mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-24 08:06:13 +00:00
634 lines
17 KiB
Lua
634 lines
17 KiB
Lua
|
-- In this file we define functions that serves for interaction windows
|
||
|
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
-- create the game namespace without reseting if already created in an other file.
|
||
|
if (game==nil) then
|
||
|
game= {};
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
-- called when server send an invitaion we receive a text id containing the string to display (invitor name)
|
||
|
function game:onTeamInvation(textID)
|
||
|
|
||
|
local ui = getUI('ui:interface:join_team_proposal');
|
||
|
ui.content.inside.invitor_name.textid = textID;
|
||
|
ui.active = true;
|
||
|
setTopWindow(ui);
|
||
|
ui:center();
|
||
|
ui:blink(2);
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:teamInvitationAccept()
|
||
|
|
||
|
local ui = getUI('ui:interface:join_team_proposal');
|
||
|
ui.active = false;
|
||
|
sendMsgToServer('TEAM:JOIN');
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:teamInvitationRefuse()
|
||
|
|
||
|
local ui = getUI('ui:interface:join_team_proposal');
|
||
|
ui.active = false;
|
||
|
sendMsgToServer('TEAM:JOIN_PROPOSAL_DECLINE');
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:switchChatTab(dbEntry)
|
||
|
local db= 'UI:SAVE:ISENABLED:' .. dbEntry;
|
||
|
local val= getDbProp(db);
|
||
|
-- switch value
|
||
|
if(val==0) then
|
||
|
setDbProp(db, 1);
|
||
|
else
|
||
|
setDbProp(db, 0);
|
||
|
end
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:updateEmoteMenu(prop, tooltip, tooltip_pushed, name, param)
|
||
|
for i=0,9 do
|
||
|
-- Get key shortcut
|
||
|
local text = i18n.get('uiTalkMemMsg0' .. i);
|
||
|
local key = runExpr( "getKey('talk_message','0" .. i .. "',1)" );
|
||
|
|
||
|
if (key ~= nil and key ~= '') then
|
||
|
key = ' @{T25}@{2F2F}(' .. key .. ')';
|
||
|
text = concatUCString(text, key);
|
||
|
end
|
||
|
|
||
|
-- if we don't do the full getUI, it doesn't work (don't understand why)
|
||
|
local uiQC= getUI("ui:interface:user_chat_emote_menu:quick_chat:" .. "qc" .. i);
|
||
|
uiQC.uc_hardtext_format= text;
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
if (ui_free_chat_h == nil) then
|
||
|
ui_free_chat_h = {}
|
||
|
end
|
||
|
|
||
|
if (ui_free_chat_w == nil) then
|
||
|
ui_free_chat_w = {}
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:closeTellHeader(uiID)
|
||
|
local ui = getUI('ui:interface:' .. uiID);
|
||
|
|
||
|
-- save size
|
||
|
ui_free_chat_h[uiID] = ui.h;
|
||
|
ui_free_chat_w[uiID] = ui.w;
|
||
|
|
||
|
-- reduce window size
|
||
|
ui.pop_min_h = 32;
|
||
|
ui.h = 0;
|
||
|
ui.w = 216;
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:openTellHeader(uiID)
|
||
|
local ui = getUI('ui:interface:' .. uiID);
|
||
|
ui.pop_min_h = 96;
|
||
|
|
||
|
-- set size from saved values
|
||
|
if (ui_free_chat_h[uiID] ~= nil) then
|
||
|
ui.h = ui_free_chat_h[uiID];
|
||
|
end
|
||
|
|
||
|
if (ui_free_chat_w[uiID] ~= nil) then
|
||
|
ui.w = ui_free_chat_w[uiID];
|
||
|
end
|
||
|
|
||
|
-- set Header Color to normal values (when a tell is closed and the telled player say someone, header change to "UI:SAVE:WIN:COLORS:INFOS")
|
||
|
ui:setHeaderColor('UI:SAVE:WIN:COLORS:COM');
|
||
|
end
|
||
|
|
||
|
|
||
|
--/////////////////////////
|
||
|
--// TARGET WINDOW SETUP //
|
||
|
--/////////////////////////
|
||
|
|
||
|
-- local functions for tests
|
||
|
local function levelToForceRegion(level)
|
||
|
if level < 20 then
|
||
|
return 1
|
||
|
elseif level >= 250 then
|
||
|
return 6
|
||
|
else
|
||
|
return math.floor(level / 50) + 2
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function levelToLevelForce(level)
|
||
|
return math.floor(math.fmod(level, 50) * 5 / 50) + 1
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
-- tmp var for tests in local mode
|
||
|
local twPlayerLevel = 10
|
||
|
local twTargetLevel = 19
|
||
|
local twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
local twTargetLevelForce = levelToLevelForce(twTargetLevel)
|
||
|
local twTargetPlayer = false
|
||
|
local twPlayerInPVPMode = false
|
||
|
local twTargetInPVPMode = false
|
||
|
|
||
|
|
||
|
-----------------------------------
|
||
|
local function twGetPlayerLevel()
|
||
|
if config.Local == 1 then
|
||
|
return twPlayerLevel
|
||
|
else
|
||
|
return getPlayerLevel()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-----------------------------------
