2017-03-15 19:29:34 +00:00
local registerFeature = function ( )
local feature = { }
feature.Name = " DefaultFeature "
feature.Description = " The default feature "
feature.Components =
{
ActiveLogicEntity = {
Name = " ActiveLogicEntity " ,
BaseClass = " LogicEntity " ,
DisplayerVisual = " R2::CDisplayerVisualEntity " ,
DisplayerVisualParams = { InheritDisplayMode = true } ,
DisplayerUI = " R2::CDisplayerLua " ,
DisplayerUIParams = " defaultUIDisplayer " ,
DisplayerProperties = " R2::CDisplayerLua " ,
DisplayerPropertiesParams = " activeLogicEntityPropertySheetDisplayer " ,
Menu = " ui:interface:r2ed_entity_menu " ,
Prop =
{
{ Name = " Behavior " , Type = " Behavior " } ,
{ Name = " ActivitiesId " , Type = " Table " } ,
} ,
isNextSelectable = function ( this )
return true
end ,
---------------------------------------------------------------------------------------------------------
-- get list of command for display in the mini toolbar
getAvailableMiniCommands = function ( this , result )
-- OBSOLETE
--local result = this:delegate():getAvailableMiniCommands(this)
r2.Classes . LogicEntity.getAvailableMiniCommands ( this , result )
end ,
--------------------------------------------------------------------------------------------
-- Test if this entity is a bot object
isBotObject = function ( this )
return false
end ,
--------------------------------------------------------------------------------------------
-- Test if thisentity is a plant
isPlant = function ( this )
return false
end ,
--------------------------------------------------------------------------------------------
-- is it a named entity ?
isNamed = function ( this )
if this.IsNamed and this.IsNamed == 1 then return true end
return false
end ,
--------------------------------------------------------------------------------------------
addPrimitiveActivities = function ( this , dest , activityWnd )
if activityWnd then
table.insert ( dest , " Wander " )
table.insert ( dest , " Follow Route " )
table.insert ( dest , " Patrol " )
table.insert ( dest , " Repeat Road " )
table.insert ( dest , " Stand Still " )
else
table.insert ( dest , this : buildActivityCommand ( this.onPickWanderZone , " wander_zone " , " uimR2EDMenuPickZone " , " r2_toolbar_wander_zone.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickFollowRoute , " follow_route " , " uimR2EDMenuFollowRoute " , " r2_toolbar_follow_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickPatrolRoute , " patrol_route " , " uimR2EDMenuPatrolRoute " , " r2_toolbar_patrol_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickRepeatRoute , " repeat_route " , " uimR2EDMenuRepeatRoute " , " r2_toolbar_repeat_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onStandStill , " stand_still " , " uimR2EDMenuStandInPlace " , " r2_toolbar_stand_still.tga " , false ) )
end
end ,
-- from 'BaseClass'
getAvailableCommands = function ( this , dest , activityWnd )
--local result = this:delegate():getAvailableCommands(this)
if not activityWnd then
r2.Classes . LogicEntity.getAvailableCommands ( this , dest )
end
local category = this : getCategory ( )
if category == " Herbivore " then
if this : isNamed ( ) then
if activityWnd then
table.insert ( dest , " Guard Zone " )
table.insert ( dest , " Follow Route " )
table.insert ( dest , " Patrol " )
table.insert ( dest , " Repeat Road " )
table.insert ( dest , " Stand Still " )
else
table.insert ( dest , this : buildActivityCommand ( this.onPickGuardZone , " guard_zone " , " uimR2EDMenuPickGuardZone " , " r2ed_toolbar_guard_zone.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickFollowRoute , " follow_route " , " uimR2EDMenuFollowRoute " , " r2_toolbar_follow_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickPatrolRoute , " patrol_route " , " uimR2EDMenuPatrolRoute " , " r2_toolbar_patrol_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickRepeatRoute , " repeat_route " , " uimR2EDMenuRepeatRoute " , " r2_toolbar_repeat_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onStandStill , " stand_still " , " uimR2EDMenuStandInPlace " , " r2_toolbar_stand_still.tga " , false ) )
end
else
if activityWnd then
table.insert ( dest , " Rest In Zone " )
table.insert ( dest , " Feed In Zone " )
else
table.insert ( dest , this : buildActivityCommand ( this.onPickRestZone , " rest_zone " , " uimR2EDMenuPickRestZone " , " r2ed_toolbar_rest_zone.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickFeedZone , " feed_zone " , " uimR2EDMenuPickFeedZone " , " r2ed_toolbar_feed_zone.tga " , false ) )
end
end
elseif category == " Carnivore " then
if this : isNamed ( ) then
if activityWnd then
table.insert ( dest , " Guard Zone " )
table.insert ( dest , " Follow Route " )
table.insert ( dest , " Patrol " )
table.insert ( dest , " Repeat Road " )
table.insert ( dest , " Stand Still " )
else
table.insert ( dest , this : buildActivityCommand ( this.onPickGuardZone , " guard_zone " , " uimR2EDMenuPickGuardZone " , " r2ed_toolbar_guard_zone.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickFollowRoute , " follow_route " , " uimR2EDMenuFollowRoute " , " r2_toolbar_follow_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickPatrolRoute , " patrol_route " , " uimR2EDMenuPatrolRoute " , " r2_toolbar_patrol_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickRepeatRoute , " repeat_route " , " uimR2EDMenuRepeatRoute " , " r2_toolbar_repeat_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onStandStill , " stand_still " , " uimR2EDMenuStandInPlace " , " r2_toolbar_stand_still.tga " , false ) )
end
else
if activityWnd then
table.insert ( dest , " Rest In Zone " )
table.insert ( dest , " Hunt In Zone " )
else
table.insert ( dest , this : buildActivityCommand ( this.onPickRestZone , " rest_zone " , " uimR2EDMenuPickRestZone " , " r2ed_toolbar_rest_zone.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickHuntZone , " hunt_zone " , " uimR2EDMenuPickHuntZone " , " r2ed_toolbar_hunt_zone.tga " , false ) )
end
end
--table.insert(dest, this:buildActivityCommand(this.onPickGuardZone, "guard_zone", "uimR2EDMenuPickGuardZone", "r2ed_toolbar_guard_zone.tga", true))
elseif category == " WorkerKitin " then
if activityWnd then
table.insert ( dest , " Feed In Zone " )
table.insert ( dest , " Follow Route " )
table.insert ( dest , " Patrol " )
table.insert ( dest , " Repeat Road " )
table.insert ( dest , " Stand Still " )
--table.insert(dest, "Guard Zone")
else
table.insert ( dest , this : buildActivityCommand ( this.onPickFeedZone , " feed_zone " , " uimR2EDMenuPickWorkZone " , " r2ed_toolbar_work_zone.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickFollowRoute , " follow_route " , " uimR2EDMenuFollowRoute " , " r2_toolbar_follow_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickPatrolRoute , " patrol_route " , " uimR2EDMenuPatrolRoute " , " r2_toolbar_patrol_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickRepeatRoute , " repeat_route " , " uimR2EDMenuRepeatRoute " , " r2_toolbar_repeat_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onStandStill , " stand_still " , " uimR2EDMenuStandInPlace " , " r2_toolbar_stand_still.tga " , false ) )
--table.insert(dest, this:buildActivityCommand(this.onPickGuardZone, "guard_zone", "uimR2EDMenuPickGuardZone", "r2ed_toolbar_guard_zone.tga", true))
end
elseif category == " SoldierKitin " then
if activityWnd then
table.insert ( dest , " Guard Zone " )
table.insert ( dest , " Follow Route " )
table.insert ( dest , " Patrol " )
table.insert ( dest , " Repeat Road " )
table.insert ( dest , " Stand Still " )
else
table.insert ( dest , this : buildActivityCommand ( this.onPickGuardZone , " guard_zone " , " uimR2EDMenuPickGuardZone " , " r2ed_toolbar_guard_zone.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickFollowRoute , " follow_route " , " uimR2EDMenuFollowRoute " , " r2_toolbar_follow_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickPatrolRoute , " patrol_route " , " uimR2EDMenuPatrolRoute " , " r2_toolbar_patrol_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickRepeatRoute , " repeat_route " , " uimR2EDMenuRepeatRoute " , " r2_toolbar_repeat_road.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onStandStill , " stand_still " , " uimR2EDMenuStandInPlace " , " r2_toolbar_stand_still.tga " , false ) )
end
elseif not this : isBotObject ( ) and not this : isPlant ( ) then
-- activity (only if not a plant)
this : addPrimitiveActivities ( dest , activityWnd )
end
end ,
-- for activities UI
getAvailableActivities = function ( this , dest )
r2.Classes . ActiveLogicEntity.getAvailableCommands ( this , dest , true )
end ,
--------------------------------------------------------------------------------------------
-- Called when the menu is displayed
onSetupMenu = function ( this )
--this:delegate():onSetupMenu()
r2.Classes . LogicEntity.onSetupMenu ( this )
local class = r2 : getClass ( this )
local isBO = this : isBotObject ( )
local isPlant = this : isPlant ( )
getUI ( class.Menu .. " :activities " ) . active = not isBO and not isPlant
if not isBO and not isPlant then
getUI ( class.Menu .. " :activities " ) . uc_hardtext = i18n.get ( " uimR2EDNewActivity " )
end
end ,
--------------------------------------------------------------------------------------------
-- function to change activity
onStandStill = function ( this )
r2 : setNPCStandInPlace ( this )
end ,
onPickWanderZone = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickZoneForNPC|PickFunc=r2:affectZoneToSelectedNPC|PickPosFunc=r2:createZoneAndAffectZoneToNPC|WantMouseUp=true|IgnoreInstances=Npc,Road " )
r2.ContextualCommands : highlightCommandButton ( " wander_zone " )
end ,
