2017-03-15 19:29:34 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// splash_screen.cpp : implementation file
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//
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#include "stdafx.h"
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#include "splash_screen.h"
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#include <string>
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using namespace std;
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/////////////////////////////////////////////////////////////////////////////
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// CSplashScreen dialog
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CSplashScreen::CSplashScreen(CWnd* pParent /*=NULL*/)
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: CDialog(CSplashScreen::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSplashScreen)
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m_load_list = _T("");
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//}}AFX_DATA_INIT
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}
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void CSplashScreen::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSplashScreen)
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DDX_Text(pDX, IDC_LOAD_GEORGES, m_load_list);
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//}}AFX_DATA_MAP
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}
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void CSplashScreen::addLine(std::string newLine)
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{
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m_load_list=m_load_list+"\n"+newLine.c_str();
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UpdateData(false);
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ShowWindow(true);
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RedrawWindow();
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}
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void CSplashScreen::close()
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{
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OnClose();
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}
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void CSplashScreen::progress (float progressValue)
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{
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MSG msg;
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while ( PeekMessage(&msg,NULL,0,0,PM_REMOVE) )
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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BEGIN_MESSAGE_MAP(CSplashScreen, CDialog)
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//{{AFX_MSG_MAP(CSplashScreen)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSplashScreen message handlers
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