mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 00:18:43 +00:00
300 lines
9.3 KiB
C++
300 lines
9.3 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/bone.h"
|
||
|
#include "nel/3d/anim_ctrl.h"
|
||
|
#include "nel/misc/hierarchical_timer.h"
|
||
|
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
// CBoneBase
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
|
||
|
|
||
|
static const CVector UnitScale(1,1,1);
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
CBoneBase::CBoneBase() : DefaultPos(CVector(0,0,0)), DefaultRotEuler(CVector(0,0,0)),
|
||
|
DefaultScale(UnitScale), DefaultPivot(CVector(0,0,0)), SkinScale(UnitScale)
|
||
|
{
|
||
|
FatherId= -1;
|
||
|
UnheritScale= true;
|
||
|
// Default: never disable.
|
||
|
LodDisableDistance= 0.f;
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CBoneBase::serial(NLMISC::IStream &f)
|
||
|
{
|
||
|
/*
|
||
|
Version 2:
|
||
|
- SkinScale
|
||
|
Version 1:
|
||
|
- LodDisableDistance
|
||
|
*/
|
||
|
sint ver= f.serialVersion(2);
|
||
|
|
||
|
f.serial(Name);
|
||
|
f.serial(InvBindPos);
|
||
|
f.serial(FatherId);
|
||
|
f.serial(UnheritScale);
|
||
|
|
||
|
if(ver>=1)
|
||
|
f.serial(LodDisableDistance);
|
||
|
else
|
||
|
{
|
||
|
// Default: never disable.
|
||
|
LodDisableDistance= 0.f;
|
||
|
}
|
||
|
|
||
|
f.serial(DefaultPos);
|
||
|
f.serial(DefaultRotEuler);
|
||
|
f.serial(DefaultRotQuat);
|
||
|
f.serial(DefaultScale);
|
||
|
f.serial(DefaultPivot);
|
||
|
|
||
|
if(ver>=2)
|
||
|
f.serial(SkinScale);
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
// CBone
|
||
|
// ***************************************************************************
|
||
|
// ***************************************************************************
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
CBone::CBone(CBoneBase *boneBase)
|
||
|
{
|
||
|
nlassert(boneBase);
|
||
|
_BoneBase= boneBase;
|
||
|
|
||
|
// IAnimatable.
|
||
|
IAnimatable::resize(AnimValueLast);
|
||
|
|
||
|
ITransformable::setTransformMode(ITransformable::RotQuat);
|
||
|
ITransformable::setPos( _BoneBase->DefaultPos.getDefaultValue() );
|
||
|
ITransformable::setRotQuat( _BoneBase->DefaultRotQuat.getDefaultValue() );
|
||
|
ITransformable::setScale( _BoneBase->DefaultScale.getDefaultValue() );
|
||
|
ITransformable::setPivot( _BoneBase->DefaultPivot.getDefaultValue() );
|
||
|
|
||
|
// By default, the bone is not binded to a channelMixer.
|
||
|
_PosChannelId= -1;
|
||
|
_RotEulerChannelId= -1;
|
||
|
_RotQuatChannelId= -1;
|
||
|
_ScaleChannelId= -1;
|
||
|
_PivotChannelId= -1;
|
||
|
|
||
|
// No animCtrl by default
|
||
|
_AnimCtrl= NULL;
|
||
|
|
||
|
// Get default BoneBase SkinScale
|
||
|
_SkinScale= _BoneBase->SkinScale;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
ITrack* CBone::getDefaultTrack (uint valueId)
|
||
|
{
|
||
|
nlassert(_BoneBase);
|
||
|
|
||
|
// what value ?
|
||
|
switch (valueId)
|
||
|
{
|
||
|
case PosValue: return &_BoneBase->DefaultPos;
|
||
|
case RotEulerValue: return &_BoneBase->DefaultRotEuler;
|
||
|
case RotQuatValue: return &_BoneBase->DefaultRotQuat;
|
||
|
case ScaleValue: return &_BoneBase->DefaultScale;
|
||
|
case PivotValue: return &_BoneBase->DefaultPivot;
|
||
|
}
|
||
|
|
||
|
// No, only ITrnasformable values!