onPickRestZone = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickZoneForNPC|PickFunc=r2:affectRestZoneToSelectedNPC|PickPosFunc=r2:createRestZoneAndAffectZoneToNPC|WantMouseUp=true|IgnoreInstances=Npc,Road " )
r2.ContextualCommands : highlightCommandButton ( " rest_zone " )
end ,
onPickFeedZone = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickZoneForNPC|PickFunc=r2:affectFeedZoneToSelectedNPC|PickPosFunc=r2:createFeedZoneAndAffectZoneToNPC|WantMouseUp=true|IgnoreInstances=Npc,Road " )
r2.ContextualCommands : highlightCommandButton ( " feed_zone " )
end ,
onPickHuntZone = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickZoneForNPC|PickFunc=r2:affectHuntZoneToSelectedNPC|PickPosFunc=r2:createHuntZoneAndAffectZoneToNPC|WantMouseUp=true|IgnoreInstances=Npc,Road " )
r2.ContextualCommands : highlightCommandButton ( " hunt_zone " )
end ,
onPickGuardZone = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickZoneForNPC|PickFunc=r2:affectGuardZoneToSelectedNPC|PickPosFunc=r2:createGuardZoneAndAffectZoneToNPC|WantMouseUp=true|IgnoreInstances=Npc,Road " )
r2.ContextualCommands : highlightCommandButton ( " guard_zone " )
end ,
onPickFollowRoute = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickRoadForNPC|PickFunc=r2:setBehaviorFollowRouteToNPC|PickPosFunc=r2:createRouteAndSetBehaviorFollowRouteToNPC|WantMouseUp=true|IgnoreInstances=Npc, Region " )
r2.ContextualCommands : highlightCommandButton ( " follow_route " )
end ,
onPickPatrolRoute = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickRoadForNPC|PickFunc=r2:setBehaviorPatrolRouteToNPC|PickPosFunc=r2:createRouteAndSetBehaviorPatrolRouteToNPC|WantMouseUp=true|IgnoreInstances=Npc,Region " )
r2.ContextualCommands : highlightCommandButton ( " patrol_route " )
end ,
onPickRepeatRoute = function ( this )
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2:testCanPickRoadForNPC|PickFunc=r2:setBehaviorRepeatRoadToNPC|PickPosFunc=r2:createRoadAndSetBehaviorRepeatRoadToNPC|WantMouseUp=true|IgnoreInstances=Npc,Region " )
r2.ContextualCommands : highlightCommandButton ( " repeat_route " )
end ,
---------------------------------------------------------------------------------------------------------
-- From base class
isSequencable = function ( this )
return not this : isPlant ( ) and not this : isBotObject ( )
end ,
---------------------------------------------------------------------------------------------------------
-- From base class
getActivityVerbLookupName = function ( this , activityName )
if this.Category == " WorkerKitin " and activityName == " Feed In Zone " then
return " Work In Zone "
end
return activityName
end ,
initEventValuesMenu = function ( this , menu , categoryEvent )
-- activity sequences
for ev = 0 , menu : getNumLine ( ) - 1 do
local eventType = tostring ( menu : getLineId ( ev ) )
if r2.events . eventTypeWithValue [ eventType ] == " Number " then
menu : addSubMenu ( ev )
local subMenu = menu : getSubMenu ( ev )
local func = " "
for i = 0 , 9 do
local uc_name = ucstring ( )
uc_name : fromUtf8 ( tostring ( i ) )
func = " r2.events:setEventValue('',' " .. categoryEvent .. " ',' " .. tostring ( i ) .. " ') "
subMenu : addLine ( uc_name , " lua " , func , tostring ( i ) )
end
elseif r2.events . eventTypeWithValue [ eventType ] ~= nil then
menu : addSubMenu ( ev )
local subMenu = menu : getSubMenu ( ev )
for s = 0 , this : getBehavior ( ) . Activities.Size - 1 do
local sequence = this : getBehavior ( ) . Activities [ s ]
local func = " "
if r2.events . eventTypeWithValue [ eventType ] == " ActivitySequence " then
func = " r2.events:setEventValue(' " .. sequence.InstanceId .. " ',' " .. categoryEvent .. " ') "
end
local uc_name = ucstring ( )
uc_name : fromUtf8 ( sequence : getName ( ) )
subMenu : addLine ( uc_name , " lua " , func , sequence.InstanceId )
end
if this : getBehavior ( ) . Activities.Size == 0 then
subMenu : addLine ( i18n.get ( " uiR2EdNoSelelection " ) , " " , " " , " " )
-- activity steps
elseif r2.events . eventTypeWithValue [ eventType ] == " ActivityStep " then
for s = 0 , subMenu : getNumLine ( ) - 1 do
local sequenceId = tostring ( subMenu : getLineId ( s ) )
local sequence = r2 : getInstanceFromId ( sequenceId )
assert ( sequence )
subMenu : addSubMenu ( s )
local activitiesMenu = subMenu : getSubMenu ( s )
for a = 0 , sequence.Components . Size - 1 do
local activity = sequence.Components [ a ]
local uc_name = ucstring ( )
uc_name : fromUtf8 ( activity : getShortName ( ) )
activitiesMenu : addLine ( uc_name , " lua " ,
" r2.events:setEventValue(' " .. activity.InstanceId .. " ',' " .. categoryEvent .. " ') " , activity.InstanceId )
end
-- no activity in the sequence
if sequence.Components . Size == 0 then
activitiesMenu : addLine ( i18n.get ( " uiR2EdNoSelelection " ) , " " , " " , " " )
end
end
end
end
end
end ,
} ,
Behavior = {
Name = " Behavior " ,
BaseClass = " LogicEntityBehavior " ,
Prop =
{
{ Name = " Type " , Type = " String " , DefaultValue = " " } , --TEMP
{ Name = " ZoneId " , Type = " String " } , --TEMP
{ Name = " Activities " , Type = " Table " } ,
{ Name = " ChatSequences " , Type = " Table " }
} ,
} ,
------------------------------------------------------------------------------------------------------
Npc = {
PropertySheetHeader = r2.DisplayNpcHeader ( ) ,
Name = " Npc " ,
InEventUI = true ,
BaseClass = " ActiveLogicEntity " ,
DisplayerVisual = " R2::CDisplayerVisualEntity " ,
DisplayerUI = " R2::CDisplayerLua " ,
DisplayerUIParams = " defaultUIDisplayer " ,
DisplayerProperties = " R2::CDisplayerLua " ,
DisplayerPropertiesParams = " npcPropertySheetDisplayer " ,
-----------------------------------------------------------------------------------------------
Parameters = {
} ,
ApplicableActions = {
" Activate " ,
" Deactivate " , " Kill " , " begin activity sequence " ,
" Sit Down " , " Stand Up " ,
" Fight with player " , " Fight with Npcs " ,
" Dont fight with player " , " Dont fight with Npcs " ,
" Run " , " Dont run " ,
-- "emits user event",
} ,
Events = {
" activation " ,
" desactivation " , " death " ,
" end of activity step " , " end of activity sequence " ,
" begin of activity step " , " begin of activity sequence " ,
-- "user event emitted",
" targeted by player "
} ,
Conditions = {
--"is dead", "is alive", "is active", "is inactive",
" is dead " , " is alive " ,
" is in activity sequence " ,
" is in activity step " ,
} ,
TextContexts = {
" NPC is dead " , " NPC is alive "
} ,
TextParameters = {
} ,
LiveParameters = {
" is active " , " current activity sequence and activity step " ,
" current chat sequence and chat step "
} ,
-----------------------------------------------------------------------------------------------
Prop =
{
{ Name = " Base " , Type = " String " , WidgetStyle = " StaticText " , Category = " Advanced " , Visible = false } ,
{ Name = " Name " , Type = " String " , DefaultInBase = 1 , MaxNumChar = " 32 " } ,
{ Name = " Angle " , Type = " Number " ,
WidgetStyle = " Slider " , Min = " 0 " , Max = " 360 " ,
--------------------
convertToWidgetValue =
function ( value )
local result = math.fmod ( math.floor ( 180 * value / math.pi ) , 360 )
if result < 0 then result = 360 + result end
return result
end ,
--------------------
convertFromWidgetValue =
function ( value )
return math.pi * math.min ( 359 , value ) / 180
end ,
} ,
{ Name = " PlayerAttackable " , Type = " Number " , WidgetStyle = " Boolean " , Default = " 0 " , DefaultInBase = 1 ,
Visible = function ( this ) return this : isGroupedAndLeader ( ) or not this : isGrouped ( ) and not this : isBotObject ( ) and this : canUpdatePlayerAttackable ( ) end
} ,
{
Name = " BotAttackable " , Type = " Number " , WidgetStyle = " Boolean " , Default = " 0 " , DefaultInBase = 1 ,
Visible = function ( this ) return this : isGroupedAndLeader ( ) or not this : isGrouped ( ) and not this : isBotObject ( ) and this : canUpdateBotAttackable ( ) end
} ,
-- {
-- Name="UseFame", Type="Number", WidgetStyle="Boolean", Default="0", DefaultInBase=1,
-- Visible=function(this) return this.SubCategory and ( this.SubCategory == "Kami" or this.SubCategory == "Karavan") end
-- },
{
Name = " AutoSpawn " , Type = " Number " , WidgetStyle = " Boolean " , Default = " 0 " , DefaultInBase = 1 ,
--Visible=function(this) return not this:isBotObject() end
Visible = function ( this ) return this : isGroupedAndLeader ( ) or not this : isGrouped ( ) and not this : isBotObject ( ) end
} ,
{
Name = " NoRespawn " , Type = " Number " , WidgetStyle = " Boolean " , Default = " 0 " , DefaultInBase = 1 ,
Visible = function ( this ) return this : isGroupedAndLeader ( ) or not this : isGrouped ( ) and not this : isBotObject ( ) end
} ,
{ Name = " Aggro " , Type = " Number " , Min = " 0 " , Max = " 120 " , DefaultValue = " 30 " , DefaultInBase = 1 ,
Visible = function ( this ) return this : isGroupedAndLeader ( ) or not this : isGrouped ( ) and not this : isBotObject ( ) end
} ,
{ Name = " TypeNPC " , Type = " Number " , WidgetStyle = " EnumDropDown " , SecondRequestFunc = r2.updateType ,
Enum = { } , Visible = true , DefaultValue = " -1 " ,
} ,
--
--
--{Name="TestRefId", Type="RefId", Category="uiR2EDRollout_Test"},
} ,
isGroupedAndLeader = function ( this )
if this : isGrouped ( ) and this : isLeader ( ) then return true end
return false
end ,
TreeIcon = function ( this )
if this : isKindOf ( " NpcCreature " ) or this : isKindOf ( " NpcPlant " ) then
return " r2ed_icon_creatures.tga "
elseif not this : isBotObject ( ) then
return " r2ed_icon_npc.tga "
end
return " "
end ,
PermanentTreeIcon = function ( this )
if this : isKindOf ( " NpcCreature " ) or this : isKindOf ( " NpcPlant " ) then
return " r2ed_icon_permanent_creatures.tga "
elseif not this : isBotObject ( ) then
