mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-14 13:54:49 +00:00
470 lines
9.3 KiB
C
470 lines
9.3 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_COLLISION_OT_H
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#define NL_COLLISION_OT_H
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#include "nel/misc/types_nl.h"
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#include "collision_desc.h"
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#include "global_retriever.h"
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namespace NLPACS
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{
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class CMovePrimitive;
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class CCollisionOTInfo;
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/**
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* Odered table element
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CCollisionOT
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{
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public:
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CCollisionOT ()
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{
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_Info=false;
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clear ();
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}
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virtual ~CCollisionOT () { }
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/// Clear the element
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void clear ()
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{
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_Next=NULL;
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_Previous=NULL;
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}
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/// Link in the ot
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void link (CCollisionOT* newElement)
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{
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if (newElement)
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{
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newElement->_Previous=this;
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newElement->_Next=_Next;
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}
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if (_Next)
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_Next->_Previous=newElement;
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_Next=newElement;
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}
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/// Remove from OT
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void unlink ()
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{
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if (_Previous)
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_Previous->_Next=_Next;
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if (_Next)
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_Next->_Previous=_Previous;
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_Next=NULL;
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_Previous=NULL;
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}
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/// Return true if it an info collision else false;
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bool isInfo () const
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{
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return _Info;
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}
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/// Get next element in the ot
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CCollisionOT *getPrevious () const
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{
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return _Previous;
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}
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/// Get next element in the ot
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CCollisionOT *getNext () const
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{
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return _Next;
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}
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/// Get next element in the ot
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CCollisionOTInfo *getNextInfo () const;
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private:
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// The next cell
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CCollisionOT *_Next;
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// The previous cell
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CCollisionOT *_Previous;
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protected:
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// Is a CCollisionOTInfo
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bool _Info;
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};
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/**
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* Collision descriptor for time odered table
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CCollisionOTInfo : public CCollisionOT
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{
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public:
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CCollisionOTInfo ()
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{
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_Info=true;
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}
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// Link in the primitive
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virtual void primitiveLink (CMovePrimitive *primitive, CCollisionOTInfo *other) =0;
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// Link in the primitive
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virtual CCollisionOTInfo *getNext (CMovePrimitive *primitive) const =0;
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// Return false for dynamic collision, true for static collision
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virtual bool isCollisionAgainstStatic () const=0;
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// Return collision time
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virtual double getCollisionTime () const=0;
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// Remove the collision from the primitives
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virtual void removeFromPrimitives ()=0;
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// Get second primitive
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virtual CMovePrimitive *getOtherPrimitive (CMovePrimitive *primitive) const=0;
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};
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/**
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* Dynamic collisions descriptor for time odered table
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CCollisionOTDynamicInfo : public CCollisionOTInfo
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{
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public:
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CCollisionOTDynamicInfo ()
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{
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_Info=true;
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}
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// Get the first primitive in the collision
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CMovePrimitive *getFirstPrimitive () const
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{
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return _FirstPrimitive;
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}
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// Get the second primitive in the collision
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CMovePrimitive *getSecondPrimitive () const
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{
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return _SecondPrimitive;
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}
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// Get the collision descriptor
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const CCollisionDesc &getCollisionDesc () const
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{
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return _Desc;
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}
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// Is a collision
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bool isCollision() const
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{
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return _Collision;
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}
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// Is enter
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bool isEnter() const
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{
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return _Enter;
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}
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// Is exit
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bool isExit() const
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{
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return _Exit;
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}
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// Is exit
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bool isInside() const
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{
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return _Inside;
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}
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// Is second primitive is static ?
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bool isSecondStatic () const
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{
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return _SecondStatic;
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}
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// Get the world image
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uint8 getFirstWorldImage () const
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{
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return _FirstWorldImage;
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}
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// Get the world image
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uint8 getSecondWorldImage () const
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{
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return _SecondWorldImage;
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}
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// Init the info
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void init (CMovePrimitive *firstPrimitive, CMovePrimitive *secondPrimitive, const CCollisionDesc& desc, bool collision,
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bool enter, bool exit, bool inside, uint8 firstWorldImage, uint8 secondWorldImage, bool secondStatic)
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{
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_FirstPrimitive=firstPrimitive;
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_SecondPrimitive=secondPrimitive;
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_Desc=desc;
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_Collision=collision;
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_Enter=enter;
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_Exit=exit;
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_Inside=inside;
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_FirstWorldImage=firstWorldImage;
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_SecondWorldImage=secondWorldImage;
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_SecondStatic=secondStatic;
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}
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// Link in the primitive
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void primitiveLink (CMovePrimitive *primitive, CCollisionOTInfo *other)
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{
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// First primitive ?
