khanat-opennel-code/code/ryzom/server/src/server_share/stat_db_tree.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "stat_db_tree.h"
#include "game_share/utils.h"
using namespace std;
using namespace NLMISC;
// ****************************************************************************
// CStatDBTableLeaf
// ****************************************************************************
// ****************************************************************************
void CStatDBTableLeaf::playerAdd(NLMISC::CEntityId playerId, sint32 val)
{
TPlayerValues::iterator it = _PlayerValues.find(playerId);
if (it != _PlayerValues.end())
{
sint32 & playerValue = (*it).second;
// avoid overflow
if (val > 0 && (playerValue + val) < playerValue)
{
playerValue = 0x7FFFFFFF;
return;
}
// add the value and remove the entry if the result is <= 0
playerValue += val;
if (playerValue <= 0)
{
_PlayerValues.erase(it);
}
}
else
{
if (val > 0)
{
_PlayerValues[playerId] = val;
}
}
}
// ****************************************************************************
void CStatDBTableLeaf::playerSet(NLMISC::CEntityId playerId, sint32 val)
{
TPlayerValues::iterator it = _PlayerValues.find(playerId);
if (it != _PlayerValues.end())
{
sint32 & playerValue = (*it).second;
// set the value and remove the entry if the result is <= 0
if (val > 0)
{
playerValue = val;
}
else
{
_PlayerValues.erase(it);
}
}
else
{
if (val > 0)
{
_PlayerValues[playerId] = val;
}
}
}
// ****************************************************************************
void CStatDBTableLeaf::guildAdd(EGSPD::TGuildId guildId, sint32 val)
{
TGuildValues::iterator it = _GuildValues.find(guildId);
if (it != _GuildValues.end())
{
sint32 & guildValue = (*it).second;
// avoid overflow
if (val > 0 && (guildValue + val) < guildValue)
{
guildValue = 0x7FFFFFFF;
return;
}
// add the value and remove the entry if the result is <= 0
guildValue += val;
if (guildValue <= 0)
{
_GuildValues.erase(it);
}
}
else
{
if (val > 0)
{
_GuildValues[guildId] = val;
}
}
}
// ****************************************************************************
void CStatDBTableLeaf::guildSet(EGSPD::TGuildId guildId, sint32 val)
{
TGuildValues::iterator it = _GuildValues.find(guildId);
if (it != _GuildValues.end())
{
sint32 & guildValue = (*it).second;
// set the value and remove the entry if the result is <= 0
if (val > 0)
{
guildValue = val;
}
else
{
_GuildValues.erase(it);
}
}
else
{
if (val > 0)
{
_GuildValues[guildId] = val;
}
}
}
// ****************************************************************************
bool CStatDBTableLeaf::playerGet(NLMISC::CEntityId playerId, sint32 & val) const
{
TPlayerValues::const_iterator it = _PlayerValues.find(playerId);
if (it == _PlayerValues.end())
return false;
val = (*it).second;
return true;
}
// ****************************************************************************
bool CStatDBTableLeaf::guildGet(EGSPD::TGuildId guildId, sint32 & val) const
{
TGuildValues::const_iterator it = _GuildValues.find(guildId);
if (it == _GuildValues.end())
return false;
val = (*it).second;
return true;
}
// ****************************************************************************
void CStatDBTableLeaf::removePlayer(NLMISC::CEntityId playerId)
{
TPlayerValues::iterator it = _PlayerValues.find(playerId);
if (it != _PlayerValues.end())
_PlayerValues.erase(it);
}
// ****************************************************************************
void CStatDBTableLeaf::removeGuild(EGSPD::TGuildId guildId)
{
TGuildValues::iterator it = _GuildValues.find(guildId);
if (it != _GuildValues.end())
_GuildValues.erase(it);
}
// ****************************************************************************
// CStatDBBranch
// ****************************************************************************
// ****************************************************************************
bool CStatDBBranch::setNode(const std::string & path, IStatDBNodePtr node)
{
BOMB_IF(path.empty(), "empty path!", return false);
BOMB_IF(node == NULL, "NULL node!", return false);
string token;
string rest;
splitPath(path, token, rest);
if (!isValidToken(token))
return false;
if (rest.empty())
{
_Children.add(make_pair(token, node));
return true;
}
IStatDBNodePtr nextNode;
TChildren::iterator it = _Children.find(token);
if (it == _Children.end())
{
nextNode = new CStatDBBranch;
_Children.add(make_pair(token, nextNode));
}
else
{
nextNode = (*it).second;
}
return nextNode->setNode(rest, node);
}
// ****************************************************************************
IStatDBNodePtr CStatDBBranch::getNode(const std::string & path)
{