|
||
|
local function twGetTargetLevel()
|
||
|
if config.Local == 1 then
|
||
|
return twTargetLevel
|
||
|
else
|
||
|
return getTargetLevel()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-----------------------------------
|
||
|
local function twGetTargetForceRegion()
|
||
|
if config.Local == 1 then
|
||
|
return twTargetForceRegion
|
||
|
else
|
||
|
return getTargetForceRegion()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-----------------------------------
|
||
|
local function twGetTargetLevelForce()
|
||
|
if config.Local == 1 then
|
||
|
return twTargetLevelForce
|
||
|
else
|
||
|
return getTargetLevelForce()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-----------------------------------
|
||
|
local function twIsTargetPlayer()
|
||
|
if config.Local == 1 then
|
||
|
return twTargetPlayer
|
||
|
else
|
||
|
return isTargetPlayer()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-----------------------------------
|
||
|
local function twIsPlayerInPVPMode()
|
||
|
if config.Local == 1 then
|
||
|
return twPlayerInPVPMode
|
||
|
else
|
||
|
return isPlayerInPVPMode()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-----------------------------------
|
||
|
local function twIsTargetInPVPMode()
|
||
|
if config.Local == 1 then
|
||
|
return twTargetInPVPMode
|
||
|
else
|
||
|
return isTargetInPVPMode()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
----------------------
|
||
|
-- MISC local tests function
|
||
|
-- no selection
|
||
|
function twTest0()
|
||
|
twTargetLevel = -1
|
||
|
twTargetPlayer = false
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, not impossible
|
||
|
function twTest1()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 15
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = levelToLevelForce(twTargetLevel)
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, not impossible (limit)
|
||
|
function twTest2()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 20
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = levelToLevelForce(twTargetLevel)
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, impossible
|
||
|
function twTest3()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 21
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = levelToLevelForce(twTargetLevel)
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
------ NAMED
|
||
|
------
|
||
|
-- selection, not impossible, named
|
||
|
function twTest4()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 15
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 6
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, not impossible (limit), named
|
||
|
function twTest5()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 20
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 6
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, impossible, named
|
||
|
function twTest6()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 21
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 6
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
------ BOSS
|
||
|
------
|
||
|
-- selection, not impossible, boss
|
||
|
function twTest7()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 15
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 7
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, not impossible (limit), boss
|
||
|
function twTest8()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 20
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 7
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, impossible, boss
|
||
|
function twTest9()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 21
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 7
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
------ MINI-BOSS
|
||
|
------
|
||
|
-- selection, not impossible, boss
|
||
|
function twTest10()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 15
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 8
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, not impossible (limit), boss
|
||
|
function twTest11()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 20
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 8
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
-- selection, impossible, boss
|
||
|
function twTest12()
|
||
|
twTargetPlayer = false
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 21
