d/transform_shape.h"
//#include "mesh_instance.h"
#include "nel/3d/scene_group.h"
using namespace NLMISC;
using namespace std;
namespace NL3D
{
// 0.5 cm of precision
#define CLUSTERPRECISION 0.005
// ***************************************************************************
CCluster::CCluster ()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
FatherVisible = VisibleFromFather = false;
FatherAudible = AudibleFromFather = false;
Father = NULL;
Group = NULL;
// map a no fx string
_EnvironmentFxId = CStringMapper::map("no fx");
// map a no soundgroup string
_SoundGroupId = CStringMapper::map("");
// I am a transform cluster
CTransform::setIsCluster(true);
// Default: not traversed
_Visited= false;
_CameraIn= false;
}
// ***************************************************************************
CCluster::~CCluster()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
unlinkFromClusterTree();
}
void CCluster::setSoundGroup(const std::string &soundGroup)
{
_SoundGroupId = CStringMapper::map(soundGroup);
}
void CCluster::setSoundGroup(const NLMISC::TStringId &soundGroupId)
{
_SoundGroupId = soundGroupId;
}
const std::string &CCluster::getSoundGroup()
{
return CStringMapper::unmap(_SoundGroupId);
}
NLMISC::TStringId CCluster::getSoundGroupId()
{
return _SoundGroupId;
}
void CCluster::setEnvironmentFx(const std::string &environmentFx)
{
_EnvironmentFxId = CStringMapper::map(environmentFx);
}
void CCluster::setEnvironmentFx(const NLMISC::TStringId &environmentFxId)
{
_EnvironmentFxId = environmentFxId;
}
const std::string &CCluster::getEnvironmentFx()
{
return CStringMapper::unmap(_EnvironmentFxId);
}
NLMISC::TStringId CCluster::getEnvironmentFxId()
{
return _EnvironmentFxId;
}
// ***************************************************************************
void CCluster::unlinkFromParent()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
// unlink from father sons list
if (Father)
{
Father->Children.erase(remove(Father->Children.begin(), Father->Children.end(), this), Father->Children.end());
Father = NULL;
}
}
// ***************************************************************************
void CCluster::unlinkSons()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
// tells all sons that they have no more father
for(uint k = 0; k < Children.size(); ++k)
{
if (Children[k]->Father == this)
{
Children[k]->Father = NULL;
}
}
NLMISC::contReset(Children);
}
// ***************************************************************************
void CCluster::unlinkFromClusterTree()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
unlinkFromParent();
unlinkSons();
}
// ***************************************************************************
void CCluster::registerBasic ()
{
CScene::registerModel (ClusterId, 0, CCluster::creator);
}
// ***************************************************************************
bool CCluster::makeVolume (const CVector& p1, const CVector& p2, const CVector& p3)
{
uint i;
// Check if the plane is not close to a plane that already define the cluster
for (i = 0; i < _LocalVolume.size(); ++i)
{
float f1 = fabsf (_LocalVolume[i]*p1);
float f2 = fabsf (_LocalVolume[i]*p2);
float f3 = fabsf (_LocalVolume[i]*p3);
if ((f1 < CLUSTERPRECISION) && (f2 < CLUSTERPRECISION) && (f3 < CLUSTERPRECISION))
return true;
}
// Check if we want to add a triangle not completely in the predefined volume
for (i = 0; i < _LocalVolume.size(); ++i)
{
float f1 = _LocalVolume[i]*p1;
float f2 = _LocalVolume[i]*p2;
float f3 = _LocalVolume[i]*p3;
if ((f1 > CLUSTERPRECISION) && (f2 > CLUSTERPRECISION) && (f3 > CLUSTERPRECISION))
return false;
}
// Build volume
CPlane p;
p.make (p1, p2, p3);
p.normalize();
_LocalVolume.push_back (p);
// Build BBox
if (_LocalVolume.size() == 1)
_LocalBBox.setCenter(p1);
else
_LocalBBox.extend(p1);
_LocalBBox.extend(p2);
_LocalBBox.extend(p3);
_Volume = _LocalVolume;
_BBox = _LocalBBox;
return true;
}
// ***************************************************************************
bool CCluster::isIn (const CVector& p)
{
for (uint i = 0; i < _Volume.size(); ++i)
if (_Volume[i]*p > CLUSTERPRECISION)
return false;
return true;
}
// ***************************************************************************
bool CCluster::isIn (const CAABBox& b)
{
