2017-03-15 19:29:34 +00:00
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// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/singleton.h"
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#include "nel/net/module_manager.h"
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#include "nel/net/module_builder_parts.h"
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#include "welcome_service_itf.h"
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std::string lsChooseShard (const std::string &userName,
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const NLNET::CLoginCookie &cookie,
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const std::string &userPriv,
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const std::string &userExtended,
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WS::TUserRole userRole,
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uint32 instanceId,
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uint32 charSlot);
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bool disconnectClient(uint32 userId);
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namespace WS
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{
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// welcome service module
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class CWelcomeServiceMod :
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public NLNET::CEmptyModuleCommBehav<NLNET::CEmptyModuleServiceBehav<NLNET::CEmptySocketBehav<NLNET::CModuleBase> > >,
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public WS::CWelcomeServiceSkel,
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public NLMISC::CManualSingleton<CWelcomeServiceMod>
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{
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/// the ring session manager module (if any)
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NLNET::TModuleProxyPtr _RingSessionManager;
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/// the login service module (if any)
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NLNET::TModuleProxyPtr _LoginService;
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void onModuleUp(NLNET::IModuleProxy *proxy);
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void onModuleDown(NLNET::IModuleProxy *proxy);
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////// CWelcomeServiceSkel implementation
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// ask the welcome service to welcome a user
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virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 userId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
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// ask the welcome service to disconnect a user
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virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId)
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{
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disconnectClient(userId);
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}
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public:
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CWelcomeServiceMod()
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{
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CWelcomeServiceSkel::init(this);
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}
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void reportWSOpenState(bool shardOpen)
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{
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if (_RingSessionManager == NULL) // skip if the RSM is offline
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return;
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CWelcomeServiceClientProxy wscp(_RingSessionManager);
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wscp.reportWSOpenState(this, shardOpen);
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}
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// forward response from the front end for a player slot to play in
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// to the client of this welcome service (usually the Ring Session Manager)
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void frontendResponse(NLNET::IModuleProxy *waiterModule, uint32 userId, const std::string &reason, const NLNET::CLoginCookie &cookie, const std::string &fsAddr)
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{
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CWelcomeServiceClientProxy wscp(waiterModule);
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wscp.welcomeUserResult(this, userId, reason.empty(), fsAddr, reason);
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}
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// send the current number of players on this shard to the Ring Session Manager
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void updateConnectedPlayerCount(uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
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{
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if (_RingSessionManager == NULL) // skip if the RSM is offline
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return;
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CWelcomeServiceClientProxy wscp(_RingSessionManager);
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wscp.updateConnectedPlayerCount(this, nbOnlinePlayers, nbPendingPlayers);
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}
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// inform the LS that a pending client is lost
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void pendingUserLost(const NLNET::CLoginCookie &cookie);
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};
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struct TPendingFEResponseInfo
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{
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CWelcomeServiceMod *WSMod;
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NLNET::TModuleProxyPtr WaiterModule;
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uint32 UserId;
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};
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typedef std::map<NLNET::CLoginCookie, TPendingFEResponseInfo> TPendingFeReponses;
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// the list of cookie string that are pending an
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TPendingFeReponses PendingFeResponse;
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} // namespace WS
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