mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 00:48:44 +00:00
169 lines
3.5 KiB
C
169 lines
3.5 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef RY_BODY_H
|
||
|
#define RY_BODY_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
//
|
||
|
#include "slot_equipment.h"
|
||
|
|
||
|
namespace BODY
|
||
|
{
|
||
|
/** Side of body
|
||
|
*/
|
||
|
enum TSide
|
||
|
{
|
||
|
Right = 0,
|
||
|
Left
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* describe the different body types, according to the considered entity
|
||
|
*/
|
||
|
enum TBodyType
|
||
|
{
|
||
|
Homin = 0,
|
||
|
Quadruped,
|
||
|
LandKitin,
|
||
|
FlyingKitin,
|
||
|
Fish,
|
||
|
Bird,
|
||
|
Plant,
|
||
|
|
||
|
NbBodyTypes,
|
||
|
UnknownBodyType = NbBodyTypes,
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Following enum describe the body parts according to considered entity (body) type
|
||
|
* MUST be always in this order (regarding slot)
|
||
|
*
|
||
|
* HEAD
|
||
|
* CHEST
|
||
|
* ARMS
|
||
|
* HANDS
|
||
|
* LEGS
|
||
|
* FEET
|
||
|
* NbBodySlotParts = 6
|
||
|
*/
|
||
|
enum TBodyPart
|
||
|
{
|
||
|
BeginHomin = 0,
|
||
|
HHead = BeginHomin,
|
||
|
HChest,
|
||
|
HArms,
|
||
|
HHands,
|
||
|
HLegs,
|
||
|
HFeet,
|
||
|
EndHomin = HFeet,
|
||
|
|
||
|
BeginQuadruped,
|
||
|
QHead = BeginQuadruped,
|
||
|
QBody,
|
||
|
QFrontPaws,
|
||
|
QFrontHooves,
|
||
|
QRearPaws,
|
||
|
QRearHooves,
|
||
|
EndHomins = QRearHooves,
|
||
|
|
||
|
BeginLandKitin,
|
||
|
LKHead = BeginLandKitin,
|
||
|
LKBody,
|
||
|
LKFrontPaws1,
|
||
|
LKFrontPaws2,
|
||
|
LKRearPaws1,
|
||
|
LKRearPaws2,
|
||
|
EndLandKitin = LKRearPaws2,
|
||
|
|
||
|
BeginFlyingKitin,
|
||
|
FKHead = BeginFlyingKitin,
|
||
|
FKBody,
|
||
|
FKPaws1,
|
||
|
FKPaws2,
|
||
|
FKWings1,
|
||
|
FKWings2,
|
||
|
EndFlyingKitin = FKWings2,
|
||
|
|
||
|
BeginFish,
|
||
|
FHead = BeginFish,
|
||
|
FBody,
|
||
|
FFrontFins1,
|
||
|
FFrontFins2,
|
||
|
FRearFins1,
|
||
|
FRearFins2,
|
||
|
EndFish = FRearFins2,
|
||
|
|
||
|
BeginBird,
|
||
|
BHead = BeginBird,
|
||
|
BBody,
|
||
|
BFeet1,
|
||
|
BFeet2,
|
||
|
BWings1,
|
||
|
BWings2,
|
||
|
EndBird = BWings2,
|
||
|
|
||
|
BeginPlant,
|
||
|
PUpperTrunk = BeginPlant,
|
||
|
PTrunk,
|
||
|
PLeaves1,
|
||
|
PLeaves2,
|
||
|
PLowerTrunk,
|
||
|
PVisibleRoots,
|
||
|
EndPlant = PVisibleRoots,
|
||
|
|
||
|
NbBodyParts,
|
||
|
UnknownBodyPart = NbBodyParts,
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* get the localisation type from the input string
|
||
|
* \param str the input string
|
||
|
* \return the TBodyType associated to this string
|
||
|
*/
|
||
|
TBodyType toBodyType(const std::string &str);
|
||
|
|
||
|
/// convert a body type to a string
|
||
|
const std::string & toString(TBodyType type);
|
||
|
|
||
|
/**
|
||
|
* get the body part from the input string
|
||
|
* \param str the input string
|
||
|
* \return the TBodyPart associated to this string
|
||
|
*/
|
||
|
TBodyPart toBodyPart(const std::string &str);
|
||
|
|
||
|
/// convert a localisation to a string
|
||
|
const std::string & toString(TBodyPart part);
|
||
|
|
||
|
/// convert a body part to a slot type
|
||
|
SLOT_EQUIPMENT::TSlotEquipment toSlotEquipement(TBodyPart part);
|
||
|
|
||
|
/// get a body part from a body type and a slot type
|
||
|
TBodyPart getBodyPart( TBodyType type, SLOT_EQUIPMENT::TSlotEquipment slot);
|
||
|
|
||
|
// from any body part, gives the matching body part for homins, or UnknownBodyPart
|
||
|
TBodyPart getMatchingHominBodyPart(TBodyPart src);
|
||
|
|
||
|
|
||
|
|
||
|
}; // BODY
|
||
|
|
||
|
#endif // RY_BODY_H
|
||
|
/* End of body.h */
|