return " r2ed_permanent_node.tga "
end
return " "
end ,
---------------------------------------------------------------------------------------------------------
-- get select bar type
SelectBarType = function ( this )
if not this : isBotObject ( ) then
return i18n.get ( " uiR2EDScene " ) : toUtf8 ( )
else
return i18n.get ( " uiR2EDbotObjects " ) : toUtf8 ( )
end
end ,
---------------------------------------------------------------------------------------------------------
-- from base class
getContextualTreeIcon = function ( this )
if this : getParentAct ( ) : isBaseAct ( ) then
return this : getPermanentTreeIcon ( )
end
return " "
end ,
getSelectBarIcon = function ( this )
if this : isBotObject ( ) then
return " r2ed_icon_botobject.tga "
else
return r2.Classes . BaseClass.getContextualTreeIcon ( this )
end
end ,
----------------------------------------------
updatePermanentStatutIcon = function ( this )
--this.DisplayerVisual:updatePermanentStatutIcon(this:getContextualTreeIcon())
this.DisplayerVisual : updatePermanentStatutIcon ( this : getPermanentStatutIcon ( ) )
end ,
--------------------------------------------------------------------------------------------
onPostCreate = function ( this )
if this.BoxSelection == 1 and this.DisplayerVisual ~= nil then -- read in palette
this.DisplayerVisual . SelectionDisplayMode = 1
end
if this : isBotObject ( ) then
this.DisplayerVisual . DisplayMode = select ( r2.BotObjectsFrozen , 2 , 0 )
end
end ,
onActChanged = function ( this )
if this : isBotObject ( ) then
this.DisplayerVisual . DisplayMode = select ( r2.BotObjectsFrozen , 2 , 0 )
end
end ,
--------------------------------------------------------------------------------------------
-- from WorldObject
isDisplayModeToggleSupported = function ( this , displayMode )
if not this : isBotObject ( ) then
return displayMode == 3
end
return false
end ,
--------------------------------------------------------------------------------------------
-- Test if this entity is a bot object
isBotObject = function ( this )
return r2 : isBotObject ( this.SheetClient )
end ,
canUpdatePlayerAttackable = function ( this )
if this.CanUpdatePlayerAttackable == 0 then return false end
if this.CanUpdatePlayerAttackable == 1 then return true end
return this : isBotObject ( ) == false
end ,
canUpdateBotAttackable = function ( this )
return this : isBotObject ( ) == false
end ,
--------------------------------------------------------------------------------------------
-- Test if this entity is a plant
isPlant = function ( this )
return string.match ( this.SheetClient , " cp[%w_]*%.creature " )
end ,
--------------------------------------------------------------------------------------------
-- check if that npc is the leader of its group
isLeader = function ( this )
if not this : isGrouped ( ) then
return false
end
return this.IndexInParent == 0
end ,
--------------------------------------------------------------------------------------------
-- return the group of this npc if it has one, else return nil
getParentGroup = function ( this )
if this.ParentInstance : isKindOf ( " NpcGrpFeature " )
then
return this.ParentInstance
else
return nil
end
end ,
--------------------------------------------------------------------------------------------
-- change the mouse to choose a new group to group with
onChooseGroup = function ( this )
if this : isGrouped ( ) then return end
runAH ( nil , " r2ed_picker_lua " , " TestFunc=r2:testCanGroupSelectedInstance|PickFunc=r2:groupSelectedInstance " )
r2.ContextualCommands : highlightCommandButton ( " group " )
end ,
--------------------------------------------------------------------------------------------
-- if this npc was part of a group, ungroup it
onUngroup = function ( this )
r2 : ungroup ( this )
end ,
--------------------------------------------------------------------------------------------
-- If this npc is part of a group, make it the leader of its group
onSetAsLeader = function ( this )
if this : isLeader ( ) then return end
r2 : setAsGroupLeader ( this )
end ,
--------------------------------------------------------------------------------------------
-- from 'BaseClass'
getAvailableCommands = function ( this , dest )
--local result = this:delegate():getAvailableCommands(this)
r2.Classes . ActiveLogicEntity.getAvailableCommands ( this , dest )
if not this : isBotObject ( ) and not this : isPlant ( ) then
if not this : isGrouped ( ) then
table.insert ( dest , this : buildCommand ( this.onChooseGroup , " group " , " uimR2EDMenuGroup " , " r2_toolbar_group.tga " , true ) )
else
table.insert ( dest , this : buildCommand ( this.onUngroup , " ungroup " , " uimR2EDMenuUngroup " , " r2_toolbar_ungroup.tga " , true ) )
if not this : isLeader ( ) then
table.insert ( dest , this : buildCommand ( this.onSetAsLeader , " set_as_leader " , " uimR2EDMenuSetAsGroupLeader " , " r2_toolbar_set_as_leader.tga " , false ) )
end
end
--debugInfo(this.SheetClient)
end
this : getAvailableDisplayModeCommands ( dest )
end ,
--------------------------------------------------------------------------------------------
-- from 'BaseClass'
getParentTreeNode = function ( this )
if not this : isInDefaultFeature ( ) then
return r2.Classes . ActiveLogicEntity.getParentTreeNode ( this )
end
if this : isBotObject ( ) then
local container = getUI ( " ui:interface:r2ed_scenario " )
--return {container:find("content_tree_list"):getRootNode():getNodeFromId("scenery_objects")}
return { container : find ( " content_tree_list " ) : getRootNode ( ) }
elseif ( this : isKindOf ( " NpcCreature " ) or this : isKindOf ( " NpcPlant " ) ) then
return this : getParentAct ( ) : getContentTreeNodes ( " creatures " )
else
return this : getParentAct ( ) : getContentTreeNodes ( " people " )
end
end ,
--------------------------------------------------------------------------------------------
-- special handler for deletion : this method is called when the user click on 'delete' in the
-- context menu and should perform the actual deletion
onDelete = function ( this )
if this.User . DeleteInProgress == true then return end
this.User . DeleteInProgress = true
this : setDeleteActionName ( )
-- if deleted object is not in the default group, and was the last of its group, then
-- its parent group should be removed
if not this : isInDefaultFeature ( ) then
if this.Parent . Size <= 2 then
local parentTable = this.Parent
local parentGroup = this.ParentInstance
local defaultFeature = this : getParentAct ( ) : getDefaultFeature ( )
for i = parentTable.Size - 1 , 0 , - 1 do
if parentTable [ i ] . InstanceId ~= this.InstanceId then
parentTable [ i ] : requestMakePosRelativeTo ( defaultFeature )
r2 : setSelectedInstanceId ( parentTable [ i ] . InstanceId )
r2.requestMoveNode ( parentTable [ i ] . InstanceId , " " , - 1 , defaultFeature.InstanceId , " Components " , - 1 )
break
end
end
r2.requestEraseNode ( parentGroup.InstanceId , " " , - 1 )
r2.requestEndAction ( )
return
end
end
this : selectNext ( )
r2.requestEraseNode ( this.InstanceId , " " , - 1 )
r2.requestEndAction ( )
end ,
--------------------------------------------------------------------------------------------
-- return the behavior object, depending on wether this npc is grouped or not
getBehavior = function ( this )
if this : isGrouped ( ) and this.ParentInstance : isKindOf ( " NpcGrpFeature " ) then
return this.ParentInstance . Components [ 0 ] . Behavior
else
return this.Behavior
end
end ,
-----------------------------------------------------------------------------------------------
-- from base class
hasScenarioCost = function ( this )
return true
end ,
-----------------------------------------------------------------------------------------------
-- from base class
isCopyable = function ( this )
return true
end ,
-----------------------------------------------------------------------------------------------
-- from base class
paste = function ( src , newPlace , srcInstanceId )
local Q , leftQ , leftStaticQ = r2 : getLeftQuota ( )
local quota = leftQ
if r2 : isBotObject ( r2.getPropertyValue ( src , " SheetClient " ) ) then quota = leftStaticQ end
if quota <= 0 then
r2 : makeRoomMsg ( )
return
end
local options =
{
CopyEvents = 0 ,
CopyActivities = 0 ,
-- CopyChatSequences = 0
DuplicateGroup = - 1
}
-- if component is the leader and original group is still present, then give the option to duplicate the whole group
local srcInstance
if srcInstanceId then
srcInstance = r2 : getInstanceFromId ( srcInstanceId )
end
local groupCopy = nil
if srcInstance and srcInstance : isLeader ( ) then
groupCopy = srcInstance.ParentInstance : copy ( )
groupCopy = r2.Classes [ groupCopy.Class ] . newCopy ( groupCopy )
options.DuplicateGroup = 0 -- offer option to do the copy
end
if srcInstance and srcInstance.isBotObject then
if srcInstance : isBotObject ( ) then
if not r2 : checkStaticQuota ( ) then return end
else
if not r2 : checkAiQuota ( ) then return end
end
end
--
local function paramsOk ( options )
if options.DuplicateGroup == 1 then
r2.Classes [ groupCopy.Class ] . paste ( groupCopy , src.Position , nil , options )
return
end
if options.CopyActivities == 0 then
src.ActivitiesId = { }
src.Behavior . Activities = { }
end
if options.CopyEvents == 0 then
src.Behavior . Actions = { }
end
--if options.CopyChatSequences == 0 then
-- src.Behavior.ChatSequences = {}
-- end
if newPlace then
src.Position . x , src.Position . y , src.Position . z = r2 : getPastePosition ( )
end
r2 : setCookie ( src.InstanceId , " Select " , true )
if r2 : isBotObject ( r2.getPropertyValue ( src , " SheetClient " ) ) then -- not already an object, so can't call a method yet ...
