khanat-opennel-code/code/ryzom/common/data_common/r2/r2_plot_item.lua

473 lines
18 KiB
Lua
Raw Normal View History

2010-09-11 17:26:22 +00:00
-- plot items. They are global to the scenario and can be given
-- by the DM to players
-- ////////////////////////////////
-- // PLOT ITEM CLASS DEFINITION //
-- ////////////////////////////////
local maxNumPlotItems = tonumber(getDefine("r2ed_max_num_plot_items"))
local maxNumPlotItemSheets = tonumber(getDefine("r2ed_max_num_plot_item_sheets"))
local plotItem =
{
BaseClass = "BaseClass",
Name = "PlotItem",
DisplayerUI = "R2::CDisplayerLua", -- name of the C++ class that displays this object in the ui
DisplayerUIParams = "plotItemDisplayer", -- parameters passed to the ui displayer when it is created
Menu="ui:interface:r2ed_base_menu",
Prop =
{
{ Name="SheetId", Type="Number", Visible=false },
{ Name="Name", Type="String", MaxNumChar="32", MaxNumChar="32"},
{ Name="Desc", Type="String" },
{ Name="Comment", Type="String" },
},
-- rollout header : allows to view & change the item sheet
PropertySheetHeader =
[[
<ctrl type="sheet" id="item_sheet"
onclick_r=""
value="LOCAL:R2:CURR_PLOT_ITEM"
dragable="false"
use_quantity="false"
use_quality="false"
posref="TL TL" x="0"
onclick_l="lua"
params_l="r2.PlotItemsPanel:changeItem(r2:getSelectedInstance().IndexInParent)"
/>
]],
}
-- from base class
function plotItem.isGlobalObject(this)
return true
end
local plotItemNamePrefix = i18n.get("uiR2EDPlotItemNamePrefix")
function plotItem.getDisplayName(this)
r2.ScratchUCStr:fromUtf8(this.Name)
return concatUCString(plotItemNamePrefix, r2.ScratchUCStr)
end
function plotItem.isNextSelectable(this)
return true
end
---------------------------------------------------------------------------------------------------------
-- get select bar type
function plotItem.SelectBarType(this)
return i18n.get("uiR2EDPlotItems"):toUtf8()
end
---------------------------------------------------------------------------------------------------------
-- get first parent that is selectable in the select bar
function plotItem.getFirstSelectBarParent(this)
return r2:getCurrentAct()
end
function plotItem.getSelectBarIcon(this)
return "ICO_mission_purse.tga"
end
r2.registerComponent(plotItem)
-- /////////////
-- // PRIVATE //
-- /////////////
local itemUCName = ucstring() -- keep a ucstring to avoid creation of string on the fly
local itemUCDesc = ucstring() -- keep a ucstring to avoid creation of string on the fly
local itemUCComment = ucstring() -- keep a ucstring to avoid creation of string on the fly
local plotItemSheetToDBPath = {}
local plotItemSheetNbRef = {} -- for each plot item sheet, store the number of references on it
-- each sheet must be use 0 or 1 time in the scenario
-- a ref count > 1 may happen during concurrent edition
-- in which case the user should be warned that some items are duplicated
local validItemColor = CRGBA(255, 255, 255)
local duplicatedItemColor = CRGBA(255, 0, 0)
-- /////////////////////////
-- // PLOT ITEM DISPLAYER //
-- /////////////////////////
-- Plot item displayer, shared between items
r2.PlotItemDisplayerCommon = {}
----------------------------------------------------------------------------
-- update name for tooltip display + availability
function r2.PlotItemDisplayerCommon:updateNameAndAvailability(instance, sheetId)
if plotItemSheetNbRef[sheetId] == 0 then
r2:setPlotItemInfos(sheetId, i18n.get("uiR2EDPlotItemDefaultName"), ucstring(), ucstring())
setDbProp(plotItemSheetToDBPath[sheetId], sheetId) -- available again
elseif plotItemSheetNbRef[sheetId] > 1 then
-- duplicated slot, may happen during concurrent edition (bad luck)
r2:setPlotItemInfos(sheetId, i18n.get("uiR2EDDuplicatedPlotItemName"), ucstring(), ucstring())
setDbProp(plotItemSheetToDBPath[sheetId], 0) -- available again
r2.PlotItemDisplayerCommon:touch() -- force to refresh the icon display
else
itemUCName:fromUtf8(instance.Name)
itemUCDesc:fromUtf8(instance.Desc)
itemUCComment:fromUtf8(instance.Comment)
r2:setPlotItemInfos(sheetId, itemUCName, itemUCDesc, itemUCComment)
setDbProp(plotItemSheetToDBPath[sheetId], 0) -- available again
end
end
----------------------------------------------------------------------------
-- add a reference on a sheet id for a r2 plot item
function r2.PlotItemDisplayerCommon:addRef(sheetId)
assert(plotItemSheetNbRef[sheetId] >= 0)
plotItemSheetNbRef[sheetId] = plotItemSheetNbRef[sheetId] + 1
end
----------------------------------------------------------------------------
-- remove a reference on a sheet id for a r2 plot item
-- add a reference on a sheet id
function r2.PlotItemDisplayerCommon:decRef(sheetId)
assert(plotItemSheetNbRef[sheetId] > 0)
plotItemSheetNbRef[sheetId] = plotItemSheetNbRef[sheetId] - 1
end
----------------------------------------------------------------------------
-- show the property window and allows to edit the plot item name
function r2.PlotItemDisplayerCommon:editPlotItemName(instance)
r2:setSelectedInstanceId(instance.InstanceId)
r2:showProperties(instance)
local propWindow = r2.CurrentPropertyWindow
-- tmp : quick & dirty access to the widget ...