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if (primitive==_FirstPrimitive)
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{
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// Check
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nlassert (primitive!=_SecondPrimitive);
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// Link
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_FirstNext=other;
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}
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else // second
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{
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// Check
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nlassert (primitive==_SecondPrimitive);
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// Link
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_SecondNext=other;
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}
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}
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// Link in the primitive
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CCollisionOTInfo *getNext (CMovePrimitive *primitive) const
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{
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// First primitive ?
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if (primitive==_FirstPrimitive)
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{
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// Check
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nlassert (primitive!=_SecondPrimitive);
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// return next
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return _FirstNext;
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}
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else // second
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{
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// Check
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nlassert (primitive==_SecondPrimitive);
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// Link
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return _SecondNext;
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}
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}
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// Return false for dynamic collision, true for static collision
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bool isCollisionAgainstStatic () const
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{
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return false;
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}
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// Return collision time
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double getCollisionTime () const
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{
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return _Desc.ContactTime;
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}
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// Remove the collision from the primitives
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void removeFromPrimitives ();
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// Get second primitive
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CMovePrimitive *getOtherPrimitive (CMovePrimitive *primitive) const
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{
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if (_FirstPrimitive==primitive)
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return _SecondPrimitive;
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else
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{
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nlassert (_SecondPrimitive==primitive);
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return _FirstPrimitive;
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}
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}
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private:
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// The first primitive
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CMovePrimitive *_FirstPrimitive;
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// The second primitive
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CMovePrimitive *_SecondPrimitive;
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// Descriptor
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CCollisionDesc _Desc;
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// Collision or only trigger ?
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bool _Collision;
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bool _Enter;
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bool _Exit;
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bool _Inside;
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bool _SecondStatic;
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// World images
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uint8 _FirstWorldImage;
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uint8 _SecondWorldImage;
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// First primitive linked list
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CCollisionOTInfo *_FirstNext;
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// Second primitive linked list
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CCollisionOTInfo *_SecondNext;
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};
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/**
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* Static collisions descriptor for time odered table
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CCollisionOTStaticInfo : public CCollisionOTInfo
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{
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public:
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CCollisionOTStaticInfo ()
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{
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_Info=true;
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}
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// Get the first primitive in the collision
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CMovePrimitive *getPrimitive () const
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{
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return _Primitive;
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}
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// Get the collision descriptor
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const CCollisionSurfaceDesc &getCollisionDesc () const
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{
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return _StaticDesc;
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}
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// Get the collision descriptor
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const UGlobalPosition &getGlobalPosition () const
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{
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return _GlobalPosition;
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}
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// Get delta time
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double getDeltaTime () const
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{
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return _DeltaTime;
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}
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// Get the world image
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uint8 getWorldImage () const
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{
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return _WorldImage;
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}
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// Init the info
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void init (CMovePrimitive *primitive, const CCollisionSurfaceDesc& desc,
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const UGlobalPosition& nextGlobalPosition, double delta, uint8 worldImage)
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{
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_Primitive=primitive;
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_StaticDesc=desc;
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_GlobalPosition=nextGlobalPosition;
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_DeltaTime=delta;
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_WorldImage=worldImage;
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}
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// Link in the primitive
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void primitiveLink (CMovePrimitive * /* primitive */, CCollisionOTInfo *other)
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{
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// Link
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_Next=other;
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}
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// Link in the primitive
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CCollisionOTInfo *getNext (CMovePrimitive * /* primitive */) const
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{
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// return next
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return _Next;
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}
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// Return false for dynamic collision, true for static collision
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bool isCollisionAgainstStatic () const
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{
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return true;
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}
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// Return collision time
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double getCollisionTime () const
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{
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return _StaticDesc.ContactTime;
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}
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// Remove the collision from the primitives
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void removeFromPrimitives ();
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CMovePrimitive *getOtherPrimitive (CMovePrimitive * /* primitive */) const
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{
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return NULL;
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}
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private:
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// The first primitive
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CMovePrimitive *_Primitive;
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// The static descriptor
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CCollisionSurfaceDesc _StaticDesc;
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// The next global position
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UGlobalPosition _GlobalPosition;
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// Delta time for this collid
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double _DeltaTime;
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// World image
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uint8 _WorldImage;
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// Next primitive in the linked list
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CCollisionOTInfo *_Next;
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};
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// ***************************************************************************
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inline CCollisionOTInfo *CCollisionOT::getNextInfo () const
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{
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// Get next
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CCollisionOT *next=_Next;
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// Is an info ?
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while ( next && (!next->isInfo ()) )
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next=next->getNextInfo ();
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// Return an info
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return (CCollisionOTInfo*)next;
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}
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} // NLPACS
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#endif // NL_COLLISION_OT_H
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/* End of collision_ot.h */
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