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = 8
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
|
||
|
------ PLAYER SELECTION
|
||
|
------ 2 players, no pvp
|
||
|
function twTest13()
|
||
|
twTargetPlayer = true
|
||
|
twPlayerInPVPMode = false
|
||
|
twTargetInPVPMode = false
|
||
|
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 15
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = levelToLevelForce(twTargetLevel)
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
|
||
|
function twTest14()
|
||
|
twTargetPlayer = true
|
||
|
twPlayerInPVPMode = true
|
||
|
twTargetInPVPMode = true
|
||
|
|
||
|
twPlayerLevel = 10
|
||
|
twTargetLevel = 15
|
||
|
twTargetForceRegion = levelToForceRegion(twTargetLevel)
|
||
|
twTargetLevelForce = levelToLevelForce(twTargetLevel)
|
||
|
game:updateTargetConsiderUI()
|
||
|
end
|
||
|
|
||
|
|
||
|
------ 2 players, pvp
|
||
|
|
||
|
-- groups
|
||
|
function twGroup(groupSize)
|
||
|
for gm = 0, 7 do
|
||
|
if gm < groupSize then
|
||
|
setDbProp("SERVER:GROUP:" .. tostring(gm) .. ":PRESENT", 1)
|
||
|
else
|
||
|
setDbProp("SERVER:GROUP:" .. tostring(gm) .. ":PRESENT", 0)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:closeWebIGBrowserHeader()
|
||
|
local ui = getUI('ui:interface:webig');
|
||
|
|
||
|
-- save size
|
||
|
ui_webig_browser_h = ui.h;
|
||
|
ui_webig_browser_w = ui.w;
|
||
|
|
||
|
-- reduce window size
|
||
|
ui.pop_min_h = 32;
|
||
|
ui.h = 0;
|
||
|
ui.w = 150;
|
||
|
end
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
function game:openWebIGBrowserHeader()
|
||
|
local ui = getUI('ui:interface:webig');
|
||
|
ui.pop_min_h = 96;
|
||
|
|
||
|
-- set size from saved values
|
||
|
if (ui_webig_browser_h ~= nil) then
|
||
|
ui.h = ui_webig_browser_h;
|
||
|
end
|
||
|
|
||
|
if (ui_webig_browser_w ~= nil) then
|
||
|
ui.w = ui_webig_browser_w;
|
||
|
end
|
||
|
end
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
--#############################
|
||
|
--###### Syphox's modlib ######
|
||
|
--#############################
|
||
|
if (package_path_native == nil) then
|
||
|
package_path_native = package.path;
|
||
|
|
||
|
package.path = package.path .. ';./user/syui/?.lua';
|
||
|
end
|
||
|
|
||
|
function isModuleAvailable(name)
|
||
|
if(package.loaded[name])then
|
||
|
return true
|
||
|
else
|
||
|
for _, searcher in ipairs(package.searchers or package.loaders) do
|
||
|
local loader = searcher(name)
|
||
|
if(type(loader) == 'function')then
|
||
|
package.preload[name] = loader
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
return false
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if(isModuleAvailable("syui"))then
|
||
|
sy_ui = require("syui")
|
||
|
end
|
||
|
|
||
|
function game:showTargetPercent()
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.UpdateJauge()
|
||
|
sy_ui.showTargetPercent()
|
||
|
end
|
||
|
|
||
|
function game:newConsider()
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.newConsider()
|
||
|
end
|
||
|
|
||
|
function game:updateFPS()
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.updateFPS()
|
||
|
end
|
||
|
|
||
|
function game:sysinfo(txt, mtd)
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.sysinfo(txt, mtd)
|
||
|
end
|
||
|
|
||
|
function game:updateMemberCount()
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.updateMemberCount()
|
||
|
end
|
||
|
|
||
|
function game:updateGLinvB()
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.updateGLinvB()
|
||
|
end
|
||
|
|
||
|
function game:teamInviteFromGuild(uiID)
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.teamInviteFromGuild(uiID)
|
||
|
end
|
||
|
|
||
|
function game:invToGuild(ply)
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.invToGuild(ply)
|
||
|
end
|
||
|
|
||
|
function game:updateFLinvB(uiID)
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.updateFLinvB(uiID)
|
||
|
end
|
||
|
|
||
|
function game:teamInvite(uiID)
|
||
|
if(not sy_ui.exist())then return end
|
||
|
sy_ui.teamInvite(uiID)
|
||
|
end
|
||
|
|
||
|
--#############################
|
||
|
--######## modlib end #########
|
||
|
--#############################
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------
|
||
|
-- This function is called when a new target is selected, it should update the 'consider' widget
|
||
|
-- Level of the creature
|
||
|
-- Is its level known (not too high ...)