if propWindow.active then
propWindow:blink(1)
local editBox = propWindow:find("Name"):find("eb")
if editBox then
setCaptureKeyboard(editBox)
editBox:setSelectionAll()
end
end
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:onPostCreate(instance)
self:touch()
setDbProp(plotItemSheetToDBPath[instance.SheetId], 0) -- not available for other plot items
-- if created by this client, prompt to enter the name
if instance.User.SelfCreate then
instance.User.SelfCreate = nil
self:editPlotItemName(instance)
end
--
if instance.User.AddedMsg then
instance.User.AddedMsg = nil
displaySystemInfo(i18n.get("uiR2EDPlotItemAdded"), "BC")
r2.PlotItemsPanel:pop()
end
--
instance.User.OldSheetId = instance.SheetId
self:addRef(instance.SheetId)
self:updateNameAndAvailability(instance, instance.SheetId)
if instance == r2:getSelectedInstance() then
self:updatePropWindow(instance)
end
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:onErase(instance)
self:touch()
self:decRef(instance.SheetId)
self:updateNameAndAvailability(instance, instance.SheetId)
if instance == r2.PlotItemsPanel.ItemSelectCaller then
-- discard item selection window if it was opened
getUI("ui:interface:r2ed_choose_plot_item").active = false
self.ItemSelectCaller = nil
end
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:onSelect(instance, selected)
self:touch()
if selected then
self:updatePropWindow(instance)
end
getUI("ui:interface:r2ed_scenario"):find("delete_plot_item").frozen = not selected
getUI("ui:interface:r2ed_scenario"):find("plot_item_properties").frozen = not selected
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:updatePropWindow(instance)
-- change the icon displayed in the property sheet
setDbProp("LOCAL:R2:CURR_PLOT_ITEM:SHEET", instance.SheetId)
-- get the property window, maybe not shown yet ...