for (uint i = 0; i < _Volume.size(); ++i)
{
if (!b.clipBack (_Volume[i]))
return false;
}
return true;
}
// ***************************************************************************
bool CCluster::isIn (const NLMISC::CVector& center, float size)
{
for (uint i = 0; i < _Volume.size(); ++i)
if (_Volume[i]*center > size)
return false;
return true;
}
// ***************************************************************************
bool CCluster::clipSegment (NLMISC::CVector &p0, NLMISC::CVector &p1)
{
for (uint i = 0; i < _Volume.size(); ++i)
{
if (!_Volume[i].clipSegmentBack(p0, p1))
return false;
}
return true;
}
// ***************************************************************************
void CCluster::resetPortalLinks ()
{
_Portals.clear();
}
// ***************************************************************************
void CCluster::link (CPortal* portal)
{
_Portals.push_back (portal);
}
// ***************************************************************************
void CCluster::unlink (CPortal* portal)
{
uint32 pos;
for (pos = 0; pos < _Portals.size(); ++pos)
{
if (_Portals[pos] == portal)
break;
}
if (pos < _Portals.size())
_Portals.erase (_Portals.begin()+pos);
}
// ***************************************************************************
void CCluster::serial (NLMISC::IStream&f)
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
sint version = f.serialVersion (3);
if (version >= 1)
f.serial (Name);
f.serialCont (_LocalVolume);
f.serial (_LocalBBox);
f.serial (FatherVisible);
f.serial (VisibleFromFather);
if (f.isReading())
{
_Volume = _LocalVolume;
_BBox = _LocalBBox;
}
if (version >= 2)
{
if (f.isReading())
{
std::string soundGroup;
std::string envFxName;
f.serial(soundGroup);
_SoundGroupId = CStringMapper::map(soundGroup);
f.serial(envFxName);
if (envFxName.empty())
envFxName = "no fx";
_EnvironmentFxId = CStringMapper::map(envFxName);
}
else
{
// write the sound group
std::string soundGroup = CStringMapper::unmap(_SoundGroupId);
f.serial(soundGroup);
// write the env fx name
std::string envFxName = CStringMapper::unmap(_EnvironmentFxId);
if (envFxName == "no fx")
envFxName = "";
f.serial(envFxName);
}
// nldebug("Cluster %s, sound group [%s]", Name.c_str(), CStringMapper::unmap(_SoundGroupId).c_str());
}
if (version >= 3)
{
f.serial(AudibleFromFather);
f.serial(FatherAudible);
}
else
{
// copy the visual property
AudibleFromFather = VisibleFromFather;
FatherAudible = FatherVisible;
}
}
// ***************************************************************************
void CCluster::setWorldMatrix (const CMatrix &WM)
{
uint32 i;
CMatrix invWM = WM;
invWM.invert();
// Transform the volume
for (i = 0; i < _LocalVolume.size(); ++i)
_Volume[i] = _LocalVolume[i] * invWM;
_BBox = NLMISC::CAABBox::transformAABBox(WM, _LocalBBox);
// Transform the bounding box
/*CVector p[8];
p[0].x = _LocalBBox.getMin().x;
p[0].y = _LocalBBox.getMin().y;
p[0].z = _LocalBBox.getMin().z;
p[1].x = _LocalBBox.getMax().x;
p[1].y = _LocalBBox.getMin().y;
p[1].z = _LocalBBox.getMin().z;
p[2].x = _LocalBBox.getMin().x;
p[2].y = _LocalBBox.getMax().y;
p[2].z = _LocalBBox.getMin().z;
p[3].x = _LocalBBox.getMax().x;
p[3].y = _LocalBBox.getMax().y;
p[3].z = _LocalBBox.getMin().z;
p[4].x = _LocalBBox.getMin().x;
p[4].y = _LocalBBox.getMin().y;
p[4].z = _LocalBBox.getMax().z;
p[5].x = _LocalBBox.getMax().x;
p[5].y = _LocalBBox.getMin().y;
p[5].z = _LocalBBox.getMax().z;
p[6].x = _LocalBBox.getMin().x;
p[6].y = _LocalBBox.getMax().y;
p[6].z = _LocalBBox.getMax().z;
p[7].x = _LocalBBox.getMax().x;
p[7].y = _LocalBBox.getMax().y;
p[7].z = _LocalBBox.getMax().z;
for (i = 0; i < 8; ++i)
p[i] = WM.mulPoint(p[i]);
CAABBox boxTemp;
boxTemp.setCenter(p[0]);
for (i = 1; i < 8; ++i)
boxTemp.extend(p[i]);
_BBox = boxTemp;*/
}
// ***************************************************************************
void CCluster::traverseHrc ()
{
CTransform::traverseHrc ();
setWorldMatrix (_WorldMatrix);
for (uint32 i = 0; i < getNbPortals(); ++i)
{
CPortal *pPortal = getPortal(i);
pPortal->setWorldMatrix (_WorldMatrix);
}
// Re affect the cluster to the accelerator if not the root
if (!isRoot())
{
Group->_ClipTrav->unregisterCluster(this);
Group->_ClipTrav->registerCluster (this);
}
}
// ***************************************************************************