-- add to permanent content
r2.requestInsertNode ( r2.Scenario : getBaseAct ( ) : getDefaultFeature ( ) . InstanceId , " Components " , - 1 , " " , src )
else
-- insert in current act
r2.requestInsertNode ( r2 : getCurrentAct ( ) : getDefaultFeature ( ) . InstanceId , " Components " , - 1 , " " , src )
end
end
local function paramsCancel ( )
debugInfo ( ' paste was cancelled ' )
end
if table.getn ( src.Behavior . Activities ) == 0 then
options.CopyActivities = - 1
end
if table.getn ( src.Behavior . Actions ) == 0 then
options.CopyEvents = - 1
end
--if table.getn(src.Behavior.ChatSequences) == 0 then
-- options.CopyChatSequences = -1
-- end
if options.CopyActivities >= 0 or
options.CopyEvents >= 0
--or options.CopyChatSequences >= 0
then
r2 : doForm ( " SpecialPaste " , options , paramsOk , paramsCancel )
else
-- nothing specific to copy, do direct paste
paramsOk ( options )
end
end ,
-----------------------------------------------------------------------------------------------
-- from base class
pasteGhost = function ( src )
local target
if r2 : isBotObject ( r2.getPropertyValue ( src , " SheetClient " ) ) then -- not already an object, so can't call a method yet ...
-- insert in current act
target = r2.Scenario : getBaseAct ( ) : getDefaultFeature ( )
if not r2 : checkStaticQuota ( ) then return end
else
-- insert in current act
target = r2 : getCurrentAct ( ) : getDefaultFeature ( )
if not r2 : checkAiQuota ( ) then return end
end
-- create the 'Ghosts' entry locally if it doesn't already exists
if target.Ghosts == nil then
r2.requestInsertGhostNode ( target.InstanceId , " " , - 1 , " Ghosts " , { } )
end
--
r2.requestInsertGhostNode ( target.InstanceId , " Ghosts " , - 1 , " " , src )
-- insertion should have been done right now
return r2 : getInstanceFromId ( src.InstanceId )
end ,
getAiCost = function ( this )
if this.User . GhostDuplicate then return 0 end
assert ( this )
if this.IsBotObject == 0 then
return 1
end
return 0
end ,
getStaticObjectCost = function ( this )
if this.User . GhostDuplicate then return 0 end
assert ( this )
if this.IsBotObject == 1 then
return 1
end
return 0
end ,
-- from 'ActiveLogicEntity'
getApplicableActions = function ( this )
local actions = r2.Classes [ this.Class ] . ApplicableActions
if not this : canUpdateBotAttackable ( ) then
local actionsTemp = { }
for k , v in pairs ( actions ) do
if v ~= " Fight with Npcs " and v ~= " Dont fight with Npcs " then --and v~="Sit Down" and v~="Stand Up" then
table.insert ( actionsTemp , v )
end
end
actions = actionsTemp
end
if not this : canUpdatePlayerAttackable ( ) then
local actionsTemp = { }
for k , v in pairs ( actions ) do
if v ~= " Fight with player " and v ~= " Dont fight with player " then -- and v~="Sit Down" and v~="Stand Up" then
table.insert ( actionsTemp , v )
end
end
actions = actionsTemp
end
return actions
end ,
} ,
------------------------------------------------------------------------------------------------------
-- a 'custom' npc : this is a npc that is customizable
NpcCustom = {
Name = " NpcCustom " ,
BaseClass = " Npc " ,
DisplayerProperties = " R2::CDisplayerLua " ,
DisplayerPropertiesParams = " npcCustomPropertySheetDisplayer " ,
Prop =
{
-- Look (all widgets have Visible=false because they are edited in the npc editor, not in the property sheet)
{ Name = " GabaritHeight " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " GabaritTorsoWidth " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " GabaritArmsWidth " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " GabaritLegsWidth " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " GabaritBreastSize " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " HairType " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " HairColor " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " Tattoo " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " EyesColor " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget1 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget2 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget3 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget4 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget5 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget6 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget7 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " MorphTarget8 " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
--{ Name="Sex", Type="Number", Visible=false, DefaultInBase=1 },
{ Name = " JacketModel " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " TrouserModel " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " FeetModel " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " HandsModel " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " ArmModel " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " WeaponRightHand " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " WeaponLeftHand " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " JacketColor " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " ArmColor " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " HandsColor " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " TrouserColor " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " FeetColor " , Type = " Number " , Visible = false , DefaultInBase = 1 } ,
{ Name = " LinkColor " , Type = " Number " , Visible = false , DefaultInBase = 0 } ,
--{ Name="Notes", Type="String", Visible=false, DefaultInBase=1 },
{ Name = " Function " , Type = " String " , Visible = false , DefaultInBase = 1 } ,
--{ Name="Level", Type="String", Visible=false, DefaultInBase=1 },
{ Name = " Profile " , Type = " String " , Visible = false , DefaultInBase = 1 } ,
{ Name = " Speed " , Type = " Number " , WidgetStyle = " EnumDropDown " , Category = " uiR2EDRollout_NpcCustom " ,
Enum = { " uiR2EDWalk " , " uiR2EDRun " } ,
Visible = true
} ,
{ Name = " Level " , Type = " Number " , WidgetStyle = " EnumDropDown " , Category = " uiR2EDRollout_NpcCustom " ,
Enum = { " uiR2EDLowLevel " , " uiR2EDAverageLevel " , " uiR2EDHighLevel " , " uiR2EDVeryHighLevel " } , SecondRequestFunc = r2.updateLevel ,
Visible = function ( this ) return this : isGroupedAndLeader ( ) or not this : isGrouped ( ) and not this : isBotObject ( ) end
} ,
} ,
-- from "BaseClass"
getAvailableCommands = function ( this , dest )
--local result = this:delegate():getAvailableCommands()
r2.Classes . Npc.getAvailableCommands ( this , dest )
end ,
-- Additionnal property sheet header to access npc customisation
PropertySheetHeader =
[ [
< ctrl style = " text_button_16 " id = " customize " active = " true " posref = " TL TL " onclick_l = " lua " x = " 0 " y = " 0 " params_l = " r2:getSelectedInstance():customizeLook() " hardtext = " uiR2EDCustomizeLook " />
] ] ,
-- Pop the npc editor
customizeLook = function ( this )
-- if the npc edition window is not shown, display it
local npcEditionWnd = getUI ( " ui:interface:r2ed_npc " )
if not npcEditionWnd.active then
npcEditionWnd.active = true
npcEditionWnd : updateCoords ( )
npcEditionWnd : center ( )
-- update the npc window content
this.DisplayerProperties : updateAll ( this )
else
setTopWindow ( npcEditionWnd )
npcEditionWnd : blink ( 1 )
end
end ,
-----------------------------------------------------------------------------------------------
-- from base class
hasScenarioCost = function ( this )
return true
end ,
-----------------------------------------------------------------------------------------------
-- special paste with renaming
paste = function ( src , newPlace , srcInstanceId )
local base = r2.getPaletteElement ( src.Base )
local sex = r2.getPropertyValue ( base , " Sex " )
r2.Classes . Npc.paste ( src , newPlace , srcInstanceId )
end ,
} ,
------------------------------------------------------------------------------------------------------
-- NPC CREATURE
NpcCreature = {
Name = " NpcCreature " ,
InEventUI = true ,
BaseClass = " Npc " ,
DisplayerProperties = " R2::CDisplayerLua " ,
DisplayerPropertiesParams = " npcPropertySheetDisplayer " ,
Prop =
{
{ Name = " Speed " , Type = " Number " , WidgetStyle = " EnumDropDown " , Category = " uiR2EDRollout_Default " ,
Enum = { " uiR2EDWalk " , " uiR2EDRun " } ,
Visible = function ( this ) return not this : isKindOf ( " NpcPlant " ) end ,
} ,
} ,
getApplicableActions = function ( this )
local actions = r2.Classes [ this.Class ] . ApplicableActions
local actionsTemp = { }
for k , v in pairs ( actions ) do
if v ~= " Sit Down " and v ~= " Stand Up " then
table.insert ( actionsTemp , v )
end
end
return actionsTemp
end ,
} ,
------------------------------------------------------------------------------------------------------
-- NPC PLANT
NpcPlant = {
Name = " NpcPlant " ,
InEventUI = true ,
BaseClass = " NpcCreature " ,
DisplayerProperties = " R2::CDisplayerLua " ,
DisplayerPropertiesParams = " npcPropertySheetDisplayer " ,
Prop =
{
} ,
ApplicableActions = {
" Activate " ,
" Deactivate " , " Kill " ,
} ,
Events = {
" activation " ,
" desactivation " , " death " ,
} ,
Conditions = { } ,
} ,
-- base class for primitives, include copy-paste code
{
BaseClass = " WorldObject " ,
Name = " BasePrimitive " ,
Prop =
{
{ Name = " Name " , Type = " String " , MaxNumChar = " 32 " }
} ,
--------------------------------------------------------------------------------------------
onPostCreate = function ( this )
this.DisplayerVisual . DisplayMode = r2 : getPrimDisplayMode ( )
this.DisplayerVisual . ContextualVisibilityActive = r2.PrimDisplayContextualVisibility
end ,
onActChanged = function ( this )
this.DisplayerVisual . ContextualVisibilityActive = r2.PrimDisplayContextualVisibility
end ,
--------------------------------------------------------------------------------------------
onPostCreate = function ( this )
this.DisplayerVisual . DisplayMode = r2 : getPrimDisplayMode ( )
this.DisplayerVisual . ContextualVisibilityActive = r2.PrimDisplayContextualVisibility
end ,
onActChanged = function ( this )
