khanat-opennel-code/code/ryzom/server/src/gameplay_module_lib/module_parent.cpp

66 lines
2.4 KiB
C++
Raw Normal View History

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "module_core.h"
#include "module_parent.h"
#include "module.h"
//----------------------------------------------------------------------------
CModuleParent::~CModuleParent()
{
MODULE_INFO( "Module parent destruction : calling the Ondestruction handler for all modules" );
// as module could be removed from thi parent in IModule::onParentDestruction, we have do remove modules with this strange way
std::vector< NLMISC::CRefPtr<IModule> > modules = _Modules;
for (uint i = 0; i < modules.size(); i++ )
{
if ( modules[i] )
{
modules[i]->onParentDestruction();
}
}
}
//----------------------------------------------------------------------------
void CModuleParent::removeChildModule(IModule* module)
{
MODULE_INFO( "Module parent : simply removing a child module" );
MODULE_AST( module );
MODULE_AST(_Owner);
NLMISC::CRefPtr<IModule> ref(module);
std::vector< NLMISC::CRefPtr<IModule> >::iterator it( std::find( _Modules.begin(), _Modules.end(), ref ) );
if ( it == _Modules.end() )
{
nlwarning("<MODULE> cant find the module to remove");
return;
}
_Modules.erase(it);
}
//----------------------------------------------------------------------------
void CModuleParent::addChildModule(IModule* module)
{
MODULE_INFO( "Module parent : simply adding a child module" );
MODULE_AST( module );
#ifdef RY_MODULE_DEBUG
NLMISC::CRefPtr<IModule> ref(module);
std::vector< NLMISC::CRefPtr<IModule> >::iterator it( std::find( _Modules.begin(), _Modules.end(), ref ) );
if ( it != _Modules.end() )
nlerror("a module was added twice");
#endif
_Modules.push_back(module);
}