BOMB_IF(path.empty(), "empty path!", return NULL);
string token;
string rest;
splitPath(path, token, rest);
TChildren::iterator it = _Children.find(token);
if (it == _Children.end())
return NULL;
if (rest.empty())
return (*it).second;
return (*it).second->getNode(rest);
}
// ****************************************************************************
void CStatDBBranch::getNodes(const std::string & pathPattern, std::vector<CMatchingNode> & matchingNodes,
const std::string & currentPath)
{
BOMB_IF(pathPattern.empty(), "empty path!", return);
// DO NOT clear the vector 'matchingNodes' here because this method is recursive
string token;
string rest;
splitPath(pathPattern, token, rest);
string pathPrefix = currentPath;
if (!pathPrefix.empty())
pathPrefix += ".";
// check wildcard
if (token == "*")
{
if (rest.empty())
{
for (TChildren::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
CMatchingNode matchingNode;
matchingNode.Path = pathPrefix + (*it).first;
matchingNode.Node = (*it).second;
matchingNodes.push_back(matchingNode);
}
}
else
{
for (TChildren::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
(*it).second->getNodes(rest, matchingNodes, pathPrefix + (*it).first);
}
}
return;
}
TChildren::iterator it = _Children.find(token);
if (it == _Children.end())
return;
if (rest.empty())
{
CMatchingNode matchingNode;
matchingNode.Path = pathPrefix + (*it).first;
matchingNode.Node = (*it).second;
matchingNodes.push_back(matchingNode);
}
else
{
(*it).second->getNodes(rest, matchingNodes, pathPrefix + (*it).first);
}
}
// ****************************************************************************
IStatDBNodePtr CStatDBBranch::removeNode(const std::string & path)
{
BOMB_IF(path.empty(), "empty path!", return NULL);
string token;
string rest;
splitPath(path, token, rest);
TChildren::iterator it = _Children.find(token);
if (it == _Children.end())
return NULL;
if (rest.empty())
{
IStatDBNodePtr removedNode = (*it).second;
_Children.del(it);
return removedNode;
}
return (*it).second->removeNode(rest);
}
// ****************************************************************************
void CStatDBBranch::acceptVisitor(CStatDBNodeVisitor & visitor, const std::string & currentPath)
{
string childPathPrefix;
if (!currentPath.empty())
childPathPrefix = currentPath + ".";
visitor.visitBranch(this, currentPath);
for (TChildren::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
(*it).second->acceptVisitor(visitor, childPathPrefix + (*it).first);
}
}
// ****************************************************************************
bool CStatDBBranch::isValidToken(const std::string & token) const
{
if (token.empty())
return false;
for (string::const_iterator it = token.begin(); it != token.end(); ++it)
{
if (!isalnum(*it) && (*it) != '_')
return false;
}
return true;
}
// ****************************************************************************
void CStatDBBranch::splitPath(const std::string & path, std::string & token, std::string & rest) const
{
string::size_type i = path.find('.');
if (i == string::npos)
{
token = path;
rest.clear();
}
else
{
token = path.substr(0, i);
rest = path.substr(i+1);
}
}
// ****************************************************************************
// CStatDBEntitiesRemoval
// ****************************************************************************
// ****************************************************************************
void CStatDBEntitiesRemoval::addPlayerToRemove(NLMISC::CEntityId playerId)
{
for (uint i = 0; i < _PlayersToRemove.size(); i++)
{
if (_PlayersToRemove[i] == playerId)
return;
}
_PlayersToRemove.push_back(playerId);
}
// ****************************************************************************
void CStatDBEntitiesRemoval::addGuildToRemove(EGSPD::TGuildId guildId)
{
for (uint i = 0; i < _GuildsToRemove.size(); i++)
{
if (_GuildsToRemove[i] == guildId)
return;
}
_GuildsToRemove.push_back(guildId);
}
// ****************************************************************************
void CStatDBEntitiesRemoval::processRemoval(IStatDBNodePtr root)
{
nlassert(root != NULL);
if (_PlayersToRemove.empty() && _GuildsToRemove.empty())
return;
root->acceptVisitor(*this, "");
_PlayersToRemove.clear();
_GuildsToRemove.clear();
}
// ****************************************************************************
void CStatDBEntitiesRemoval::visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path)
{
for (uint i = 0; i < _PlayersToRemove.size(); i++)
{
tableLeaf->removePlayer(_PlayersToRemove[i]);
}
for (uint i = 0; i < _GuildsToRemove.size(); i++)
{
tableLeaf->removeGuild(_GuildsToRemove[i]);
}
}