this.DisplayerVisual . ContextualVisibilityActive = r2.PrimDisplayContextualVisibility
end ,
--------------------------------------------------------------------------------------------
-- from WorldObject
canChangeDisplayMode = function ( this )
return true
end ,
-----------------------------------------------------------------------------------------------
-- from base class
isCopyable = function ( this )
return true
end ,
isNextSelectable = function ( this )
return true
end ,
-----------------------------------------------------------------------------------------------
-- from base class
getAvailableCommands = function ( this , dest )
r2.Classes . WorldObject.getAvailableCommands ( this , dest ) -- fill by ancestor
table.insert ( dest , this : buildCommand ( this.onNewVertexTool , " new_vertex " , " uimR2EDAddNewVertices " , " r2ed_tool_new_vertex.tga " ) )
end ,
-----------------------------------------------------------------------------------------------
onNewVertexTool = function ( this )
r2 : setCurrentTool ( ' R2::CToolNewVertex ' )
r2.ContextualCommands : highlightCurrentCommandButton ( " new_vertex " )
end ,
-----------------------------------------------------------------------------------------------
-- from base class
paste = function ( src , newPlace , srcInstanceId )
--if r2:getLeftQuota() <= 0 then
-- r2:makeRoomMsg()
-- return
--end
if newPlace then
--if r2.Classes[src.Class].isCopyInsideCurrIsland(src) then
-- src.Position.x = src.Position.x + 4 * (math.random() - 0.5)
-- src.Position.y = src.Position.y + 4 * (math.random() - 0.5)
-- src.Position.z = src.Position.z + 4 * (math.random() - 0.5)
--else
local mx , my , mz = r2.Classes [ src.Class ] . getCopyCenter ( src )
-- express in world
mx = mx + src.Position . x
my = my + src.Position . y
mz = mz + src.Position . z
-- get player pos in world
local px , py , pz = getPlayerPos ( )
-- add delta to have primitive center in world over player pos
src.Position . x = src.Position . x + px - mx + 4 * ( math.random ( ) - 0.5 )
src.Position . y = src.Position . y + py - my + 4 * ( math.random ( ) - 0.5 )
src.Position . z = src.Position . z + pz - mz + 4 * ( math.random ( ) - 0.5 )
--end
end
r2.requestInsertNode ( r2.Scenario : getBaseAct ( ) : getDefaultFeature ( ) . InstanceId , " Components " , - 1 , " " , src )
r2 : setCookie ( src.InstanceId , " Select " , true )
end ,
-----------------------------------------------------------------------------------------------
-- Function (not method) : test if the passed primitive copy (obtained
-- with BasePrimitive:copy is inside the current island
-- The default behavior is to test each vertices inside the 'Points' array
-- are inside the current island rectangle. If a derivers is not defined
-- as a set of points, it should provide the good test here
isCopyInsideCurrIsland = function ( src )
for k , v in pairs ( src.Points ) do
if not r2 : isInIslandRect ( v.Position . x , v.Position . y ) then return false end
end
return true
end ,
-----------------------------------------------------------------------------------------------
-- Function (not method) : return the center a a cop<6F> ed primitive obtained with
-- BasePrimitive:copy
getCopyCenter = function ( src )
local x = 0
local y = 0
local z = 0
local count = 0
for k , v in pairs ( src.Points ) do
x = x + v.Position . x
y = y + v.Position . y
z = z + v.Position . z
count = count + 1
end
if count ~= 0 then
x = x / count
y = y / count
z = z / count
end
return x , y , z
end ,
-----------------------------------------------------------------------------------------------
-- from base class
pasteGhost = function ( src )
--if r2:getLeftQuota() <= 0 then
-- r2:makeRoomMsg()
-- return
--end
target = r2.Scenario : getBaseAct ( ) : getDefaultFeature ( )
if target.Ghosts == nil then
r2.requestInsertGhostNode ( target.InstanceId , " " , - 1 , " Ghosts " , { } )
end
r2.requestInsertNode ( target.InstanceId , " Ghosts " , - 1 , " " , src )
return r2 : getInstanceFromId ( src.InstanceId )
end ,
} ,
------------------------------------------------------------------------------------------------------
{
BaseClass = " BasePrimitive " ,
Name = " Region " ,
Menu = " ui:interface:r2ed_base_menu " ,
TreeIcon = function ( this )
if this : isInDefaultFeature ( ) then return " " else return " r2ed_icon_region.tga " end
end ,
DisplayerUI = " R2::CDisplayerLua " ,
DisplayerUIParams = " defaultUIDisplayer " ,
DisplayerVisual = " R2::CDisplayerVisualGroup " ,
DisplayerVisualParams =
{
Look = r2.PrimRender . RegionLook ,
InvalidLook = r2.PrimRender . RegionInvalidLook ,
--
ArrayName = " Points "
} ,
Prop =
{
-- {Name="Base", Type="String", WidgetStyle="StaticText", Category="Advanced"},
{ Name = " Points " , Type = " Table " } ,
} ,
--------------------------------------------------------------------------------------------
getSelectBarIcon = function ( this )
return " r2ed_icon_region.tga "
end ,
getAvailableCommands = function ( this , dest )
r2.Classes . BasePrimitive.getAvailableCommands ( this , dest ) -- fill by ancestor
this : getAvailableDisplayModeCommands ( dest )
end ,
---------------------------------------------------------------------------------------------------------
-- get select bar type
SelectBarType = function ( this )
return i18n.get ( " uiR2EDbotObjects " ) : toUtf8 ( )
end ,
--------------------------------------------------------------------------------------------
-- from 'BaseClass'
getParentTreeNode = function ( this )
-- if not this:isInDefaultFeature() then
-- return r2.Classes.WorldObject.getParentTreeNode(this)
-- end
-- local tree = getUI("ui:interface:r2ed_scenario")
-- return tree:find("content_tree_list"):getRootNode():getNodeFromId("places")
return { }
end ,
-----------------------------------------------------------------------------------------------
-- from base class
--getUsedQuota = function(this)
-- return 1
--end
} ,
------------------------------------------------------------------------------------------------------
{
BaseClass = " BasePrimitive " ,
Name = " Road " ,
--DisplayerVisual = "R2::CDisplayerVisualRoad",
DisplayerVisual = " R2::CDisplayerVisualGroup " ,
TreeIcon = function ( this )
if this : isInDefaultFeature ( ) then return " " else return " r2ed_icon_road.tga " end
end ,
DisplayerVisualParams =
{
Look = r2.PrimRender . RoadLook ,
InvalidLook = r2.PrimRender . RoadLookInvalid ,
--
ArrayName = " Points "
} ,
DisplayerUI = " R2::CDisplayerLua " ,
DisplayerUIParams = " defaultUIDisplayer " ,
Menu = " ui:interface:r2ed_base_menu " ,
Prop =
{
-- {Name="Base", Type="String", WidgetStyle="StaticText", Category="Advanced"},
{ Name = " Points " , Type = " Table " }
} ,
--------------------------------------------------------------------------------------------
getSelectBarIcon = function ( this )
return " r2ed_icon_road.tga "
end ,
---------------------------------------------------------------------------------------------------------
-- get select bar type
SelectBarType = function ( this )
return i18n.get ( " uiR2EDbotObjects " ) : toUtf8 ( )
end ,
--------------------------------------------------------------------------------------------
-- from 'BaseClass'
getParentTreeNode = function ( this )
-- if not this:isInDefaultFeature() then
-- return r2.Classes.WorldObject.getParentTreeNode(this)
-- end
-- local tree = getUI("ui:interface:r2ed_scenario")
-- return tree:find("content_tree_list"):getRootNode():getNodeFromId("routes")
return { }
end ,
-----------------------------------------------------------------------------------------------
-- from base class
getAvailableCommands = function ( this , dest )
r2.Classes . BasePrimitive.getAvailableCommands ( this , dest ) -- fill by ancestor
table.insert ( dest , this : buildCommand ( this.onExtendRoad , " extend_road " , " uiR2EDExtendRoad " , " r2ed_tool_extend_prim.tga " ) )
this : getAvailableDisplayModeCommands ( dest )
end ,
-----------------------------------------------------------------------------------------------
onExtendRoad = function ( this )
r2 : setCurrentTool ( ' R2::CToolDrawPrim ' ,
{
Look = r2.PrimRender . RoadCreateLook ,
InvalidLook = r2.PrimRender . RoadCreateInvalidLook ,
Type = " Road " ,
ExtendedPrimitiveId = this.InstanceId
}
)
r2.ContextualCommands : highlightCurrentCommandButton ( " extend_road " )
end ,
-----------------------------------------------------------------------------------------------
-- from base class
--getUsedQuota = function(this)
-- return 1
--end
} ,
------------------------------------------------------------------------------------------------------
{
BaseClass = " WorldObject " ,
Name = " WayPoint " ,
BuildPropertySheet = false ,
DisplayerVisual = " R2::CDisplayerVisualShape " ,
DisplayerVisualParams = { ShapeName = r2.PrimRender . RoadCreateLook.VertexShapeName ,
Scale = r2.PrimRender . RoadCreateLook.VertexShapeScale ,
InheritDisplayMode = true
} ,
DisplayerUI = " " ,
Menu = " ui:interface:r2ed_base_menu " ,
Prop =
{
-- NOTE : position inherit from 'WorldObject'
} ,
onDelete = function ( this )
if this.User . DeleteInProgress == true then return end
this.User . DeleteInProgress = true
this : setDeleteActionName ( )
-- if I'm the last in the array, then delete my parent
if this.Parent . Size <= 2 then
this.ParentInstance : selectNext ( )
r2.requestEraseNode ( this.ParentInstance . InstanceId , " " , - 1 )
else
-- just delete my self
this : selectNext ( )
r2.requestEraseNode ( this.InstanceId , " " , - 1 )
end
r2.requestEndAction ( )
end ,
setDeleteActionName = function ( this )
r2.requestNewAction ( i18n.get ( " uiR2EDDeletingWayPoint " ) )
end ,
isNextSelectable = function ( this )
return true
end
} ,
------------------------------------------------------------------------------------------------------
{
BaseClass = " WorldObject " ,
Name = " RegionVertex " ,
BuildPropertySheet = false ,
DisplayerVisual = " R2::CDisplayerVisualShape " ,
DisplayerVisualParams = { ShapeName = r2.PrimRender . RegionCreateLook.VertexShapeName ,
