2010-05-06 00:08:41 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_GUILD_MANAGER_H
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#define RY_GUILD_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "obs_huge_list.h"
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#include "dbgroup_list_sheet_text.h"
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2012-04-16 04:08:12 +00:00
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#include "nel/misc/cdb.h"
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2010-05-06 00:08:41 +00:00
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#include "game_share/guild_grade.h"
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#include "game_share/misc_const.h"
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// Must be the same as in database.xml
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#define MAX_GUILD_MEMBER 256
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// ***************************************************************************
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struct SGuildMember
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{
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uint32 Index; // Index in the DB
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uint32 NameID;
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ucstring Name;
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EGSPD::CGuildGrade::TGuildGrade Grade;
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TCharConnectionState Online;
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uint32 EnterDate;
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/////////////
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SGuildMember()
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{
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Online = ccs_offline;
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NameID = 0;
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Grade = EGSPD::CGuildGrade::Member;
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}
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};
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// ***************************************************************************
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struct SGuild
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{
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uint32 NameID;
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ucstring Name;
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uint64 Icon;
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bool QuitGuildAvailable;
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//////////////////////
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SGuild()
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{
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NameID = 0;
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Icon = 0;
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QuitGuildAvailable = true;
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}
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};
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// ***************************************************************************
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/**
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* class used to manage the guild of the current player
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* for the moment its used only to regroup access to the good data
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* \author Matthieu 'TrapII' Besson
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* \author Nevrax France
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* \date August 2003
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*/
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class CGuildManager
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{
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public:
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/// The singleton 's instance
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static CGuildManager* getInstance()
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{
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if (_Instance == NULL)
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_Instance = new CGuildManager;
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return _Instance;
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}
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static void release()
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{
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if (_Instance != NULL)
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delete _Instance;
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_Instance = NULL;
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}
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/// Destructor
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virtual ~CGuildManager();
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const SGuild &getGuild() { return _Guild; }
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const std::vector<SGuildMember> &getGuildMembers() { return _GuildMembers; }
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2010-10-18 18:02:31 +00:00
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enum TSortOrder
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{
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sort_grade,
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START_SORT_ORDER = sort_grade,
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sort_name,
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sort_online,
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END_SORT_ORDER
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};
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void sortGuildMembers(TSortOrder order = sort_grade);
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/// Check if the guild is a proxified guild (not managed on the actual shard)
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bool isProxy();
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/// Called from server (impulse message)
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//void init (const std::vector< std::pair<uint32,uint8> > &NameGrade);
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/// Called from server (if MemberName==0 and MemberGrade==Unknown then remove the entry)
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//void set (uint32 indexMember, uint32 MemberName, uint8 MemberGrade, bool bOnline);
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/// Indicate if the player belongs to a guild
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bool isInGuild();
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/// Tell if we can recruit (invit a player in our guild)
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bool canRecruit();
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/// Indicate if the player belongs to a guild
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bool isLeaderOfTheGuild();
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/// If the player is in a guild get the guild name else return empty
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ucstring getGuildName();
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/// If the player is in a guild get the amount of money the guild owns else return zero
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uint64 getMoney();
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/// If the player is in a guild get the XP the guild owns else return zero
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uint64 getXP();
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/// If the player is in a guild get the guild grade
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EGSPD::CGuildGrade::TGuildGrade getGrade() { return _Grade; }
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// Called once by frame to check if we have to rebuild interface
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void update();
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// Launch ascensor interface
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void launchAscensor();
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// Quit ascensor interface
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void quitAscensor();
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// Launch join proposal interface (when a guild member player wants to invite you in its guild)
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void launchJoinProposal(uint32 phraseID);
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// Close interface
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void quitJoinProposal();
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// When quitting a guild we have to close all guild interfaces
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void closeAllInterfaces();
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// Rebuild guild interface now
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void rebuildInterface();
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// Open the guild window
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void openGuildWindow();
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// Icon manipulations
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// ------------------
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// Icon is designed like this :
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// back image : 4 bits at pos 0
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// symbol image : 6 bits at pos 4
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// invert symbol : 1 bits at pos 10
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// color back 1 R : 8 bits at pos 11
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// color back 1 G : 8 bits at pos 19
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// color back 1 B : 8 bits at pos 27
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// color back 2 R : 8 bits at pos 35