bool CCluster::clip ()
{
return true;
}
// ***************************************************************************
void CCluster::traverseClip ()
{
// This is the root call called by the SceneRoot
recursTraverseClip(NULL);
}
// ***************************************************************************
void CCluster::recursTraverseClip(CTransform *caller)
{
if (_Visited)
return;
_Visited = true;
// The cluster is visible because we are in it
// So clip the models attached (with MOT links) to the cluster
uint num= clipGetNumChildren();
uint32 i;
for(i=0;i<num;i++)
clipGetChild(i)->traverseClip();
// Debug visible clusters
CClipTrav &clipTrav = getOwnerScene()->getClipTrav();
if (clipTrav.getClusterVisibilityTracking())
{
clipTrav.addVisibleCluster(this);
}
// And look through portals
for (i = 0; i < getNbPortals(); ++i)
{
CPortal*pPortal = getPortal (i);
vector<CPlane> WorldPyrTemp = clipTrav.WorldPyramid;
bool backfaceclipped = false;
CCluster *pOtherSideCluster;
if (pPortal->getCluster(0) == this)
pOtherSideCluster = pPortal->getCluster (1);
else
pOtherSideCluster = pPortal->getCluster (0);
if (Father != NULL)
if (caller == Father) // If the caller is the father
if (VisibleFromFather)
// Backface clipping
if( !pPortal->isInFront( clipTrav.CamPos ))
backfaceclipped = true;
if (!backfaceclipped && pOtherSideCluster)
{
/* If the otherSide cluster is fully visible because the camera is IN, then don't need to clip.
This is important to landscape test, to ensure that pyramid are strictly equal from 2 paths which
come from the 2 clusters where the camera start
*/
if (pOtherSideCluster->isCameraIn() || pPortal->clipPyramid (clipTrav.CamPos, clipTrav.WorldPyramid))
{
pOtherSideCluster->recursTraverseClip(this);
}
}
clipTrav.WorldPyramid = WorldPyrTemp;
}
// Link up in hierarchy
if ((FatherVisible)&&(Father != NULL))
{
Father->recursTraverseClip(this);
}
// Link down in hierarchy
for (i = 0; i < Children.size(); ++i)
if (Children[i]->VisibleFromFather)
{
Children[i]->recursTraverseClip(this);
}
_Visited = false;
}
// ***************************************************************************
void CCluster::applyMatrix(const NLMISC::CMatrix &m)
{
uint32 i;
CMatrix invM = m;
invM.invert();
nlassert(_Volume.size() == _LocalVolume.size());
// Transform the volume
for (i = 0; i < _LocalVolume.size(); ++i)
{
_Volume[i] = _Volume[i] * invM;
_LocalVolume[i] = _LocalVolume[i] * invM;
}
// Transform the bounding boxes
_BBox = NLMISC::CAABBox::transformAABBox(m, _BBox);
_LocalBBox = NLMISC::CAABBox::transformAABBox(m, _LocalBBox);
}
// ***************************************************************************
void CCluster::cameraRayClip(const CVector &start, const CVector &end, std::vector<CCluster*> &clusterVisited)
{
uint i;
if (_Visited)
return;
_Visited = true;
// The cluster is visible because we are in it. add it to the list of cluster (if not already inserted)
for(i=0;i<clusterVisited.size();i++)
{
if(clusterVisited[i]==this)
break;
}
if(i==clusterVisited.size())
clusterVisited.push_back(this);
// look through portals
for (i = 0; i < getNbPortals(); ++i)
{
CPortal*pPortal = getPortal (i);
CCluster *pOtherSideCluster;
if (pPortal->getCluster(0) == this)
pOtherSideCluster = pPortal->getCluster (1);
else
pOtherSideCluster = pPortal->getCluster (0);
/*
bool backfaceclipped = false;
if (Father != NULL)
if (caller == Father) // If the caller is the father
if (VisibleFromFather)
// Backface clipping
if( !pPortal->isInFront( clipTrav.CamPos ))
backfaceclipped = true;
if (!backfaceclipped && pOtherSideCluster)*/
if (pOtherSideCluster)
{
if (pPortal->clipRay (start, end))
{
pOtherSideCluster->cameraRayClip(start, end, clusterVisited);
}
}
}
/* Link up in hierarchy. Test the Inverse Flag, cause the path is inverted here!!!
ie: if I allow the camera to go out, it MUST can re-enter (ie if I am VisibleFromFather)
*/
if ((VisibleFromFather)&&(Father != NULL))
{
Father->cameraRayClip(start, end, clusterVisited);
}
// Link down in hierarchy
for (i = 0; i < Children.size(); ++i)
{
// same remark. test FatherVisible, not VisibleFromFather
if (Children[i]->FatherVisible)
{
Children[i]->cameraRayClip(start, end, clusterVisited);
}
}
_Visited = false;
}
} // NL3D