Scale = r2.PrimRender . RegionCreateLook.VertexShapeScale ,
InheritDisplayMode = true
} ,
DisplayerUI = " " ,
Menu = " ui:interface:r2ed_base_menu " ,
Prop =
{
-- NOTE : position inherit from 'WorldObject'
} ,
setDeleteActionName = function ( this )
r2.requestNewAction ( i18n.get ( " uiR2EDDeletingRegionVertex " ) )
end ,
onDelete = function ( this )
if this.User . DeleteInProgress == true then return end
this.User . DeleteInProgress = true
this : setDeleteActionName ( )
-- if I'm the last in the array, then delete my parent
if this.Parent . Size <= 3 then
this.ParentInstance : selectNext ( )
r2.requestEraseNode ( this.ParentInstance . InstanceId , " " , - 1 )
else
-- just delete my self
this : selectNext ( )
r2.requestEraseNode ( this.InstanceId , " " , - 1 )
end
r2.requestEndAction ( )
end ,
isNextSelectable = function ( this )
return true
end
} ,
------------------------------------------------------------------------------------------------------
{
BaseClass = " BasePrimitive " ,
Name = " Place " ,
DisplayerUI = " R2::CDisplayerLua " ,
DisplayerUIParams = " defaultUIDisplayer " ,
Menu = " ui:interface:r2ed_base_menu " ,
Prop =
{
{ Name = " Radius " , Type = " Number " }
} ,
-- from BasePrimitive
isCopyInsideCurrIsland = function ( src )
return r2 : isInIslandRect ( src.Position . x , src.Position . y )
end ,
-- from BasePrimitive
getCopyCenter = function ( src )
return src.Position . x , src.Position . y , src.Position . z
end ,
--
getAvailableCommands = function ( this , dest )
r2.Classes . BasePrimitive.getAvailableCommands ( this , dest ) -- fill by ancestor
this : getAvailableDisplayModeCommands ( dest )
end ,
} ,
------------------------------------------------------------------------------------------------------
{
BaseClass = " BaseClass " ,
Name = " Position " ,
DisplayerUI = " " ,
Prop =
{
{ Name = " x " , Type = " Number " } ,
{ Name = " y " , Type = " Number " } ,
{ Name = " z " , Type = " Number " }
} ,
-- test if this position is equal to another position (not necessarily an instance,
-- may be any table with the { x = ..., y = ..., z = ... } format
equals = function ( this , other )
return this.x == other.x and this.y == other.y and this.z == other.z
end ,
-- return string version of position
toString = function ( this )
return " ( " .. tostring ( this.x ) .. " , " .. tostring ( this.y ) .. " , " .. tostring ( this.z ) .. " ) "
end
} ,
UserComponentHolder =
{
BaseClass = " LogicEntity " ,
Name = " UserComponentHolder " ,
Menu = " ui:interface:r2ed_feature_menu " ,
DisplayerUI = " R2::CDisplayerLua " ,
DisplayerUIParams = " defaultUIDisplayer " ,
DisplayerVisual = " R2::CDisplayerVisualEntity " ,
Parameters = { } ,
ApplicableActions = { } ,
Events = { } ,
Conditions = { } ,
TextContexts = { } ,
TextParameters = { } ,
LiveParameters = { } ,
Prop =
{
{ Name = " InstanceId " , Type = " String " , WidgetStyle = " StaticText " , Visible = false } ,
{ Name = " Name " , Type = " String " } ,
{ Name = " Description " , Type = " String " } ,
{ Name = " Components " , Type = " Table " , Visible = false } ,
} ,
getParentTreeNode = function ( this )
return this : getFeatureParentTreeNode ( )
end ,
appendInstancesByType = function ( this , destTable , kind )
assert ( type ( kind ) == " string " )
r2.Classes . LogicEntity.appendInstancesByType ( this , destTable , kind )
for k , component in specPairs ( this.Components ) do
component : appendInstancesByType ( destTable , kind )
end
end ,
getSelectBarSons = function ( this )
return Components
end ,
canHaveSelectBarSons = function ( this )
return false ;
end ,
onPostCreate = function ( this )
end ,
pretranslate = function ( this , context )
r2.Translator . createAiGroup ( this , context )
r2.Translator . pretranslateDefaultFeature ( this , context )
end ,
translate = function ( this , context )
r2.Translator . translateDefaultFeature ( this , context , true )
end ,
getActivitiesIds = r2.Translator . getDefaultFeatureActivitiesIds ,
-- TODO use sexy images
getAvailableCommands = function ( this , dest )
r2.Classes . LogicEntity.getAvailableCommands ( this , dest )
table.insert ( dest , this : buildActivityCommand ( this.onPickAddEntity , " add_entity " , " uimR2EDMenuPickAddEntity " , " r2_toolbar_customize_look.tga " , true ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickRemoveEntity , " remove_entity " , " uimR2EDMenuPickRemoveEntity " , " r2_toolbar_delete.tga " , false ) )
table.insert ( dest , this : buildActivityCommand ( this.onPickExport , " export " , " uimR2EDMenuPickExport " , " r2_toolbar_properties.tga " , false ) )
end ,
} ,
}
-- !feature.Components
------------------------------------------------------------------------------------------------------
classLogicEntityBehaviorVersion = 1
feature.Components . LogicEntityBehavior = {
Name = " LogicEntityBehavior " ,
BaseClass = " BaseClass " ,
Version = classLogicEntityBehaviorVersion ,
Prop =
{
{ Name = " Actions " , Type = " Table " } ,
-- {Name="Reactions", Type="Table"}
} ,
updateVersion = function ( this , scenarioValue , currentValue )
local patchValue = scenarioValue
if patchValue < 1 then
-- Patch only for old save (not the 0.0.3)
if this.Reactions ~= nil then
-- TODO use identifier instead
r2.requestEraseNode ( this.InstanceId , " Reactions " , - 1 )
end
patchValue = 1
end
if patchValue == currentValue then return true end
return false
end
}
------------------------------------------------------------------------------------------------------
local userComponentHolder = feature.Components . UserComponentHolder
userComponentHolder.getLogicAction = function ( entity , context , action )
local firstAction , lastAction = nil , nil
return firstAction , lastAction
end
userComponentHolder.getLogicCondition = function ( this , context , condition )
return nil , nil
end
userComponentHolder.getLogicEvent = function ( this , context , event )
local eventHandler , firstCondition , lastCondition = nil , nil , nil
return eventHandler , firstCondition , lastCondition
end
function userComponentHolder : registerMenu ( logicEntityMenu )
local name = i18n.get ( " uiR2EdUserComponent " )
logicEntityMenu : addLine ( ucstring ( name ) , " lua " , " " , " uiR2EdUserComponent " )
end
function userComponentHolder : getLogicTranslations ( )
local logicTranslations = {
[ " ApplicableActions " ] = { } ,
[ " Events " ] = { } ,
}
return logicTranslations
end
function userComponentHolder . onPickExport ( this )
local refX = this.Position . x
local refY = this.Position . y
local refZ = this.Position . z
local components = this.Components
r2_core.UserComponentManager . CurrentDesc = this.Description
local exportList = { }
local k , v = next ( components , nil )
while k do
if v.InstanceId then
table.insert ( exportList , v.InstanceId )
end
k , v = next ( components , k )
end
r2_core.UserComponentManager : export ( exportList , refX , refY , refZ )
end
function userComponentHolder . create ( )
if not r2 : checkAiQuota ( ) then return end
local function paramsCancel ( )
debugInfo ( " Cancel form for 'User Component' creation " )
end
local function posOk ( x , y , z )
debugInfo ( string.format ( " Validate creation of 'User Component' at pos (%d, %d, %d) " , x , y , z ) )
if r2.mustDisplayInfo ( " UserComponent " ) == 1 then
r2.displayFeatureHelp ( " UserComponent " )
end
local component = r2.newComponent ( " UserComponentHolder " )
component.Base = r2.Translator . getDebugBase ( " palette.entities.botobjects.user_event " )
component.Name = r2 : genInstanceName ( i18n.get ( " uiR2EdUserComponent " ) ) : toUtf8 ( )
component.Position . x = x
component.Position . y = y
component.Position . z = r2 : snapZToGround ( x , y )
r2 : setCookie ( component.InstanceId , " DisplayProp " , 1 )
r2.requestInsertNode ( r2 : getCurrentAct ( ) . InstanceId , " Features " , - 1 , " " , component )
end
local function posCancel ( )
debugInfo ( " Cancel choice 'User Component' position " )
end
local creature = r2.Translator . getDebugCreature ( " object_component_user_event.creature " )
r2 : choosePos ( creature , posOk , posCancel , " createUserComponent " )
end
function userComponentHolder : registerMenu ( logicEntityMenu )
local name = i18n.get ( " uiR2EdUserComponent " )
logicEntityMenu : addLine ( ucstring ( name ) , " lua " , " " , " uiR2EdUserComponent " )
end
function userComponentHolder . onPickAddEntity ( this )
r2_core.CurrentHolderId = this.InstanceId
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2_core:testIsExportable|PickFunc=r2_core:addEntityToExporter|PickPosFunc=r2_core:doNothing|WantMouseUp=true " )
r2.ContextualCommands : highlightCommandButton ( " add_entity " )
end
function userComponentHolder . onPickRemoveEntity ( this )
r2_core.CurrentHolderId = this.InstanceId
runAH ( nil , " r2ed_picker_lua " , " CursCanPickPos=curs_create.tga|CursCannotPickPos=curs_stop.tga|TestFunc=r2_core:testCanPickUserComponentElement|PickFunc=r2_core:removeUserComponentElement|PickPosFunc=r2_core:doNothing|WantMouseUp=true " )
r2.ContextualCommands : highlightCommandButton ( " remove_entity " )
end
function userComponentHolder . onPostCreate ( this )
if this.User . DisplayProp and this.User . DisplayProp == 1 then
r2 : setSelectedInstanceId ( this.InstanceId )
r2 : showProperties ( this )
this.User . DisplayProp = nil
end
end
function userComponentHolder . onPickExport ( this )
local refX = this.Position . x
local refY = this.Position . y
local refZ = this.Position . z
local components = this.Components
r2_core.UserComponentManager . CurrentDesc = this.Description
local exportList = { }
local k , v = next ( components , nil )
while k do
if v.InstanceId then
table.insert ( exportList , v.InstanceId )
end
k , v = next ( components , k )
end
r2_core.UserComponentManager : export ( exportList , refX , refY , refZ )
end
function userComponentHolder . create ( )
if not r2 : checkAiQuota ( ) then return end
local function paramsCancel ( )
debugInfo ( " Cancel form for 'User Component' creation " )
end
local function posOk ( x , y , z )