|
||
|
nlstop;
|
||
|
// Deriver note: else call BaseClass::getDefaultTrack(valueId);
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CBone::registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix)
|
||
|
{
|
||
|
// For CBone, channels are detailled.
|
||
|
// Bkup each channelId (for disable).
|
||
|
_PosChannelId= addValue(chanMixer, PosValue, OwnerBit, prefix, true);
|
||
|
_RotEulerChannelId= addValue(chanMixer, RotEulerValue, OwnerBit, prefix, true);
|
||
|
_RotQuatChannelId= addValue(chanMixer, RotQuatValue, OwnerBit, prefix, true);
|
||
|
_ScaleChannelId= addValue(chanMixer, ScaleValue, OwnerBit, prefix, true);
|
||
|
_PivotChannelId= addValue(chanMixer, PivotValue, OwnerBit, prefix, true);
|
||
|
|
||
|
// Deriver note: if necessary, call BaseClass::registerToChannelMixer(chanMixer, prefix);
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CBone::compute(CBone *parent, const CMatrix &rootMatrix, CSkeletonModel *skeletonForAnimCtrl)
|
||
|
{
|
||
|
// compute is called typically 800 time per frame.
|
||
|
#ifdef NL_DEBUG
|
||
|
nlassert(_BoneBase);
|
||
|
#endif
|
||
|
|
||
|
// get/compute our local matrix
|
||
|
const CMatrix &localMatrix= getMatrix();
|
||
|
|
||
|
// Compute LocalSkeletonMatrix.
|
||
|
// Root case?
|
||
|
if(!parent)
|
||
|
{
|
||
|
_LocalSkeletonMatrix= localMatrix;
|
||
|
}
|
||
|
// Else, son case, take world matrix from parent.
|
||
|
else
|
||
|
{
|
||
|
// UnheritScale case.
|
||
|
if(_BoneBase->UnheritScale)
|
||
|
{
|
||
|
CMatrix invScaleComp;
|
||
|
CVector fatherScale;
|
||
|
CVector trans;
|
||
|
|
||
|
/* Optim note:
|
||
|
the scale is rarely ==1, so don't optimize case where it may be.
|
||
|
*/
|
||
|
|
||
|
// retrieve our translation
|
||
|
localMatrix.getPos(trans);
|
||
|
// retrieve scale from our father.
|
||
|
parent->getScale(fatherScale);
|
||
|
// inverse this scale.
|
||
|
fatherScale.x= 1.0f / fatherScale.x;
|
||
|
fatherScale.y= 1.0f / fatherScale.y;
|
||
|
fatherScale.z= 1.0f / fatherScale.z;
|
||
|
|
||
|
// Compute InverseScale compensation:
|
||
|
// with UnheritScale, formula per bone should be T*Sf-1*P*R*S*P-1.
|
||
|
// But getMatrix() return T*P*R*S*P-1.
|
||
|
// So we must compute T*Sf-1*T-1, in order to get wanted result.
|
||
|
invScaleComp.setScale(fatherScale);
|
||
|
// Faster compute of the translation part: just "trans + fatherScale MUL -trans" where MUL is comp mul
|
||
|
trans.x-= fatherScale.x * trans.x;
|
||
|
trans.y-= fatherScale.y * trans.y;
|
||
|
trans.z-= fatherScale.z * trans.z;
|
||
|
invScaleComp.setPos(trans);
|
||
|
|
||
|
|
||
|
// And finally, we got ParentWM * T*Sf-1*P*R*S*P-1.
|
||
|
// Do: _LocalSkeletonMatrix= parent->_LocalSkeletonMatrix * invScaleComp * localMatrix
|
||
|
static CMatrix tmp;
|
||
|
tmp.setMulMatrixNoProj( parent->_LocalSkeletonMatrix, invScaleComp );
|
||
|
_LocalSkeletonMatrix.setMulMatrixNoProj( tmp, localMatrix );
|
||
|
}
|
||
|
// Normal case.