local propWindow = getUI(r2:getDefaultPropertySheetUIPath("PlotItem"))
-- update color of the sheet in the property window
if propWindow then
self:updateSheetColor(propWindow:find("item_sheet"), instance.SheetId)
end
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:onAttrModified(instance, attributeName, indexInArray)
self:touch()
if attributeName == "SheetId" then
self:decRef(instance.User.OldSheetId)
self:updateNameAndAvailability(instance, instance.User.OldSheetId)
self:addRef(instance.SheetId)
instance.User.OldSheetId = instance.SheetId
self:updateNameAndAvailability(instance, instance.SheetId)
if instance == r2:getSelectedInstance() then
self:updatePropWindow(instance)
end
end
if attributeName == "Name" or attributeName == "Desc" or attributeName == "Comment" then
self:updateNameAndAvailability(instance, instance.SheetId)
end
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:touch()
-- update will be done in main loop only
r2.UIMainLoop.PlotItemsModified = true
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:updateSheetColor(slot, sheetId)
if plotItemSheetNbRef[sheetId] and plotItemSheetNbRef[sheetId] > 1 then
slot.color = duplicatedItemColor
else
slot.color = validItemColor
end
end
----------------------------------------------------------------------------
function r2.PlotItemDisplayerCommon:updateAll()
if r2.Mode ~= "Edit" then return end
r2.PlotItemsPanel.Locked = true
local window = getUI("ui:interface:r2ed_scenario")
local groupListSheet = window:find("plot_items_list")
-- update db sheets for items display
local index = 0
for k, v in specPairs(r2.Scenario.PlotItems) do
setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", v.SheetId)
local slot = groupListSheet["item_" .. tostring(index)]
slot.but.pushed = (v == r2:getSelectedInstance()) -- update selection
itemUCName:fromUtf8(v.Name)
self:updateSheetColor(slot.sheet, v.SheetId)
slot.t.uc_hardtext = itemUCName
slot.t.global_color = true
slot.active=true
index = index + 1
end
-- last slot is the "create new item" slot
if index <= maxNumPlotItems - 1 then
-- special sheet here for new item creation
--setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", getSheetId("r2_create_new_plot_item.sitem"))
setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", 0)
local slot = groupListSheet["item_" .. tostring(index)]
slot.but.pushed = false
slot.active=true
slot.t.uc_hardtext = i18n.get("uiR2EDCreateNewItem")
slot.t.global_color = false
slot.sheet.color = validItemColor
window:find("new_plot_item").frozen = false
index = index + 1
else
window:find("new_plot_item").frozen = true
end
-- remove remaining sheets
while index < maxNumPlotItems do
setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", 0)
local slot = groupListSheet["item_" .. tostring(index)]
slot.active=false
index = index + 1
end
r2.PlotItemsPanel.Locked = false
end
-- Displayer ctor, just return a ref on the shared displayer
-- Works because we don't store per displayer infos
function r2:plotItemDisplayer()
return r2.PlotItemDisplayerCommon
end
-- ///////////////////////////
-- // PLOT ITEM UI HANDLING //
-- ///////////////////////////
-- UI part
r2.PlotItemsPanel =
{
Locked = false, -- flag to avoid recursive selection
CreateMode = "",
ItemSelectCaller = nil, -- last plot item that called the 'select item' window (or nil if a new item is created)
TargetRefId = -- if CreateMode is "CreateNewAndAffectToRefId", gives the name of the refid to which the item should be affected
{
Name="",
ParentInstanceId = ""
}
}
----------------------------------------------------------------------------
function r2.PlotItemsPanel:selectItem(index)
if r2.PlotItemsPanel.Locked then return end -- this is a false selection
-- we can't use the sheet here, because concurrent edition may lead to duplicated sheets
-- here, a case that wecan resolve only when the scenario is about to be launched...
if index > r2.Scenario.PlotItems.Size then
debugInfo("bad item index")
end
if index == r2.Scenario.PlotItems.Size then
-- this is the creation slot
r2:setSelectedInstanceId("")
enableModalWindow(getUICaller(), "ui:interface:r2ed_choose_plot_item")
getUICaller().parent.but.pushed= false
self.CreateMode = "CreateNew"
self.ItemSelectCaller = nil
else
-- a new item is selected for real
r2:setSelectedInstanceId(r2.Scenario.PlotItems[index].InstanceId)
r2.PlotItemDisplayerCommon:touch()
end
end
----------------------------------------------------------------------------
-- for plot item ref. widget (see r2.PlotItemsWidget) : pop the item creation
-- window, then affect the created widget to a refid (with name 'refIdName' in object with id 'targetInstanceId')
function r2.PlotItemsPanel:createNewItemAnAffectToRefId(instanceId, refIdName)
if r2.Scenario.PlotItems.Size >= maxNumPlotItems then
displaySystemInfo(i18n.get("uiR2EDNoMorePlotItems"), "BC")
self:pop()
return
end
enableModalWindow(getUICaller(), "ui:interface:r2ed_choose_plot_item")
self.CreateMode = "CreateNewAndAffectToRefId"
self.ItemSelectCaller = nil
self.TargetRefId.Name = refIdName
self.TargetRefId.ParentInstanceId = instanceId
end
----------------------------------------------------------------------------
function r2.PlotItemsPanel:changeItem(index)
self:selectItem(index)
-- this is the creation slot
if index == r2.Scenario.PlotItems.Size then
self.CreateMode = "CreateNew"
self.ItemSelectCaller = nil
else
self.CreateMode = "Modify"
self.ItemSelectCaller = r2.Scenario.PlotItems[index]
end
enableModalWindow(getUICaller(), "ui:interface:r2ed_choose_plot_item")
self.ChangeIndex = index
local window = getUI("ui:interface:r2ed_scenario")
local groupListSheet = window:find("plot_items_list")
if index <= maxNumPlotItems - 1 then
local slot = groupListSheet["item_" .. tostring(index)]
slot.but.pushed = false
end
end
----------------------------------------------------------------------------
function r2.PlotItemsPanel:rightClickItem(index)
if r2.PlotItemsPanel.Locked then return end -- this is a false selection
-- we can't use the sheet here, because concurrent edition may lead to duplicated sheets
-- here, a case that wecan resolve only when the scenario is about to be launched...