|
||
|
-- Boss/Mini-bosses/Names colored ring
|
||
|
function game:updateTargetConsiderUI()
|
||
|
--debugInfo("Updating consider widget")
|
||
|
|
||
|
|
||
|
local targetWindow = getUI("ui:interface:target")
|
||
|
--
|
||
|
local wgTargetSlotForce = targetWindow:find("slot_force")
|
||
|
local wgTargetLevel = targetWindow:find("target_level")
|
||
|
local wgImpossible = targetWindow:find("impossible")
|
||
|
local wgSlotRing = targetWindow:find("slot_ring")
|
||
|
local wgToolTip = targetWindow:find("target_tooltip")
|
||
|
local wgPvPTag = targetWindow:find("pvp_tags")
|
||
|
local wgHeader = targetWindow:find("header_opened")
|
||
|
|
||
|
wgTargetSlotForce.active = true
|
||
|
wgImpossible.active = true
|
||
|
|
||
|
-- no selection ?
|
||
|
if twGetTargetLevel() == -1 then
|
||
|
wgTargetSlotForce.active = false
|
||
|
wgTargetLevel.active = false
|
||
|
wgImpossible.active = false
|
||
|
wgSlotRing.active = false
|
||
|
if (isTargetUser() and twIsPlayerInPVPMode()) then
|
||
|
wgToolTip.tooltip = ""
|
||
|
wgPvPTag.active = true
|
||
|
wgHeader.h = 56;
|
||
|
else
|
||
|
wgPvPTag.active = false
|
||
|
wgHeader.h = 34;
|
||
|
wgToolTip.tooltip = i18n.get("uittConsiderTargetNoSelection")
|
||
|
end
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local pvpMode = false
|
||
|
wgPvPTag.active = false
|
||
|
wgHeader.h = 34;
|
||
|
|
||
|
-- if the selection is a player, then both the local & targeted player must be in PVP mode for the level to be displayed
|
||
|
if (twIsTargetPlayer()) then
|
||
|
-- don't display anything ...