debugInfo ( string.format ( " Validate creation of 'User Component' at pos (%d, %d, %d) " , x , y , z ) )
if r2.mustDisplayInfo ( " UserComponent " ) == 1 then
r2.displayFeatureHelp ( " UserComponent " )
end
local component = r2.newComponent ( " UserComponentHolder " )
component.Base = r2.Translator . getDebugBase ( " palette.entities.botobjects.user_event " )
component.Name = r2 : genInstanceName ( i18n.get ( " uiR2EdUserComponent " ) ) : toUtf8 ( )
component.Position . x = x
component.Position . y = y
component.Position . z = r2 : snapZToGround ( x , y )
r2 : setCookie ( component.InstanceId , " DisplayProp " , 1 )
r2.requestInsertNode ( r2 : getCurrentAct ( ) . InstanceId , " Features " , - 1 , " " , component )
end
local function posCancel ( )
debugInfo ( " Cancel choice 'User Component' position " )
end
local creature = r2.Translator . getDebugCreature ( " object_component_user_event.creature " )
r2 : choosePos ( creature , posOk , posCancel , " createUserComponent " )
end
feature.Components . DefaultFeature = {
BaseClass = " BaseClass " ,
Name = " DefaultFeature " ,
--TreeIcon="r2ed_icon_default_feature.tga",
DisplayerUI = " " ,
Menu = " ui:interface:r2ed_base_menu " ,
Prop =
{
{ Name = " Components " , Type = " Table " } ,
} ,
---------------------------------------------------------------------------------------------------------
getFirstSelectableSon = function ( this )
for k = 0 , this.Components . Size - 1 do
if this.Components [ k ] . Selectable then
return this.Components [ k ]
end
end
return nil
end ,
---------------------------------------------------------------------------------------------------------
-- from base class
appendInstancesByType = function ( this , destTable , kind )
assert ( type ( kind ) == " string " )
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes . BaseClass.appendInstancesByType ( this , destTable , kind )
for k , component in specPairs ( this.Components ) do
component : appendInstancesByType ( destTable , kind )
end
end ,
-----------------------------------------------------------------------------------------------
-- from base class
hasScenarioCost = function ( this )
return true
end ,
-----------------------------------------------------------------------------------------------
-- from base class
displayInSelectBar = function ( this )
return false
end ,
pretranslate = r2.Translator . pretranslateDefaultFeature ,
pretranslate2 = r2.Translator . pretranslateDefaultFeature2 ,
translate = r2.Translator . translateDefaultFeature ,
getAiCost = function ( this )
return r2.getAiCost ( this ) - 1
end ,
getStaticObjectCost = function ( this )
return r2.getStaticObjectCost ( this )
end
}
function feature . Components . DefaultFeature . getActivitiesIds ( this )
return r2.Translator . getDefaultFeatureActivitiesIds ( this )
end
--- Npc
local componentNpc = feature.Components . Npc
----------------------------------------------------------------------------
-- add a line to the event menu
function componentNpc . initLogicEntitiesMenu ( this , logicEntityMenu , testApplicableAction )
local name = i18n.get ( " uiR2EDnpc " )
local existPeople = nil
local enumerator = r2 : enumInstances ( " Npc " )
while 1 do
local inst = enumerator : next ( )
if not inst then break end
local condExistPeople = not ( inst : isKindOf ( " NpcCreature " ) or inst : isBotObject ( ) or inst : isPlant ( ) )
if not r2.events . memberManagement then --TEMP
condExistPeople = not ( inst : isKindOf ( " NpcCreature " ) or inst : isBotObject ( ) or inst : isPlant ( ) or inst : isGrouped ( ) ) --TEMP
end --TEMP
if condExistPeople then
existPeople = inst
break
end
end
if existPeople and ( not r2.events . memberManagement or testApplicableAction == nil or ( testApplicableAction == true and r2.events : hasApplicableActions ( existPeople ) ) ) then
logicEntityMenu : addLine ( name , " lua " , " " , " Npc " )
end
end
----------------------------------------------------------------------------
-- add a line to the event sub menu
function componentNpc . initLogicEntitiesInstancesMenu ( this , subMenu , calledFunction )
local empty = true
local enumerator = r2 : enumInstances ( " Npc " )
while 1 do
local entity = enumerator : next ( )
if not entity then break end
local addLine = not ( entity : isKindOf ( " NpcCreature " ) or entity : isBotObject ( ) or entity : isPlant ( ) )
if not r2.events . memberManagement then --TEMP
addLine = not ( entity : isKindOf ( " NpcCreature " ) or entity : isBotObject ( ) or entity : isPlant ( ) or entity : isGrouped ( ) ) --TEMP
end --TEMP
if addLine then
local uc_name = ucstring ( )
uc_name : fromUtf8 ( entity.Name )
subMenu : addLine ( uc_name , " lua " , calledFunction .. " (' " .. entity.InstanceId .. " ') " , entity.InstanceId )
empty = false
end
end
if empty == true then
subMenu : addLine ( i18n.get ( " uiR2EdNoSelelection " ) , " " , " " , " " )
end
end
----------------------------------------------------------------------------
-- add a line to the event menu
function componentNpc : getLogicTranslations ( )
local logicTranslations = {
[ " ApplicableActions " ] = {
[ " Activate " ] = { menu = i18n.get ( " uiR2EdActivates " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdActivates " ) } ,
[ " Deactivate " ] = { menu = i18n.get ( " uiR2EdDeactivates " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDeactivates " ) } ,
[ " Sit Down " ] = { menu = i18n.get ( " uiR2EdSitDown " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdSitsDown " ) } ,
[ " Stand Up " ] = { menu = i18n.get ( " uiR2EdStandUp " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdStandsUp " ) } ,
[ " Kill " ] = { menu = i18n.get ( " uiR2EdKill " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdKills " ) } ,
[ " begin activity sequence " ] = { menu = i18n.get ( " uiR2EdBeginActivitySequ " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdSequenceStarts " ) } ,
[ " Fight with player " ] = { menu = i18n.get ( " uiR2EdFightWithPlayer " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdFightWithPlayer " ) } ,
[ " Fight with Npcs " ] = { menu = i18n.get ( " uiR2EdFightWithNpcs " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdFightWithNpcs " ) } ,
[ " Dont fight with player " ] = { menu = i18n.get ( " uiR2EdDontFightWithPlayer " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDontFightWithPlayer " ) } ,
[ " Dont fight with Npcs " ] = { menu = i18n.get ( " uiR2EdDontFightWithNpcs " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDontFightWithNpcs " ) } ,
[ " Run " ] = { menu = i18n.get ( " uiR2EdRun " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdRun " ) } ,
[ " Dont run " ] = { menu = i18n.get ( " uiR2EdDontRun " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDontRun " ) } ,
} ,
[ " Events " ] = {
[ " activation " ] = { menu = i18n.get ( " uiR2EdActivation " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdActivation " ) } ,
[ " desactivation " ] = { menu = i18n.get ( " uiR2EdDeactivation " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDeactivation " ) } ,
[ " death " ] = { menu = i18n.get ( " uiR2EdDeath " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDeath " ) } ,
[ " end of activity step " ] = { menu = i18n.get ( " uiR2EdEndActivityStep " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdEndActivityStep " ) } ,
[ " end of activity sequence " ] = { menu = i18n.get ( " uiR2EdEndActivitySequ " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdEndActivitySequ " ) } ,
[ " begin of activity step " ] = { menu = i18n.get ( " uiR2EdBeginActivityStep " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdBeginActivityStep " ) } ,
[ " begin of activity sequence " ] = { menu = i18n.get ( " uiR2EdBeginOfActivitySequ " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdBeginOfActivitySequ " ) } ,
[ " targeted by player " ] = { menu = i18n.get ( " uiR2EdTargetedByplayer " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdTargetedByplayer " ) }
} ,
[ " Conditions " ] = {
[ " is active " ] = { menu = i18n.get ( " uiR2Test0Spawned " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2Test1Spawned " ) : toUtf8 ( ) } ,
[ " is inactive " ] = { menu = i18n.get ( " uiR2Test0Despawned " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2Test1Despawned " ) : toUtf8 ( ) } ,
[ " is dead " ] = { menu = i18n.get ( " uiR2Test0Dead " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2Test1Dead " ) : toUtf8 ( ) } ,
[ " is alive " ] = { menu = i18n.get ( " uiR2Test0Alive " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2Test1Alive " ) : toUtf8 ( ) } ,
[ " is in activity sequence " ] = { menu = i18n.get ( " uiR2Test0Seq " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2Test1Seq " ) : toUtf8 ( ) } ,
[ " is in activity step " ] = { menu = i18n.get ( " uiR2Test0Step " ) : toUtf8 ( ) ,
text = i18n.get ( " uiR2Test1Step " ) : toUtf8 ( ) } ,
}
}
return logicTranslations
end
componentNpc.getLogicCondition = r2.Translator . getNpcLogicCondition
componentNpc.getLogicAction = r2.Translator . getNpcLogicAction
componentNpc.getLogicEvent = r2.Translator . getNpcLogicEvent
-- obsolete
feature.getCost = function ( featureInstance )
local cost = 0
local components = featureInstance.Components
local key , comp = next ( components , nil )
while ( key ~= nil )
do
if ( comp.Class == " Npc " or comp.Class == " NpcCustom " )
then
cost = cost + 1
end
key , comp = next ( components , key )
end
return cost
end
-- obsolete
feature.Translator = function ( context )
local components = context.Feature . Components
--luaObject(context.Feature)
local key , comp = next ( components , nil )
while ( key ~= nil )
do
-- Npc case (npc alone not object)
if ( comp.isKindOf and comp : isKindOf ( " Npc " ) )
then
local hlNpc = comp
context.Feature = hlNpc
-- create and set rtNpc
local rtNpc = r2.Translator . translateNpc ( hlNpc , context )
table.insert ( context.RtAct . Npcs , rtNpc )
-- create or get rtGrp
-- set rtGrp.GroupParameter by reading hlNpc (Aggro, Player attackable..)