if index > r2.Scenario.PlotItems.Size then
debugInfo("bad item index")
end
if index == r2.Scenario.PlotItems.Size then
-- this is the creation slot -> no-op
return
else
-- a new item is selected for real
r2:setSelectedInstanceId(r2.Scenario.PlotItems[index].InstanceId)
r2:displayContextMenu()
end
end
----------------------------------------------------------------------------
-- private
function r2.PlotItemsPanel:createNewItem(sheetDbPath)
local sheetId = getDbProp(sheetDbPath .. ":SHEET")
if self.CreateMode == "CreateNew" then
local newItem = self:requestNewItem(sheetId)
-- since created from this client, add a cookie to pop the property window when the item is created for real
r2:setCookie(newItem.InstanceId, "SelfCreate", true)
elseif self.CreateMode == "CreateNewAndAffectToRefId" then
r2.requestNewAction(i18n.get("uiR2EDCreatePlotItemAction"))
local newItem = self:requestNewItem(sheetId)
r2:setCookie(newItem.InstanceId, "AddedMsg", true)
r2.requestSetNode(self.TargetRefId.ParentInstanceId, self.TargetRefId.Name, newItem.InstanceId)
else
r2.requestNewAction(i18n.get("uiR2EDChangeIconAction"))
r2.requestSetNode(r2.Scenario.PlotItems[self.ChangeIndex].InstanceId, "SheetId", sheetId)
end
end
----------------------------------------------------------------------------
-- private: create a new item in the plot item list
function r2.PlotItemsPanel:requestNewItem(sheetId)
r2.requestNewAction(i18n.get("uiR2EDCreateNewPlotItemAction"))
local newItem = r2.newComponent("PlotItem")
newItem.SheetId = sheetId
newItem.Name = i18n.get("uiR2EDPlotItemDefaultName"):toUtf8()
newItem.Desc = ""
newItem.Comment = ""
r2.requestInsertNode(r2.Scenario.InstanceId, "PlotItems", -1, "", newItem)
return newItem
end
----------------------------------------------------------------------------
function r2.PlotItemsPanel:reinit()
-- map sheetid to the good slot in the db
plotItemSheetToDBPath = {}
plotItemSheetNbRef = {}
--local window = getUI("ui:interface:r2ed_scenario")
--local groupListSheet = window:find("plot_items_list")
for k = 0, maxNumPlotItemSheets - 1 do
local refDbPath = "LOCAL:R2:REFERENCE_PLOT_ITEMS:" .. tostring(k) ..":SHEET"
local availableDbPath = "LOCAL:R2:AVAILABLE_PLOT_ITEMS:" .. tostring(k) ..":SHEET"
local sheetId = getDbProp(refDbPath)
local defaultPlotItemName = i18n.get("uiR2EDPlotItemDefaultName")
if sheetId ~= 0 then
plotItemSheetToDBPath[sheetId] = availableDbPath
plotItemSheetNbRef[sheetId] = 0
r2:setPlotItemInfos(sheetId, defaultPlotItemName, ucstring(), ucstring())
setDbProp(availableDbPath, getDbProp(refDbPath))
end
--local slot = groupListSheet["item_" .. tostring(k)]
--slot.active = false
end
-- empty all slots
for k = 0, maxNumPlotItems - 1 do
setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(k) .. ":SHEET", 0)
end
--
getUI("ui:interface:r2ed_scenario"):find("delete_plot_item").frozen = true
getUI("ui:interface:r2ed_scenario"):find("plot_item_properties").frozen = true
end
----------------------------------------------------------------------------
-- pop the plot item tab
function r2.PlotItemsPanel:pop()
local scenarioWnd = getUI("ui:interface:r2ed_scenario")
if not scenarioWnd.active or scenarioWnd:find("scenario_tabs").selection ~= 3 then
scenarioWnd.active = 1
scenarioWnd:blink(1)
scenarioWnd:find("scenario_tabs").selection = 3
end
end