|
||
|
else
|
||
|
{
|
||
|
// Do: _LocalSkeletonMatrix= parent->_LocalSkeletonMatrix * localMatrix
|
||
|
_LocalSkeletonMatrix.setMulMatrixNoProj( parent->_LocalSkeletonMatrix, localMatrix );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Compute WorldMatrix. Do: _WorldMatrix= rootMatrix * _LocalSkeletonMatrix
|
||
|
_WorldMatrix.setMulMatrixNoProj( rootMatrix, _LocalSkeletonMatrix );
|
||
|
|
||
|
// Compute BoneSkinMatrix. Easier of no SkinScale
|
||
|
if(_SkinScale==UnitScale)
|
||
|
{
|
||
|
// Do: _BoneSkinMatrix= _LocalSkeletonMatrix * _BoneBase->InvBindPos
|
||
|
_BoneSkinMatrix.setMulMatrixNoProj( _LocalSkeletonMatrix, _BoneBase->InvBindPos );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Do: _BoneSkinMatrix= _LocalSkeletonMatrix * SkinScale * _BoneBase->InvBindPos
|
||
|
CMatrix tmp;
|
||
|
CMatrix scaleMat;
|
||
|
scaleMat.setScale(_SkinScale);
|
||
|
tmp.setMulMatrixNoProj(_LocalSkeletonMatrix, scaleMat);
|
||
|
_BoneSkinMatrix.setMulMatrixNoProj( tmp, _BoneBase->InvBindPos );
|
||
|
}
|
||
|
|
||
|
// When compute is done, do extra user ctrl?
|
||
|
if(_AnimCtrl && skeletonForAnimCtrl)
|
||
|
_AnimCtrl->execute(skeletonForAnimCtrl, this);
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CBone::interpolateBoneSkinMatrix(const CMatrix &otherMatrix, float interp)
|
||
|
{
|
||
|
CMatrix &curMatrix= _BoneSkinMatrix;
|
||
|
|
||
|
// interpolate rot/scale. Just interpolate basis vectors
|
||
|
CVector fatherI= otherMatrix.getI();
|
||
|
CVector curI= curMatrix.getI();
|
||
|
curI= fatherI*(1-interp) + curI*interp;
|
||
|
CVector fatherJ= otherMatrix.getJ();
|
||
|
CVector curJ= curMatrix.getJ();
|
||
|
curJ= fatherJ*(1-interp) + curJ*interp;
|
||
|
CVector fatherK= otherMatrix.getK();
|
||
|
CVector curK= curMatrix.getK();
|
||
|
curK= fatherK*(1-interp) + curK*interp;
|
||
|
// replace rotation
|
||
|
curMatrix.setRot(curI, curJ, curK);
|
||
|
|
||
|
// interpolate pos
|
||
|
CVector fatherPos= otherMatrix.getPos();
|
||
|
CVector curPos= curMatrix.getPos();
|
||
|
curPos= fatherPos*(1-interp) + curPos*interp;
|
||
|
curMatrix.setPos(curPos);
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CBone::lodEnableChannels(CChannelMixer *chanMixer, bool enable)
|
||
|
{
|
||
|
nlassert(chanMixer);
|
||
|
|
||
|
// Lod Enable channels if they are correclty registered to the channelMixer.
|
||
|
if( _PosChannelId>=0 )
|
||
|
chanMixer->lodEnableChannel(_PosChannelId, enable);
|
||
|
if( _RotEulerChannelId>=0 )
|
||
|
chanMixer->lodEnableChannel(_RotEulerChannelId, enable);
|
||
|
if( _RotQuatChannelId>=0 )
|
||
|
chanMixer->lodEnableChannel(_RotQuatChannelId, enable);
|
||
|
if( _ScaleChannelId>=0 )
|
||
|
chanMixer->lodEnableChannel(_ScaleChannelId, enable);
|
||
|
if( _PivotChannelId>=0 )
|
||
|
chanMixer->lodEnableChannel(_PivotChannelId, enable);
|
||
|
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CBone::setSkinScale(CVector &skinScale)
|
||
|
{
|
||
|
_SkinScale= skinScale;
|
||
|
}
|
||
|
|
||
|
|
||
|
} // NL3D
|