local rtNpcGrp = r2.Translator . getRtGroup ( context , hlNpc.InstanceId )
r2.Translator . setGroupParameters ( hlNpc , rtNpcGrp )
--table.insert(context.RtAct.NpcGrps, rtNpcGrp)
table.insert ( rtNpcGrp.Children , rtNpc.Id )
-- set activity
local aiActivity = r2.Translator . getAiActivity ( hlNpc )
r2.Translator . translateActivities ( context , hlNpc , hlNpc : getBehavior ( ) , rtNpcGrp , aiActivity )
-- set eventHandlers
r2.Translator . translateEventHandlers ( context , hlNpc , hlNpc : getBehavior ( ) . Actions , rtNpcGrp )
end
key , comp = next ( components , key )
end
end
-- NpcCustom
local componentNpcCustom = feature.Components . NpcCustom
----------------------------------------------------------------------------
-- add no line to the event menu
function componentNpcCustom . initLogicEntitiesMenu ( this , logicEntityMenu )
end
----------------------------------------------------------------------------
-- add a line to the event sub menu
function componentNpcCustom . initLogicEntitiesInstancesMenu ( this , subMenu , calledFunction )
end
----------------------------------------------------------------------------
-- add a line to the event menu
--function componentNpcCustom:getLogicTranslations()
-- return {
--end
function componentNpcCustom . newCopy ( this )
local result = r2.Classes . BaseClass.newCopy ( this )
local sex
if isR2PlayerMale ( result.SheetClient ) then
sex = r2.male
else
sex = r2.female
end
local race = getR2PlayerRace ( result.SheetClient )
result.Name = r2 : randomNPCName2 ( race , sex )
return result
end
---------------------------------------------------------------------------------------------------------
-- Show the property window for this instance
function componentNpcCustom . onShowProperties ( this )
local npcUI = getUI ( " ui:interface:r2ed_npc " )
assert ( npcUI )
if npcUI.active then
r2 : updateName ( )
end
r2.Classes . BaseClass.onShowProperties ( this )
end
-- NpcCreature
local componentNpcCreature = feature.Components . NpcCreature
----------------------------------------------------------------------------
-- add no line to the event menu
function componentNpcCreature . initLogicEntitiesMenu ( this , logicEntityMenu , testApplicableAction )
local name = i18n.get ( " uiR2EDCreatures " )
local existCreature = nil
local enumerator = r2 : enumInstances ( " NpcCreature " )
while 1 do
local inst = enumerator : next ( )
if not inst then break end
local condExistCreature = not inst : isKindOf ( " NpcPlant " )
if not r2.events . memberManagement then --TEMP
condExistCreature = not ( inst : isKindOf ( " NpcPlant " ) or inst : isGrouped ( ) ) --TEMP
end --TEMP
if condExistCreature then
existCreature = inst
break
end
end
if existCreature and ( not r2.events . memberManagement or testApplicableAction == nil or ( testApplicableAction == true and r2.events : hasApplicableActions ( existCreature ) ) ) then
logicEntityMenu : addLine ( name , " lua " , " " , " NpcCreature " )
end
end
----------------------------------------------------------------------------
-- add a line to the event sub menu
function componentNpcCreature . initLogicEntitiesInstancesMenu ( this , subMenu , calledFunction )
local empty = true
local enumerator = r2 : enumInstances ( " NpcCreature " )
while 1 do
local entity = enumerator : next ( )
if not entity then break end
local addLine = not entity : isKindOf ( " NpcPlant " )
if not r2.events . memberManagement then
addLine = not ( entity : isKindOf ( " NpcPlant " ) or entity : isGrouped ( ) )
end
if addLine then
local uc_name = ucstring ( )
uc_name : fromUtf8 ( entity.Name )
subMenu : addLine ( uc_name , " lua " , calledFunction .. " (' " .. entity.InstanceId .. " ') " , entity.InstanceId )
empty = false
end
end
if empty == true then
subMenu : addLine ( i18n.get ( " uiR2EdNoSelelection " ) , " " , " " , " " )
end
end
-- NpcPlant
local componentNpcPlant = feature.Components . NpcPlant
----------------------------------------------------------------------------
-- add no line to the event menu
function componentNpcPlant . initLogicEntitiesMenu ( this , logicEntityMenu )
r2.Classes . LogicEntity.initLogicEntitiesMenu ( this , logicEntityMenu )
end
----------------------------------------------------------------------------
-- add a line to the event sub menu
function componentNpcPlant . initLogicEntitiesInstancesMenu ( this , subMenu , calledFunction )
r2.Classes . LogicEntity.initLogicEntitiesInstancesMenu ( this , subMenu , calledFunction )
end
----------------------------------------------------------------------------
-- add a line to the event menu
function componentNpcPlant : getLogicTranslations ( )
local logicTranslations = {
[ " ApplicableActions " ] = {
[ " Activate " ] = { menu = i18n.get ( " uiR2EdActivates " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdActivates " ) } ,
[ " Deactivate " ] = { menu = i18n.get ( " uiR2EdDeactivates " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDeactivates " ) } ,
[ " Kill " ] = { menu = i18n.get ( " uiR2EdKill " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdKills " ) } ,
} ,
[ " Events " ] = {
[ " activation " ] = { menu = i18n.get ( " uiR2EdActivation " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdActivation " ) } ,
[ " desactivation " ] = { menu = i18n.get ( " uiR2EdDeactivation " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDeactivation " ) } ,
[ " death " ] = { menu = i18n.get ( " uiR2EdDeath " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdDeath " ) } ,
[ " targeted by player " ] = { menu = i18n.get ( " uiR2EdTargetedByplayer " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdTargetedByplayer " ) }
} ,
[ " Conditions " ] = {
[ " is active " ] = { menu = i18n.get ( " uiR2EdIsActive " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdIsActive " ) } ,
[ " is dead " ] = { menu = i18n.get ( " uiR2EdIsDead " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdIsDead " ) } ,
[ " is alive " ] = { menu = i18n.get ( " uiR2EdIsAlive " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdIsAlive " ) } ,
[ " is inactive " ] = { menu = i18n.get ( " uiR2EdIsInactive " ) : toUtf8 ( ) ,
text = r2 : lowerTranslate ( " uiR2EdIsInactive " ) } ,
}
}
return logicTranslations
end
return feature
end
r2.Features [ " DefaultFeature " ] = registerFeature ( )
--------------------------------------------------------------------------------------------------
-------------------------- ACTIVE LOGIC ENTITY DisplayerProperties -----------------------------------------
--------------------------------------------------------------------------------------------------
local activeLogicEntityPropertySheetDisplayerTable = clone ( r2 : propertySheetDisplayer ( ) )
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable : onPostCreate ( instance )
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable : onErase ( instance )
r2 : logicEntityPropertySheetDisplayer ( ) : onErase ( instance )
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable : onPreHrcMove ( instance )
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable : onPostHrcMove ( instance )
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable : onFocus ( instance , hasFocus )
end
------------------------------------------------
r2.activitiesAndChatsUIUpdate = false
function activeLogicEntityPropertySheetDisplayerTable : onSelect ( instance , isSelected )
r2 : logicEntityPropertySheetDisplayer ( ) : onSelect ( instance , isSelected )
if not isSelected or ( instance.Ghost == true ) then
r2.activities : closeEditor ( )
r2.miniActivities : closeEditor ( )
else
if instance : isKindOf ( " Npc " ) then
local helpButton = getUI ( " ui:interface:r2ed_property_sheet_Npc:header_opened:help " )
assert ( helpButton )
if instance : isBotObject ( ) then
debugInfo ( " 1 " )
helpButton.active = false
helpButton.parent . parent.title_delta_max_w = r2.DefaultPropertySheetTitleClampSize
else
debugInfo ( " 2 " )
helpButton.active = true
helpButton : updateCoords ( )
helpButton.parent . parent.title_delta_max_w = r2.DefaultPropertySheetTitleClampSize - helpButton.w_real - 4
end
end
r2.activities . isInitialized = false
r2.miniActivities : openEditor ( )
end
end
------------------------------------------------
function activeLogicEntityPropertySheetDisplayerTable : onAttrModified ( instance , attributeName )
r2 : logicEntityPropertySheetDisplayer ( ) : onAttrModified ( instance , attributeName )
if attributeName == " Name " then
if r2.events . filteredLogicEntityId == instance.InstanceId then
r2.events : updateSequenceUI ( )
end
if not r2.activitiesAndChatsUIUpdate or instance ~= r2 : getSelectedInstance ( ) then
return
end
local activitiesUI = getUI ( r2.activities . uiId )
assert ( activitiesUI )
local dialogsUI = getUI ( r2.dialogs . uiId )
assert ( dialogsUI )
activitiesUI.uc_title = i18n.get ( " uiR2EDActivitySequenceEditor " ) : toUtf8 ( ) .. instance [ attributeName ]
dialogsUI.uc_title = i18n.get ( " uiR2EDChatSequenceEditor " ) : toUtf8 ( ) .. instance [ attributeName ]
end
end
------------------------------------------------
function r2 : activeLogicEntityPropertySheetDisplayer ( )
return activeLogicEntityPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end