|
||
|
wgTargetSlotForce.active = false
|
||
|
wgTargetLevel.active = false
|
||
|
wgImpossible.active = false
|
||
|
wgSlotRing.active = false
|
||
|
wgToolTip.tooltip = ""
|
||
|
if twIsTargetInPVPMode() then
|
||
|
debugInfo("target in pvp")
|
||
|
wgPvPTag.active = true
|
||
|
wgHeader.h = 34; -- 56
|
||
|
end
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- load default code if syphox.lua is not available
|
||
|
if(not sy_ui.exist())then
|
||
|
-- depending on the number of people in the group, set the max diff for visibility between player level
|
||
|
-- & creature level (x 10 per member)
|
||
|
local maxDiffLevel = 10
|
||
|
if not pvpMode then
|
||
|
-- exception there : when "pvping", don't relate the levelof the target to the level of the group, but to thelocal
|
||
|
-- player only
|
||
|
for gm = 0, 7 do
|
||
|
if getDbProp("SERVER:GROUP:" .. tostring(gm) .. ":PRESENT") ~= 0 then
|
||
|
maxDiffLevel = maxDiffLevel + 10
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
debugInfo("Max diff level= " .. tostring(maxDiffLevel))
|
||
|
|
||
|
local impossible = (twGetTargetLevel() - twGetPlayerLevel() > maxDiffLevel)
|
||
|
|
||
|
wgSlotRing.active = false
|
||
|
|
||
|
if impossible then
|
||
|
-- targeted object is too hard too beat, display a skull
|
||
|
wgTargetLevel.active = false
|
||
|
wgTargetLevelText.active = wgTargetLevel.active
|
||
|
wgTargetLevelText.hardtext = ""
|
||
|
wgImpossible.y = -5
|
||
|
wgImpossible.color = "255 50 50 255"
|
||
|
else
|
||
|
-- player can see the level of the targeted creature
|
||
|
wgTargetLevel.active = true
|
||
|
wgTargetLevelText.active = wgTargetLevel.active
|
||
|
wgImpossible.y = 6
|
||
|
wgTargetLevel.hardtext = tostring(twGetTargetLevel())
|
||
|
wgImpossible.color = "255 255 255 255"
|
||
|
wgTargetLevel.color = getDefine("region_force_" .. tostring(levelToForceRegion(twGetTargetLevel())))
|
||
|
wgTargetLevelText.color = wgTargetLevel.color
|
||
|
wgTargetLevelText.hardtext = "LVL"
|
||
|
end
|
||
|
|
||
|
-- based on the 'level force', set a colored ring around the level
|
||
|
local levelForce = twGetTargetLevelForce()
|
||
|
wgTargetSlotForce.color = getDefine("region_force_" .. tostring(levelToForceRegion(twGetTargetLevel())))
|
||
|
|
||
|
wgImpossible.texture = getDefine("force_level_" .. tostring(levelForce))
|
||
|
wgImpossible.active = true
|
||
|
if levelForce < 6 then
|
||
|
wgToolTip.tooltip = i18n.get("uittConsiderTargetLevel")
|
||
|
elseif levelForce == 6 then
|
||
|
-- Named creature
|
||
|
wgImpossible.color = "117 132 126 255"
|
||
|
wgSlotRing.color = "117 132 126 255"
|
||
|
wgTargetSlotForce.color = "117 132 126 255"
|
||
|
wgSlotRing.texture = "consider_ring.tga"
|
||
|
wgToolTip.tooltip = i18n.get("uittConsiderNamedOrMiniBoss")
|
||
|
elseif levelForce == 7 then
|
||
|
-- Boss
|
||
|
wgImpossible.color = "156 98 65 255"
|
||
|
wgSlotRing.color = "156 98 65 255"
|
||
|
wgTargetSlotForce.color = "156 98 65 255"
|
||
|
wgSlotRing.texture = "consider_ring.tga"
|
||
|
wgToolTip.tooltip = i18n.get("uittConsiderNamedOrMiniBoss")
|
||
|
elseif levelForce == 8 then
|
||
|
-- Mini-Boss
|
||
|
wgImpossible.color = "213 212 9 255"
|
||
|
wgSlotRing.texture = "consider_ring.tga"
|
||
|
wgSlotRing.color = "213 212 9 255"
|
||
|
if isTargetNPC() then
|
||
|
wgTargetSlotForce.color = "255 255 255 255"
|
||
|
wgToolTip.tooltip = i18n.get("uittConsiderBossNpc")
|
||
|
else
|
||
|
wgTargetSlotForce.color = "213 212 9 255"
|
||
|
wgToolTip.tooltip = i18n.get("uittConsiderBoss")
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if impossible then
|
||
|
wgToolTip.tooltip = concatUCString(wgToolTip.tooltip, ucstring("\n"), i18n.get("uittConsiderUnknownLevel"))
|
||
|
end
|
||
|
else
|
||
|
game:newConsider()
|
||
|
end
|
||
|
end
|