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// color back 2 G : 8 bits at pos 43
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// color back 2 B : 8 bits at pos 51
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static uint64 iconMake (uint8 back, uint8 symb, bool inv, NLMISC::CRGBA col1, NLMISC::CRGBA col2)
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{
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return ((uint64)(back&15)) | (((uint64)(symb&63))<<4) | (((uint64)(inv&1))<<10) | \
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(((uint64)(col1.R&255))<<11) | (((uint64)(col1.G&255))<<19) | (((uint64)(col1.B&255))<<27) | \
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(((uint64)(col2.R&255))<<35) | (((uint64)(col2.G&255))<<43) | (((uint64)(col2.B&255))<<51);
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}
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static uint8 iconGetBack(uint64 icon) { return (uint8)(icon&15); }
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static uint8 iconGetSymbol(uint64 icon) { return (uint8)(icon>>4)&63; }
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static bool iconGetInvertSymbol(uint64 icon) { return ((uint8)(icon>>10)&1)==0?false:true; }
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static NLMISC::CRGBA iconGetColor1(uint64 icon) { return NLMISC::CRGBA((uint8)(icon>>11)&255,(uint8)(icon>>19)&255,(uint8)(icon>>27)&255); }
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static NLMISC::CRGBA iconGetColor2(uint64 icon) { return NLMISC::CRGBA((uint8)(icon>>35)&255,(uint8)(icon>>43)&255,(uint8)(icon>>51)&255); }
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static void iconSetBack(uint64 &icon,uint8 n) { icon &= ~((uint64)15); icon |= ((uint64)n&15); }
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static void iconSetSymbol(uint64 &icon,uint8 n) { icon &= ~((uint64)63<<4); icon |= (((uint64)n&63)<<4); }
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static void iconSetInvertSymbol(uint64 &icon,bool inv) { icon &= ~((uint64)1<<10); uint64 n = inv ? 1 : 0; icon |= n << 10; }
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static void iconSetColor1(uint64 &icon, NLMISC::CRGBA col) { icon &= ~((uint64)255<<11); icon &= ~((uint64)255<<19); icon &= ~((uint64)255<<27);
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icon |= ((uint64)col.R<<11); icon |= ((uint64)col.G<<19); icon |= ((uint64)col.B<<27); }
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static void iconSetColor2(uint64 &icon, NLMISC::CRGBA col) { icon &= ~((uint64)255<<35); icon &= ~((uint64)255<<43); icon &= ~((uint64)255<<51);
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icon |= ((uint64)col.R<<35); icon |= ((uint64)col.G<<43); icon |= ((uint64)col.B<<51); }
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private:
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void initForDebug();
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// Rebuild (at next update) this is called internally by the observer on DB
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void rebuildBasic() { _NeedRebuild = true; }
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// Need to rebuild Members at next update (+all). this is called internally by the observer on DB
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void rebuildBasicAndMembers() { _NeedRebuild = _NeedRebuildMembers = true; }
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// Database management stuff
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class CDBObs : public NLMISC::ICDBNode::IPropertyObserver
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{
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public:
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virtual void update(NLMISC::ICDBNode* node);
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};
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class CDBObsMembers : public NLMISC::ICDBNode::IPropertyObserver
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{
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public:
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virtual void update(NLMISC::ICDBNode* node);
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};
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CDBObs _DBObs;
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CDBObsMembers _DBObsMembers;
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friend class CDBObs;
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friend class CDBObsMembers;
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void initDBObservers();
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// need rebuild data?
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bool _NeedRebuild;
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bool _NeedRebuildMembers;
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// need update (typically names, after rebuild done)
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bool _NeedUpdate;
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bool _NeedUpdateMembers;
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private:
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/// Constructor
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CGuildManager();
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/// Singleton's instance
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static CGuildManager* _Instance;
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// Does the local player belongs to a guild ?
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bool _InGuild;
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// Name Description and icon of the local player guild
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SGuild _Guild;
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// Grade of local player giving administration rights
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// Leader : bear | invite | xp | (kick/set rank) members, bearer, recruiter, officer, high officer or Leader
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// High Officer : bear | invite | xp | (kick/set rank) members, bearer, recruiter or officer
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// Officer : bear | invite | kick members, recruiter or bearer
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// Recruiter : invite
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// Bearer : bear
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// Member : nothing
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// bear=can bear the banner, invite=can invite other players to the guild, xp= can spend XP guild on role masters
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// kick=can kick a player out of the guild, set rank=set the rank of a guild member
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EGSPD::CGuildGrade::TGuildGrade _Grade;
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// Guild Members of the guild the local player belong to
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std::vector<SGuildMember> _GuildMembers;
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// Lift handling
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CHugeListObs Ascensors;
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// flag set to true when EGS says the player has joined the guild
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bool _NewToTheGuild;
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// Join Proposal handling
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uint32 _JoinPropPhraseID;
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ucstring _JoinPropPhrase;
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bool _JoinPropUpdate;
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};
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// ***************************************************************************
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class CDBGroupListAscensor : public CDBGroupListSheetText
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{
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public:
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// A child node
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struct CSheetChildAscensor : public CDBGroupListSheetText::CSheetChild
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{
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enum TAscensorEntryType
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{
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LiftTypeExit,
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LiftTypeGuild,
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LiftTypeGuildAnnexe
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};
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bool Setuped;
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uint Index;
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sint32 SecondSheetIdCache;
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virtual void init(CDBGroupListSheetText *pFather, uint index);
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virtual bool isInvalidated(CDBGroupListSheetText *pFather);
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virtual void updateViewText(CDBGroupListSheetText * /* pFather */) { }
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virtual bool isSheetValid(CDBGroupListSheetText *pFather);
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};
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CDBGroupListAscensor(const TCtorParam ¶m) : CDBGroupListSheetText(param)
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{
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_CheckCoordAccelerated = false; // isInvalidated called each frame
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}
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virtual CSheetChild *createSheetChild() { return new CSheetChildAscensor; }
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};
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#endif // RY_GUILD_MANAGER_H
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/* End of guild_manager.h */
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